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path: root/src/overlays/actors/player_actor
AgeCommit message (Collapse)Author
2024-12-07`ac_house_goki` OK (#229)Leonid Kapitonov
* prepare unknown size * move `.data` to the C side * remove redundant headers * aHG_actor_ct OK * func_80A83770_jp OK (rename to `aHG_actor_dt`) * aHG_actor_move OK - fix `mCoBG_CheckResult` description and comments - extend `MyRoomClip` and fix offsets in comments * func_80A83780_jp OK * func_80A83930_jp OK * func_80A83994_jp OK * func_80A83A00_jp OK * func_80A8401C_jp OK * func_80A8409C_jp OK (rename to `aHG_setup_action`) * aHG_actor_draw OK * func_80A83D4C_jp OK * func_80A83A24_jp OK * name HG models * put static HG data into the functions * func_80A837C4_jp OK * add notes and clean up a bit * apply a suggestion by @hensldm * remove ASM pragmas * extract assets
2024-10-13m_bgm OK (#222)Prakxo
* m_demo OK * camera fix * m_bgm OK
2024-10-10m_demo OK (#221)Prakxo
* m_demo OK * camera fix
2024-09-27m_player audio and other_func functions (#218)Prakxo
* m_player_sound * m_player_other_func * format
2024-09-26m_player controller functions (#217)Prakxo
* player work1 * m_player_controller * format
2024-04-17ac_bee OK (#175)inspectredc
* ac_bee OK * fix warning * change sAdo_OngenPos back * and in code.. * fix linker script stuff
2024-04-10m_submenu OK (#166)Prakxo
* m_submenu OK * mSM_load_player_anime no warning
2023-12-05make naming corrections (#124)inspectredc
2023-10-06ac_set_manager OK (#111)Prakxo
* ac_set_manager OK * suggestions
2023-08-23`m_submenu` with 3 NON_MATCHINGs and 5 unattempted (#70)Anghelo Carvajal
* C file * mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move * SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player * mSM_submenu_ovlptr_cleanup * mSM_move_Wait, mSM_move_PREWait, mSM_move_Play * func_800C497C_jp * mSM_submenu_ctrl * mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw * fix warnings * name functions referenced by check_process * migrate data * func_800C47B4_jp NON_MATCHING * mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange * rename remaining functions * match mSM_submenu_ovlptr_init * cleanup mSM_submenu_ovlptr_init * match mSM_move_LINKWait? * Rename mSM struct and other cleanups * enums * cleanup * format * move unknown struct to header * typo
2023-08-21`m_collision_obj.c` OK (#64)Anghelo Carvajal
* C file * func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear * CollisionCheck_OC * CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC * CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear * CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC * CollisionCheck_OC_JntSph_Vs_Pipe * CollisionCheck_OC_JntSph_Vs_JntSph * CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe * CollisionCheck_OCC_Tris_Vs_JntSph * a bunch * ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm * fix warnings * ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC * ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad * get_type, CollisionCheck_setOC_HitInfo * ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf * func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp * match all * naming * cleanup * cleanup * name some members and flags * more naming * and more cleaning up * idk * migrate data * format * premigrate collision data in actors
2023-08-21`m_player_call` OK (#68)Anghelo Carvajal
* C file * most funcs * initfunc and migrate data/bss * format
2023-08-16Bootstrap actors (#56)Anghelo Carvajal
* rename actors to their profile names. still need to rename thir files * name the files of almost half the actors * name the files of the rest of the actors * name functions used in actor profiles * create c files * fix building * fix fake symbol in ac_ball * make headers * bootstrap most of the stuff * rename ovl_player_actor to player_actor * name all the actor enums * actor and object enums * flags * restore comment * avoid building asm/lib because it can be problematic for FULL_DISASM * format