diff options
Diffstat (limited to 'src/engine/objects/Boos.h')
| -rw-r--r-- | src/engine/objects/Boos.h | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/engine/objects/Boos.h b/src/engine/objects/Boos.h index cc49df474..b6ead3fd2 100644 --- a/src/engine/objects/Boos.h +++ b/src/engine/objects/Boos.h @@ -20,23 +20,24 @@ extern "C" { /** * OBoos - * + * * Args use path indices or path points. Recommended to use a span of 10 * for each IPathSpan as that's how the original game did it. Ex. IPathSpan(10, 20) - * + * * Once boos are active, they do not deactivate until the player drives into leftBoundary * or rightBoundary. leftBoundary is really only used to deactivate the boos when the player is * driving in the reverse direction. - * + * * @arg numBoos to show, default 5, maximum 10 allowed due to limited splines * @arg leftBoundary When the player enters this area, deactivate the boos. * @arg active When the player enters this area, activate the boos. * @arg rightBoundary When the player enters this area, deactivate the boos. - * + * */ class OBoos : public OObject { -public: - explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active, const IPathSpan& rightBoundary); + public: + explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active, + const IPathSpan& rightBoundary); ~OBoos() { _count--; @@ -59,7 +60,7 @@ public: void BooExit(s32 someIndex); void func_8007C550(s32 objectIndex); -private: + private: FVector _pos; static size_t _count; size_t _idx; |
