| Age | Commit message (Collapse) | Author |
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* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
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* audiodiasm
* start of sound disasm
* disasm
* source
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* Sector Z Docs initial
* Sector Z docs
* some other things
* correction
* Space Junk
* SectorZ_SetLevelObjects
* rename assets with correct prefix
* aSzBackgroundTex
* details
* pr review
* Sector X initials
* Meteo Initials
* Sector X things I forgot
* fox_tr360 & fox_ve1 & fox_so initials
* fox_so details
* Zones initials
* More Zones initials
* more zones initials
* area 6 initials
* fortuna inits
* fortuna actors
* some more docs
* more docs for Fortuna
* fix mistake in data incorrectly imported
* Fortuna Radars
* BossFO
* Sector Y Initials
* Venom 2 general Docs
* Some Corneria Docs
* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo
* more docs and this usage
* fox_360 this usage
* more actor types and this usages
* fox_effect type usage
* training docs
* some Sector X docs
* fix incorrect usage of "this"
* fix comment
* more docs
* funcNames
* fox_bg spacing
* boolean
* scenery corneria bumbs
* terrain bumps
* corneria arch
* more corneria objects
* hitboxes
* more corneria objects
* more corneria level objects
* more corneria objects
* aCoWaterfallDL
* corneria docs
* more corneria docs
* Granga swork start
* corneria swork
* Corneria
* Corneria Granga docs
* more granga docs
* granga work buffer enum
* CarrierParts enum use
* option
* Corneria Docs
* GRANGA_FWK
* fox_co.h header
* fix Fault_FillRectangle typo
* PR reviews
* sCsTeamInitialPos
* Doodad
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* playerstuff
* stuff
* small fixes
* Torch
* torch update again
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* data fixes
* format
* alignment
* include
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* srceu
* remove warning
* and some cleanup
* symbol addrs for eu
* data
* one cleanup
* move macros to header
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* srceu
* remove warning
* and some cleanup
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* cleanup
* buffers
* setupDLs and such
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* comptool update
* further updates
* lodgenet
* comptool and main split
* one last thing
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* id start
* stuff
* comp and cam
* add errors
* names and such
* message fixes and names
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* splits
* split and migrate
* readwrite const
* format
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* id start
* stuff
* comp and cam
* add errors
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* Boss states and tweaks
* fixes
* roll back filename changes
* variable name fix
* Katina_Init
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* upgrades
* one cleanup
* streamlining
* whoops mods
* more ub
* cast cleanup
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* remember to undo mods
* bgm macros
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* NA_SE_ARWING_BOOST is everywhere
* man, there's just no end of these sfxIds
* NA_SE_GREATFOX_ENGINE everywhere
* NA_SE_OB_DAMAGE_M, another SfxId with massive usage
* massive usage of NA_SE_EN_REFLECT
* massive usage of NA_SE_EN_EXPLOSION_S
* massive usage of NA_SE_EN_EXPLOSION_M
* NA_SE_ARWING_ENGINE_FG
* save progress
* MISSION ACCOMPLISHED
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* sfx banks
* better level select
* left the mods on
* new description for level select
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* initial docs
* func names
* docs
* more docs
* more katina docs
* format
* format
* yRot
* more docs
* more docs
* this
* some fixes
* fixes
* ActorAllRange
* These should not be used here
* corrections
* some renamings
* more docs
* format
* Merge remote-tracking branch 'origin' into fox_ka_docs
* ActorCutscene
* PR review
* comment
* bump torch
* PR review
* review
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* stuff
* Torch1
* dark link
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* sfx stuff
* sfxIds
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* docs
* more docs
* forgot timers
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* new mods
* Torch
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* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
* colheaders
* it's gone too far
* torch
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* progress of docs
* caiman here, no problems
* Emergency manouvers!
* complete
* rename ast_font to ast_text
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* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
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* lights fix
* names
* remove header
* so many names
* format
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* avoid ub
* format
* torch
* more stuff
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* avoid ub
* format
* torch
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* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
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* progress
* working
* move to Play_Draw
* remove mods.h include from fox_hud
* fix name
* __floatundisf needed by GCC
* Improve level select
* __floatundisf in yaml for GCC
* jump directly to level loading in Map_LevelSelect
* comments
* fix level select
* AVOID_UB in audio
* stable flags
* fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911
* fox_map fix
* move frame counter a few pixels to the right
* format
* add measurement correction for overclocked N64s
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* docs
* format
* format plz
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* first try
* progress
* progress
* gcc compiling, rom not booting yet
* format
* restore word compiler
* comment
* fix
* fix
* fix addresses for new splat
* progress
* splat
* we don't need these anymore
* gcc build seems stable now
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* script2
* more docs and such
* torch update
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* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
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uintptr_t
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