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authorLéo Lam <leo@leolam.fr>2020-12-21 21:38:09 +0100
committerLéo Lam <leo@leolam.fr>2020-12-22 01:50:49 +0100
commitf98d3ee758edfb888aaee926c1148dd6a77a103a (patch)
tree53e99908c94749a761340f4851e30052e6b7dd24 /src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp
parent60b2362ddcce427bb08a40b10c24d6234d27135d (diff)
Generate stubs for queries
Diffstat (limited to 'src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp')
-rw-r--r--src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp b/src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp
new file mode 100644
index 00000000..5ce18a6c
--- /dev/null
+++ b/src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp
@@ -0,0 +1,20 @@
+#include "Game/AI/Query/queryCheck100EnemyActiveTiming.h"
+#include <evfl/query.h>
+
+namespace uking::query {
+
+Check100EnemyActiveTiming::Check100EnemyActiveTiming(const InitArg& arg)
+ : ksys::act::ai::Query(arg) {}
+
+Check100EnemyActiveTiming::~Check100EnemyActiveTiming() = default;
+
+// FIXME: implement
+int Check100EnemyActiveTiming::doQuery() {
+ return -1;
+}
+
+void Check100EnemyActiveTiming::loadParams(const evfl::QueryArg& arg) {}
+
+void Check100EnemyActiveTiming::loadParams() {}
+
+} // namespace uking::query