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path: root/soh/src/code/audio_load.c
AgeCommit message (Expand)Author
2026-07-13fix(audio): bounds-check fontId to stop OOB crash with large SAF packs (#6916)David Racine
2026-06-27Cleanup unused includes & remove remaining LUS umbrella includes (#6813)Tim Schneeberger
2026-06-18fix(audio): replace stray custom-sequence printf with a debug log (#6752)David Racine
2026-06-13Fix custom music corruption past 256 sequences (#5989) (#6736)David Racine
2026-01-10Fix undefined behavior (#6089)Paul Schwabauer
2026-01-10Fix memory leaks in MessageViewer and audio_load (#6124)Paul Schwabauer
2025-10-04sequence notifs (updated #5265) (#5824)briaguya
2025-08-12Turn song text into a notification (#5712)Pepe20129
2025-06-27Backport 2ship streamed audio (#5457)louist103
2025-04-01Apply clang-format to files (#5273)Archez
2024-11-19OTRGlobals cleanup (#4251)Pepe20129
2024-04-22support lus gameoverlay changes (and bump LUS) (#4067)briaguya
2023-09-01Add scene table (#3131)Pepe20129
2023-08-30fix audio crash when trying to detect BGM_DISABLED (#3150)Adam Bird
2023-06-27Add an error for implicit functions (#3017)louist103
2023-03-31Fix Missing Custom Sequences (#2649)Malkierian
2023-03-12Makes sequenceMap and seqLoadStatus a dynamic size (#2610)Christopher Leggett
2023-02-16don't show duped sequence names, don't repeat track intros on barinade (#2482)briaguya
2023-02-16exclude audio from shuffle (#2411)briaguya
2023-01-20Enhancement: Adds Slider for Duration of Sequence Names on the Overlay (#2375)Christopher Leggett
2023-01-19Adds option for showing sequence names on the overlay (#2237)Christopher Leggett
2023-01-17refactor: use LUS 1.0 RCbriaguya
2022-12-13Always use authentic cache policy for replaced seqs (#2176)Christopher Leggett
2022-12-09fix: prevent oob access of sequenceMap (#2123)briaguya
2022-12-08Custom Sequences (#2066)Christopher Leggett
2022-07-11Removed legacy audio mode and fixed ganon sound bug (#657)Nicholas Estelami
2022-07-05Use Macro for __FILE__ & __LINE__ when possible (#559)Baoulettes
2022-07-04Fix audio, boot commands, and save staes.louist103
2022-06-20Update soh/src/code/audio_load.cKenix3
2022-06-17Merge branch 'develop' into z64-devmergebriaguya
2022-06-16Merge branch 'zapd_audio_support' into zelda64Kevin Alexis Contreras
2022-06-16Fixed StormLib Forward Slash BackSlash issuesNicholas Estelami
2022-06-16Added names for the soundfonts.Nicholas Estelami
2022-06-16Fixed resample and corrupt audio bug. Minor documentation updates.Nicholas Estelami
2022-06-16Audio support nearly complete.Nicholas Estelami
2022-06-16Audio decompiled and WIP custom sample supportNicholas Estelami
2022-06-15Fixed StormLib Forward Slash BackSlash issuesNicholas Estelami
2022-06-15Added names for the soundfonts.Nicholas Estelami
2022-06-15Fixed resample and corrupt audio bug. Minor documentation updates.Nicholas Estelami
2022-06-15Audio support nearly complete.Nicholas Estelami
2022-06-15Audio decompiled and WIP custom sample supportNicholas Estelami
2022-06-15Updated zapd_audio_support into zelda64Kevin Alexis Contreras
2022-06-14Fixed StormLib Forward Slash BackSlash issuesNicholas Estelami
2022-06-14Added names for the soundfonts.Nicholas Estelami
2022-06-14Fixed resample and corrupt audio bug. Minor documentation updates.Nicholas Estelami
2022-06-14Audio support nearly complete.Nicholas Estelami
2022-06-14Audio decompiled and WIP custom sample supportNicholas Estelami
2022-06-13Updated zapd_audio_support on zelda64Kevin Alexis Contreras
2022-06-13Code cleanup and fixes on 64bitsKevin Alexis Contreras
2022-06-10Fixed resample and corrupt audio bug. Minor documentation updates.Nicholas Estelami