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path: root/mm/2s2h/Rando/ActorBehavior/ObjTsubo.cpp
AgeCommit message (Collapse)Author
9 daysMake randomized checks no longer use custom texture after first obtain (#1810)Garrett Cox
2026-03-30Change Non-CMC Pot Model to Major (#1614)Philip Dubé
2026-01-16Refactor junk cycling and trap models (#1452)Garrett Cox
2025-11-20Convert mundane shuffles to ObjectExtension (#1297)Eblo
* Convert pot shuffle to ActorExtension * Convert crate shuffle to ActorExtension * Convert barrel shuffle to ActorExtension * Use ObjectExtension for mundane checks * Convert grass to ObjectExtension Add two missed grass checks in Woods of Mystery * Convert cows to ObjectExtension * Fix cow relocations * Convert freestandings to ObjectExtension * Convert remaining snowballs to use ActorListIndex * Wrong ID for one snowball * Apply feedback, document how identification works
2025-10-29Bump LUS and OTRExporter, add null audio backend (#1289)Eblo
* Bump LUS and OTRExporter, add null audio backend * Missed an include change * And again * Thanks macOS * Another one * Bump LUS again, fixing SDL audio backend bug * Sync LUS bump changes to merged PRs * Bump LUS again * Update CMakeLists.txt includes
2025-04-06Cleanup includes (#1072)louist103
* Cleanup * Format * Fixes * Update macports-deps.txt * Fix mac * Update macports-deps.txt Co-authored-by: Archez <Archez@users.noreply.github.com> * Move includes around --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
2025-01-30fix isst pot (#211)balloondude2
2025-01-19Add cycleObtained flag for checks and use it for mundane checksGarrett Cox
2025-01-13CSMC for barrels and cratesGarrett Cox
2025-01-12Convert Pot Switch Statement to Map (#161)Caladius
* Convert Pot Switch Statement to Map * Add Scene Clarity
2025-01-07A few tweaksGarrett Cox
- Fix CustomItem being tilted - Make shuffled pots always show the base texture regardless of CSMC setting - Adjustments to menu
2025-01-07Sparkles on RI_NONE and Progressive Magic (#145)Caladius
2025-01-06Tweak behavior of pots & fairies to account for a pot holding a fairyGarrett Cox
2025-01-04Uniformed RC Naming (#132)Caladius
* Uniformed RC naming conventions, minor fixes and RCTYPE updates for freestanding and poh/hc * No Logic correction * Fix Woodfall Rupee * Revert Tingle to NPC * Fix Hag Freestanding
2025-01-02Allow some CustomItem drops to be boomerang'dGarrett Cox
2025-01-01Uncommented some pots in STT & HP in Ikana Castle (#115)sitton76
* Enabled the previously disabled items in STT. * Slight corrections with the new region names * Forgot to properly add the conditions when copy/pasta the new region connection. * My bad, seems I forgot to add the HP in Ikana Castle * Renamed RC_STONE_TOWER_TEMPLE_POT_BEFORE_WATER_BRIDGE to fit the region they are in * Fixed my goof up on replace all lol * Yet more places I screwed up on replacing enums at lol
2024-12-31Add CSMC for pots, fix some seed generation issuesGarrett Cox
2024-12-28Fix Missing or Incorrect Logic (#97)Caladius
* Fix Lottery Logic * Add Doggy Racetrack Pots Logic * Adds Southern Swamp Pots along with logic for clearing Woodfall Temple. Uncommented Deku shrine pots * Add Woodfall Pots Logic * Snowhead Temple Clear and Waterfall. Spider House Corrections * Majora Pots and Mountain Village Pot * Fix Swamp Spider Pot Gold Room 4 * Deku Palace Pots * Sakon Hideout Pots * Doggy Racetrack Chest & Great Bay Great Fairy. Adds HAS_ALL_STRAY_FAIRIES logic macro. * Remaining Great Fairies * Fix Ikana Fairy Entrance
2024-12-27Apply alphabetical sorting in various placesGarrett Cox
2024-12-26Great Bay Temple Logic (#89)Caladius
* Great Bay Temple Logic * clean up
2024-12-18More pot stuff (#68)balloondude2
* fix two pirate pots * add last commented out pirate pot * finish deku shrine pots without logic * finish first set of stone tower temple pots * finish pots except logic
2024-12-12Add woodfall temple logicGarrett Cox
2024-12-12Pot adjustments (and use original scene in check tracker) (#58)balloondude2
* adds second scene pot checks. Adjusts stone tower pots * fix isst pot * simplify * Use Original Scene for check tracker
2024-12-10Stone Tower Temple Adjustments (#48)balloondude2
* include stt in original sceneId stuff. Adjust pots * fix stt pots * simplify * Fix conditional * clang format
2024-12-09Ikana Canyon and nearby regions logic mappedGarrett Cox
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2024-12-08Changes to ConvertItem to convert to junk items instead of blue rupeesGarrett Cox
2024-10-26Various tweaks to ConvertItem process, and better support for SoT resetGarrett Cox
2024-10-25COND_HOOK macrosGarrett Cox
2024-10-12Tweak gravity for custom itemsGarrett Cox
2024-10-11Tweak custom item to respect gravity and allow tossing on spawnGarrett Cox
2024-10-10More tweaks to item00 and shuffled checksGarrett Cox
2024-10-09Adjustments to tableGarrett Cox
2024-10-09Pot checks (#20)Caladius
* Starting Pots * More Pots * Adding the rest of the pots that don't require additional work effort. * Adding Cowsanity * clangified * Start of Behavior for Special Pots * Fix Breaks in Switch * All pots added* * clang formatting --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-10-06Merge branch 'develop' of ↵Garrett Cox
garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
2024-10-06Rename GI_VB_ to VB_Garrett Cox
2024-10-04Add Cowsanity (#19)Caladius
* Starting Pots * More Pots * Adding the rest of the pots that don't require additional work effort. * Adding Cowsanity * clangified * Start of Behavior for Special Pots --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>