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Shipwright
develop
develop-ackbar
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develop-copper
let-it-snow
reindeer-games
Ship of Harkinian: Ocarina of Time PC port
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Age
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Author
3 days
Decomp, naming (OnePointCS, itemAction, blure, wall/floor types) (#7007)
djevangelia
10 days
Constant-size texture scroll display lists via G_SETTILESIZE_LERP (#6902)
Philip Dubé
2026-07-03
Bugfix, add Dodongo fire in enemy randomizer (#6855)
djevangelia
2026-04-14
Merge remote-tracking branch 'origin/develop-ackbar' into develop922
Demur Rumed
2026-04-12
Avoid over-allocating with texture interpolation (#6489)
Philip Dubé
2026-04-10
port over unk renaming from upstream (#6470)
Philip Dubé
2026-02-26
Port Scrolling Texture Interpolation over from 2Ship (#6224)
Christopher Leggett
2025-04-01
Apply clang-format to files (#5273)
Archez
2024-11-08
Update SFX symbols from decomp (#4531)
Jordan Longstaff
2024-05-05
Final Step of CVar macro/sectionalizing (#4107)
Malkierian
2024-04-26
All MenuBar enhancement CVars done. (#4064)
Malkierian
2023-06-13
Mirrored world enhancement (#1569)
Garrett Cox
2023-01-17
refactor: use LUS 1.0 RC
briaguya
2022-11-30
[docs] Pull upstream updates: SetupDL (#2048)
Garrett Cox
2022-11-06
Use PlayState instead of GlobalContext (#1927)
Garrett Cox
2022-08-04
don't use signed ints for epochs (#1044)
briaguya
2022-08-03
This should fix (all?) 60fps interpolation issues left. (#938)
Kenix3
2022-07-05
Use Macro for __FILE__ & __LINE__ when possible (#559)
Baoulettes
2022-06-20
Guard vision (#466)
louist103
2022-03-22
git subrepo clone https://github.com/HarbourMasters/soh.git
M4xw