diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-11-09 19:07:44 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-09 19:07:44 -0700 |
| commit | de9c5d510175bba11ab8704e67be3a3a94f9149e (patch) | |
| tree | 34c42dbfe9f2a6eb5fbce5f6a31b532ff2a3f243 /src/engine/GarbageCollector.cpp | |
| parent | 760fa3bf5226c2a6052a5d4d53fd0e27f2911e60 (diff) | |
Implement SpawnParams struct (#536)
* Impl SpawnParams
* Added json submodule
* Update json
* Update
* Works
* Remove comment
* Works refactor
* Snowman and thwomp working
* Impl hot air balloon
* More progress
* All OObjects are done
* cleanup
* Refactor 2Dpath to normal path
* Update nlohmann json & fix compile
* Rest of actors
* MORE CHANGES
* Finish actors
* Done PR, some fix to collision viewer
* Impl falling rocks
* Add const
* wip editor refactor
* Property work
* continue
* Overridable editor properties
* Actor saving/loading works now
* Fix light alignment
* Clarification
* Impl penguin
* params impl signs
* properties impl falling rock
* More property impls
* impl air balloon
* Add spawnParams to OObject Translate
* Snowman translate better
* impl hedgehog properly
* properties impl trophy
* thwomp progress
* Finish impl properties
* Fix compile
* Fix cursor collisions
* Move registered actors
* Rename pathPoint XYZ to xyz
* Fix editor pause bug
* Clean up
* Review comments
* Remove SpawnParams struct from actor classes
* Rename
* Player Label First Iteration
* Work now
* Working 3d text
* Fix boo bug
* Finish AText actor
* Fix spawnparams compile
* Register AText
* Finish Text Actor
* Fix thwomp interpolation
* Fix compile
* Fix crab and hedgehog
* Fix loading flagpole
* Fix Hot Air Balloon
* Turn zbuffer on for AText
* Update
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/GarbageCollector.cpp')
| -rw-r--r-- | src/engine/GarbageCollector.cpp | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/src/engine/GarbageCollector.cpp b/src/engine/GarbageCollector.cpp index 9832aa29d..e7f2d9975 100644 --- a/src/engine/GarbageCollector.cpp +++ b/src/engine/GarbageCollector.cpp @@ -2,21 +2,30 @@ #include "World.h" void RunGarbageCollector() { - //CleanActors(); + CleanActors(); CleanObjects(); CleanStaticMeshActors(); } void CleanActors() { - // for (auto actor = gWorldInstance.Actors.begin(); actor != gWorldInstance.Actors.end();) { - // OObject* act = *actor; // Get a mutable copy - // if (act->PendingDestroy) { - // delete act; - // actor = gWorldInstance.Objects.erase(actor); // Remove from container - // continue; - // } - // actor++; - // } + for (auto actor = gWorldInstance.Actors.begin(); actor != gWorldInstance.Actors.end();) { + AActor* act = *actor; // Get a mutable copy + if (act->bPendingDestroy) { + if (act->IsMod()) { // C++ actor + delete act; + actor = gWorldInstance.Actors.erase(actor); // Remove from container + } else { // Old C actor + act->Flags = 0; + act->Type = 0; + act->Name = ""; + act->ResourceName = ""; + actor++; // Manually advance the iterator since no deletion happens here + } + gNumActors -= 1; + continue; + } + actor++; + } } void CleanStaticMeshActors() { |
