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authorKiritoDv <36680385+KiritoDv@users.noreply.github.com>2025-05-16 02:44:40 +0000
committergithub-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>2025-05-16 02:44:40 +0000
commitb53a5dbcfa24ef2aa4860b6d9512709976686de8 (patch)
tree441f2bb9c0bc8f955eb9289d19b13beab5c239c5 /src/engine/objects
parentbdf5ca8d603ae56ac275bebf9fde58ae72484d76 (diff)
clang formatclang-format
Diffstat (limited to 'src/engine/objects')
-rw-r--r--src/engine/objects/Bat.cpp12
-rw-r--r--src/engine/objects/Bat.h8
-rw-r--r--src/engine/objects/BombKart.cpp34
-rw-r--r--src/engine/objects/BombKart.h11
-rw-r--r--src/engine/objects/Boos.cpp11
-rw-r--r--src/engine/objects/Boos.h15
-rw-r--r--src/engine/objects/ChainChomp.cpp12
-rw-r--r--src/engine/objects/ChainChomp.h5
-rw-r--r--src/engine/objects/CheepCheep.cpp18
-rw-r--r--src/engine/objects/CheepCheep.h18
-rw-r--r--src/engine/objects/Crab.cpp14
-rw-r--r--src/engine/objects/Crab.h8
-rw-r--r--src/engine/objects/Flagpole.cpp2
-rw-r--r--src/engine/objects/Flagpole.h4
-rw-r--r--src/engine/objects/GrandPrixBalloons.cpp15
-rw-r--r--src/engine/objects/GrandPrixBalloons.h7
-rw-r--r--src/engine/objects/Hedgehog.cpp14
-rw-r--r--src/engine/objects/Hedgehog.h5
-rw-r--r--src/engine/objects/HotAirBalloon.cpp14
-rw-r--r--src/engine/objects/HotAirBalloon.h6
-rw-r--r--src/engine/objects/Lakitu.cpp34
-rw-r--r--src/engine/objects/Lakitu.h8
-rw-r--r--src/engine/objects/Mole.cpp83
-rw-r--r--src/engine/objects/Mole.h5
-rw-r--r--src/engine/objects/MoleGroup.cpp6
-rw-r--r--src/engine/objects/MoleGroup.h3
-rw-r--r--src/engine/objects/Object.cpp25
-rw-r--r--src/engine/objects/Object.h6
-rw-r--r--src/engine/objects/Penguin.cpp26
-rw-r--r--src/engine/objects/Penguin.h16
-rw-r--r--src/engine/objects/Podium.cpp52
-rw-r--r--src/engine/objects/Podium.h11
-rw-r--r--src/engine/objects/Seagull.cpp48
-rw-r--r--src/engine/objects/Seagull.h7
-rw-r--r--src/engine/objects/Snowman.cpp43
-rw-r--r--src/engine/objects/Snowman.h4
-rw-r--r--src/engine/objects/Thwomp.cpp69
-rw-r--r--src/engine/objects/Thwomp.h11
-rw-r--r--src/engine/objects/TrashBin.cpp133
-rw-r--r--src/engine/objects/TrashBin.h7
-rw-r--r--src/engine/objects/Trophy.cpp75
-rw-r--r--src/engine/objects/Trophy.h8
42 files changed, 442 insertions, 471 deletions
diff --git a/src/engine/objects/Bat.cpp b/src/engine/objects/Bat.cpp
index 764476064..0c74f3582 100644
--- a/src/engine/objects/Bat.cpp
+++ b/src/engine/objects/Bat.cpp
@@ -22,7 +22,7 @@ OBat::OBat(const FVector& pos, const IRotator& rot) {
Name = "Bat";
find_unused_obj_index(&_objectIndex);
- init_texture_object(_objectIndex, (uint8_t*)d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
+ init_texture_object(_objectIndex, (uint8_t*) d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
(u16) 0x00000040);
gObjectList[_objectIndex].orientation[0] = rot.pitch;
gObjectList[_objectIndex].orientation[1] = rot.roll;
@@ -107,8 +107,8 @@ void OBat::Draw(s32 cameraId) {
objectIndex = _objectIndex;
temp_s7 = &camera1[cameraId];
- OBat::func_80046F60((u8*)gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, 0x00000020, 0x00000040,
- 5);
+ OBat::func_80046F60((u8*) gObjectList[objectIndex].activeTLUT, (u8*) gObjectList[objectIndex].activeTexture,
+ 0x00000020, 0x00000040, 5);
D_80183E80[0] = gObjectList[objectIndex].orientation[0];
D_80183E80[2] = gObjectList[objectIndex].orientation[2];
if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
@@ -122,7 +122,7 @@ void OBat::Draw(s32 cameraId) {
D_80183E80[1] =
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
- (Vtx*)D_0D0062B0);
+ (Vtx*) D_0D0062B0);
}
}
}
@@ -137,7 +137,7 @@ void OBat::Draw(s32 cameraId) {
D_80183E80[1] =
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
- (Vtx*)D_0D0062B0);
+ (Vtx*) D_0D0062B0);
}
}
}
@@ -145,7 +145,7 @@ void OBat::Draw(s32 cameraId) {
}
void OBat::func_80046F60(u8* tlut, u8* arg1, s32 arg2, s32 arg3, s32 arg4) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007D78);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007D78);
gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
rsp_load_texture_mask(arg1, arg2, arg3, arg4);
}
diff --git a/src/engine/objects/Bat.h b/src/engine/objects/Bat.h
index d6b7e8774..c6740c251 100644
--- a/src/engine/objects/Bat.h
+++ b/src/engine/objects/Bat.h
@@ -20,14 +20,14 @@ extern "C" {
/**
* OBat
- *
+ *
* IRotator does not appear to do anything.
* Could not find where origin_pos was at.
* So pos does not work either
- *
+ *
*/
class OBat : public OObject {
-public:
+ public:
explicit OBat(const FVector& pos, const IRotator& rot);
~OBat() {
@@ -51,7 +51,7 @@ public:
void func_8007D794(s32 objectIndex);
void func_8007DA4C(s32 objectIndex);
-private:
+ private:
FVector _pos;
static size_t _count;
size_t _idx;
diff --git a/src/engine/objects/BombKart.cpp b/src/engine/objects/BombKart.cpp
index 53b4a4262..414100b99 100644
--- a/src/engine/objects/BombKart.cpp
+++ b/src/engine/objects/BombKart.cpp
@@ -32,7 +32,7 @@ size_t OBombKart::_count = 0;
OBombKart::OBombKart(FVector pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
Name = "Bomb Kart";
_idx = _count;
- Vec3f _pos = {0, 0, 0};
+ Vec3f _pos = { 0, 0, 0 };
if (waypoint) { // Spawn kart on waypoint
_pos[0] = waypoint->posX;
@@ -162,7 +162,7 @@ void OBombKart::Tick() {
}
}
}
- switch(state) {
+ switch (state) {
case States::CCW:
circleTimer = (circleTimer + 356) % 360;
temp_t6 = (circleTimer * 0xFFFF) / 360;
@@ -389,22 +389,21 @@ void OBombKart::Draw(s32 cameraId) {
}
void OBombKart::DrawBattle(s32 cameraId) {
-
}
void OBombKart::SomeRender(Vec3f arg1) {
D_80183E80[0] = 0;
D_80183E80[2] = 0x8000;
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079C8);
load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
D_80183E80[1] = func_800418AC(WheelPos[0][0], WheelPos[0][2], arg1);
- func_800431B0(WheelPos[0], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(WheelPos[0], D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
D_80183E80[1] = func_800418AC(WheelPos[1][0], WheelPos[1][2], arg1);
- func_800431B0(WheelPos[1], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(WheelPos[1], D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
D_80183E80[1] = func_800418AC(WheelPos[2][0], WheelPos[2][2], arg1);
- func_800431B0(WheelPos[2], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(WheelPos[2], D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
D_80183E80[1] = func_800418AC(WheelPos[3][0], WheelPos[3][2], arg1);
- func_800431B0(WheelPos[3], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(WheelPos[3], D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
@@ -415,13 +414,13 @@ void OBombKart::LoadMtx() {
D_80183E50[1] = CenterY + 1.0;
D_80183E50[2] = Pos[2];
set_transform_matrix(mat, _Collision.orientationVector, D_80183E50, 0U, 0.5f);
- //convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
+ // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
AddHudMatrix(mat, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007B98);
}
void OBombKart::Waypoint(s32 screenId) {
@@ -431,10 +430,14 @@ void OBombKart::Waypoint(s32 screenId) {
playerWaypoint = gNearestWaypointByPlayerId[screenId];
playerHUD[screenId].unk_74 = 0;
- if ((State == States::EXPLODE) || (State == States::DISABLED)) { return; };
+ if ((State == States::EXPLODE) || (State == States::DISABLED)) {
+ return;
+ };
bombWaypoint = WaypointIndex;
waypointDiff = bombWaypoint - playerWaypoint;
- if ((waypointDiff < -5) || (waypointDiff > 0x1E)) { return; };
+ if ((waypointDiff < -5) || (waypointDiff > 0x1E)) {
+ return;
+ };
playerHUD[screenId].unk_74 = 1;
}
@@ -452,7 +455,8 @@ Player* OBombKart::FindTarget() {
void OBombKart::Chase(Player* player, Vec3f pos) {
const f32 speed = 2.7f; // Speed the kart uses in a chase
- if (!player) return; // Ensure player is valid
+ if (!player)
+ return; // Ensure player is valid
// Calculate the directional vector toward the player
Vec3f direction;
@@ -482,7 +486,7 @@ void OBombKart::Chase(Player* player, Vec3f pos) {
}
if (xz_dist > 0.0f) {
-
+
// Normalize the direction vector in the XZ plane
direction[0] /= xz_dist;
direction[2] /= xz_dist;
@@ -504,4 +508,4 @@ void OBombKart::Chase(Player* player, Vec3f pos) {
pos[2] = newPosition[2];
check_bounding_collision(&_Collision, 10.0f, pos[0], pos[1], pos[2]);
-} \ No newline at end of file
+}
diff --git a/src/engine/objects/BombKart.h b/src/engine/objects/BombKart.h
index 29069a00f..b236a13d9 100644
--- a/src/engine/objects/BombKart.h
+++ b/src/engine/objects/BombKart.h
@@ -18,12 +18,12 @@ extern "C" {
/**
* Used in VS mode
- *
+ *
* This differs from the other vehicle classes in that it does not get added to the standard actor list
* So this is sort of its own thing. Draw call in different place too.
*/
class OBombKart : public OObject {
-public:
+ public:
enum States : uint16_t { // 0,1,3,5
DISABLED,
CCW,
@@ -39,7 +39,7 @@ public:
Vec3f Pos;
Vec3f WheelPos[4]; //! @todo Turn WheelPos into a struct
f32 Unk_3C;
- u16 SomeRot; // Some angle
+ u16 SomeRot; // Some angle
u16 WaypointIndex; // The waypoint the kart circles
States State = States::DISABLED;
u16 BounceTimer = 0;
@@ -66,7 +66,8 @@ public:
void SomeRender(Vec3f arg1);
void LoadMtx();
void Waypoint(s32 screenId);
-private:
+
+ private:
static size_t _count;
s32 _idx;
Player* FindTarget();
@@ -74,6 +75,4 @@ private:
Vec3f _spawnPos;
Player* _target = NULL;
-
-
};
diff --git a/src/engine/objects/Boos.cpp b/src/engine/objects/Boos.cpp
index 5bdbd41cf..bc3574e64 100644
--- a/src/engine/objects/Boos.cpp
+++ b/src/engine/objects/Boos.cpp
@@ -33,7 +33,6 @@ OBoos::OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& act
_indices.resize(numBoos, 0);
-
// Generate objects
for (size_t i = 0; i < numBoos; i++) {
find_unused_obj_index(&_indices[i]);
@@ -54,7 +53,7 @@ void OBoos::Tick() {
OBoos::func_8007CA70();
for (size_t i = 0; i < _numBoos; i++) {
- objectIndex = _indices[i]; //indexObjectList3[i];
+ objectIndex = _indices[i]; // indexObjectList3[i];
object = &gObjectList[objectIndex];
if (object->state != 0) {
func_8007C684(objectIndex);
@@ -82,7 +81,7 @@ void OBoos::Draw(s32 cameraId) {
s32 objectIndex;
for (size_t i = 0; i < _numBoos; i++) {
- objectIndex = _indices[i]; //indexObjectList3[i];
+ objectIndex = _indices[i]; // indexObjectList3[i];
if (gObjectList[objectIndex].state >= 2) {
temp_s2 = func_8008A364(objectIndex, cameraId, 0x4000U, 0x00000320);
if (CVarGetInteger("gNoCulling", 0) == 1) {
@@ -103,7 +102,7 @@ void OBoos::func_800523B8(s32 objectIndex, s32 arg1, u32 arg2) {
object = &gObjectList[objectIndex];
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
func_800484BC(object->pos, object->orientation, object->sizeScaling, object->primAlpha, (u8*) object->activeTLUT,
- (u8*)object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028);
+ (u8*) object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028);
if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) && (arg2 < 0x15F91U)) {
func_8004A630(&D_8018C830, object->pos, 0.4f);
}
@@ -138,7 +137,7 @@ void OBoos::func_8007CA70(void) {
void OBoos::func_8007C5B4(s32 objectIndex) {
Object* object;
- init_texture_object(objectIndex, (u8*)d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40);
+ init_texture_object(objectIndex, (u8*) d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40);
object = &gObjectList[objectIndex];
object->pos[0] = 0.0f;
object->pos[1] = 0.0f;
@@ -261,7 +260,7 @@ void OBoos::BooStart(s32 group, s32 playerId) {
void OBoos::BooExit(s32 group) {
s32 objectIndex;
for (size_t i = 0; i < _numBoos; i++) {
- objectIndex = _indices[i]; //indexObjectList3[group + temp_a0];
+ objectIndex = _indices[i]; // indexObjectList3[group + temp_a0];
gObjectList[objectIndex].unk_0DC += 1;
}
diff --git a/src/engine/objects/Boos.h b/src/engine/objects/Boos.h
index cc49df474..b6ead3fd2 100644
--- a/src/engine/objects/Boos.h
+++ b/src/engine/objects/Boos.h
@@ -20,23 +20,24 @@ extern "C" {
/**
* OBoos
- *
+ *
* Args use path indices or path points. Recommended to use a span of 10
* for each IPathSpan as that's how the original game did it. Ex. IPathSpan(10, 20)
- *
+ *
* Once boos are active, they do not deactivate until the player drives into leftBoundary
* or rightBoundary. leftBoundary is really only used to deactivate the boos when the player is
* driving in the reverse direction.
- *
+ *
* @arg numBoos to show, default 5, maximum 10 allowed due to limited splines
* @arg leftBoundary When the player enters this area, deactivate the boos.
* @arg active When the player enters this area, activate the boos.
* @arg rightBoundary When the player enters this area, deactivate the boos.
- *
+ *
*/
class OBoos : public OObject {
-public:
- explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active, const IPathSpan& rightBoundary);
+ public:
+ explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active,
+ const IPathSpan& rightBoundary);
~OBoos() {
_count--;
@@ -59,7 +60,7 @@ public:
void BooExit(s32 someIndex);
void func_8007C550(s32 objectIndex);
-private:
+ private:
FVector _pos;
static size_t _count;
size_t _idx;
diff --git a/src/engine/objects/ChainChomp.cpp b/src/engine/objects/ChainChomp.cpp
index 695df1e8a..fe5d45229 100644
--- a/src/engine/objects/ChainChomp.cpp
+++ b/src/engine/objects/ChainChomp.cpp
@@ -65,12 +65,12 @@ void OChainChomp::func_80055AB8(s32 objectIndex, s32 cameraId) {
D_80183E80[1] =
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
D_80183E80[2] = 0x8000;
- func_800468E0(D_80183E40, D_80183E80, 0.54f, (u8*)d_course_rainbow_road_sphere, (Vtx*)D_0D0062B0, 0x00000020,
- 0x00000040, 0x00000020, 0x00000040, 5);
+ func_800468E0(D_80183E40, D_80183E80, 0.54f, (u8*) d_course_rainbow_road_sphere, (Vtx*) D_0D0062B0,
+ 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5);
} else {
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
gObjectList[objectIndex].sizeScaling);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077D0);
render_animated_model((Armature*) gObjectList[objectIndex].model,
(Animation**) gObjectList[objectIndex].vertex, 0,
(s16) gObjectList[objectIndex].textureListIndex);
@@ -99,7 +99,6 @@ void OChainChomp::func_80085878(s32 objectIndex, s32 arg1) {
object_next_state(objectIndex);
}
-
void OChainChomp::func_800859C8(s32 objectIndex, s32 arg1) {
Object* object;
@@ -119,8 +118,3 @@ void OChainChomp::func_800859C8(s32 objectIndex, s32 arg1) {
}
func_80074344(objectIndex, &object->surfaceHeight, -0.8f, 0.8f, 0.03f, 0, -1);
}
-
-
-
-
-
diff --git a/src/engine/objects/ChainChomp.h b/src/engine/objects/ChainChomp.h
index e1eb35347..174f24930 100644
--- a/src/engine/objects/ChainChomp.h
+++ b/src/engine/objects/ChainChomp.h
@@ -21,10 +21,9 @@ extern "C" {
* Animation crash for custom courses
*/
class OChainChomp : public OObject {
-public:
+ public:
explicit OChainChomp();
-
~OChainChomp() {
_count--;
}
@@ -40,7 +39,7 @@ public:
void func_80085878(s32 objectIndex, s32 arg1);
void func_800859C8(s32 objectIndex, s32 arg1);
-private:
+ private:
FVector _pos;
static size_t _count;
size_t _idx;
diff --git a/src/engine/objects/CheepCheep.cpp b/src/engine/objects/CheepCheep.cpp
index 5b4157c61..eb83c9922 100644
--- a/src/engine/objects/CheepCheep.cpp
+++ b/src/engine/objects/CheepCheep.cpp
@@ -57,22 +57,22 @@ void OCheepCheep::Draw(s32 cameraId) { // func_8005217C
object = &gObjectList[temp_a3];
if (object->state >= 2) {
if (is_obj_flag_status_active(temp_a3, 0x10) != 0) {
- rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
- func_800520C0(temp_a3);
+ rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
+ func_800520C0(temp_a3);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007828);
gSPLight(gDisplayListHead++, &D_800E45C0l[0].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[0].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7B38);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_7B38);
gSPLight(gDisplayListHead++, &D_800E45C0l[1].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[1].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7978);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_7978);
gSPLight(gDisplayListHead++, &D_800E45C0l[2].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[2].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_78C0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_78C0);
gSPLight(gDisplayListHead++, &D_800E45C0l[3].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[3].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7650);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_7650);
}
}
}
@@ -84,7 +84,7 @@ void OCheepCheep::func_8007BBBC(s32 objectIndex) {
object = &gObjectList[objectIndex];
switch (object->state) {
case 1:
- func_800735BC(objectIndex, (Gfx*)d_course_banshee_boardwalk_dl_cheep_cheep, 2.0f);
+ func_800735BC(objectIndex, (Gfx*) d_course_banshee_boardwalk_dl_cheep_cheep, 2.0f);
set_object_flag(objectIndex, 0x00000010);
object->unk_0D5 = 0;
break;
@@ -129,7 +129,7 @@ void OCheepCheep::init_var_cheep_cheep(s32 objectIndex) {
object = &gObjectList[objectIndex];
object->unk_0D5 = 1;
object->status = 0;
- object->model = (Gfx*)d_course_banshee_boardwalk_dl_cheep_cheep;
+ object->model = (Gfx*) d_course_banshee_boardwalk_dl_cheep_cheep;
object->sizeScaling = 0.2f;
object_next_state(objectIndex);
set_obj_origin_pos(objectIndex, D_800E634C[0][0], D_800E634C[0][1] + 55.0, D_800E634C[0][2]);
diff --git a/src/engine/objects/CheepCheep.h b/src/engine/objects/CheepCheep.h
index 32e9a5aeb..db7d05ed3 100644
--- a/src/engine/objects/CheepCheep.h
+++ b/src/engine/objects/CheepCheep.h
@@ -15,19 +15,13 @@ extern "C" {
#include "some_data.h"
}
-
class OCheepCheep : public OObject {
-public:
- enum CheepType {
- RACE,
- PODIUM_CEREMONY
- };
-
- enum Behaviour : uint16_t {
- };
+ public:
+ enum CheepType { RACE, PODIUM_CEREMONY };
-public:
+ enum Behaviour : uint16_t {};
+ public:
explicit OCheepCheep(const FVector& pos, CheepType type, IPathSpan span);
virtual void Tick() override;
@@ -38,11 +32,9 @@ public:
void func_8007BEC8(s32 objectIndex);
void func_8007BFB0(s32 objectIndex);
-private:
-
+ private:
s32 _idx;
CheepType _type;
FVector _spawnPos;
IPathSpan _span;
-
};
diff --git a/src/engine/objects/Crab.cpp b/src/engine/objects/Crab.cpp
index 82d2b9330..eabd60c96 100644
--- a/src/engine/objects/Crab.cpp
+++ b/src/engine/objects/Crab.cpp
@@ -4,7 +4,6 @@
#include <vector>
#include "CoreMath.h"
-
#include "port/Game.h"
extern "C" {
@@ -66,8 +65,7 @@ void OCrab::Draw(s32 cameraId) {
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
- (uint8_t*)gObjectList[objectIndex].activeTexture, vtx, 64, 64,
- 64, 32);
+ (uint8_t*) gObjectList[objectIndex].activeTexture, vtx, 64, 64, 64, 32);
}
}
@@ -76,14 +74,18 @@ void OCrab::DrawModel(s32 cameraId) {
s32 objectIndex = _objectIndex;
func_8008A364(objectIndex, cameraId, 0x2AABU, 800);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
- Camera *camera;
+ Camera* camera;
s32 objectIndex;
if (gObjectList[objectIndex].state >= 2) {
camera = &camera1[cameraId];
func_8004A6EC(objectIndex, 0.5f);
- gObjectList[objectIndex].orientation[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
- draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation, gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, (Vtx*)common_vtx_hedgehog, 0x00000040, 0x00000040, 0x00000040, 0x00000020);
+ gObjectList[objectIndex].orientation[1] =
+ func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
+ draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
+ gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
+ (u8*) gObjectList[objectIndex].activeTexture, (Vtx*) common_vtx_hedgehog, 0x00000040,
+ 0x00000040, 0x00000040, 0x00000020);
}
}
}
diff --git a/src/engine/objects/Crab.h b/src/engine/objects/Crab.h
index 4cadd3b87..450fa6597 100644
--- a/src/engine/objects/Crab.h
+++ b/src/engine/objects/Crab.h
@@ -20,16 +20,16 @@ extern "C" {
/**
* @arg start x and z spawn location
* @arg end x and z patrol location
- *
+ *
* Crab patrols between start and end.
* The game automatically places the actor on the course surface.
* Therefore, providing a Y height is unnecessary.
- *
+ *
* Crab appears to have a maximum patrolling distance and will patrol between
* end --> max distance rather than start --> end or start --> max distance.
*/
class OCrab : public OObject {
-public:
+ public:
explicit OCrab(const FVector2D& start, const FVector2D& end);
virtual void Tick() override;
@@ -41,7 +41,7 @@ public:
void func_80082C30(s32 objectIndex);
void func_80082E18(s32 objectIndex);
-private:
+ private:
FVector2D _start;
FVector2D _end;
static size_t _count;
diff --git a/src/engine/objects/Flagpole.cpp b/src/engine/objects/Flagpole.cpp
index acd74ba2b..e79f20155 100644
--- a/src/engine/objects/Flagpole.cpp
+++ b/src/engine/objects/Flagpole.cpp
@@ -48,7 +48,7 @@ void OFlagpole::Draw(s32 cameraId) { // func_80055228
void OFlagpole::func_80055164(s32 objectIndex) { // func_80055164
if (gObjectList[objectIndex].state >= 2) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077A0);
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
gObjectList[objectIndex].sizeScaling);
if (gIsGamePaused == 0) {
diff --git a/src/engine/objects/Flagpole.h b/src/engine/objects/Flagpole.h
index 5824fcf18..d3341b52c 100644
--- a/src/engine/objects/Flagpole.h
+++ b/src/engine/objects/Flagpole.h
@@ -18,7 +18,7 @@ extern "C" {
}
class OFlagpole : public OObject {
-public:
+ public:
explicit OFlagpole(const FVector& pos, s16 direction);
~OFlagpole() {
@@ -37,7 +37,7 @@ public:
void func_80083018(s32 objectIndex);
void func_80083060(s32 objectIndex);
-private:
+ private:
FVector _pos;
s16 _direction;
static size_t _count;
diff --git a/src/engine/objects/GrandPrixBalloons.cpp b/src/engine/objects/GrandPrixBalloons.cpp
index 819bde1c6..66cdc17cd 100644
--- a/src/engine/objects/GrandPrixBalloons.cpp
+++ b/src/engine/objects/GrandPrixBalloons.cpp
@@ -73,7 +73,7 @@ void OGrandPrixBalloons::Draw(s32 cameraId) {
return;
}
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007E98);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007E98);
gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTOnomatopoeia);
func_8004B614(0, 0, 0, 0, 0, 0, 0);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
@@ -84,14 +84,14 @@ void OGrandPrixBalloons::Draw(s32 cameraId) {
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
D_80183E80[0] = 0;
D_80183E80[1] = 0x8000;
- rsp_load_texture((uint8_t*)gTextureBalloon1, 64, 32);
+ rsp_load_texture((uint8_t*) gTextureBalloon1, 64, 32);
for (var_s1 = 0; var_s1 < _numBalloons; var_s1++) {
objectIndex = gObjectParticle3[var_s1];
if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 2)) {
OGrandPrixBalloons::func_80053D74(objectIndex, cameraId, 0);
}
}
- rsp_load_texture((uint8_t*)gTextureBalloon2, 64, 32);
+ rsp_load_texture((uint8_t*) gTextureBalloon2, 64, 32);
for (var_s1 = 0; var_s1 < _numBalloons; var_s1++) {
objectIndex = gObjectParticle3[var_s1];
if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 2)) {
@@ -112,8 +112,8 @@ void OGrandPrixBalloons::func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 ver
set_color_render((s32) object->unk_084[0], (s32) object->unk_084[1], (s32) object->unk_084[2],
(s32) object->unk_084[3], (s32) object->unk_084[4], (s32) object->unk_084[5],
(s32) object->primAlpha);
- gSPVertex(gDisplayListHead++, (uintptr_t)&vtx[vertexIndex], 4, 0);
- gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
+ gSPVertex(gDisplayListHead++, (uintptr_t) &vtx[vertexIndex], 4, 0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) common_rectangle_display);
}
}
@@ -209,7 +209,8 @@ void OGrandPrixBalloons::func_80074E28(s32 objectIndex) {
case 0:
break;
case 3:
- OGrandPrixBalloons::func_80041480(&gObjectList[objectIndex].unk_084[6], -0x1000, 0x1000, &gObjectList[objectIndex].unk_084[7]);
+ OGrandPrixBalloons::func_80041480(&gObjectList[objectIndex].unk_084[6], -0x1000, 0x1000,
+ &gObjectList[objectIndex].unk_084[7]);
if (gObjectList[objectIndex].unk_0AE == 0) {
func_80072428(objectIndex);
}
@@ -228,4 +229,4 @@ void OGrandPrixBalloons::func_80041480(s16* arg0, s16 arg1, s16 arg2, s16* arg3)
*arg0 = arg1;
*arg3 = -*arg3;
}
-} \ No newline at end of file
+}
diff --git a/src/engine/objects/GrandPrixBalloons.h b/src/engine/objects/GrandPrixBalloons.h
index 93ec04479..f3baea750 100644
--- a/src/engine/objects/GrandPrixBalloons.h
+++ b/src/engine/objects/GrandPrixBalloons.h
@@ -17,14 +17,11 @@ extern "C" {
#include "some_data.h"
}
-
-
/**
* Grand Prix Balloons OObject
*/
class OGrandPrixBalloons : public OObject {
-public:
-
+ public:
explicit OGrandPrixBalloons(const FVector& pos);
~OGrandPrixBalloons() {
@@ -44,7 +41,7 @@ public:
void func_80074E28(s32 objectIndex);
void func_80041480(s16* arg0, s16 arg1, s16 arg2, s16* arg3); // Some weird math function
-private:
+ private:
static size_t _count;
s32 _idx;
FVector Pos;
diff --git a/src/engine/objects/Hedgehog.cpp b/src/engine/objects/Hedgehog.cpp
index ebc5b30bb..230d7330b 100644
--- a/src/engine/objects/Hedgehog.cpp
+++ b/src/engine/objects/Hedgehog.cpp
@@ -25,7 +25,7 @@ OHedgehog::OHedgehog(const FVector& pos, const FVector2D& patrolPoint, s16 unk)
gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] = pos.x * xOrientation;
gObjectList[objectId].pos[1] = gObjectList[objectId].surfaceHeight = pos.y + 6.0;
gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = pos.z;
- gObjectList[objectId].unk_0D5 = (u8)unk;
+ gObjectList[objectId].unk_0D5 = (u8) unk;
gObjectList[objectId].unk_09C = patrolPoint.x * xOrientation;
gObjectList[objectId].unk_09E = patrolPoint.z;
@@ -38,10 +38,10 @@ void OHedgehog::Tick() {
OHedgehog::func_800833D0(objectIndex, _idx);
OHedgehog::func_80083248(objectIndex);
OHedgehog::func_80083474(objectIndex);
-
+
// This func clears a bit from all hedgehogs. This results in setting the height of all hedgehogs to zero.
// The solution is to only clear the bit from the current instance; `self` or `this`
- //func_80072120(indexObjectList2, NUM_HEDGEHOGS);
+ // func_80072120(indexObjectList2, NUM_HEDGEHOGS);
clear_object_flag(objectIndex, 0x00600000); // The fix
}
@@ -78,7 +78,8 @@ void OHedgehog::func_800555BC(s32 objectIndex, s32 cameraId) {
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
- (u8*)gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 64, 64, 64, 32);
+ (u8*) gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 64, 64, 64,
+ 32);
}
}
@@ -98,7 +99,7 @@ void OHedgehog::func_8004A870(s32 objectIndex, f32 arg1) {
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
AddHudMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007B98);
}
}
@@ -108,7 +109,8 @@ void OHedgehog::func_8008311C(s32 objectIndex, s32 arg1) {
Object* object;
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
- init_texture_object(objectIndex, (u8*)d_course_yoshi_valley_hedgehog_tlut, sHedgehogTexList, 0x40U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_yoshi_valley_hedgehog_tlut, sHedgehogTexList, 0x40U,
+ (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->activeTLUT = d_course_yoshi_valley_hedgehog_tlut;
object->activeTexture = d_course_yoshi_valley_hedgehog;
diff --git a/src/engine/objects/Hedgehog.h b/src/engine/objects/Hedgehog.h
index 2057d894d..eab1fde15 100644
--- a/src/engine/objects/Hedgehog.h
+++ b/src/engine/objects/Hedgehog.h
@@ -23,7 +23,7 @@ extern "C" {
* @arg unk unknown. Likely actor type.
*/
class OHedgehog : public OObject {
-public:
+ public:
explicit OHedgehog(const FVector& pos, const FVector2D& patrolPoint, s16 unk);
~OHedgehog() {
@@ -45,8 +45,7 @@ public:
void func_800833D0(s32 objectIndex, s32 arg1);
void func_80083474(s32 objectIndex);
-
-private:
+ private:
FVector _pos;
static size_t _count;
size_t _idx;
diff --git a/src/engine/objects/HotAirBalloon.cpp b/src/engine/objects/HotAirBalloon.cpp
index 4e337d98e..242731378 100644
--- a/src/engine/objects/HotAirBalloon.cpp
+++ b/src/engine/objects/HotAirBalloon.cpp
@@ -22,7 +22,7 @@ OHotAirBalloon::OHotAirBalloon(const FVector& pos) {
// Spawn balloon on second lap.
if (GetCourse() == GetLuigiRaceway()) {
- _visible = (bool*)&D_80165898;
+ _visible = (bool*) &D_80165898;
} else { // Spawn balloon on race start
bool mod = true;
_visible = &mod;
@@ -35,7 +35,7 @@ OHotAirBalloon::OHotAirBalloon(const FVector& pos) {
void OHotAirBalloon::Tick() {
s32 objectIndex = _objectIndex;
-
+
if (*_visible) {
if (gObjectList[objectIndex].state != 0) {
OHotAirBalloon::func_80085768(objectIndex);
@@ -78,8 +78,8 @@ void OHotAirBalloon::func_80055CCC(s32 objectIndex, s32 cameraId) {
func_8004A6EC(objectIndex, (20.0 / test) + 0.5);
if (is_obj_index_flag_status_inactive(objectIndex, 0x00100000) != 0) {
func_80043328(gObjectList[objectIndex].pos, (u16*) gObjectList[objectIndex].direction_angle,
- gObjectList[objectIndex].sizeScaling, (Gfx*)d_course_luigi_raceway_dl_F960);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_luigi_raceway_dl_F650);
+ gObjectList[objectIndex].sizeScaling, (Gfx*) d_course_luigi_raceway_dl_F960);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_luigi_raceway_dl_F650);
} else {
D_80183E80[0] = (s16) gObjectList[objectIndex].direction_angle[0];
D_80183E80[1] =
@@ -87,8 +87,8 @@ void OHotAirBalloon::func_80055CCC(s32 objectIndex, s32 cameraId) {
0x8000);
D_80183E80[2] = (u16) gObjectList[objectIndex].direction_angle[2];
func_80043328(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
- (Gfx*)d_course_luigi_raceway_dl_FBE0);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_luigi_raceway_dl_FA20);
+ (Gfx*) d_course_luigi_raceway_dl_FBE0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_luigi_raceway_dl_FA20);
if (gPlayerCountSelection1 == 1) {
gObjectList[objectIndex].direction_angle[1] = 0;
}
@@ -98,7 +98,7 @@ void OHotAirBalloon::func_80055CCC(s32 objectIndex, s32 cameraId) {
void OHotAirBalloon::init_hot_air_balloon(s32 objectIndex) {
gObjectList[objectIndex].sizeScaling = 1.0f;
- gObjectList[objectIndex].model = (Gfx*)d_course_luigi_raceway_dl_F960;
+ gObjectList[objectIndex].model = (Gfx*) d_course_luigi_raceway_dl_F960;
if (gGamestate != CREDITS_SEQUENCE) {
set_obj_origin_pos(objectIndex, xOrientation * _pos.x, _pos.y, _pos.z);
set_obj_origin_offset(objectIndex, 0.0f, 300.0f, 0.0f);
diff --git a/src/engine/objects/HotAirBalloon.h b/src/engine/objects/HotAirBalloon.h
index 301e111c4..c80422348 100644
--- a/src/engine/objects/HotAirBalloon.h
+++ b/src/engine/objects/HotAirBalloon.h
@@ -18,7 +18,7 @@ extern "C" {
}
class OHotAirBalloon : public OObject {
-public:
+ public:
explicit OHotAirBalloon(const FVector& pos);
virtual void Tick() override;
@@ -28,7 +28,7 @@ public:
void func_80085534(s32 objectIndex);
void func_80085768(s32 objectIndex);
-private:
+ private:
FVector _pos;
- bool *_visible;
+ bool* _visible;
};
diff --git a/src/engine/objects/Lakitu.cpp b/src/engine/objects/Lakitu.cpp
index 12ca2d7db..4998dc0a9 100644
--- a/src/engine/objects/Lakitu.cpp
+++ b/src/engine/objects/Lakitu.cpp
@@ -31,7 +31,7 @@ extern "C" {
#include "course_offsets.h"
#include "data/some_data.h"
#include "race_logic.h"
-#include "effects.h"
+#include "effects.h"
#include "memory.h"
extern s8 gPlayerCount;
}
@@ -40,11 +40,11 @@ OLakitu::OLakitu(s32 playerId, LakituType type) {
Name = "Lakitu";
_playerId = playerId;
- init_object(gIndexLakituList[playerId], (s32)type);
+ init_object(gIndexLakituList[playerId], (s32) type);
}
void OLakitu::Activate(LakituType type) {
- init_object(gIndexLakituList[_playerId], (s32)type);
+ init_object(gIndexLakituList[_playerId], (s32) type);
}
void OLakitu::Tick() {
@@ -104,13 +104,14 @@ void OLakitu::Draw(s32 cameraId) {
object->orientation[2] = 0x8000;
if (func_80072354(objectIndex, 2) != 0) {
draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT,
- (u8*)object->activeTexture, object->vertex, (s32) object->textureWidth,
+ (u8*) object->activeTexture, object->vertex, (s32) object->textureWidth,
(s32) object->textureHeight, (s32) object->textureWidth,
(s32) object->textureHeight / 2);
} else {
func_800485C4(object->pos, object->orientation, object->sizeScaling, (s32) object->primAlpha,
- (u8*) object->activeTLUT, (u8*)object->activeTexture, object->vertex, (s32) object->textureWidth,
- (s32) object->textureHeight, (s32) object->textureWidth, (s32) object->textureHeight / 2);
+ (u8*) object->activeTLUT, (u8*) object->activeTexture, object->vertex,
+ (s32) object->textureWidth, (s32) object->textureHeight, (s32) object->textureWidth,
+ (s32) object->textureHeight / 2);
}
if (gScreenModeSelection == SCREEN_MODE_1P) {
var_f0 = object->pos[0] - camera->pos[0];
@@ -362,7 +363,7 @@ void OLakitu::func_800797AC(s32 playerId) {
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
- //if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
+ // if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
if ((CM_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
init_object(objectIndex, 7);
player->unk_0CA |= 0x10;
@@ -765,14 +766,12 @@ void OLakitu::func_8007A66C(s32 objectIndex) {
u16 rot = 0x8000 - camera->rot[1];
gObjectList[objectIndex].pos[0] =
- (player->pos[0] +
- (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
+ (player->pos[0] + (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
(sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
gObjectList[objectIndex].pos[1] =
player->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
gObjectList[objectIndex].pos[2] =
- (player->pos[2] +
- (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
+ (player->pos[2] + (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
(coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
}
@@ -780,16 +779,14 @@ void OLakitu::func_8007A778(s32 objectIndex) {
Player* player = &gPlayers[_playerId];
Camera* camera = &cameras[_playerId];
u16 rot = 0x8000 - camera->rot[1];
-
+
gObjectList[objectIndex].pos[0] =
- (player->pos[0] +
- (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
+ (player->pos[0] + (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
(sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
gObjectList[objectIndex].pos[1] =
player->pos[1] + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
gObjectList[objectIndex].pos[2] =
- (player->pos[2] +
- (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
+ (player->pos[2] + (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
(coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
}
@@ -801,7 +798,7 @@ void OLakitu::func_8007A88C(s32 playerId) {
player = &gPlayerOne[playerId];
if ((gObjectList[objectIndex].state == 0) && (player->effects & 0x400000)) {
- //func_800790E4(playerId);
+ // func_800790E4(playerId);
init_object(gIndexLakituList[playerId], 6);
}
}
@@ -819,7 +816,7 @@ void OLakitu::func_8007AA44(s32 playerId) {
OLakitu::func_8007A910(playerId);
objectIndex = gIndexLakituList[playerId];
- gLakituTexturePtr = (const char**)&gLakituTextureBuffer[playerId];
+ gLakituTexturePtr = (const char**) &gLakituTextureBuffer[playerId];
switch (gObjectList[objectIndex].unk_0D8) {
case 1:
OLakitu::func_80079114(objectIndex, playerId, 2);
@@ -854,4 +851,3 @@ void OLakitu::func_8007AA44(s32 playerId) {
break;
}
}
-
diff --git a/src/engine/objects/Lakitu.h b/src/engine/objects/Lakitu.h
index 1944733ee..514b041db 100644
--- a/src/engine/objects/Lakitu.h
+++ b/src/engine/objects/Lakitu.h
@@ -20,11 +20,11 @@ extern "C" {
* Otherwise Lakitu will animate faster than normal.
*/
class OLakitu : public OObject {
-public:
+ public:
enum LakituType : uint32_t {
STARTER = 1,
FINISH, // Checkered flag
- TOW, // Picks up an out of bounds player
+ TOW, // Picks up an out of bounds player
SECOND_LAP,
FINAL_LAP,
REVERSE,
@@ -36,7 +36,7 @@ public:
ICE, // Used in sherbet land to put an ice-cube on the player
};
-public:
+ public:
explicit OLakitu(s32 playerId, LakituType type);
void Activate(LakituType type); // Triggers Lakitu into a behaviour
@@ -76,7 +76,7 @@ public:
void func_8007A910(s32 arg0);
void func_8007AA44(s32 playerId); // animate lakitu
-private:
+ private:
LakituType _type;
s32 _playerId;
};
diff --git a/src/engine/objects/Mole.cpp b/src/engine/objects/Mole.cpp
index 06bd5f56c..b9c542f0c 100644
--- a/src/engine/objects/Mole.cpp
+++ b/src/engine/objects/Mole.cpp
@@ -145,7 +145,7 @@ void OMole::func_80081AFC(s32 objectIndex, s32 arg1) {
// sp2C = D_8018D1B8;
// break;
// }
- //sp2C[object->type] = 0;
+ // sp2C[object->type] = 0;
}
break;
case 0:
@@ -179,20 +179,20 @@ void OMole::func_8008153C(s32 objectIndex) {
}
u8* mole = (u8*) LOAD_ASSET_RAW(d_course_moo_moo_farm_mole_dirt);
- init_object(loopObjectIndex, 0);
- gObjectList[loopObjectIndex].activeTLUT = d_course_moo_moo_farm_mole_dirt;
- gObjectList[loopObjectIndex].tlutList = mole;
- gObjectList[loopObjectIndex].sizeScaling = 0.15f;
- gObjectList[loopObjectIndex].velocity[1] = random_int(0x000AU);
- gObjectList[loopObjectIndex].velocity[1] = (gObjectList[loopObjectIndex].velocity[1] * 0.1) + 4.8;
- gObjectList[loopObjectIndex].unk_034 = random_int(5U);
- gObjectList[loopObjectIndex].unk_034 = (gObjectList[loopObjectIndex].unk_034 * 0.01) + 0.8;
- gObjectList[loopObjectIndex].orientation[1] = (0x10000 / sp70) * var_s1;
- gObjectList[loopObjectIndex].origin_pos[0] = gObjectList[objectIndex].origin_pos[0];
- gObjectList[loopObjectIndex].origin_pos[1] = gObjectList[objectIndex].origin_pos[1] - 13.0;
- gObjectList[loopObjectIndex].origin_pos[2] = gObjectList[objectIndex].origin_pos[2];
- break;
- }
+ init_object(loopObjectIndex, 0);
+ gObjectList[loopObjectIndex].activeTLUT = d_course_moo_moo_farm_mole_dirt;
+ gObjectList[loopObjectIndex].tlutList = mole;
+ gObjectList[loopObjectIndex].sizeScaling = 0.15f;
+ gObjectList[loopObjectIndex].velocity[1] = random_int(0x000AU);
+ gObjectList[loopObjectIndex].velocity[1] = (gObjectList[loopObjectIndex].velocity[1] * 0.1) + 4.8;
+ gObjectList[loopObjectIndex].unk_034 = random_int(5U);
+ gObjectList[loopObjectIndex].unk_034 = (gObjectList[loopObjectIndex].unk_034 * 0.01) + 0.8;
+ gObjectList[loopObjectIndex].orientation[1] = (0x10000 / sp70) * var_s1;
+ gObjectList[loopObjectIndex].origin_pos[0] = gObjectList[objectIndex].origin_pos[0];
+ gObjectList[loopObjectIndex].origin_pos[1] = gObjectList[objectIndex].origin_pos[1] - 13.0;
+ gObjectList[loopObjectIndex].origin_pos[2] = gObjectList[objectIndex].origin_pos[2];
+ break;
+ }
}
}
@@ -243,21 +243,15 @@ void OMole::func_80081D34(s32 objectIndex) {
}
static const char* frames[] = {
- gTextureMole1,
- gTextureMole2,
- gTextureMole3,
- gTextureMole4,
- gTextureMole5,
- gTextureMole6,
- gTextureMole7,
- d_course_moo_moo_farm_mole_dirt,
+ gTextureMole1, gTextureMole2, gTextureMole3, gTextureMole4,
+ gTextureMole5, gTextureMole6, gTextureMole7, d_course_moo_moo_farm_mole_dirt,
};
-
void OMole::func_80081848(s32 objectIndex) {
- init_texture_object(objectIndex, (u8*)d_course_moo_moo_farm_mole_tlut, (const char**) frames, 0x20U, (u16) 0x00000040);
- //gObjectList[objectIndex].activeTexture = (const char*)d_course_moo_moo_farm_mole_frames;
- //gObjectList[objectIndex].activeTLUT = (const char*)d_course_moo_moo_farm_mole_tlut;
+ init_texture_object(objectIndex, (u8*) d_course_moo_moo_farm_mole_tlut, (const char**) frames, 0x20U,
+ (u16) 0x00000040);
+ // gObjectList[objectIndex].activeTexture = (const char*)d_course_moo_moo_farm_mole_frames;
+ // gObjectList[objectIndex].activeTLUT = (const char*)d_course_moo_moo_farm_mole_tlut;
gObjectList[objectIndex].sizeScaling = 0.15f;
gObjectList[objectIndex].textureListIndex = 0;
@@ -270,7 +264,6 @@ void OMole::func_80081848(s32 objectIndex) {
object_next_state(objectIndex);
}
-
void OMole::func_80081924(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
@@ -307,7 +300,6 @@ void OMole::func_80081924(s32 objectIndex) {
}
}
-
void OMole::func_80081A88(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) { /* irregular */
case 0:
@@ -348,8 +340,8 @@ void OMole::func_80054E10(s32 objectIndex) {
void OMole::func_80054EB8() {
s32 someIndex;
- //for (someIndex = 0; someIndex < NUM_TOTAL_MOLES; someIndex++) {
- func_80054E10(_moleIndex);
+ // for (someIndex = 0; someIndex < NUM_TOTAL_MOLES; someIndex++) {
+ func_80054E10(_moleIndex);
//}
}
@@ -365,8 +357,8 @@ void OMole::func_80054D00(s32 objectIndex, s32 cameraId) {
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
func_80048130(gObjectList[objectIndex].pos, (u16*) D_80183E80, gObjectList[objectIndex].sizeScaling,
- (u8*) gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture,
- (Vtx*)LOAD_ASSET_RAW(D_0D0062B0), 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5);
+ (u8*) gObjectList[objectIndex].activeTLUT, (u8*) gObjectList[objectIndex].activeTexture,
+ (Vtx*) LOAD_ASSET_RAW(D_0D0062B0), 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5);
}
}
}
@@ -374,22 +366,23 @@ void OMole::func_80054D00(s32 objectIndex, s32 cameraId) {
void OMole::func_80054F04(s32 cameraId) {
Camera* camera = &camera1[cameraId];
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079C8);
load_texture_block_rgba16_mirror((u8*) LOAD_ASSET_RAW(d_course_moo_moo_farm_mole_dirt), 0x00000010, 0x00000010);
-if (_idx == 0) {
- for (size_t i = 0; i < gObjectParticle2_SIZE; i++) {
- s32 objectIndex = gObjectParticle2[i];
- Object* object = &gObjectList[objectIndex];
- if (object->state > 0) {
- func_8008A364(objectIndex, cameraId, 0x2AABU, 0x000000C8);
- if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
- object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
- rsp_set_matrix_gObjectList(objectIndex);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006980);
+ if (_idx == 0) {
+ for (size_t i = 0; i < gObjectParticle2_SIZE; i++) {
+ s32 objectIndex = gObjectParticle2[i];
+ Object* object = &gObjectList[objectIndex];
+ if (object->state > 0) {
+ func_8008A364(objectIndex, cameraId, 0x2AABU, 0x000000C8);
+ if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) &&
+ (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
+ object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
+ rsp_set_matrix_gObjectList(objectIndex);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D006980);
+ }
}
}
}
-}
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
diff --git a/src/engine/objects/Mole.h b/src/engine/objects/Mole.h
index 1457c72cc..07293f8f9 100644
--- a/src/engine/objects/Mole.h
+++ b/src/engine/objects/Mole.h
@@ -20,7 +20,7 @@ extern "C" {
class OMoleGroup;
class OMole : public OObject {
-public:
+ public:
explicit OMole(FVector pos, OMoleGroup* group);
virtual void Tick() override;
@@ -41,7 +41,8 @@ public:
void func_8008153C(s32 objectIndex);
s32 _moleIndex;
-private:
+
+ private:
static size_t _count;
size_t _idx;
OMoleGroup* _group;
diff --git a/src/engine/objects/MoleGroup.cpp b/src/engine/objects/MoleGroup.cpp
index 6e98edbbb..0e114c274 100644
--- a/src/engine/objects/MoleGroup.cpp
+++ b/src/engine/objects/MoleGroup.cpp
@@ -10,14 +10,14 @@ extern "C" {
OMoleGroup::OMoleGroup(std::vector<FVector> spawns) {
for (auto& pos : spawns) {
- pos.x * xOrientation;
+ pos.x* xOrientation;
OMole* ptr = reinterpret_cast<OMole*>(gWorldInstance.AddObject(new OMole(pos, this)));
- _moles.push_back({ptr, pos, false});
+ _moles.push_back({ ptr, pos, false });
}
}
void OMoleGroup::Tick() {
- for (auto &mole : _moles) {
+ for (auto& mole : _moles) {
if (gObjectList[mole.Mole->_objectIndex].state == 0) {
func_80081FF4(mole.Mole->_objectIndex);
} else {
diff --git a/src/engine/objects/MoleGroup.h b/src/engine/objects/MoleGroup.h
index dfb920985..2db36caed 100644
--- a/src/engine/objects/MoleGroup.h
+++ b/src/engine/objects/MoleGroup.h
@@ -9,7 +9,7 @@
class OMole;
class OMoleGroup : public OObject {
-public:
+ public:
struct MoleEntry {
OMole* Mole;
FVector Pos;
@@ -22,6 +22,5 @@ public:
void func_80081FF4(s32 objectIndex);
-
std::vector<MoleEntry> _moles;
};
diff --git a/src/engine/objects/Object.cpp b/src/engine/objects/Object.cpp
index 4e4fd6766..88f1dad1b 100644
--- a/src/engine/objects/Object.cpp
+++ b/src/engine/objects/Object.cpp
@@ -4,20 +4,25 @@
#include "World.h"
extern "C" {
- #include "camera.h"
+#include "camera.h"
}
+// GameActor()
- //GameActor()
-
-OObject::OObject() {}
+OObject::OObject() {
+}
- // Virtual functions to be overridden by derived classes
-void OObject::Tick() { }
-void OObject::Tick60fps() {}
-void OObject::Draw(s32 cameraId) { }
-void OObject::Expire() { }
+// Virtual functions to be overridden by derived classes
+void OObject::Tick() {
+}
+void OObject::Tick60fps() {
+}
+void OObject::Draw(s32 cameraId) {
+}
+void OObject::Expire() {
+}
void OObject::Destroy() {
bPendingDestroy = true;
}
-void OObject::Reset() { }
+void OObject::Reset() {
+}
diff --git a/src/engine/objects/Object.h b/src/engine/objects/Object.h
index 9dd44397b..98d7fc99c 100644
--- a/src/engine/objects/Object.h
+++ b/src/engine/objects/Object.h
@@ -3,12 +3,12 @@
#include <libultraship.h>
extern "C" {
- #include "camera.h"
- #include "objects.h"
+#include "camera.h"
+#include "objects.h"
}
class OObject {
-public:
+ public:
uint8_t uuid[16];
Object o;
const char* Name = "";
diff --git a/src/engine/objects/Penguin.cpp b/src/engine/objects/Penguin.cpp
index d283101b3..147922896 100644
--- a/src/engine/objects/Penguin.cpp
+++ b/src/engine/objects/Penguin.cpp
@@ -33,7 +33,6 @@ extern "C" {
extern s8 gPlayerCount;
}
-
OPenguin::OPenguin(FVector pos, u16 direction, PenguinType type, Behaviour behaviour) {
Name = "Penguin";
_type = type;
@@ -43,13 +42,13 @@ OPenguin::OPenguin(FVector pos, u16 direction, PenguinType type, Behaviour behav
init_object(_objectIndex, 0);
- Object *object = &gObjectList[_objectIndex];
+ Object* object = &gObjectList[_objectIndex];
object->origin_pos[0] = pos.x * xOrientation;
object->origin_pos[1] = pos.y;
object->origin_pos[2] = pos.z;
object->unk_0C6 = direction;
- switch(type) {
+ switch (type) {
case PenguinType::CHICK:
object->surfaceHeight = 5.0f;
object->sizeScaling = 0.04f;
@@ -91,8 +90,7 @@ void OPenguin::Tick(void) {
} else {
func_80089820(objectIndex, 1.5f, 1.25f, 0x1900A046U);
}
- if ((is_obj_flag_status_active(objectIndex, 0x02000000) != 0) &&
- (func_80072354(objectIndex, 0x00000020) != 0)) {
+ if ((is_obj_flag_status_active(objectIndex, 0x02000000) != 0) && (func_80072354(objectIndex, 0x00000020) != 0)) {
func_800722A4(objectIndex, 0x00000060);
clear_object_flag(objectIndex, 0x02000000);
}
@@ -113,7 +111,6 @@ void OPenguin::Draw(s32 cameraId) {
var_s3 = 0x00015F90;
}
-
if (gObjectList[objectIndex].state >= 2) {
// This code decreased draw dist if there's more players.
@@ -121,9 +118,9 @@ void OPenguin::Draw(s32 cameraId) {
// It seems to check the angle of the camera.
// These changes were so instance indices are not required.
- //if (gPlayerCountSelection1 == 1) {
- var_s1 = 0x4000;
- drawDistance = 1500;
+ // if (gPlayerCountSelection1 == 1) {
+ var_s1 = 0x4000;
+ drawDistance = 1500;
//} else {
// if (func_80072320(objectIndex, 8) != 0) {
// drawDistance = 500;
@@ -283,7 +280,6 @@ void OPenguin::func_8008502C(s32 objectIndex) {
func_800873F4(objectIndex);
}
-
void OPenguin::EmperorPenguin(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
@@ -304,8 +300,8 @@ void OPenguin::InitEmperorPenguin(s32 objectIndex) {
object->unk_0D8 = 0;
object->model = (Gfx*) d_course_sherbet_land_unk_data1;
object->vertex = (Vtx*) d_course_sherbet_land_unk_data11;
- //object->sizeScaling = 0.2f;
- //object->boundingBoxSize = 0x000C;
+ // object->sizeScaling = 0.2f;
+ // object->boundingBoxSize = 0x000C;
object->unk_09C = 1;
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
object->unk_0DD = 1;
@@ -372,14 +368,14 @@ void OPenguin::InitOtherPenguin(s32 objectIndex) {
object->unk_0D8 = 0;
object->model = (Gfx*) d_course_sherbet_land_unk_data1;
object->vertex = (Vtx*) d_course_sherbet_land_unk_data11;
- //object->boundingBoxSize = 4;
+ // object->boundingBoxSize = 4;
object->unk_09C = 2;
object->unk_04C = random_int(300);
set_object_flag(objectIndex, 0x04000220);
// This code has been significantly refactored from the original func_800845C8
// Into a switch statement instead of checking for the index of the penguin
- switch(_bhv) {
+ switch (_bhv) {
case Behaviour::CIRCLE:
object->unk_01C[1] = Diameter;
@@ -391,7 +387,7 @@ void OPenguin::InitOtherPenguin(s32 objectIndex) {
_toggle = !_toggle;
- //object->unk_0DD = 2;
+ // object->unk_0DD = 2;
func_800722A4(objectIndex, 8);
break;
case Behaviour::SLIDE3:
diff --git a/src/engine/objects/Penguin.h b/src/engine/objects/Penguin.h
index 91d5687b9..471b553db 100644
--- a/src/engine/objects/Penguin.h
+++ b/src/engine/objects/Penguin.h
@@ -16,17 +16,12 @@ extern "C" {
}
class OPenguin : public OObject {
-public:
- enum PenguinType : uint32_t {
- CHICK,
- ADULT,
- CREDITS,
- EMPEROR
- };
+ public:
+ enum PenguinType : uint32_t { CHICK, ADULT, CREDITS, EMPEROR };
enum Behaviour : uint16_t {
DISABLED,
- STRUT, // Emperor penguin
+ STRUT, // Emperor penguin
CIRCLE, // Waddle in a circle
SLIDE3,
SLIDE4,
@@ -34,7 +29,7 @@ public:
SLIDE6,
};
-public:
+ public:
f32 Diameter = 0.0f; // Waddle in a circle around the spawn point at this diameter.
uint16_t MirrorModeAngleOffset;
@@ -43,7 +38,8 @@ public:
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
virtual void Reset() override;
-private:
+
+ private:
void Behaviours(s32 objectIndex);
void EmperorPenguin(s32 objectIndex);
void func_80085080(s32 objectIndex);
diff --git a/src/engine/objects/Podium.cpp b/src/engine/objects/Podium.cpp
index ec396ca53..5e50ee092 100644
--- a/src/engine/objects/Podium.cpp
+++ b/src/engine/objects/Podium.cpp
@@ -33,8 +33,8 @@ OPodium::OPodium(const FVector& pos) {
find_unused_obj_index(&_podium2Index);
find_unused_obj_index(&_podium3Index);
- //init_object(objectIndex, 0);
- //set_obj_origin_pos(objectIndex, pos.x - 1.5, pos.y, pos.z);
+ // init_object(objectIndex, 0);
+ // set_obj_origin_pos(objectIndex, pos.x - 1.5, pos.y, pos.z);
}
void OPodium::Tick() { // func_80086604
@@ -66,43 +66,43 @@ void OPodium::Tick() { // func_80086604
}
void OPodium::Draw(s32 cameraId) { // func_80055F48
- Object* object = &gObjectList[_podium1Index];
- if (object->state >= 2) {
- //func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
- rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
- gSPDisplayList(gDisplayListHead++, object->model);
- }
+ Object* object = &gObjectList[_podium1Index];
+ if (object->state >= 2) {
+ // func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
+ rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077A0);
+ gSPDisplayList(gDisplayListHead++, object->model);
+ }
- object = &gObjectList[_podium2Index];
- if (object->state >= 2) {
- //func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
- rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
- gSPDisplayList(gDisplayListHead++, object->model);
- }
+ object = &gObjectList[_podium2Index];
+ if (object->state >= 2) {
+ // func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
+ rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077A0);
+ gSPDisplayList(gDisplayListHead++, object->model);
+ }
- object = &gObjectList[_podium3Index];
- if (object->state >= 2) {
- //func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
- rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
- gSPDisplayList(gDisplayListHead++, object->model);
- }
+ object = &gObjectList[_podium3Index];
+ if (object->state >= 2) {
+ // func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
+ rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077A0);
+ gSPDisplayList(gDisplayListHead++, object->model);
+ }
}
void OPodium::func_8008629C(s32 objectIndex, s32 arg1) {
switch (arg1) { /* irregular */
case 0:
- gObjectList[objectIndex].model = (Gfx*)podium_dl3;
+ gObjectList[objectIndex].model = (Gfx*) podium_dl3;
gObjectList[objectIndex].unk_04C = 0x00000038;
break;
case 1:
- gObjectList[objectIndex].model = (Gfx*)podium2_dl3;
+ gObjectList[objectIndex].model = (Gfx*) podium2_dl3;
gObjectList[objectIndex].unk_04C = 0x0000002B;
break;
case 2:
- gObjectList[objectIndex].model = (Gfx*)podium3_dl3;
+ gObjectList[objectIndex].model = (Gfx*) podium3_dl3;
gObjectList[objectIndex].unk_04C = 0x0000001E;
break;
default:
diff --git a/src/engine/objects/Podium.h b/src/engine/objects/Podium.h
index fafdfe63d..55ab64709 100644
--- a/src/engine/objects/Podium.h
+++ b/src/engine/objects/Podium.h
@@ -16,14 +16,11 @@ extern "C" {
#include "some_data.h"
}
-
class OPodium : public OObject {
-public:
- enum Behaviour : uint16_t {
- };
-
-public:
+ public:
+ enum Behaviour : uint16_t {};
+ public:
explicit OPodium(const FVector& pos);
virtual void Tick() override;
@@ -32,7 +29,7 @@ public:
void func_80086424(s32 objectIndex);
void func_80086528(s32 objectIndex, s32 arg1);
-private:
+ private:
s32 _podium1Index;
s32 _podium2Index;
s32 _podium3Index;
diff --git a/src/engine/objects/Seagull.cpp b/src/engine/objects/Seagull.cpp
index 17c35c07d..0a32d1ee8 100644
--- a/src/engine/objects/Seagull.cpp
+++ b/src/engine/objects/Seagull.cpp
@@ -49,7 +49,6 @@ OSeagull::OSeagull(FVector pos) {
init_object(_objectIndex, 0);
-
set_obj_origin_pos(_objectIndex, pos.x, pos.y, pos.z);
if (_idx < (NUM_SEAGULLS / 2)) {
gObjectList[_objectIndex].unk_0D5 = 0;
@@ -64,32 +63,32 @@ void OSeagull::Tick() {
Object* object;
s32 objectIndex = _objectIndex;
- object = &gObjectList[objectIndex];
- if (object->state == 0) {
- return;
- }
+ object = &gObjectList[objectIndex];
+ if (object->state == 0) {
+ return;
+ }
- OSeagull::func_80082714(objectIndex, _idx);
- OSeagull::func_8008275C(objectIndex);
- if (func_80072320(objectIndex, 2) != 0) {
- func_800722CC(objectIndex, 2);
- if (D_80165A90 != 0) {
- D_80165A90 = 0;
- D_80183E40[0] = 0.0f;
- D_80183E40[1] = 0.0f;
- D_80183E40[2] = 0.0f;
- if (gGamestate != CREDITS_SEQUENCE) {
- func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
- } else {
- if (_idx == 1) {
- if (gCutsceneShotTimer <= 150) {
- object = &gObjectList[_objectIndex];
- func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
- }
+ OSeagull::func_80082714(objectIndex, _idx);
+ OSeagull::func_8008275C(objectIndex);
+ if (func_80072320(objectIndex, 2) != 0) {
+ func_800722CC(objectIndex, 2);
+ if (D_80165A90 != 0) {
+ D_80165A90 = 0;
+ D_80183E40[0] = 0.0f;
+ D_80183E40[1] = 0.0f;
+ D_80183E40[2] = 0.0f;
+ if (gGamestate != CREDITS_SEQUENCE) {
+ func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
+ } else {
+ if (_idx == 1) {
+ if (gCutsceneShotTimer <= 150) {
+ object = &gObjectList[_objectIndex];
+ func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
}
}
}
}
+ }
//}
if (D_80165900 != 0) {
D_80165900 -= 1;
@@ -122,7 +121,7 @@ void OSeagull::func_800552BC(s32 objectIndex) {
if (gObjectList[objectIndex].state >= 2) {
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
gObjectList[objectIndex].sizeScaling);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077D0);
if (gIsGamePaused == 0) {
gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
(Animation**) gObjectList[objectIndex].vertex, 0,
@@ -180,7 +179,6 @@ void OSeagull::func_8008241C(s32 objectIndex, s32 arg1) {
object_next_state(objectIndex);
}
-
void OSeagull::func_80082714(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) {
case 1:
@@ -190,4 +188,4 @@ void OSeagull::func_80082714(s32 objectIndex, s32 arg1) {
default:
break;
}
-} \ No newline at end of file
+}
diff --git a/src/engine/objects/Seagull.h b/src/engine/objects/Seagull.h
index 42474159e..a5ee71b38 100644
--- a/src/engine/objects/Seagull.h
+++ b/src/engine/objects/Seagull.h
@@ -18,7 +18,7 @@ extern "C" {
//! @todo unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
class OSeagull : public OObject {
-public:
+ public:
explicit OSeagull(FVector pos);
~OSeagull() {
@@ -37,11 +37,12 @@ public:
void func_8008275C(s32 objectIndex);
void func_8008241C(s32 objectIndex, s32 arg1);
void func_80082714(s32 objectIndex, s32 arg1);
-private:
+
+ private:
FVector _pos;
static size_t _count;
s32 _idx;
bool _toggle;
- SplineData *spline;
+ SplineData* spline;
};
diff --git a/src/engine/objects/Snowman.cpp b/src/engine/objects/Snowman.cpp
index 12beb9e47..581ffbc69 100644
--- a/src/engine/objects/Snowman.cpp
+++ b/src/engine/objects/Snowman.cpp
@@ -27,7 +27,7 @@ OSnowman::OSnowman(const FVector& pos) {
gObjectList[_headIndex].origin_pos[0] = pos.x * xOrientation;
gObjectList[_headIndex].origin_pos[1] = pos.y + 5.0 + 3.0;
gObjectList[_headIndex].origin_pos[2] = pos.z;
- gObjectList[_headIndex].pos[0] = pos.x * xOrientation;
+ gObjectList[_headIndex].pos[0] = pos.x * xOrientation;
gObjectList[_headIndex].pos[1] = pos.y + 5.0 + 3.0;
gObjectList[_headIndex].pos[2] = pos.z;
@@ -38,7 +38,7 @@ OSnowman::OSnowman(const FVector& pos) {
gObjectList[_bodyIndex].origin_pos[2] = pos.z;
gObjectList[_bodyIndex].unk_0D5 = 0; // Section Id no longer used.
- gObjectList[_bodyIndex].pos[0] = pos.x * xOrientation;
+ gObjectList[_bodyIndex].pos[0] = pos.x * xOrientation;
gObjectList[_bodyIndex].pos[1] = pos.y + 3.0;
gObjectList[_bodyIndex].pos[2] = pos.z;
@@ -71,14 +71,15 @@ void OSnowman::Tick() {
}
}
- //for (var_s0 = 0; var_s0 < NUM_SNOWMEN; var_s0++) {
+ // for (var_s0 = 0; var_s0 < NUM_SNOWMEN; var_s0++) {
var_s4 = _bodyIndex;
var_s3 = _headIndex;
OSnowman::func_80083A94(var_s3); // snowman head
OSnowman::func_80083C04(var_s4); // snowman body
if (is_obj_index_flag_status_inactive(var_s4, 0x00001000) != 0) {
object = &gObjectList[var_s4];
- if ((are_players_in_course_section(object->unk_0D5 - 1, object->unk_0D5 + 1) != 0) && (func_80089B50(var_s4) != 0)) {
+ if ((are_players_in_course_section(object->unk_0D5 - 1, object->unk_0D5 + 1) != 0) &&
+ (func_80089B50(var_s4) != 0)) {
set_object_flag(var_s4, 0x00001000);
clear_object_flag(var_s4, 0x00000010);
func_800726CC(var_s4, 0x0000000A);
@@ -123,17 +124,16 @@ void OSnowman::DrawHead(s32 cameraId) {
D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
draw_2d_texture_at(gObjectList[objectIndex].pos, (u16*) D_80183E80,
- gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
- (u8*)gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex,
- 0x00000040, 0x00000040, 0x00000040, 0x00000020);
+ gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
+ (u8*) gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex,
+ 0x00000040, 0x00000040, 0x00000040, 0x00000020);
}
objectIndex = _headIndex;
D_80183E80[0] = (s16) gObjectList[objectIndex].orientation[0];
D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
- draw_2d_texture_at(gObjectList[objectIndex].pos, (u16*) D_80183E80,
- gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
- (u8*)gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 0x00000040,
- 0x00000040, 0x00000040, 0x00000020);
+ draw_2d_texture_at(gObjectList[objectIndex].pos, (u16*) D_80183E80, gObjectList[objectIndex].sizeScaling,
+ (u8*) gObjectList[objectIndex].activeTLUT, (u8*) gObjectList[objectIndex].activeTexture,
+ gObjectList[objectIndex].vertex, 0x00000040, 0x00000040, 0x00000040, 0x00000020);
}
}
}
@@ -146,7 +146,8 @@ void OSnowman::DrawBody(s32 cameraId) {
Object* object;
sp44 = &camera1[cameraId];
- load_texture_and_tlut((u8*)d_course_frappe_snowland_snow_tlut, (u8*)d_course_frappe_snowland_snow, 0x00000020, 0x00000020);
+ load_texture_and_tlut((u8*) d_course_frappe_snowland_snow_tlut, (u8*) d_course_frappe_snowland_snow, 0x00000020,
+ 0x00000020);
//! @todo quick hack to add the snow particles on hit. Need to separate into its own class
if (_idx == 0) {
@@ -159,7 +160,7 @@ void OSnowman::DrawBody(s32 cameraId) {
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], sp44->pos);
rsp_set_matrix_gObjectList(objectIndex);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0069E0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0069E0);
}
}
}
@@ -215,7 +216,8 @@ void OSnowman::func_80083BE4(s32 objectIndex) {
void OSnowman::func_80083868(s32 objectIndex) {
Object* object;
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(D_0D0061B0);
- init_texture_object(objectIndex, (u8*)d_course_frappe_snowland_snowman_tlut, (const char**)sSnowmanHeadList, 0x40U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_frappe_snowland_snowman_tlut, (const char**) sSnowmanHeadList,
+ 0x40U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->vertex = vtx;
object->sizeScaling = 0.1f;
@@ -259,7 +261,8 @@ void OSnowman::func_80083948(s32 objectIndex) {
break;
}
object_calculate_new_pos_offset(objectIndex);
- OSnowman::func_80073D0C(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00001000, 0x00001000, 0x00000400, 1, -1);
+ OSnowman::func_80073D0C(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00001000, 0x00001000, 0x00000400, 1,
+ -1);
gObjectList[objectIndex].orientation[2] = gObjectList[objectIndex].primAlpha + 0x8000;
}
@@ -285,7 +288,8 @@ static const char* sSnowmanBodyList[] = { d_course_frappe_snowland_snowman_body
void OSnowman::func_80083B0C(s32 objectIndex) {
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
- init_texture_object(objectIndex, (u8*)d_course_frappe_snowland_snowman_tlut, (const char**)sSnowmanBodyList, 0x40U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_frappe_snowland_snowman_tlut, (const char**) sSnowmanBodyList,
+ 0x40U, (u16) 0x00000040);
gObjectList[objectIndex].vertex = vtx;
gObjectList[objectIndex].sizeScaling = 0.1f;
gObjectList[objectIndex].textureListIndex = 0;
@@ -299,16 +303,15 @@ void OSnowman::func_80083B0C(s32 objectIndex) {
set_object_flag(objectIndex, 0x04000210);
}
-
void OSnowman::func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3) {
Object* object;
init_object(objectIndex, 0);
object = &gObjectList[objectIndex];
- object->activeTexture = (const char*)d_course_frappe_snowland_snow;
- object->textureList = (const char**)d_course_frappe_snowland_snow;
+ object->activeTexture = (const char*) d_course_frappe_snowland_snow;
+ object->textureList = (const char**) d_course_frappe_snowland_snow;
object->activeTLUT = d_course_frappe_snowland_snow_tlut;
- object->tlutList = (u8*)d_course_frappe_snowland_snow_tlut;
+ object->tlutList = (u8*) d_course_frappe_snowland_snow_tlut;
object->sizeScaling = random_int(0x0064U);
object->sizeScaling = (object->sizeScaling * 0.001) + 0.05;
object->velocity[1] = random_int(0x0014U);
diff --git a/src/engine/objects/Snowman.h b/src/engine/objects/Snowman.h
index f33ee3b53..5333c09cd 100644
--- a/src/engine/objects/Snowman.h
+++ b/src/engine/objects/Snowman.h
@@ -18,7 +18,7 @@ extern "C" {
}
class OSnowman : public OObject {
-public:
+ public:
explicit OSnowman(const FVector& pos);
~OSnowman() {
@@ -46,7 +46,7 @@ public:
void func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3);
void func_8008379C(s32 objectIndex);
-private:
+ private:
FVector _pos;
static size_t _count;
size_t _idx;
diff --git a/src/engine/objects/Thwomp.cpp b/src/engine/objects/Thwomp.cpp
index d3f99a8d9..740abd481 100644
--- a/src/engine/objects/Thwomp.cpp
+++ b/src/engine/objects/Thwomp.cpp
@@ -51,8 +51,8 @@ OThwomp::OThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 prim
_idx = _count;
_faceDirection = direction;
_boundingBoxSize = boundingBoxSize;
- State = (States)behaviour;
-
+ State = (States) behaviour;
+
find_unused_obj_index(&_objectIndex);
s32 objectId = _objectIndex;
@@ -127,7 +127,6 @@ void OThwomp::Tick60fps() { // func_80081210
if (is_obj_flag_status_active(_objectIndex, 0x00010000) != 0) {
OThwomp::func_80080A4C(_objectIndex, var_s4);
}
-
}
OThwomp::func_8007542C(3);
@@ -180,8 +179,8 @@ void OThwomp::func_80081080(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
- object->activeTexture = (const char*)D_8018D490;
- object->textureList = (const char**)D_8018D490;
+ object->activeTexture = (const char*) D_8018D490;
+ object->textureList = (const char**) D_8018D490;
object->primAlpha = 0x00FF;
object->direction_angle[1] = 0;
object->orientation[0] = 0;
@@ -628,8 +627,8 @@ void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
}
}
} else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) &&
- (is_within_horizontal_distance_of_player(objectIndex, temp_s0, (temp_s0->unk_094 * 0.5) + _boundingBoxSize) !=
- 0)) {
+ (is_within_horizontal_distance_of_player(objectIndex, temp_s0,
+ (temp_s0->unk_094 * 0.5) + _boundingBoxSize) != 0)) {
if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) {
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
func_80072180();
@@ -680,29 +679,29 @@ void OThwomp::Draw(s32 cameraId) {
OThwomp::DrawModel(objectIndex);
}
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079C8);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPNumLights(gDisplayListHead++, 1);
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
- load_texture_block_rgba16_mirror((u8*)d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
+ load_texture_block_rgba16_mirror((u8*) d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
for (i = 0; i < gObjectParticle3_SIZE; i++) {
objectIndex = gObjectParticle3[i];
if (objectIndex != NULL_OBJECT_ID) {
object = &gObjectList[objectIndex];
if ((object->state > 0) && (State == MOVE_FAR) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
- gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005C00, 3, 0);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006930);
+ gSPVertex(gDisplayListHead++, (uintptr_t) D_0D005C00, 3, 0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D006930);
}
}
}
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007AE0);
load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020);
func_8004B3C8(0);
D_80183E80[0] = 0;
@@ -714,7 +713,7 @@ void OThwomp::Draw(s32 cameraId) {
if ((object->state >= 2) && (State == MOVE_AND_ROTATE) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha);
D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
- func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*)D_0D005AE0);
+ func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*) D_0D005AE0);
}
}
}
@@ -726,10 +725,10 @@ void OThwomp::DrawModel(s32 objectIndex) {
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
gObjectList[objectIndex].sizeScaling);
OThwomp::ThwompLights(objectIndex);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007828);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
- rsp_load_texture_mask((u8*)gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
+ rsp_load_texture_mask((u8*) gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model);
}
}
@@ -827,9 +826,9 @@ void OThwomp::func_8007EC30(s32 objectIndex) {
set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
}
- init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
object->unk_01C[1] = 30.0f;
set_object_flag(objectIndex, 0x05000220);
object->type = 0;
@@ -864,10 +863,10 @@ void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8
void OThwomp::func_8007EE5C(s32 objectIndex) {
Object* object;
- init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
set_object_flag(objectIndex, 0x04000220);
object->type = 0;
object->unk_0DF = 6;
@@ -917,10 +916,10 @@ void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0
void OThwomp::func_8007FA08(s32 objectIndex) {
Object* object;
- init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
set_object_flag(objectIndex, 0x04000220);
object->type = 0;
object->surfaceHeight = 0.0f;
@@ -1083,10 +1082,10 @@ void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
void OThwomp::func_80080078(s32 objectIndex) { // func_80080078
Object* object;
- init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
set_object_flag(objectIndex, 0x04000220);
object->type = 2;
object->unk_0DF = 8;
@@ -1154,11 +1153,11 @@ void OThwomp::func_800802C0(s32 objectIndex) {
object = &gObjectList[objectIndex];
object->unk_0D8 = 0;
- init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
object->textureListIndex = 0;
- //object->sizeScaling = 1.5f;
+ // object->sizeScaling = 1.5f;
set_object_flag(objectIndex, 0x05000220);
object->type = 1;
object->unk_0DF = 6;
@@ -1180,7 +1179,7 @@ void OThwomp::func_800802C0(s32 objectIndex) {
}
void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
- switch (gObjectList[objectIndex].state) { /* irregular */
+ switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
@@ -1264,10 +1263,10 @@ void OThwomp::func_8008078C(s32 objectIndex) {
void OThwomp::func_80080524(s32 objectIndex) {
Object* object;
- init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
object->textureListIndex = 0;
set_object_flag(objectIndex, 0x04000220);
object->type = 0;
diff --git a/src/engine/objects/Thwomp.h b/src/engine/objects/Thwomp.h
index 22c674bb5..c66705312 100644
--- a/src/engine/objects/Thwomp.h
+++ b/src/engine/objects/Thwomp.h
@@ -22,16 +22,16 @@ extern "C" {
/**
* Thwomp OObject
- *
+ *
* The game automatically places the actor on the ground so you do not need to provide a Y coordinate value.
- *
+ *
* @arg direction the rotational direction the thwomp is facing.
* @arg behaviour the behaviour of the thwomp, uses values 1-6.
* @arg primAlpha unknown
* @arg boundingBoxSize optional. The size of the bounding box for the thwomp. Default value is 12
*/
class OThwomp : public OObject {
-private:
+ private:
enum States : uint16_t {
DISABLED,
STATIONARY,
@@ -42,7 +42,7 @@ private:
JAILED // Has no collision
};
-public:
+ public:
States State = States::DISABLED;
explicit OThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize = 7);
@@ -110,7 +110,8 @@ public:
void func_8008078C(s32 objectIndex);
void func_8007E63C(s32 objectIndex);
-private:
+
+ private:
static size_t _count;
s32 _idx;
s16 _faceDirection;
diff --git a/src/engine/objects/TrashBin.cpp b/src/engine/objects/TrashBin.cpp
index c94d0352f..8ff278045 100644
--- a/src/engine/objects/TrashBin.cpp
+++ b/src/engine/objects/TrashBin.cpp
@@ -18,7 +18,7 @@ extern "C" {
#include "audio/external.h"
}
-#define DEGREES_FLOAT_TO_SHORT(Degrees) ((s16)((Degrees) * (0x8000 / 180.0f)))
+#define DEGREES_FLOAT_TO_SHORT(Degrees) ((s16) ((Degrees) * (0x8000 / 180.0f)))
OTrashBin::OTrashBin(const FVector& pos, const IRotator& rotation, f32 scale, OTrashBin::Behaviour bhv) {
Name = "Trashbin";
@@ -39,7 +39,7 @@ OTrashBin::OTrashBin(const FVector& pos, const IRotator& rotation, f32 scale, OT
void OTrashBin::Tick() {
OTrashBin::func_8007E00C(_objectIndex);
- switch(_bhv) {
+ switch (_bhv) {
case STATIC:
break;
case MUNCHING:
@@ -63,7 +63,7 @@ void OTrashBin::Draw(s32 cameraId) {
Vec3f Pos = { _pos.x + 63, _pos.y + 12, _pos.z + 25 };
Vec3s Rot = { 0, 0x4000, 0 };
mtxf_pos_rotation_xyz(mtx, Pos, Rot);
- //mtxf_scale(mtx, 1.0f);
+ // mtxf_scale(mtx, 1.0f);
if (render_set_position(mtx, 0) != 0) {
gSPDisplayList(gDisplayListHead++, BinMod);
}
@@ -73,7 +73,7 @@ void OTrashBin::Draw(s32 cameraId) {
void OTrashBin::init_bb_trash_bin(s32 objectIndex) {
gObjectList[objectIndex].sizeScaling = 1.0f;
- gObjectList[objectIndex].model = (Gfx*)d_course_banshee_boardwalk_dl_trash_bin;
+ gObjectList[objectIndex].model = (Gfx*) d_course_banshee_boardwalk_dl_trash_bin;
gObjectList[objectIndex].unk_04C = 0;
gObjectList[objectIndex].unk_084[7] = 0;
set_obj_orientation(objectIndex, 0U, 0U, 0U);
@@ -149,83 +149,78 @@ void OTrashBin::func_8007E00C(s32 objectIndex) {
}
}
-Gfx OTrashBin::BinMod[] =
-{
+Gfx OTrashBin::BinMod[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
- gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD),
+ gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD,
+ G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD),
gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gTexture651B20),
gsDPTileSync(),
- gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
+ gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 1023, 256),
- gsSPVertex(BinVtx, 20, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSPVertex(BinVtx2, 20, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsDPPipeSync(),
- gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
- gsSPTexture(65535, 65535, 0, 0, 0),
+ gsSPVertex(BinVtx, 20, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSPVertex(BinVtx2, 20, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsDPPipeSync(),
+ gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
+ gsSPTexture(65535, 65535, 0, 0, 0),
gsSPEndDisplayList(),
};
-
-
-
-
-
-
Vtx OTrashBin::BinVtx[20] = {
- {{ {25, -13, 62}, 0, {0, -2303}, {255, 255, 255, 0} }},
- {{ {-25, -13, 62}, 0, {1280, -2303}, {255, 255, 255, 0} }},
- {{ {-25, -13, -63}, 0, {1280, 896}, {255, 255, 255, 0} }},
- {{ {25, -13, -63}, 0, {0, 895}, {255, 255, 255, 0} }},
- {{ {25, -13, -63}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {25, 20, -63}, 0, {0, 256}, {255, 255, 255, 0} }},
- {{ {25, 20, 62}, 0, {3199, 256}, {255, 255, 255, 0} }},
- {{ {25, -13, 62}, 0, {3199, 1113}, {255, 255, 255, 0} }},
- {{ {-25, -13, -63}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {-25, 20, -63}, 0, {0, 255}, {255, 255, 255, 0} }},
- {{ {25, 20, -63}, 0, {1280, 255}, {255, 255, 255, 0} }},
- {{ {25, -13, -63}, 0, {1280, 1113}, {255, 255, 255, 0} }},
- {{ {-25, -13, 62}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {-25, 20, 62}, 0, {0, 255}, {255, 255, 255, 0} }},
- {{ {-25, 20, -63}, 0, {3200, 255}, {255, 255, 255, 0} }},
- {{ {-25, -13, -63}, 0, {3200, 1113}, {255, 255, 255, 0} }},
- {{ {25, -13, 62}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {25, 20, 62}, 0, {0, 256}, {255, 255, 255, 0} }},
- {{ {-25, 20, 62}, 0, {1279, 256}, {255, 255, 255, 0} }},
- {{ {-25, -13, 62}, 0, {1279, 1113}, {255, 255, 255, 0} }},
+ { { { 25, -13, 62 }, 0, { 0, -2303 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, 62 }, 0, { 1280, -2303 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, -63 }, 0, { 1280, 896 }, { 255, 255, 255, 0 } } },
+ { { { 25, -13, -63 }, 0, { 0, 895 }, { 255, 255, 255, 0 } } },
+ { { { 25, -13, -63 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, -63 }, 0, { 0, 256 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, 62 }, 0, { 3199, 256 }, { 255, 255, 255, 0 } } },
+ { { { 25, -13, 62 }, 0, { 3199, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, -63 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, -63 }, 0, { 0, 255 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, -63 }, 0, { 1280, 255 }, { 255, 255, 255, 0 } } },
+ { { { 25, -13, -63 }, 0, { 1280, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, 62 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, 62 }, 0, { 0, 255 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, -63 }, 0, { 3200, 255 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, -63 }, 0, { 3200, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 25, -13, 62 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, 62 }, 0, { 0, 256 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, 62 }, 0, { 1279, 256 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, 62 }, 0, { 1279, 1113 }, { 255, 255, 255, 0 } } },
};
Vtx OTrashBin::BinVtx2[20] = {
- {{ {19, -8, 52}, 0, {3199, 1113}, {255, 255, 255, 0} }},
- {{ {25, 20, 62}, 0, {3199, 256}, {255, 255, 255, 0} }},
- {{ {25, 20, -63}, 0, {0, 256}, {255, 255, 255, 0} }},
- {{ {19, -8, -52}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {19, -8, -52}, 0, {1280, 1113}, {255, 255, 255, 0} }},
- {{ {25, 20, -63}, 0, {1280, 255}, {255, 255, 255, 0} }},
- {{ {-25, 20, -63}, 0, {0, 255}, {255, 255, 255, 0} }},
- {{ {-19, -8, -52}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {-19, -8, 52}, 0, {1279, 1113}, {255, 255, 255, 0} }},
- {{ {-25, 20, 62}, 0, {1279, 256}, {255, 255, 255, 0} }},
- {{ {25, 20, 62}, 0, {0, 256}, {255, 255, 255, 0} }},
- {{ {19, -8, 52}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {19, -8, -52}, 0, {0, 895}, {255, 255, 255, 0} }},
- {{ {-19, -8, -52}, 0, {1280, 896}, {255, 255, 255, 0} }},
- {{ {-19, -8, 52}, 0, {1280, -2303}, {255, 255, 255, 0} }},
- {{ {19, -8, 52}, 0, {0, -2303}, {255, 255, 255, 0} }},
- {{ {-19, -8, -52}, 0, {3200, 1113}, {255, 255, 255, 0} }},
- {{ {-25, 20, -63}, 0, {3200, 255}, {255, 255, 255, 0} }},
- {{ {-25, 20, 62}, 0, {0, 255}, {255, 255, 255, 0} }},
- {{ {-19, -8, 52}, 0, {0, 1113}, {255, 255, 255, 0} }},
+ { { { 19, -8, 52 }, 0, { 3199, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, 62 }, 0, { 3199, 256 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, -63 }, 0, { 0, 256 }, { 255, 255, 255, 0 } } },
+ { { { 19, -8, -52 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 19, -8, -52 }, 0, { 1280, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, -63 }, 0, { 1280, 255 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, -63 }, 0, { 0, 255 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, -52 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, 52 }, 0, { 1279, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, 62 }, 0, { 1279, 256 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, 62 }, 0, { 0, 256 }, { 255, 255, 255, 0 } } },
+ { { { 19, -8, 52 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 19, -8, -52 }, 0, { 0, 895 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, -52 }, 0, { 1280, 896 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, 52 }, 0, { 1280, -2303 }, { 255, 255, 255, 0 } } },
+ { { { 19, -8, 52 }, 0, { 0, -2303 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, -52 }, 0, { 3200, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, -63 }, 0, { 3200, 255 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, 62 }, 0, { 0, 255 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, 52 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
};
diff --git a/src/engine/objects/TrashBin.h b/src/engine/objects/TrashBin.h
index 3e878e1c0..ff1118249 100644
--- a/src/engine/objects/TrashBin.h
+++ b/src/engine/objects/TrashBin.h
@@ -18,10 +18,9 @@ extern "C" {
}
class OTrashBin : public OObject {
-public:
-
+ public:
enum Behaviour {
- STATIC, // The lid stays shut
+ STATIC, // The lid stays shut
MUNCHING // The lid opens/closes in a scary munching manner
};
explicit OTrashBin(const FVector& pos, const IRotator& rotation, f32 scale, OTrashBin::Behaviour bhv);
@@ -31,7 +30,7 @@ public:
void func_8007E00C(s32 objectIndex);
void init_bb_trash_bin(s32);
-private:
+ private:
static Gfx BinMod[];
static Vtx BinVtx[];
static Vtx BinVtx2[];
diff --git a/src/engine/objects/Trophy.cpp b/src/engine/objects/Trophy.cpp
index 9f90b6be1..f90bf906d 100644
--- a/src/engine/objects/Trophy.cpp
+++ b/src/engine/objects/Trophy.cpp
@@ -49,22 +49,22 @@ OTrophy::OTrophy(const FVector& pos, TrophyType trophy, Behaviour bhv) {
switch (trophy) {
case TrophyType::GOLD:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl10;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl10;
break;
case TrophyType::SILVER:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl12;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl12;
break;
case TrophyType::BRONZE:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl14;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl14;
break;
case TrophyType::GOLD_150:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl11;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl11;
break;
case TrophyType::SILVER_150:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl13;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl13;
break;
case TrophyType::BRONZE_150:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl15;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl15;
break;
}
@@ -76,13 +76,13 @@ OTrophy::OTrophy(const FVector& pos, TrophyType trophy, Behaviour bhv) {
func_80086E70(_objectIndex);
}
- switch(_bhv) {
+ switch (_bhv) {
case OTrophy::Behaviour::GO_FISH:
gObjectList[_objectIndex].sizeScaling = 0.010f;
break;
}
- Object *object = &gObjectList[_objectIndex];
+ Object* object = &gObjectList[_objectIndex];
object->origin_pos[0] = _spawnPos.x;
object->origin_pos[1] = _spawnPos.y;
object->origin_pos[2] = _spawnPos.z;
@@ -103,7 +103,7 @@ void OTrophy::Tick() { // func_80086D80
D_801658DC = 1;
}
- switch(_bhv) {
+ switch (_bhv) {
case OTrophy::Behaviour::PODIUM_CEREMONY:
if (gObjectList[objectIndex].state != 0 && (*_toggleVisibility == true)) {
OTrophy::func_80086C14(objectIndex);
@@ -122,15 +122,14 @@ void OTrophy::Tick() { // func_80086D80
case OTrophy::Behaviour::STATIONARY:
if (gObjectList[objectIndex].state != 0) {
- gObjectList[objectIndex].sizeScaling = 0.025f;
- set_obj_origin_pos(objectIndex, _spawnPos.x,
- _spawnPos.y + 16.0, _spawnPos.z);
- set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
- set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
- gObjectList[objectIndex].unk_084[1] = 0x0200;
- object_next_state(objectIndex);
- func_80086E70(objectIndex);
- OTrophy::func_80086940(objectIndex);
+ gObjectList[objectIndex].sizeScaling = 0.025f;
+ set_obj_origin_pos(objectIndex, _spawnPos.x, _spawnPos.y + 16.0, _spawnPos.z);
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ gObjectList[objectIndex].unk_084[1] = 0x0200;
+ object_next_state(objectIndex);
+ func_80086E70(objectIndex);
+ OTrophy::func_80086940(objectIndex);
}
break;
case OTrophy::Behaviour::ROTATE:
@@ -152,8 +151,8 @@ void OTrophy::Tick() { // func_80086D80
if (gObjectList[objectIndex].state != 0) {
// Get the player's yaw
- Player *player = &gPlayers[0];
- float yaw = (player->rotation[1] + 0x4000) * (M_PI / 32768.0f); // Convert degrees to radians
+ Player* player = &gPlayers[0];
+ float yaw = (player->rotation[1] + 0x4000) * (M_PI / 32768.0f); // Convert degrees to radians
// Calculate forward direction based on yaw (same as before)
float lookAtX = player->pos[0] + cos(yaw);
@@ -174,33 +173,37 @@ void OTrophy::Tick() { // func_80086D80
// Calculate the object's position in front of the player (same as before)
gObjectList[objectIndex].pos[0] = player->pos[0] + forwardX * distance;
- gObjectList[objectIndex].pos[1] = player->pos[1] + 8.0f; // Optional height offset
+ gObjectList[objectIndex].pos[1] = player->pos[1] + 8.0f; // Optional height offset
gObjectList[objectIndex].pos[2] = player->pos[2] + forwardZ * distance;
// Apply more sensitive random movement based on player velocity to simulate floating behavior
float velocityFactor = 0.1f; // Increased factor for more sensitivity
gObjectList[objectIndex].pos[0] += player->velocity[0] * velocityFactor;
- gObjectList[objectIndex].pos[1] += player->velocity[1] * velocityFactor; // Optional: Add vertical movement
+ gObjectList[objectIndex].pos[1] +=
+ player->velocity[1] * velocityFactor; // Optional: Add vertical movement
gObjectList[objectIndex].pos[2] += player->velocity[2] * velocityFactor;
// Increase oscillation for more dynamic movement (sine wave effect)
- float oscillationSpeed = 4.0f; // Increased speed for quicker oscillations
+ float oscillationSpeed = 4.0f; // Increased speed for quicker oscillations
float oscillationAmplitude = 0.4f; // Increased amplitude for more noticeable movement
- gObjectList[objectIndex].pos[1] += oscillationAmplitude * sinf(oscillationSpeed * gGlobalTimer); // Vertical oscillation based on time
+ gObjectList[objectIndex].pos[1] +=
+ oscillationAmplitude * sinf(oscillationSpeed * gGlobalTimer); // Vertical oscillation based on time
// Now use smooth interpolation (lerp) to gradually move the trophy towards its target position
- float lerpFactor = 0.25f; // Increased to make the trophy follow the player more quickly
+ float lerpFactor = 0.25f; // Increased to make the trophy follow the player more quickly
- gObjectList[objectIndex].pos[0] = _oldPos[0] + lerpFactor * (gObjectList[objectIndex].pos[0] - _oldPos[0]);
- gObjectList[objectIndex].pos[1] = _oldPos[1] + lerpFactor * (gObjectList[objectIndex].pos[1] - _oldPos[1]);
- gObjectList[objectIndex].pos[2] = _oldPos[2] + lerpFactor * (gObjectList[objectIndex].pos[2] - _oldPos[2]);
+ gObjectList[objectIndex].pos[0] =
+ _oldPos[0] + lerpFactor * (gObjectList[objectIndex].pos[0] - _oldPos[0]);
+ gObjectList[objectIndex].pos[1] =
+ _oldPos[1] + lerpFactor * (gObjectList[objectIndex].pos[1] - _oldPos[1]);
+ gObjectList[objectIndex].pos[2] =
+ _oldPos[2] + lerpFactor * (gObjectList[objectIndex].pos[2] - _oldPos[2]);
// Save the current position for the next frame
_oldPos[0] = gObjectList[objectIndex].pos[0];
_oldPos[1] = gObjectList[objectIndex].pos[1];
_oldPos[2] = gObjectList[objectIndex].pos[2];
-
gObjectList[objectIndex].direction_angle[0] += 0x400;
gObjectList[objectIndex].direction_angle[1] -= 0x200;
}
@@ -217,20 +220,20 @@ void OTrophy::Draw(s32 cameraId) {
object = &gObjectList[listIndex];
if (object->state >= 2) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
mtxf_set_matrix_transformation(someMatrix1, object->pos, object->direction_angle, object->sizeScaling);
- //convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], someMatrix1);
- //gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
- // G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
+ // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], someMatrix1);
+ // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
+ // G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
AddHudMatrix(someMatrix1, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077A0);
gSPDisplayList(gDisplayListHead++, object->model);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
- G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
+ G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(someMatrix2);
render_set_position(someMatrix2, 0);
}
diff --git a/src/engine/objects/Trophy.h b/src/engine/objects/Trophy.h
index 89f130997..9b776e885 100644
--- a/src/engine/objects/Trophy.h
+++ b/src/engine/objects/Trophy.h
@@ -18,7 +18,7 @@ extern "C" {
}
class OTrophy : public OObject {
-public:
+ public:
enum TrophyType {
BRONZE,
SILVER,
@@ -31,7 +31,7 @@ public:
enum Behaviour {
PODIUM_CEREMONY,
STATIONARY,
- ROTATE, // A dual-axis opposing rotation
+ ROTATE, // A dual-axis opposing rotation
ROTATE2, // A single-axis rotation
GO_FISH,
};
@@ -45,13 +45,13 @@ public:
void func_80086C14(s32 objectIndex);
void func_80086C6C(s32 objectIndex);
-private:
+ private:
StarEmitter* _emitter;
TrophyType _trophy;
FVector _spawnPos;
Behaviour _bhv;
- int8_t *_toggleVisibility;
+ int8_t* _toggleVisibility;
Vec3f _oldPos;
bool _isMod = false;
};