| Age | Commit message (Collapse) | Author |
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* KeyFrameSkels
* KeyFrameAnimation
* Cleanup text output
* format
* PR Fixes.
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* reorder enum to make LUS happy
* remove lines
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Conflicts:
ZAPD/Declaration.h
ZAPD/Globals.cpp
ZAPD/Globals.h
ZAPD/Main.cpp
ZAPD/OtherStructs/SkinLimbStructs.cpp
ZAPD/OtherStructs/SkinLimbStructs.h
ZAPD/ZAnimation.cpp
ZAPD/ZCollision.cpp
ZAPD/ZCollision.h
ZAPD/ZDisplayList.cpp
ZAPD/ZFile.cpp
ZAPD/ZLimb.cpp
ZAPD/ZLimb.h
ZAPD/ZPath.cpp
ZAPD/ZResource.h
ZAPD/ZRoom/Commands/SetCsCamera.cpp
ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
ZAPD/ZRoom/Commands/SetCutscenes.cpp
ZAPD/ZRoom/Commands/SetCutscenes.h
ZAPD/ZRoom/Commands/SetEntranceList.cpp
ZAPD/ZRoom/Commands/SetLightingSettings.cpp
ZAPD/ZRoom/Commands/SetMesh.cpp
ZAPD/ZRoom/Commands/SetMinimapList.cpp
ZAPD/ZTexture.cpp
ZAPDUtils/Makefile
ZAPDUtils/Utils/BitConverter.h
ZAPDUtils/Utils/Directory.h
ZAPDUtils/Utils/File.h
ZAPDUtils/Utils/Path.h
ZAPDUtils/Utils/StringHelper.h
ZAPDUtils/ZAPDUtils.vcxproj
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* Cleaned up Main and improved documentation
* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile
* Fixed compile issue
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* Waterbox nodes
* emplace
* VS Filters.
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* ZPointer
* Add docs
* format
* jenkins file for mm
* whoops
* Rewrite as a switch
* a
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* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.
* Updated nuget to use newer version of libpng. Also updated uses of std::filesystem::path to be compliant with MSVC implementation.
* GetSourceOutputCode no longer uses strings, and some overrides were removed.
* Removed redundant GetSourceOutputHeader
* Fixed MSVC issue
* Changed libpng nuget package due to compilation issues. Other minor tweaks.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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* first draft
* take vt.h from mm repo
* Colors
* Fix argument types
* Add argument parser to errorhandler
* Rename ErrorHandler to WarningHandler
* Add -Wno- and more warning types
* header and body in warnings
* Small cleanup
* Replace a bunch of warnings with the new system
Co-authored-by: EllipticEllipsis <EllipticEllipsis@users.noreply.github.com>
* Move stuff around
* Move stuff to header
* Make some more VT macros, new Warning_Build function + macro, ZBackground
* Add remaining warnings
* Add ZResource* param to Warning_Resource
* Add warning help message
* Simplify help message a bit
* Refactor warnings into lots of helper functions
* Fix HANG_INDT in the wild
* Builds now
* Update macros to use bold
* Fix body printing and error colour
* Add -Werror=
* Add warningType to HANDLE_ERROR
* Change some throws into HANDLE_ERROR
* Create init and main maps and write new help printer
* Changed ZTextureAnimation to new w/e
* Typo
* Delete build warnings list file
* Use ERROR in ZResource and ZPath
* Remove extra structs
* Move ifdef into the InitMap, add descriptions
* Actually move into initMap and add descriptions...
* Remove Everything from the WarningType enum
* Make more of the handler arguments const for compatibility
* Fix warning
* Document macros a bit
* Add ImageBackend ERRRORs
* Note on Weverything, rename InvalidData to InvalidExtractedData
* add texture and mesh warnings/errors
* InvalidExtractedData
* Add description for InvalidPNG
* print which warnings are enabled by using debug verbosity
* Fix everything
* Fix some newlines
* Move help to the end, start some documentation
* Remove unnecessary `WarningHandler::`s
* Remove commented code
* Some more documentation
* Make first letters consistenty lowercase, more docs
* Consistently use lowercase, more docs
* Format consistently, more detail in documentation
* Simplify enabled warnings checks
* Rename HANDLE_WARNING_BUILD and add HANDLE_ERROR_PROCESS
* Delete BuildInfo.cpp
* Use PROCESS where possible, bit more documentation
* Add documenation to README, sort when printing help
* Add an example, escalate the rest of the invalids by default
* Format warning names in table
* format readme
* Remove old flags info
* Remove obsolete variables
* Format
* assert.h -> cassert
* Replace some asserts in ZTexture
* Remove test file
* Minor cleanup
* Bit more in the help
* Fix header includes
* Format
* One character in readme
* Update README.md
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Some Morita inspiration
* Convert new errors
* Static warnings/errors
* Merge remote-tracking branch 'upstream/master' into errorlib
* Add explanation for switch control flow
* format
* whooops
* Fix segment warning that doesn't apply now we assume no segment means use VRAM
* Comment out MM in Jenkinsfile
Co-authored-by: Angie <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <EllipticEllipsis@users.noreply.github.com>
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* Fix freeing an uninitialised camData
* exporter leaks
* vtx leak fix
* Fix ZSkeleton OOB reading
* Improve segment assignment checking and add a default
Also prevents non-segmented files not being freed
* Plug leak in MakeDlist
* More segment improvements: deprecate 128
* add externalfile to extraction reference
* whoops
* format
* Document new Segment behaviour
* Use deprecation ifdef
Co-authored-by: angie <angheloalf95@gmail.com>
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* Add sizes to almost every extracted array
* Remove redundant stuff in zfile
(cherry picked from commit c1cbf20f6786994dabdaf9e0cb95549fe7adcf34)
* this is dumb
* format
* Fix merge issue
* whoops
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* ZPlayerAnimationData
* hex
* Add docs
* docs
* format
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* all possible strings use const & and make some strings const char*
* remove ='' from new strings
* formatter
* revert globals
* Fix warning (error)
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* Add some general use methods to ZResource
* change zarray
* adapt ztexture
* Clean up ZCollision, ZPath, ZScalar and ZVector
* cleanup background
* cleanup zmtx
* Clean up skeleton and limb
* mark GetSourceTypeName as abstract
* Remove redundant ExtractFromXML
* Reorder stuff to minimize changes in github
* remove extra ZDisplayList constructor
* Remove using namespace tinyxml2;
* run formatter
* Add some brief descriptions, and remove some methods
* Remove trivials GetSourceOutputCode and a bit of cleanup
* Add more descriptions to methods
* Fix blob build
* improve descriptions a bit
* Run formatter
* Now builds
* Add attributes and fix some warnings
* format
* fix merge issues
* fix merge issues and some clang warnings
* format
* Run formatter
* Fix merge issues
* Format
* add SEGMENTED_NULL
* Fix merge issues
* Run format
* dumb fix
* whoops
* format
* whoops
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* remove static from every extracted asset
* fix makefile
* Move a bunch of code to Declaration
* make static enablalble
* fix texture static
* clean up
* minor fixes
* Format
* add small docs
* fix
* add table
* add note in the readme
* typo
* maybe_unused
* Add warning to ZSymbol
* format
* fix
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* Initial files
* Add resource header, first go at ExtractFromXML
* Now prints plenty to terminal, but not to file
* Main array now declared in file
* Erroring, but need to checkout master to test
* Not erroring any more, hooray
* TextureScrollingParams working, missing pointer
* Scrolling works
* Cycling params should work completely now
* Type 2 works, type 4 crashes
* Fixed iterator bound, works for Type 4 too now
* Correct a couple more EnvColor things
* Add null checks to declarations
* Switch to Seg2Offset, make TextureAnimationEntry an ordinary struct, delete some obsolete functions
* Remove Unknown (throws exception at construction instead)
* Move GetResourceType down
* Begin rewrite of SetAnimatedMaterialList
* Remove old structs in SetAnimatedMaterialList
* Fix infinite loop
* Tested and working for MM, objects and scenes
* Add warnings for undeclared textures (MM OK)
* Make `__PRETTY_FUNCTION__` work on GCC/Clang, at least
* Remove address from GetDefault name, add fancy errors
* Format (also added some extensive documentation last time)
* More formatting
* Fiddle with errors a bit more
* Fix pointer offsets and alignment
* Format, add comment to SetAnimatedMaterialList
* Add to docs
* Review
* Add [[maybe_unused]]
* uint to get rid of warnings
* makefile
* Fix most warnings
* Add default to shut GCC up
* Format
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* Remove redundant scene member
* altheaders clean
* it is broken and I don't know why
* fix VTXs
* Fix the stuff I broke in SetRoomList
* Add RoomAltHeader and SceneAltHeader
* fix syotes again and set the size of each ZRoomCommand
* Add SCENE_CMD_UNK_09 todo
* Nuke HintSystem
* run format
* Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore
* Remove sourceOutput member from ZResource
* Update docs
* run format
* Add non 64-bits aligned textures warning
* remove unused json library
* Update SCENE_CMD_UNK_09
* Fix merge issues
* run format
* Clean up actorlist output
* Fix merge conflicts
* format
* Fix actorlist extraction
* Unify AltHeader
* fix merge conflicts
* Run formatter
* minor style changes
* fix using wrong symbols for extracted vtxs from overlays
* format
* fix makefile stuff
* fix merge issue
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* Initial exporter implementation
* Updated to use static library.
* minor cleanup
* Cleaned things up a bit
* Fixed merge issues
* Minor commenting
* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)
* Cleaned some stuff up
* Additional cleanup
* Removed some commented out code
* Fixed compilation issues
* Cleanup
* Fixed merge issues
* Got rid of unused windows.h includes
* Cleanup
* Fixed warning
* Removed additional redundancies
* Cleanup
* Fixed merge issues
* Fixed some compiler issues, added makefile for exportertest.
* Removed redundancies and clang formatted
* Made sure exportertest compiles with C++17
* Moved certain files into new "Utils" folder.
* GetExporterMap uses a reference now
* Minor fixes and updates.
* Moved utility code into its own library
* Fixed merge issues
* Fixed compilation issue
* Added missing classes
* Updated makefile
* Minor update
* Forgot to make an enum an 'enum class'
* Minor fix
* Few more adjustments
* Bug fix
* Another bug fix
* Bug fix again
* added comment
* New functions added for exporters
* Made certain fields public
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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* Initial exporter implementation
* Updated to use static library.
* minor cleanup
* Cleaned things up a bit
* Fixed merge issues
* Minor commenting
* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)
* Cleaned some stuff up
* Additional cleanup
* Removed some commented out code
* Fixed compilation issues
* Cleanup
* Fixed merge issues
* Got rid of unused windows.h includes
* Cleanup
* Fixed warning
* Removed additional redundancies
* Cleanup
* Fixed merge issues
* Fixed some compiler issues, added makefile for exportertest.
* Removed redundancies and clang formatted
* Made sure exportertest compiles with C++17
* Moved certain files into new "Utils" folder.
* GetExporterMap uses a reference now
* Minor fixes and updates.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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extractable (#152)
* proof of concept
* Add hex type to ZScalar
* minor fixes
* BetaAnimation proof of concept
* FrameData and JointKey
* Fix warnings
* Rename betalimb to legacylimb and move with the rest of limbs
* Rename BetaAnimation to LegacyAnimation
* Add verboseunaccounted
* Add limb table
* Use ZLimbTable in ZSkeleton
* run format
* Update docs
* AnimationHeader2 -> LegacyAnimationHeader
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* Remove rawData from ZResource
* Remove dlistRawData and some leftovers extra params
* Run format
* Unused variable warning
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* register attibutes
* fix array problems
* cutscene problems
* Set inner
* fix merge
* ups
* Run format
* small cleaning
* A small blob cleanup
* Simplify the logic a bit
* ups
* Fix merge problem
* Fix merge issues
* Fix merge issues
* fix merge-produced type
* Fix merge issues
* run format and update easteregg
* register ZPath attributes
* dumb problems
* How dumb can I be?
* future proof change
* empty commit
* Check if Width and Height attributes of ZTexture has only decimal digits
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* Remove redundant methods
* first pass os cleaning
* More cleaning
* Fix compilation errors
* Fix dumb crashes
* Fix dumb issues
* Removing most uses of GenerateSourceCodePass1
* more cleanup
* Move segmentOffset to ZRoomCommand
* Half of ParseRawData
* somehow broken...
* fix broken stuff
* This may or may not be broken
* More cleaning
* Remove GenerateSourceCodePass2
* More cleanup and pointer removal
* Use PolygonType2 in SetMesh
* another small cleanup
* Merge PolygonDlist and PolygonDlist2
* More code merging
* GetDeclarationPtrName
* Remove most repeated externs and a bit of redundant code
* Dumb MM fixes
* small fix
(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)
* Another dumb fix
* Remove GenerateExterns
* Change DeclareReferences signature
* Refactor SetAnimatedTextureList
* const std::vector<uint8_t>&
* another small bunch of changes
* last parserawdata and declarereferences separation probably
* Move parserawdata
* Remove GenerateSourceCodePass1
* Use macros for commands
* Make ZRoomCommand inherit ZResource
* shrink scenes tluts
* ProcessTextureIntersections
* small output improvements
* Small changes
* run format
* SCENE_CMD -> SCENECMD
* fix merge errors
* run format
* fix some warnings
* update macros names
* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR
* macro update
* More booleans
* Move declaration to its own file
* minor changes
* Update according to latest reviews in oot
* run format
* Yet another cutscene change
* Remove special scene/room segment code
* This is crashing and I don't know why
* remove includeFilePrefix
* fix merge issues
* always pass a parent to zresource
* move path to its own zclass and properly implement parserawdata in commands
* Fix GetDeclarationPtrName uses
* Some ZPath fixes (still broken tho)
* Fix ZPath declarations
* Fix weird problem
* Add `Path` to the docs
* run format
* clean syotes code
* A bunch of changes for MM
* run format
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std" (#132)
* started on basic type errors
* Done. For now
* remove libgfxd binary
* const
* no more namespace std
* revert alloca
* re add a few missing consts
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extracted (#133)
* trying to change to libpng
* It works again!
* move the libpng abstraction to another file
* GetBytesPerPixel
* I'm dumb
* fix warnings and remove dead code
* Fix CRC being called multiples times and clean up code
* textureDataRaw
* code clean
* Optimizations and removal of redundant data moves
* ups
* run format
* use fs::path more
* i'm dumb again
* Add a Readme
* remove texDeclarations
* handle tluts better
* vtx change and set segment file
* small changes
* Fix ZAPD ignoring textures declared in a scene in the XML
* small cleanup before tluts
* paletted images are broken
* kinda works for automatic textures
* fix automatic ci
* TEXTURE_DEBUG
* Remove extra `-j`
* Fix extraction of ci4
* Finally palettes OK
* ups
* Move textures map to ZFile
* Fix intersection warnings
* Add `TlutOffset` attribute
* Move Tlut declaration to a later step
* Hopefully the last cleanup of this branch
* Run format
* Always calc hash
* run format
* Delete stb
* fix merge issues
* run format
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* Refactor: Removed relPath since it is no longer used.
* Removed remaining references
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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* Add format rule to makefile
* run format
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* add zstring
Signed-off-by: Angie <angheloalf95@gmail.com>
* Reorder enum
* Update ZString to current way to do stuff
* Jack suggestion
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* Initial implementation
* Fixed typo
* Minor tweaks
* Fixed merge issues
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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(#122)
* Small changes in collision
* Use outputformatter to write C files
* Outputformatter for .h files
* Use more fs::path
* Use gfxd_udata_set and gfxd_udata_get instead of an instance
* Fix merge issues and warnings
* run format
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* started on basic type errors
* Done. For now
* remove libgfxd binary
* Most warnings fixed
* Fix conflicts and new warnings
* Makefile
* Sig
* Clang format
* destructor
* Add a bunch of destructors
* clear the scalars vector after freeing the elements
* PR fixes (Anghelo Alf)
* Fix most clang -Wall warnings
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* Check for repeated names, outnames and offsets
Signed-off-by: angie <angheloalf95@gmail.com>
* Check for File inside File
Signed-off-by: angie <angheloalf95@gmail.com>
* Error if a ZResource node has a child
Signed-off-by: angie <angheloalf95@gmail.com>
* Error if an invalid ZResource name is included in the XML
Signed-off-by: angie <angheloalf95@gmail.com>
* error when a ZResource is not in a ZFile
Signed-off-by: angie <angheloalf95@gmail.com>
* ups
Signed-off-by: angie <angheloalf95@gmail.com>
* Add error if unknown element is found and other fixes
* Run format
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* warn unaccounted
Signed-off-by: Angie <angheloalf95@gmail.com>
* count the unaccounteds at the end of each file
Signed-off-by: Angie <angheloalf95@gmail.com>
* print the internal filename
Signed-off-by: Angie <angheloalf95@gmail.com>
* fix merge problem
* Add `-wu` flag
* Remove redundant code
* Add `possiblePadding` detection
* run format
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* remove unnecessary param
* Fix Cutscene tag
* Fix a missing declaration
* Add Path as a node
* run format
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format and change some structs used. (#107)
* Extract BgImage
Signed-off-by: angie <angheloalf95@gmail.com>
* improve the output a bit
Signed-off-by: angie <angheloalf95@gmail.com>
* extract backgrounds for multipoly
Signed-off-by: angie <angheloalf95@gmail.com>
* Extract the dlists of PolygonDlist
Signed-off-by: angie <angheloalf95@gmail.com>
* commands in the next line
Signed-off-by: angie <angheloalf95@gmail.com>
* Move a lot of repeated code into a class
Signed-off-by: angie <angheloalf95@gmail.com>
* Use PolygonDlist instead of MeshEntry0
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename prerender to background
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* last cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* Handle jpg padding
Signed-off-by: angie <angheloalf95@gmail.com>
* Add a few checks and warnings for jpeg validity
Signed-off-by: Angie <angheloalf95@gmail.com>
* typo
Signed-off-by: Angie <angheloalf95@gmail.com>
* fix merge error
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix background extraction that somehow was broken
Signed-off-by: angie <angheloalf95@gmail.com>
* re-add the trailling line feed
Signed-off-by: angie <angheloalf95@gmail.com>
* add trailing line feed again
Signed-off-by: angie <angheloalf95@gmail.com>
* fix an already fixed warning
Signed-off-by: angie <angheloalf95@gmail.com>
* fix crash when no config file is provided
* run format
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* ZAPD prints out git hash
* Refactor: ZResource constructor sets parent always.
ZOverlay also no longer a ZResource, since it did not make much sense.
* Organized ZResource a bit
* A number of bug fixes, cleanup, and feature improvements.
* Prepping for legacy dlist disasm
* Fixed some merging issues. Fixed compilation issues with MSVC. Added in proper support for legacy display list disassembler. Refactored parts of ZFile.
* Merge with upstream
* Finished ZFile refactor, and other tidying.
* Fixed up merge issues
* Minor cleanup
* Got rid of libgfxd_win.a
* Fixed matching issue
* Fixed up a few bugs
* Fixed issue with exceptions
* Fixed up merge issues with ZPrerender, along with cleaning up some code
* Additional cleanup
* Fixed merge issues with ZMtx and fixed a bug with ZDisplayList
* Fixes based on PR feedback
* run clang-format (#7)
Signed-off-by: angie <angheloalf95@gmail.com>
* Fixed merge issues with Roz's PR
* Misc fixes
* Fixed MM bug, removed redundant file.
* Removed some commented out code
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
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* ZMtx resource
Signed-off-by: Angie <angheloalf95@gmail.com>
* remove extra braces
Signed-off-by: Angie <angheloalf95@gmail.com>
* make dlist extracts mtx
Signed-off-by: Angie <angheloalf95@gmail.com>
* run format
Signed-off-by: angie <angheloalf95@gmail.com>
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* extracting prerenders
Signed-off-by: angie <angheloalf95@gmail.com>
* not tested
Signed-off-by: angie <angheloalf95@gmail.com>
* recompiling into c code
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extract prerenders automatically
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extract PolygonDlist
Signed-off-by: Angie <angheloalf95@gmail.com>
* trying to extract dlists contained by PolygonDlist
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename ZBackground to ZPrerender
Signed-off-by: angie <angheloalf95@gmail.com>
* forgot to rename this too
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* Change jfif to jpg
Signed-off-by: angie <angheloalf95@gmail.com>
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* build: Add genbuildinfo as a dependency for ZAPD object files
* Add a clang-format config and reformat all source files
The existing code style is mostly preserved; this just makes formatting
more consistent and prevents lines from getting too long.
* Fix missing includes
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Signed-off-by: angie <angheloalf95@gmail.com>
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* ZSymbol
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add array support to ZSymbol
Signed-off-by: Angie <angheloalf95@gmail.com>
* Export symbol as array
Signed-off-by: Angie <angheloalf95@gmail.com>
* Final cleanup
Signed-off-by: Angie <angheloalf95@gmail.com>
* Ups, forgot the offset in a constructor
Signed-off-by: Angie <angheloalf95@gmail.com>
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* Fix collision extraction if it is in actor's data
Signed-off-by: Angie <angheloalf95@gmail.com>
* Seg2Filespace to avoid duplicated code
and rename the macro SEG2FILESPACE to GETSEGOFFSET
Also, try to use the macros GETSEGOFFSET and GETSEGNUM as much as
possible.
Signed-off-by: angie <angheloalf95@gmail.com>
* Reverse variables names
Signed-off-by: angie <angheloalf95@gmail.com>
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virtual functions. (#73)
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- Fixed bug with `gsDPSetTextureImage` when texture is in 0x80 "segment" (#70)
- Fixed bug with RangeStart and RangeEnd not always working properly.
- Fixed bug with collision header components at offset 0
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