| Age | Commit message (Collapse) | Author |
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* npc werk
* atleast it builds
* m_npc OK
* forgor format
* review
* format
* fix warns?
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* moved everything from private fork
* trying to figure out name stuff
* matched mSN_check_life
* fully matching
* add season enum
* forgot
* fixed structs
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* math64 OK
* Header
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* qrand OK
* refactor
* format
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* sprintf OK
* format
* refactor
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* rename actors to their profile names. still need to rename thir files
* name the files of almost half the actors
* name the files of the rest of the actors
* name functions used in actor profiles
* create c files
* fix building
* fix fake symbol in ac_ball
* make headers
* bootstrap most of the stuff
* rename ovl_player_actor to player_actor
* name all the actor enums
* actor and object enums
* flags
* restore comment
* avoid building asm/lib because it can be problematic for FULL_DISASM
* format
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* m_play
* Some warnings
* lots of function renames from the gcn version
* fix warnings
* format
* a
* a
* PR
* PR2
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Co-authored-by: Maide <you@example.com>
Co-authored-by: angie <angheloalf95@gmail.com>
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* sleep OK
* add array_count macro
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* m_pause OK
* yeah now it's OK lol
* refactor
* refactor 2
* m_controller OK
* format
* fix size comment in game
* refactor 3
* refactor 4
* refactor 5
* add unused macro
* aprintf OK
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* __osMalloc
* aprintf.c
* math64.c
* qrand.c
* sleep.c
* sprintf.c
* malloc.c
* fixes
* fp and math64 cleanup
* RAD_TO_BINANG
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* malloc
* match
* bss
* Fix naming
* move __osMalloc to libc64 folder
* move headers to libc64 folder
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