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2023-11-26m_start_data_init cleanup (#120)emilybrooks
* initial commit * missed some stuff * review * made unk names consistent
2023-09-27m_lib OK (#103)Prakxo
* m_lib OK * fixes * rename segmented2virtual macro
2023-09-11ac_toudai matched 12 functions, 2 non-equivalent (#65)emilybrooks
* first commit * matched the gSegments thing * more progress * matched aTOU_actor_dt * matched aTOU_set_bgOffset and imported data * named everything * cleanup, work on draw functions * cleanup * review * Revert "review" This reverts commit 229788b68359cb9ff3c372639c767e4e08011d96. * format * removed change to ac_structure.h * temp changing data symbols * format * review * fix conflicts * fix season u32 thing
2023-09-10`m_mail.c` OK (#92)Anghelo Carvajal
* C files * mMl_clear_mail * bunch of functions * mMl_clear_mail_header_common, mMl_copy_mail_header_common * mMl_hunt_for_send_address * mMl_set_mail_name_npcinfo, mMl_get_npcinfo_from_mail_name * mMl_check_send_mail * mMl_check_set_present_myself * func_8009C284_jp * func_8009C1C0_jp * func_8009C2D8_jp * renames * format * fix
2023-08-21`m_collision_obj.c` OK (#64)Anghelo Carvajal
* C file * func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear * CollisionCheck_OC * CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC * CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear * CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC * CollisionCheck_OC_JntSph_Vs_Pipe * CollisionCheck_OC_JntSph_Vs_JntSph * CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe * CollisionCheck_OCC_Tris_Vs_JntSph * a bunch * ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm * fix warnings * ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC * ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad * get_type, CollisionCheck_setOC_HitInfo * ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf * func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp * match all * naming * cleanup * cleanup * name some members and flags * more naming * and more cleaning up * idk * migrate data * format * premigrate collision data in actors
2023-08-17m_start_data_init (#61)Maide
* m_start_data_init * Fix NPC, m,atch last func * Rebased * Rebased * Update struct names * PR --------- Co-authored-by: Maide <you@example.com>
2023-08-16Bootstrap actors (#56)Anghelo Carvajal
* rename actors to their profile names. still need to rename thir files * name the files of almost half the actors * name the files of the rest of the actors * name functions used in actor profiles * create c files * fix building * fix fake symbol in ac_ball * make headers * bootstrap most of the stuff * rename ovl_player_actor to player_actor * name all the actor enums * actor and object enums * flags * restore comment * avoid building asm/lib because it can be problematic for FULL_DISASM * format
2023-08-16m_play (#50)Maide
* m_play * Some warnings * lots of function renames from the gcn version * fix warnings * format * a * a * PR * PR2 --------- Co-authored-by: Maide <you@example.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-08-14`m_actor.c` with 1 NON_MATCHING (#49)Anghelo Carvajal
* C file * drafts * Actor_info_ct and Actor_info_dt * Actor_info_make_actor draft * new_var = &argC; * func_80057940_jp * Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check * Shape_Info_init * Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class * func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete * Actor_info_draw_actor * Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor * gSegments * Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp * Actor_player_look_direction_check * Actor_position_move * find m_kankyo file split * Actor_ct * fgName * projection_pos_set, Actor_display_position_set * Actor_info_call_actor * func_80057A8C_jp * import data and bss * cleanups * more cleanup * format * and even more cleanup * hilite funcs * Part_Break_init * and more cleanup * Actor_draw * fake stuff * Part_Break stuff from OoT * a * fix * fix fake symbol * fix * fix
2023-08-14m_controller OK (#48)Prakxo
* m_pause OK * yeah now it's OK lol * refactor * refactor 2 * m_controller OK * format * fix size comment in game * refactor 3 * refactor 4 * refactor 5 * add unused macro
2023-08-05c_keyframe OK (#25)emilybrooks
* matched a few functions * found some function names from the dnm+ map * floating point hell and struct hell * investigating skeletoninfo * structs * g3 * matching progress * cKF_SkeletonInfo_R_AnimationMove_base * lots of matched functions * matched 2 functions * keycalc * rodata problem fixed * cKF_SkeletonInfo_R_morphJoint matched * cKF_Si3_draw_R_SV fake match * cKF_SkeletonInfo_R_combine_translation matched * cKF_SkeletonInfo_R_combine_rotation matched * func_80053384_jp matched * cKF_SkeletonInfo_R_AnimationMove_ct_base matched * started documenting * naming some stuff * wrong struct size * moved stuff to header files * documenting * more documenting * comments for FrameControl done * cKF_Si3_draw_SV_R_child fake match * cleaning up draw functions * imported bss * matched cKF_SkeletonInfo_R_combine_play * matched cKF_SkeletonInfo_R_T_combine_play * matched cKF_SkeletonInfo_R_play * everything matching * cleaning up cKF_SkeletonInfo_R_play * started on morph stuff * cleaning up draw functions * cleaning up structs * trying to make pr ready * changed wording * review feedback * forgot some animation pointer temps * reverted cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode * review2 * fixed draw function fake matches
2023-07-29TwoHeadArena, THA_GA, sys_matrix OK (#18)emilybrooks
* matched TwoHeadArena and THA_GA * header files * started sys_matrix.c * more functions matched * sys_matrix matching * imported data * imported bss * cleanup * more cleanup * last cleanup * formatting * moved prototypes * add back ultra64.h * remove dlabel jlabel temp fix
2023-04-03Integrate sheet knowledge into the repo (#9)Anghelo Carvajal
* boot splits * code file splits * functions from sheets * symbols from the sheet * bootstrap headers * common_data * most segments * headers for boot files * add overlays as placeholders * unname _os files * named a few files * code headers * typo * Disassemble every overlay * bootstrap symbol_addrs_overlays.txt * split yamls --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>