| Age | Commit message (Collapse) | Author |
|
* xml skeleton support
* new include to please macos build
* build xml limbs as lod and force vanilla draw path
allows soh skeletons to be loaded in 2ship
* disable lod when custom models are used
|
|
* equip songs
* feedback
|
|
|
|
* alternative solution?
* feedback
|
|
* Bump LUS and OTRExporter, add null audio backend
* Missed an include change
* And again
* Thanks macOS
* Another one
* Bump LUS again, fixing SDL audio backend bug
* Sync LUS bump changes to merged PRs
* Bump LUS again
* Update CMakeLists.txt includes
|
|
|
|
* player face docs
* more docs
* cleanup
* toto
* more comments
* fix bss, names
* better comment
* PR, fix comment
* fix bss
* sEyeTextures comment
* FaceChange_UpdateBlinkingNonHuman
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
|
|
* CutsceneCamera_UpdateSplines fake match
* CutsceneCamera_Init -1 splineIndex
* Eye Point comment
* func_80B781DC better fake
* func_80B32F04
* ObjSwitch_Update
* ObjSwitch_InitTrisCollider
* ObjAqua_Init
* EnTrt_ItemGiven
* func_80C10E98 partly
* EnTest7_WarpCsWarp this to 1
* EnTest6_InvertedSoTCutscene better fake
* EnTest6_DrawAmmoDropRupee
* EnPoSisters_MatchPlayerY
* func_8095B76C
* EnMinifrog_Init
* func_80A5C0B8
* EnKnight_UpdateEffects
* EnKnight_FlyingHeadAttack
* EnKakasi_Init
* EnInvadepoh_ModelInfo_GetNextFaceAnim
* BgAstrBombwall_InitCollider like func_809CE068
* Player_UpdateInterface
* Player_CsAction_TranslateReverse
* DynaPoly_AddBgActorToLookup better fake
* CutsceneManager_FindEntranceCsId
* func_800AE930 better fake
* Math3D_CylVsLineSeg better fake
* MapDisp_InitBossRoomStorey
* Play_Init
* EnTimeTag_Diary_Wait better fake
* Remove fake label from Player_SwordFromIA
* Player_PostLimbDrawGameplay partly
* EffectBlure_AddVertex prev temp
* Player_PostLimbDrawGameplay attempt 2
* AudioMgr_StopAllSfxExceptSystem
* Camera_Normal0
* Camera_Jump2
* Camera_Normal3
* PR review
|
|
* actor movement
* cleanup
* missed one
|
|
* name flags, TODO: comments
* comments
* improve comments
* small cleanup
* cleanup comment
|
|
* start mode docs
* better comments
* improve owl docs
* reorder comment to more important first
* brief comment
|
|
* hookshot attachment
* period
* hookshot flags
* fix ordering
* comment, fix ordering
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
|
|
* rename to start mode
* cleanup
* rm declarations
|
|
* spin attack
* cleanup
* fix bss
* PR review
* sync func name
* add todo
|
|
* zora boomerang
* missed some
* more docs
* cleanup docs
* more cleanup
* Player_IsUsingZoraBoomerang
|
|
* roomType
* cleanup
|
|
* z target docs
* Player_UpdateZTargeting
* func docs
* more cleanup
|
|
|
|
MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize
* cleanup gSPMatrix
|
|
* rename struct members
* PR
|
|
* idle and fidget docs
* more cleanup
* cleanup
* regs
* spacing
|
|
* ElementDamageInfoAT
* ElementDamageInfoAC
* colMaterial
* elemMaterial
|
|
* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
|
|
* rot docs
* comment
* diff
* spacing
|
|
* actor flag hostile
* player hostile
|
|
* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
|
|
* import OoT docs
* cleanup
* carry actor
* more cleanup
* PLAYER_STATE1_CARRYING_ACTOR
|
|
|
|
(#1652)
* Parameter last functions
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Documentation for do actions and various gfx
* Suggested changes
* f prefix for texture scale numbers
* Player_SetBButtonAmmo
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
|
|
* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
|
|
* Decompiled, some commands still unnamed
* Use full weekevent reg names
* Fix func_8094E69C
* Fix Player_GetMask
* Eventinf, mask worn, and item action argument formatting
* decimal rupees
* Times (day, hours, minutes) as decimal
* msgEventScriptPos
* Callbacks
* Name final commands
* Enum
* Arrays
* functions
* Small cleanups
* Clean up actors
* Remove event from some variable names to make them shorter
* Some more function renames
* newline
* Missed a few unks in commands
* Update functions.txt
* PlayerMask
* MSGMODE_PAUSED
* Script time macros
* EnSob1_GetWelcome default
* Whole bunch of renames
* Format
* Add CMD to commands
* Update code_functions
* structs for size
* z64scripts.h
* MsgEventCallback -> MsgScriptCallback
* format
* MsgEvent_RunScript stop
* Remove cmd handler comment
* cmd -> script in MsgEvent_RunScript
---------
Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
|
|
* begin cleanup
* more cleanup
* more cleanup
* more cleanup
* more cleanup
* more cleanup
* fake matches
* more cleanup
* more cleanup
* small thing
* PR Review
* PR Review
|
|
* TRUNCF_BINANG
* brackets
* extra cast
|
|
* begin anim R
* sTexturesDesegmented
* more misc docs
* more misc cleanup
* small adjustments
* oh sneaky
* PR Review
* adj comment, reads better
* missed an enum
* this one actor reverses true/false
* bool
* CARNIVOROUS_LILY
|
|
* Actor Category Change
* cleanup
* comments
* adj comment
* revert small cleanup for libc64 PR
* adjust comments
|
|
* anim O cleanup
* fix bss
* PR Review
|
|
* Move player function declarations to z64player.h
* rename Actor_MountHorse to Player_MountHorse and similar functions
* whoops
* add missing includes
* format
* whoops
|
|
* brackets
* more M cleanup
* small cleanup
* PR Review
|
|
* Override Input
* cleanup
* cleanup
* PR Review
* PR Review, fix merge
|
|
* Fix ultratypes types
* Add back size_t and NULL
* Callocs
* Callocs pt 2
* bool
* STDC version checks
|
|
* Cleanup
* Format
* Fixes
* Update macports-deps.txt
* Fix mac
* Update macports-deps.txt
Co-authored-by: Archez <Archez@users.noreply.github.com>
* Move includes around
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
|
|
|
|
* Add crash protection for action swap
* rename hess crash to console crash fix
apply soft reset handler to owl warp cursor
apply soft reset handler to hess crash
|
|
* Fix bow reticle showing on certain collisions
* better arrow matrix math
|
|
|
|
|
|
|
|
* use asset paths for better custom asset support
* fix keyframe animation timings
* display title cards as a full texture
* asset support for gfxprint
* support pause menu overworld map
* fix more resources that need to be loaded
* pr feedback
|
|
|
|
* Fix the check
* Change style
* Another fix in SKelanime.
* Format
|