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* YAML setup
* func_800CDF78_jp
* func_800CDEDC_jp
* func_800CDCC0_jp
* func_800CDE54_jp
* func_800CDB10_jp
* func_800CDECC_jp
* func_800CE04C_jp
* func_800CDBE0_jp
* func_800CDBF0_jp
* func_800CDC10_jp
* func_800CDC30_jp
* func_800CDDE0_jp
* func_800CE090_jp
* func_800CE0E8_jp
* func_800CE110_jp
* Cleanup
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* YAML setup
* func_800CD640_jp
* func_800CD68C_jp
* func_800CD730_jp
* func_800CD8F8_jp
* func_800CD990_jp
* func_800CD9F0_jp
* func_800CDA4C_jp
* func_800CDA90_jp
* func_800CDAD0_jp
* func_800CD760_jp
* func_800CD82C_jp
* Cleanup
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* Yaml setup
* mCPk_InitPak
* mCPk_get_pkinfo
* mCPk_PakOpen
* func_80079080_jp
* mCPk_SavePak
* func_8007919C_jp
* func_80079378_jp
* func_8007920C_jp
* func_80078EE0_jp
* func_80078EB4_jp
* func_8007942C_jp
* func_800792FC_jp
* func_800793A8_jp
* func_80079D00_jp
* func_80079BF8_jp
* func_80079B28_jp
* func_80079EA4_jp
* func_800794E4_jp
* func_80078F08_jp
* func_80079030_jp
* func_80078FE8_jp
* func_8007967C_jp
* func_80079708_jp
* func_80079760_jp
* func_80079838_jp
* func_800798DC_jp
* func_80079A24_jp
* func_80079AAC_jp
* func_80079E54_jp
* func_80079D50_jp
* func_80079E14_jp
* func_80079EDC_jp
* func_8007A008_jp
* func_80079F44_jp
* func_8007A080_jp
* func_80078F34_jp
* Some cleanup
* m_cpak
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* func_800D2CDC_jp
* func_800D2CB4_jp
* func_800D2C10_jp
* cleanup
* Small docs of CfbInfo struct
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* graph_proc
* game_get_next_game_dlftbl
* graph_ct
* func_800D38E0_jp
* func_800D3C94_jp
* graph_dt
* graph_main
* graph_setup_double_buffer
* graph_task_set00 WIP
* graph_draw_finish
* func_800D3E40_jp
* func_800D3E14_jp
* Some cleanup
* Fix m2ctx.py
* graph_task_set00
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* func_800D94F0_jp
* func_800D9514_jp
* func_800D9524_jp
* func_800D955C_jp
* func_800D9618_jp
* func_800D96A8_jp
* func_800D96E8_jp
* func_800D9700_jp
* func_800D9750_jp
* func_800D9760_jp
* func_800D9770_jp
* func_800D9788_jp
* func_800D97A0_jp
* func_800D97F8_jp
* func_800D986C_jp
* Split off 6FD410 based on bss
* Migrate bss
* add todo
* headers
* Better types for 6FD410 bss based on graph
* Cleanup
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* main OK
* gSegments -> SegmentBaseAddress
* newline
* format
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* 25 functions OK
* 10 functions OK
* Add block type and block kind enums/defines
* Formatting/style pass
* Move `FieldMakeBlockType` to `m_field_make`
* Remove unused/duplicate defines
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* lbrtc OK
* format
* names
* format 2
* review + docs
* format
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* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
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* m_debug_display.c OK
* .
* Migrated data for m_debug_display
* Finishing touches
* ran format.py
* made suggested changes
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* m_view OK
* format?
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* ignore .venv
* Start m_rcp
* gfx_set_fog_position
* gfx_set_fog_nosync
* Data + func_800BD3EC_jp
* func_800BD428_jp
* func_800BD448_jp
* func_800BD470_jp
* func_800BD498_jp
* func_800BD4C0_jp
* _texture_z_light_fog_prim
* _texture_z_light_fog_prim_shadow
* func_800BD538_jp
* _texture_z_light_fog_prim_xlu
* _texture_z_light_fog_prim_light
* _texture_z_light_fog_prim_npc
* texture_z_light_fog_prim_bb_pal_opa
* texture_z_light_fog_prim_bb_pal_xlu
* texture_z_fog_lod_alpha_shadow
* func_800BD6F8_jp
* gfx_rect_moji
* rect_moji
* polygon_z_light_prim
* gfx_softsprite_prim_xlu
* gfx_tex_scroll2
* gfx_two_tex_scroll
* func_800BD9D8_jp
* func_800BD9FC_jp
* tex_scroll2
* two_tex_scroll
* DisplayList_initialize + bss
* fade_rgba8888_draw
* texture_z_light_prim_xlu_disp rename
* func_800BE030_jp
* fade_black_draw
* func_800BE094_jp
* func_800BE0E4_jp
* gfx_gDPFillRectangleF
* func_800BE184_jp
* gfx_gSPTextureRectangle1
* func_800BE27C_jp
* gfx_gSPScisTextureRectangle1
* func_800BE4F8_jp
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* audiomgr work
* audiomgr OK
* format
* remove comment
* review
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* audio OK
* format
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* npc werk
* atleast it builds
* m_npc OK
* forgor format
* review
* format
* fix warns?
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* m_cockroach OK
* fixes
* fixes
* fix
* forgor which change was mine lol
* space
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Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* lb_rtc OK
* fixes
* Use equality enum values
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* sys_ucode OK
* add map names for rspboot variables
* fixes
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* C file
* mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move
* SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player
* mSM_submenu_ovlptr_cleanup
* mSM_move_Wait, mSM_move_PREWait, mSM_move_Play
* func_800C497C_jp
* mSM_submenu_ctrl
* mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw
* fix warnings
* name functions referenced by check_process
* migrate data
* func_800C47B4_jp NON_MATCHING
* mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange
* rename remaining functions
* match mSM_submenu_ovlptr_init
* cleanup mSM_submenu_ovlptr_init
* match mSM_move_LINKWait?
* Rename mSM struct and other cleanups
* enums
* cleanup
* format
* move unknown struct to header
* typo
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* C file
* func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear
* CollisionCheck_OC
* CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC
* CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear
* CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC
* CollisionCheck_OC_JntSph_Vs_Pipe
* CollisionCheck_OC_JntSph_Vs_JntSph
* CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe
* CollisionCheck_OCC_Tris_Vs_JntSph
* a bunch
* ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm
* fix warnings
* ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC
* ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad
* get_type, CollisionCheck_setOC_HitInfo
* ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf
* func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp
* match all
* naming
* cleanup
* cleanup
* name some members and flags
* more naming
* and more cleaning up
* idk
* migrate data
* format
* premigrate collision data in actors
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* m_lights
* PR
* fix
* PR
* a
* Remove syms
* Rebase and PR
* Remove sym
* Fix syms
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Co-authored-by: Maide <you@example.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* m_start_data_init
* Fix NPC, m,atch last func
* Rebased
* Rebased
* Update struct names
* PR
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Co-authored-by: Maide <you@example.com>
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* find object_table and make tool to extract it
* migrate object table
* update the assets yaml a bit
* comment
* name gameplay_keep
* change gameplay_keep to segment 4
* rename exclusive_ram_id to fit the segment used
* review
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* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
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* zurumode OK
* forgor to rename zuruKeyCheck
* should remove warnings
* refactor
* rename pad to mgr
* refactor 2
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* m_debug OK
* forgor to format
* replace macros for zelda64 ones
* refactor
* refactor 3
* refactor 4
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* file split
* name overlays
* sys_romcheck
* gamestate headers
* table
* renaming
* unname ovl_sys_romcheck
* move externs to game.h
* format
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* match
* bss
* format
* fix
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* C file
* game_dt
* game_ct
* fix offsets and building
* game_init_hyral and SetGameFrame
* more funcs
* game_main
* game_get_controller and func_800D2E00_jp
* Input
* game_draw_last
* a few attempts
* game_draw_first
* improve func_800D2E58_jp a bit
* format
* migrate data and bss
* what
* whoops
* name bss
* minor cleanup
* match game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* fix malloc function wrongly named
* Update src/code/game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* start
* match the file
* actor_dlftbls_num
* script to extract the actor table
* bootstrap actor table
* ActorId enum
* migrate actor table
* reorganize overlays in subfolders
* Fix Player
* migrate bss
* cleanup and format
* ActorProfile
* Move player_actor to actors folder
* RomOffset
* ACTOR_ID_MAX
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* boot splits
* code file splits
* functions from sheets
* symbols from the sheet
* bootstrap headers
* common_data
* most segments
* headers for boot files
* add overlays as placeholders
* unname _os files
* named a few files
* code headers
* typo
* Disassemble every overlay
* bootstrap symbol_addrs_overlays.txt
* split yamls
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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