| Age | Commit message (Collapse) | Author |
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* KeyFrameSkels
* KeyFrameAnimation
* Cleanup text output
* format
* PR Fixes.
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* wip
* Finished.
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* ZTexture and ZFile cleanup
* Moved Exporter Set into its own file
* Some minor renaming
* Arguments handled through dictionary instead of if else chain
* Build error fix
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* Waterbox nodes
* emplace
* VS Filters.
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* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.
* GetSourceOutputCode no longer uses strings, and some overrides were removed.
* Removed redundant GetSourceOutputHeader
* Fixed MSVC issue
* Changed libpng nuget package due to compilation issues. Other minor tweaks.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.
* Added missing cpp file and adjusted MSVC includes
* Added new function to StringHelper
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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* Cleanup libs
* Cleanup Makefile
* Update ExporterTest.vcxproj
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* Remove redundant scene member
* altheaders clean
* it is broken and I don't know why
* fix VTXs
* Fix the stuff I broke in SetRoomList
* Add RoomAltHeader and SceneAltHeader
* fix syotes again and set the size of each ZRoomCommand
* Add SCENE_CMD_UNK_09 todo
* Nuke HintSystem
* run format
* Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore
* Remove sourceOutput member from ZResource
* Update docs
* run format
* Add non 64-bits aligned textures warning
* remove unused json library
* Update SCENE_CMD_UNK_09
* Fix merge issues
* run format
* Clean up actorlist output
* Fix merge conflicts
* format
* Fix actorlist extraction
* Unify AltHeader
* fix merge conflicts
* Run formatter
* minor style changes
* fix using wrong symbols for extracted vtxs from overlays
* format
* fix makefile stuff
* fix merge issue
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* Initial exporter implementation
* Updated to use static library.
* minor cleanup
* Cleaned things up a bit
* Fixed merge issues
* Minor commenting
* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)
* Cleaned some stuff up
* Additional cleanup
* Removed some commented out code
* Fixed compilation issues
* Cleanup
* Fixed merge issues
* Got rid of unused windows.h includes
* Cleanup
* Fixed warning
* Removed additional redundancies
* Cleanup
* Fixed merge issues
* Fixed some compiler issues, added makefile for exportertest.
* Removed redundancies and clang formatted
* Made sure exportertest compiles with C++17
* Moved certain files into new "Utils" folder.
* GetExporterMap uses a reference now
* Minor fixes and updates.
* Moved utility code into its own library
* Fixed merge issues
* Fixed compilation issue
* Added missing classes
* Updated makefile
* Minor update
* Forgot to make an enum an 'enum class'
* Minor fix
* Few more adjustments
* Bug fix
* Another bug fix
* Bug fix again
* added comment
* New functions added for exporters
* Made certain fields public
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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* Initial exporter implementation
* Updated to use static library.
* minor cleanup
* Cleaned things up a bit
* Fixed merge issues
* Minor commenting
* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)
* Cleaned some stuff up
* Additional cleanup
* Removed some commented out code
* Fixed compilation issues
* Cleanup
* Fixed merge issues
* Got rid of unused windows.h includes
* Cleanup
* Fixed warning
* Removed additional redundancies
* Cleanup
* Fixed merge issues
* Fixed some compiler issues, added makefile for exportertest.
* Removed redundancies and clang formatted
* Made sure exportertest compiles with C++17
* Moved certain files into new "Utils" folder.
* GetExporterMap uses a reference now
* Minor fixes and updates.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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* ZAPD prints out git hash
* Refactor: ZResource constructor sets parent always.
ZOverlay also no longer a ZResource, since it did not make much sense.
* Organized ZResource a bit
* A number of bug fixes, cleanup, and feature improvements.
* Prepping for legacy dlist disasm
* Fixed some merging issues. Fixed compilation issues with MSVC. Added in proper support for legacy display list disassembler. Refactored parts of ZFile.
* Merge with upstream
* Finished ZFile refactor, and other tidying.
* Fixed up merge issues
* Minor cleanup
* Got rid of libgfxd_win.a
* Fixed matching issue
* Fixed up a few bugs
* Fixed issue with exceptions
* Fixed up merge issues with ZPrerender, along with cleaning up some code
* Additional cleanup
* Fixed merge issues with ZMtx and fixed a bug with ZDisplayList
* Fixes based on PR feedback
* run clang-format (#7)
Signed-off-by: angie <angheloalf95@gmail.com>
* Fixed merge issues with Roz's PR
* Misc fixes
* Fixed MM bug, removed redundant file.
* Removed some commented out code
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
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* WIP F3DEX support
* Additional work on F3DEX support, fixed bug with actorlist
* Fixed crash bug
* Adds ZFile attribute "Game" to be able to change the game mode for ZAPD.
* Additional changes to support F3DEX
* Fixed bug with cullDL and with dlist type selection
* F3DEX Opcode fix
* Fixed up a few bugs
* Cleaned up some code and fixed bug with directory creation.
* ZAPD now supports correct bitpacking for gsSPSetOtherMode on F3DEX
* Fixes syntax error in ZDisplayList.h
* Updates Actor and Object Lists
* Updated actor and object list
* G_MTX updated for F3DEX
* Fixed bug with transition actor list
* Updated G_Texture for F3DEX
* SW97 maps: Removes actor 0x22, and shifts actors 0x23 and above down by one to match retail enum.
* Fixes issue in reuse of actorCount variable in SetActorList::GetActorListArraySize.
Co-authored-by: Kenix3
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virtual functions. (#73)
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(#65)
* Fixed bug with extraction of ci4 textures
* Made a bunch of declarations static
* Removed manual writes to declarations dictionary from external classes.
* Added a bunch of deconstructors, freed a bunch of stuff
* Fixed bug with declarations at 0x0000, and fixed issue with palette sizing.
* Fixed VS Lib and Include Dirs
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Libraries are typically put into a separate "libraries" or "externals"
directory to keep project source code and external code separate.
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* ZAPD now supports scalar types
Additionally wrapped a few output statements in verbosity checks.
Additionally added checks for environment float types in BitConverter
* ZScalar now has a ZResourceType
* ZScalar now uses a reference to the string passed to GetSourceOutputCode.
* ZScalar now uses parent->AddDeclaration rather than access the declarations dictionary directly.
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* Update Makefile
* - Removed basefile.txt writes
- CollisionHeader can now be defined in the XML
- Fixed nonmatching issue with ZCutscene
- LOD Limbs should work, but still needs testing
- Fixed bug where default limb DL names would not be generated
- CFG Files no longer generated, since it is no longer necessary.
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* Removes TextTable from ZAPD
Resolves #28
* Fixes error in removal of TextTable.
Forgot to remove the include in ZCutscene.c
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