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path: root/mm/2s2h/Enhancements/Masks/PersistentMasks.cpp
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2026-05-07[Enhancement] Bomb Arrows (#1496)mckinlee
* shoot and go boom * add bomb model to arrow tip * simplify bomb draw and effects * add bomb arrows to arrow cycling * use ObjectExtension and simplify arrow cycle handling * overhaul * feedback/fixes * clean up diff * feedback 2 and a fix --------- Co-authored-by: Jameriquiah <42100286+Jameriquiah@users.noreply.github.com> Co-authored-by: Jameriquiah <jordynhardyman12@gmail.com>
2025-10-29Bump LUS and OTRExporter, add null audio backend (#1289)Eblo
* Bump LUS and OTRExporter, add null audio backend * Missed an include change * And again * Thanks macOS * Another one * Bump LUS again, fixing SDL audio backend bug * Sync LUS bump changes to merged PRs * Bump LUS again * Update CMakeLists.txt includes
2025-09-11Update Goht and PersistentMasks to matchEblo
2025-04-06Cleanup includes (#1072)louist103
* Cleanup * Format * Fixes * Update macports-deps.txt * Fix mac * Update macports-deps.txt Co-authored-by: Archez <Archez@users.noreply.github.com> * Move includes around --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
2025-02-04Fix persistent mask bugs with Postman and moon (#979)Eblo
2025-01-26Fix Persistent Mask Crash on Talking to Postman (#969)zodiac-ill
* Fix persistent mask crash on talking to postman * feedback
2025-01-20Fix Persistent Bunny Hood losing color with other masks (#961)Archez
* Fix persistent bunny hood losing color with other masks * add fix to prevent applying persistent bunnyhood to kafei
2025-01-08Proper fix to masks showing in first person, and apply it to hyrule warriors ↵Garrett Cox
enhancement (#931)
2025-01-05Tweak persistent bunny hood to only hide in first person for deku (#924)Garrett Cox
2024-12-14Migrate enhancements to ShipInit patternGarrett Cox
2024-11-24Fix persistent bunny hood with postman and deku playground games (#874)Archez
2024-11-15Convert u16 to ItemId for persistent masks (#855)Eblo
2024-10-05Move GameInteractor & NameTag src up to root of 2s2h (#799)Garrett Cox
2024-10-05Change GI_VB_ to VB_ (#798)Garrett Cox
2024-09-26Use variadic arguments with GameInteractor_Should (#766)Archez
* PoC of using variadic arguments with GameInteractor_Should * va_list boilerplate in SHOULD macro * drop opt arg in favor of variadic arg changes * account for default type promotion * remove demo code
2024-08-18Add persistent bunny mask enhancement (#537)Garrett Cox