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authorKiritoDv <36680385+KiritoDv@users.noreply.github.com>2025-05-16 02:44:40 +0000
committergithub-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>2025-05-16 02:44:40 +0000
commitb53a5dbcfa24ef2aa4860b6d9512709976686de8 (patch)
tree441f2bb9c0bc8f955eb9289d19b13beab5c239c5 /src/engine/objects/Crab.h
parentbdf5ca8d603ae56ac275bebf9fde58ae72484d76 (diff)
clang formatclang-format
Diffstat (limited to 'src/engine/objects/Crab.h')
-rw-r--r--src/engine/objects/Crab.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/engine/objects/Crab.h b/src/engine/objects/Crab.h
index 4cadd3b87..450fa6597 100644
--- a/src/engine/objects/Crab.h
+++ b/src/engine/objects/Crab.h
@@ -20,16 +20,16 @@ extern "C" {
/**
* @arg start x and z spawn location
* @arg end x and z patrol location
- *
+ *
* Crab patrols between start and end.
* The game automatically places the actor on the course surface.
* Therefore, providing a Y height is unnecessary.
- *
+ *
* Crab appears to have a maximum patrolling distance and will patrol between
* end --> max distance rather than start --> end or start --> max distance.
*/
class OCrab : public OObject {
-public:
+ public:
explicit OCrab(const FVector2D& start, const FVector2D& end);
virtual void Tick() override;
@@ -41,7 +41,7 @@ public:
void func_80082C30(s32 objectIndex);
void func_80082E18(s32 objectIndex);
-private:
+ private:
FVector2D _start;
FVector2D _end;
static size_t _count;