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path: root/mm/2s2h/Rando/MiscBehavior/CheckQueue.cpp
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2026-01-16Refactor junk cycling and trap models (#1452)Garrett Cox
2025-12-18Prevent notification for junk items, and remove queue delay (#1395)Garrett Cox
2025-10-30[Rando] Implement Traps (#1287)Caladius
* Initial Trap Implementation with 1 Trap Example. * New TrapTypes and Per Trap Custom Messages * Spruce up Menu and add placeholders for toggling traps * Reordering and clean up * Seeded Trap Models * Trap Type Opt-in * Add Jinx Trap * Add Enemy (Like Like) Trap * Fix Shop Item draws and convert for Progressive * Placeholder for Custom Model * Implemented time trap[Please Squash this] (#13) * Implemented time trap * Finished comment because im braindead today * Forgot to fix indentation(whoops) * Changed things not mess with the games code, added some more Time Trap messages * Removed a include I forgot to yoink from the base code. * Removed header define for VerifyTimeSkip * Clangit * Missed some leftovers from a merge conflict. * Clang format throwing a fit over a empty line * Added Timeskip CVar placeholder * Fixed issue where game crashes past midnight * Added Moonfall skipping prevention messures. * Added fallback loop to handle the remaining cycles in the event of a overflow. * Cleaner implementation * Keep it simple stupid * changed function name to be more accurate * Removed outdated comment, used TimeSkipInc for moonfall skip prevention * Reverted max trap(accidentally pushed it while testing) * Removed old unused value * Reduced the iteration by 1 to be closer to where it was at before. * Will this fix Windows? * Added TRAP_TIME to trapToCvarMap * Corrected typo on comment * Clangit...again * Added calls to load environment values and adjust the weather. * Update Time Trap and clean up code * Add Flash effect to Time Trap * Added a few more timeTrapMessages * I hate you clang format * Fix Trading Post Kick Out Time * Added map for all locations I can think of that close. * Clangit yet again * Removed Inn handling because the edge case related to it closing cannot happen * Corrected a whoopie I made when I was dealing with a conflict * Removed pointless condition check that is always true * Removed duped variable * Removed unnecessary data from SCENE_8ITEMSHO kickout entry * Removed now used TRADING_POS_ACTOR_PARAM --------- Co-authored-by: Caladius <clatini88@gmail.com> * Comment out Kick Out code for later TODO * Clean out commented code * Adds Wallet Trap and updates some tooltips * More Trap Messages * Even more trap messages * moooooore messages * update for clang * Feedback changes for Time Trap * Update Trap functions * Fix Matrix call * Trap Model Import (Thanks Zrc) * rename * Adjust size * update name for uniformity * Update mm/2s2h/Rando/MiscBehavior/Traps.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * Update mm/2s2h/Rando/MiscBehavior/Traps.cpp Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> * feedback updates * Update notifications to remove color codes from trap messages when item skip is on * VBify Object Dependency * Fix comma * fix headers * Refactor ObjectDependency hook * Check if item get cutscenes are being skipped * Use brackets for LUS include * Header update --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-10-15[Rando] Implement Triforce Hunt (#1071)Caladius
* Implement Triforce Hunt (needs Glitchless Seed Gen help) * Fix Credits Warping * Clean up logging * Fix Seed Gen * Remove test code. * Add Triforce Piece to item tracker * Allow for multiple models, pushing up because I dislike it and can't figure out a better way. * Majora Soul for Reward (needs work). Completed Triforce text * Clang * clean up comment * Remove SPDLOG * Updates based on Feedback * Cleanup * Cleanup again * Fix Ship Utils * Fix Tracker drawing * Feedback updates * clang because why not * Update to use ENTRANCE mapping. Thanks BalloonDude * Expand shuffle maximum and handle instances where a seed may not generate. * Undo menu text. * Fix Item Tracker... again and feedback changes. * Update define location to StaticData.h and update majora syntax * cleanup * Remove TriforceHunt.cpp again... * clean up * FOR REAL THIS TIME * Update ratio of required/max if the seed needs to adjust how many are in the pool due to generator issues. * clang
2025-04-06Cleanup includes (#1072)louist103
* Cleanup * Format * Fixes * Update macports-deps.txt * Fix mac * Update macports-deps.txt Co-authored-by: Archez <Archez@users.noreply.github.com> * Move includes around --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
2025-02-01Rework item pool creation, split up mundane options and add plentiful itemsGarrett Cox
2025-01-31Change tingle maps to shop checks and more misc tweaks to messagingGarrett Cox
2025-01-19Add cycleObtained flag for checks and use it for mundane checksGarrett Cox
2025-01-15Fix custom message formatting and gossip stone hint text (#175)Archez
2025-01-13Add more options for skipping item get cutscenesGarrett Cox
2025-01-07Fix item message iconsGarrett Cox
2024-12-14Another pass on the junk item conceptGarrett Cox
2024-11-27Separate article from item nameGarrett Cox
2024-10-26Various tweaks to ConvertItem process, and better support for SoT resetGarrett Cox
2024-10-25Fix initializer orderGarrett Cox
2024-10-25Tweak CheckQueue to use notificationsGarrett Cox
2024-10-10Add shop prices and tweaks to spoiler generationGarrett Cox
2024-10-06Misc fixes after big mergeGarrett Cox
2024-09-28Add various commentsGarrett Cox
2024-09-28Move a bunch of things out of the main rando.cpp fileGarrett Cox