diff options
Diffstat (limited to 'src/engine/objects/Crab.h')
| -rw-r--r-- | src/engine/objects/Crab.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/engine/objects/Crab.h b/src/engine/objects/Crab.h index 4cadd3b87..450fa6597 100644 --- a/src/engine/objects/Crab.h +++ b/src/engine/objects/Crab.h @@ -20,16 +20,16 @@ extern "C" { /** * @arg start x and z spawn location * @arg end x and z patrol location - * + * * Crab patrols between start and end. * The game automatically places the actor on the course surface. * Therefore, providing a Y height is unnecessary. - * + * * Crab appears to have a maximum patrolling distance and will patrol between * end --> max distance rather than start --> end or start --> max distance. */ class OCrab : public OObject { -public: + public: explicit OCrab(const FVector2D& start, const FVector2D& end); virtual void Tick() override; @@ -41,7 +41,7 @@ public: void func_80082C30(s32 objectIndex); void func_80082E18(s32 objectIndex); -private: + private: FVector2D _start; FVector2D _end; static size_t _count; |
