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authorKiritoDv <36680385+KiritoDv@users.noreply.github.com>2025-05-16 02:44:40 +0000
committergithub-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>2025-05-16 02:44:40 +0000
commitb53a5dbcfa24ef2aa4860b6d9512709976686de8 (patch)
tree441f2bb9c0bc8f955eb9289d19b13beab5c239c5 /src/engine/objects/Boos.h
parentbdf5ca8d603ae56ac275bebf9fde58ae72484d76 (diff)
clang formatclang-format
Diffstat (limited to 'src/engine/objects/Boos.h')
-rw-r--r--src/engine/objects/Boos.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/engine/objects/Boos.h b/src/engine/objects/Boos.h
index cc49df474..b6ead3fd2 100644
--- a/src/engine/objects/Boos.h
+++ b/src/engine/objects/Boos.h
@@ -20,23 +20,24 @@ extern "C" {
/**
* OBoos
- *
+ *
* Args use path indices or path points. Recommended to use a span of 10
* for each IPathSpan as that's how the original game did it. Ex. IPathSpan(10, 20)
- *
+ *
* Once boos are active, they do not deactivate until the player drives into leftBoundary
* or rightBoundary. leftBoundary is really only used to deactivate the boos when the player is
* driving in the reverse direction.
- *
+ *
* @arg numBoos to show, default 5, maximum 10 allowed due to limited splines
* @arg leftBoundary When the player enters this area, deactivate the boos.
* @arg active When the player enters this area, activate the boos.
* @arg rightBoundary When the player enters this area, deactivate the boos.
- *
+ *
*/
class OBoos : public OObject {
-public:
- explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active, const IPathSpan& rightBoundary);
+ public:
+ explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active,
+ const IPathSpan& rightBoundary);
~OBoos() {
_count--;
@@ -59,7 +60,7 @@ public:
void BooExit(s32 someIndex);
void func_8007C550(s32 objectIndex);
-private:
+ private:
FVector _pos;
static size_t _count;
size_t _idx;