index
:
ZAPDTR
JackMaster
develop
master
soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
ZAPD
/
Main.cpp
Age
Commit message (
Expand
)
Author
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-22
Moved BG Screen Width and Height into Config File (#121)
Nicholas Estelami
2021-04-22
Add a few errors checks (#119)
Anghelo Carvajal
2021-04-22
Warn unaccounted and name small zero-only unaccounted as padding (#118)
Anghelo Carvajal
2021-04-15
Removed a bunch of old commented out code. (#114)
Nicholas Estelami
2021-04-15
Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...
Anghelo Carvajal
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-01
Add prerenders extraction (#106)
Anghelo Carvajal
2021-04-01
Unmangle backtrace (#100)
Anghelo Carvajal
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-20
Final Warning pass (#99)
louist103
2021-03-19
Fix all warnings output by Clang++ (#94)
louist103
2021-03-19
Fix repo warnings (#97)
Anghelo Carvajal
2021-03-12
A few bugfixes (#87)
Anghelo Carvajal
2021-01-26
ZAPD prints out git hash (#80)
Nicholas Estelami
2021-01-23
WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)
Nicholas Estelami
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-05
Made a bunch of declarations static. Removed external writes to declarations ...
Nicholas Estelami
2021-01-05
Avoid unnecessary copies (#46)
Léo Lam
2021-01-04
ZAPD now supports multiple verbosity levels (#50)
Kenix3
2021-01-01
Added in support for player animations (#40)
Nicholas Estelami
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3
[prev]