blob: e7f2d99753146ba97cdd46959425317b2545537a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
#include "GarbageCollector.h"
#include "World.h"
void RunGarbageCollector() {
CleanActors();
CleanObjects();
CleanStaticMeshActors();
}
void CleanActors() {
for (auto actor = gWorldInstance.Actors.begin(); actor != gWorldInstance.Actors.end();) {
AActor* act = *actor; // Get a mutable copy
if (act->bPendingDestroy) {
if (act->IsMod()) { // C++ actor
delete act;
actor = gWorldInstance.Actors.erase(actor); // Remove from container
} else { // Old C actor
act->Flags = 0;
act->Type = 0;
act->Name = "";
act->ResourceName = "";
actor++; // Manually advance the iterator since no deletion happens here
}
gNumActors -= 1;
continue;
}
actor++;
}
}
void CleanStaticMeshActors() {
for (auto actor = gWorldInstance.StaticMeshActors.begin(); actor != gWorldInstance.StaticMeshActors.end();) {
StaticMeshActor* act = *actor; // Get a mutable copy
if (act->bPendingDestroy) {
delete act;
actor = gWorldInstance.StaticMeshActors.erase(actor); // Remove from container
continue;
} else {
actor++;
}
}
}
void CleanObjects() {
for (auto object = gWorldInstance.Objects.begin(); object != gWorldInstance.Objects.end();) {
OObject* obj = *object; // Get a mutable copy
if (obj->bPendingDestroy) {
delete obj;
object = gWorldInstance.Objects.erase(object); // Remove from container
continue;
}
object++;
}
}
|