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* started on basic type errors
* Done. For now
* remove libgfxd binary
* Most warnings fixed
* Fix conflicts and new warnings
* Makefile
* Sig
* Clang format
* destructor
* Add a bunch of destructors
* clear the scalars vector after freeing the elements
* PR fixes (Anghelo Alf)
* Fix most clang -Wall warnings
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* Moved BG Screen Width and Height into config file
* Removed unused/redundant command line arguments.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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* Check for repeated names, outnames and offsets
Signed-off-by: angie <angheloalf95@gmail.com>
* Check for File inside File
Signed-off-by: angie <angheloalf95@gmail.com>
* Error if a ZResource node has a child
Signed-off-by: angie <angheloalf95@gmail.com>
* Error if an invalid ZResource name is included in the XML
Signed-off-by: angie <angheloalf95@gmail.com>
* error when a ZResource is not in a ZFile
Signed-off-by: angie <angheloalf95@gmail.com>
* ups
Signed-off-by: angie <angheloalf95@gmail.com>
* Add error if unknown element is found and other fixes
* Run format
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* warn unaccounted
Signed-off-by: Angie <angheloalf95@gmail.com>
* count the unaccounteds at the end of each file
Signed-off-by: Angie <angheloalf95@gmail.com>
* print the internal filename
Signed-off-by: Angie <angheloalf95@gmail.com>
* fix merge problem
* Add `-wu` flag
* Remove redundant code
* Add `possiblePadding` detection
* run format
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format and change some structs used. (#107)
* Extract BgImage
Signed-off-by: angie <angheloalf95@gmail.com>
* improve the output a bit
Signed-off-by: angie <angheloalf95@gmail.com>
* extract backgrounds for multipoly
Signed-off-by: angie <angheloalf95@gmail.com>
* Extract the dlists of PolygonDlist
Signed-off-by: angie <angheloalf95@gmail.com>
* commands in the next line
Signed-off-by: angie <angheloalf95@gmail.com>
* Move a lot of repeated code into a class
Signed-off-by: angie <angheloalf95@gmail.com>
* Use PolygonDlist instead of MeshEntry0
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename prerender to background
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* last cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* Handle jpg padding
Signed-off-by: angie <angheloalf95@gmail.com>
* Add a few checks and warnings for jpeg validity
Signed-off-by: Angie <angheloalf95@gmail.com>
* typo
Signed-off-by: Angie <angheloalf95@gmail.com>
* fix merge error
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix background extraction that somehow was broken
Signed-off-by: angie <angheloalf95@gmail.com>
* re-add the trailling line feed
Signed-off-by: angie <angheloalf95@gmail.com>
* add trailing line feed again
Signed-off-by: angie <angheloalf95@gmail.com>
* fix an already fixed warning
Signed-off-by: angie <angheloalf95@gmail.com>
* fix crash when no config file is provided
* run format
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* ZAPD prints out git hash
* Refactor: ZResource constructor sets parent always.
ZOverlay also no longer a ZResource, since it did not make much sense.
* Organized ZResource a bit
* A number of bug fixes, cleanup, and feature improvements.
* Prepping for legacy dlist disasm
* Fixed some merging issues. Fixed compilation issues with MSVC. Added in proper support for legacy display list disassembler. Refactored parts of ZFile.
* Merge with upstream
* Finished ZFile refactor, and other tidying.
* Fixed up merge issues
* Minor cleanup
* Got rid of libgfxd_win.a
* Fixed matching issue
* Fixed up a few bugs
* Fixed issue with exceptions
* Fixed up merge issues with ZPrerender, along with cleaning up some code
* Additional cleanup
* Fixed merge issues with ZMtx and fixed a bug with ZDisplayList
* Fixes based on PR feedback
* run clang-format (#7)
Signed-off-by: angie <angheloalf95@gmail.com>
* Fixed merge issues with Roz's PR
* Misc fixes
* Fixed MM bug, removed redundant file.
* Removed some commented out code
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
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* extracting prerenders
Signed-off-by: angie <angheloalf95@gmail.com>
* not tested
Signed-off-by: angie <angheloalf95@gmail.com>
* recompiling into c code
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extract prerenders automatically
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extract PolygonDlist
Signed-off-by: Angie <angheloalf95@gmail.com>
* trying to extract dlists contained by PolygonDlist
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename ZBackground to ZPrerender
Signed-off-by: angie <angheloalf95@gmail.com>
* forgot to rename this too
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* Change jfif to jpg
Signed-off-by: angie <angheloalf95@gmail.com>
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* its kinda functional
Signed-off-by: angie <angheloalf95@gmail.com>
* Looks nicer now
Signed-off-by: angie <angheloalf95@gmail.com>
* cleanup the makefile
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix small issues with error handling
Signed-off-by: angie <angheloalf95@gmail.com>
* fix order of dependencies of main.cpp in makefile
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add varname to the intersection warning
Signed-off-by: angie <angheloalf95@gmail.com>
* run clang-format
Signed-off-by: angie <angheloalf95@gmail.com>
* Don't print the backtrace two times
Signed-off-by: angie <angheloalf95@gmail.com>
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* build: Add genbuildinfo as a dependency for ZAPD object files
* Add a clang-format config and reformat all source files
The existing code style is mostly preserved; this just makes formatting
more consistent and prevents lines from getting too long.
* Fix missing includes
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* started on basic type errors
* Done. For now
* remove libgfxd binary
* Fix Clang Warnings
* Fix2
* Fix rollback of #92 and missed warning in ZCutscene.cpp
* ?
* add stdexcept to ZResource
* Fix make clean
* PR fixes
* Fix make file stuff
* Remove many more errors and remove -Wall
* Turns out Globals was used
* Final pass
Co-authored-by: Fig02 <fig02srl@gmail.com>
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* started on basic type errors
* Done. For now
* remove libgfxd binary
* Fix Clang Warnings
* Fix2
* Fix rollback of #92 and missed warning in ZCutscene.cpp
* ?
* add stdexcept to ZResource
* Fix make clean
* PR fixes
* Fix make file stuff
* Remove many more errors and remove -Wall
* Turns out Globals was used
Co-authored-by: Fig02 <fig02srl@gmail.com>
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* Fix extra params in some macros
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add missing * entries.size();
Signed-off-by: Angie <angheloalf95@gmail.com>
* add CS_PLAYER_ACTION
Signed-off-by: Angie <angheloalf95@gmail.com>
* Remove an extra ampersand
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add a trailling \n to blobs
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add trailling \n to ZTexture
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add 'Standard' as a valid ZSkeleton type
Signed-off-by: angie <angheloalf95@gmail.com>
* print an error on invalid xml files instead of failing silently
Signed-off-by: angie <angheloalf95@gmail.com>
* Change limbs array type to void*
Signed-off-by: angie <angheloalf95@gmail.com>
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* remove extra %i in ZCutscene
Signed-off-by: angie <angheloalf95@gmail.com>
* Don't extract vertices from a unknown segment.
Signed-off-by: Angie <angheloalf95@gmail.com>
* Fix SurfaceType in CollisionHeader
Signed-off-by: Angie <angheloalf95@gmail.com>
* Fix merge issue
Signed-off-by: angie <angheloalf95@gmail.com>
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* WIP F3DEX support
* Additional work on F3DEX support, fixed bug with actorlist
* Fixed crash bug
* Adds ZFile attribute "Game" to be able to change the game mode for ZAPD.
* Additional changes to support F3DEX
* Fixed bug with cullDL and with dlist type selection
* F3DEX Opcode fix
* Fixed up a few bugs
* Cleaned up some code and fixed bug with directory creation.
* ZAPD now supports correct bitpacking for gsSPSetOtherMode on F3DEX
* Fixes syntax error in ZDisplayList.h
* Updates Actor and Object Lists
* Updated actor and object list
* G_MTX updated for F3DEX
* Fixed bug with transition actor list
* Updated G_Texture for F3DEX
* SW97 maps: Removes actor 0x22, and shifts actors 0x23 and above down by one to match retail enum.
* Fixes issue in reuse of actorCount variable in SetActorList::GetActorListArraySize.
Co-authored-by: Kenix3
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virtual functions. (#73)
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(#65)
* Fixed bug with extraction of ci4 textures
* Made a bunch of declarations static
* Removed manual writes to declarations dictionary from external classes.
* Added a bunch of deconstructors, freed a bunch of stuff
* Fixed bug with declarations at 0x0000, and fixed issue with palette sizing.
* Fixed VS Lib and Include Dirs
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dictionary. (#55)
* Fixed bug with extraction of ci4 textures
* Made a bunch of declarations static
* Avoid unnecessary copies (#46)
Pass some parameters by reference to avoid unnecessary copies.
When the parameter is intended to be copied into a member variable,
pass it by value and move it into the member instead.
This doesn't fix every occurrence of the issue but this diff is already
getting big so let's stop here for the moment.
* Removed manual writes to declarations dictionary from external classes.
Co-authored-by: Léo Lam <leo@leolam.fr>
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Pass some parameters by reference to avoid unnecessary copies.
When the parameter is intended to be copied into a member variable,
pass it by value and move it into the member instead.
This doesn't fix every occurrence of the issue but this diff is already
getting big so let's stop here for the moment.
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* ZAPD no longer outputs it's name on start up.
This wastes CPU cycles and creates unnecessary IO time. ZAPD doesn't need to output this.
* Implements verbosity flag to output the ZAPD intro
* ZAPD now supports multiple levels of verbosity in output.
* Fixes build error for new verbosity setting.
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* Added in support for Player Animations
* Fixed up a bunch of non matching issues
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