diff options
| author | KiritoDv <36680385+KiritoDv@users.noreply.github.com> | 2025-05-16 02:44:40 +0000 |
|---|---|---|
| committer | github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> | 2025-05-16 02:44:40 +0000 |
| commit | b53a5dbcfa24ef2aa4860b6d9512709976686de8 (patch) | |
| tree | 441f2bb9c0bc8f955eb9289d19b13beab5c239c5 /src/engine/objects/Crab.h | |
| parent | bdf5ca8d603ae56ac275bebf9fde58ae72484d76 (diff) | |
clang formatclang-format
Diffstat (limited to 'src/engine/objects/Crab.h')
| -rw-r--r-- | src/engine/objects/Crab.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/engine/objects/Crab.h b/src/engine/objects/Crab.h index 4cadd3b87..450fa6597 100644 --- a/src/engine/objects/Crab.h +++ b/src/engine/objects/Crab.h @@ -20,16 +20,16 @@ extern "C" { /** * @arg start x and z spawn location * @arg end x and z patrol location - * + * * Crab patrols between start and end. * The game automatically places the actor on the course surface. * Therefore, providing a Y height is unnecessary. - * + * * Crab appears to have a maximum patrolling distance and will patrol between * end --> max distance rather than start --> end or start --> max distance. */ class OCrab : public OObject { -public: + public: explicit OCrab(const FVector2D& start, const FVector2D& end); virtual void Tick() override; @@ -41,7 +41,7 @@ public: void func_80082C30(s32 objectIndex); void func_80082E18(s32 objectIndex); -private: + private: FVector2D _start; FVector2D _end; static size_t _count; |
