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-rw-r--r--src/engine/sky/SkySnow.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/engine/sky/SkySnow.cpp b/src/engine/sky/SkySnow.cpp
index 1047d79fa..28b0b31c6 100644
--- a/src/engine/sky/SkySnow.cpp
+++ b/src/engine/sky/SkySnow.cpp
@@ -25,7 +25,14 @@ size_t SkySnow::_count = 0;
SkySnow::SkySnow(ScreenContext* screen) : SkyActor(screen) {
_idx = _count;
+ mTexture = (u8*)D_0D0293D8;
+ mTextureWidth = 16;
+ mTextureHeight = 16;
+ mScale = 0.15f;
+ mVisible = true;
+
mVtx = (Vtx*)LOAD_ASSET(common_vtx_rectangle);
+
mState = 0;
mState2 = 0;
@@ -102,10 +109,10 @@ void SkySnow::Draw(ScreenContext* screen, s32 arg0) { // render_clouds
}
void SkySnow::func_80077E20() {
- u8* tex = (u8*) LOAD_ASSET(D_0D0293D8);
+ //u8* tex = (u8*) LOAD_ASSET(D_0D0293D8);
//Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_rectangle);
- mTexture = tex;
+ //mTexture = tex;
//! @bug frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10
//! right here
// root function: func_80078C70