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path: root/soh/src/overlays/effects
AgeCommit message (Expand)Author
3 daysDecomp, naming (OnePointCS, itemAction, blure, wall/floor types) (#7007)djevangelia
10 daysConstant-size texture scroll display lists via G_SETTILESIZE_LERP (#6902)Philip Dubé
2026-07-03Bugfix, add Dodongo fire in enemy randomizer (#6855)djevangelia
2026-04-14Merge remote-tracking branch 'origin/develop-ackbar' into develop922Demur Rumed
2026-04-12Avoid over-allocating with texture interpolation (#6489)Philip Dubé
2026-04-10port over unk renaming from upstream (#6470)Philip Dubé
2026-02-26Port Scrolling Texture Interpolation over from 2Ship (#6224)Christopher Leggett
2025-04-01Apply clang-format to files (#5273)Archez
2024-11-08Update SFX symbols from decomp (#4531)Jordan Longstaff
2024-05-05Final Step of CVar macro/sectionalizing (#4107)Malkierian
2024-04-26All MenuBar enhancement CVars done. (#4064)Malkierian
2023-06-13Mirrored world enhancement (#1569)Garrett Cox
2023-01-17refactor: use LUS 1.0 RCbriaguya
2022-11-30[docs] Pull upstream updates: SetupDL (#2048)Garrett Cox
2022-11-06Use PlayState instead of GlobalContext (#1927)Garrett Cox
2022-08-04don't use signed ints for epochs (#1044)briaguya
2022-08-03This should fix (all?) 60fps interpolation issues left. (#938)Kenix3
2022-07-05Use Macro for __FILE__ & __LINE__ when possible (#559)Baoulettes
2022-06-20Guard vision (#466)louist103
2022-03-22git subrepo clone https://github.com/HarbourMasters/soh.gitM4xw