index
:
ZAPDTR
JackMaster
develop
master
soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
ZAPD
/
ZResource.h
Age
Commit message (
Expand
)
Author
2024-01-30
conflict
louist103
2024-01-30
Implement CKeyframe (#315)
louist103
2023-11-11
Added MM Text
Nicholas Estelami
2023-10-20
Second round of fixes (#13)
louist103
2023-10-18
Merge branch 'JackMaster' into mergeJackOntoSquash
briaguya
2023-10-17
update to latest version used by SoH
briaguya
2023-07-20
Updated to use clang-format-14 (#297)
Nicholas Estelami
2023-05-30
Some cleanup and refactoring (#295)
Nicholas Estelami
2023-05-04
Waterbox nodes (#289)
louist103
2022-10-25
ActorList file node.
louist103
2022-08-04
Surface types
louist103
2022-04-06
add collision poly (#246)
louist103
2022-01-11
ZPointer (#232)
Anghelo Carvajal
2021-11-30
ZResource::GetSourceOutputCode no longer returns a string (#209)
Nicholas Estelami
2021-11-27
Warning system (#189)
EllipticEllipsis
2021-10-20
Plug some large leaks, deprecate `Segment="128"` (#204)
EllipticEllipsis
2021-10-16
Fix static forward declarations for remaining resources (#202)
Anghelo Carvajal
2021-10-16
ZPlayerAnimationData extraction (#200)
Anghelo Carvajal
2021-10-11
string -> const string& and more (#199)
louist103
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-10-01
Add `--static` flag (#193)
Anghelo Carvajal
2021-09-13
Texture Animation extraction from objects (#180)
EllipticEllipsis
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-08-08
Moved utility code into its own library (#162)
Nicholas Estelami
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-06-23
Add support to `LegacyLimb`s and `LegacyAnimation`, making `object_human` ext...
Anghelo Carvajal
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-05-26
Check XML resource attributes (#126)
Anghelo Carvajal
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal
2021-05-06
Refactor: Removed `relPath` since it is no longer used. (#136)
Nicholas Estelami
2021-05-06
Add a `format` rule to Makefile (#134)
Anghelo Carvajal
2021-05-05
Add `ZString` resource (#130)
Anghelo Carvajal
2021-05-05
Background array declarations now use string literal (#128)
Nicholas Estelami
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-22
Add a few errors checks (#119)
Anghelo Carvajal
2021-04-22
Warn unaccounted and name small zero-only unaccounted as padding (#118)
Anghelo Carvajal
2021-04-19
Deprecate Hint system (#116)
Anghelo Carvajal
2021-04-15
Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...
Anghelo Carvajal
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-02
Add Mtx extraction (#105)
Anghelo Carvajal
2021-04-01
Add prerenders extraction (#106)
Anghelo Carvajal
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-17
#include <stdexcept>
angie
2021-03-17
Add new resource ZSymbol (#92)
Anghelo Carvajal
2021-03-07
Fix collision extraction from actor's data (#85)
Anghelo Carvajal
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-15
Various bug fixes.
Nicholas Estelami
[next]