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-rw-r--r--src/engine/GarbageCollector.cpp29
1 files changed, 19 insertions, 10 deletions
diff --git a/src/engine/GarbageCollector.cpp b/src/engine/GarbageCollector.cpp
index 9832aa29d..e7f2d9975 100644
--- a/src/engine/GarbageCollector.cpp
+++ b/src/engine/GarbageCollector.cpp
@@ -2,21 +2,30 @@
#include "World.h"
void RunGarbageCollector() {
- //CleanActors();
+ CleanActors();
CleanObjects();
CleanStaticMeshActors();
}
void CleanActors() {
- // for (auto actor = gWorldInstance.Actors.begin(); actor != gWorldInstance.Actors.end();) {
- // OObject* act = *actor; // Get a mutable copy
- // if (act->PendingDestroy) {
- // delete act;
- // actor = gWorldInstance.Objects.erase(actor); // Remove from container
- // continue;
- // }
- // actor++;
- // }
+ for (auto actor = gWorldInstance.Actors.begin(); actor != gWorldInstance.Actors.end();) {
+ AActor* act = *actor; // Get a mutable copy
+ if (act->bPendingDestroy) {
+ if (act->IsMod()) { // C++ actor
+ delete act;
+ actor = gWorldInstance.Actors.erase(actor); // Remove from container
+ } else { // Old C actor
+ act->Flags = 0;
+ act->Type = 0;
+ act->Name = "";
+ act->ResourceName = "";
+ actor++; // Manually advance the iterator since no deletion happens here
+ }
+ gNumActors -= 1;
+ continue;
+ }
+ actor++;
+ }
}
void CleanStaticMeshActors() {