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2023-08-24`z_std_dma.c` (#75)Anghelo Carvajal
* C file * func_80026A64_jp, DmaMgr_RequestSync * func_80026714_jp, func_80026814_jp, func_800269E4_jp, func_80026C4C_jp, func_80026DA0_jp, func_80026DCC_jp, func_80026E10_jp * func_80026770_jp, func_800267DC_jp, func_80026BC0_jp, func_80026C00_jp, func_80026C28_jp * DmaMgr_DmaRomToRam * func_800266C4_jp, func_80026828_jp * func_800263F0_jp * func_80026CAC_jp * migrate other strings * Fix some warnings * start renamings * Improve func_800263F0_jp * steal stuff from OoT * dmaEntryMsgBufs * name the remaining stuff * format * minor cleanups * review * format * review
2023-08-14`m_actor.c` with 1 NON_MATCHING (#49)Anghelo Carvajal
* C file * drafts * Actor_info_ct and Actor_info_dt * Actor_info_make_actor draft * new_var = &argC; * func_80057940_jp * Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check * Shape_Info_init * Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class * func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete * Actor_info_draw_actor * Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor * gSegments * Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp * Actor_player_look_direction_check * Actor_position_move * find m_kankyo file split * Actor_ct * fgName * projection_pos_set, Actor_display_position_set * Actor_info_call_actor * func_80057A8C_jp * import data and bss * cleanups * more cleanup * format * and even more cleanup * hilite funcs * Part_Break_init * and more cleanup * Actor_draw * fake stuff * Part_Break stuff from OoT * a * fix * fix fake symbol * fix * fix
2023-07-29LoadFragment 2 OK (#2)Derek Hensley
* load_fragment2 * dma.h * og DoRelocation * comment format * A few more docs * symbol * remove _ from loadfragment2 * ptrdiff_t * z_std_dma.h * Format * load.h -> loadfragment.h * laodframgnet2 file optflags * Small notes * Per directory O2