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authorLéo Lam <leo@leolam.fr>2026-10-13 02:25:02 +0200
committerLéo Lam <leo@leolam.fr>2026-10-13 03:33:27 +0200
commitd8535deac94084b0b3b651788b00aebeadc5ccc7 (patch)
tree161b1125105d47042d74ce213b7778b8362644c2 /src
parentea13bac74ad136aeb3dde81f07ccd62622be94ad (diff)
Action, AI, Query: sort the source lists by file name
These objects are linked in case-insensitive file name order, but the lists kept renamed files at their old positions, so the decomp linked them out of order. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src')
-rw-r--r--src/Game/Actor/AI/CMakeLists.txt308
-rw-r--r--src/Game/Actor/Action/CMakeLists.txt422
-rw-r--r--src/Game/Actor/Camera/Action/CMakeLists.txt4
-rw-r--r--src/Game/Actor/Player/Action/CMakeLists.txt4
-rw-r--r--src/Game/Actor/Query/CMakeLists.txt12
5 files changed, 375 insertions, 375 deletions
diff --git a/src/Game/Actor/AI/CMakeLists.txt b/src/Game/Actor/AI/CMakeLists.txt
index 94932cea..20947e0f 100644
--- a/src/Game/Actor/AI/CMakeLists.txt
+++ b/src/Game/Actor/AI/CMakeLists.txt
@@ -3,10 +3,10 @@ target_sources(uking PRIVATE
aiActorWaterDepthSelect.h
aiAddBasicLinkOn.cpp
aiAddBasicLinkOn.h
- aiAddCarriedBase.cpp
- aiAddCarriedBase.h
aiAddCarried.cpp
aiAddCarried.h
+ aiAddCarriedBase.cpp
+ aiAddCarriedBase.h
aiAddDemoCall.cpp
aiAddDemoCall.h
aiAddNodeNodeCarried.cpp
@@ -43,8 +43,6 @@ target_sources(uking PRIVATE
aiAmbushableWeaponShoot.h
aiAnchorRangeSelectTwoAction.cpp
aiAnchorRangeSelectTwoAction.h
- aiPlayASSwitch.cpp
- aiPlayASSwitch.h
aiAncientNecklaceBall.cpp
aiAncientNecklaceBall.h
aiAnimalAttackOtherTarget.cpp
@@ -69,32 +67,32 @@ target_sources(uking PRIVATE
aiAnimalRangeKeepMoveWithLOS.h
aiAnimalRndMove.cpp
aiAnimalRndMove.h
- aiAnimalRoamCheckWater.cpp
- aiAnimalRoamCheckWater.h
aiAnimalRoam.cpp
aiAnimalRoam.h
+ aiAnimalRoamCheckWater.cpp
+ aiAnimalRoamCheckWater.h
aiAnimalRushAttack.cpp
aiAnimalRushAttack.h
aiAnimalTimelineAI.cpp
aiAnimalTimelineAI.h
+ aiAppearFromTarget.cpp
+ aiAppearFromTarget.h
aiAppearFromTargetFrontAfterChase.cpp
aiAppearFromTargetFrontAfterChase.h
aiAppearFromTargetFrontGround.cpp
aiAppearFromTargetFrontGround.h
- aiAppearFromTarget.cpp
- aiAppearFromTarget.h
aiAppearNearTargetOutOfScrnGnd.cpp
aiAppearNearTargetOutOfScrnGnd.h
aiArmorSearchKorokRoot.cpp
aiArmorSearchKorokRoot.h
aiAroundEnemyCheckSelect.cpp
aiAroundEnemyCheckSelect.h
+ aiArrow.cpp
+ aiArrow.h
aiArrowChargeAndShoot.cpp
aiArrowChargeAndShoot.h
- aiArrow.cpp
aiArrowDelete.cpp
aiArrowDelete.h
- aiArrow.h
aiArrowStickAndPick.cpp
aiArrowStickAndPick.h
aiAssassinBattle.cpp
@@ -121,50 +119,48 @@ target_sources(uking PRIVATE
aiAssassinBossIronBallAttack.h
aiAssassinBossLastAttack.cpp
aiAssassinBossLastAttack.h
- aiAssassinBossRootBase.cpp
- aiAssassinBossRootBase.h
aiAssassinBossRoot.cpp
aiAssassinBossRoot.h
+ aiAssassinBossRootBase.cpp
+ aiAssassinBossRootBase.h
aiAssassinCallSelect.cpp
aiAssassinCallSelect.h
- aiAssassinShooterBattle.cpp
- aiAssassinShooterBattle.h
aiAssassinFieldShooterBattle.cpp
aiAssassinFieldShooterBattle.h
- aiTargetHeightAreaSelect.cpp
- aiTargetHeightAreaSelect.h
aiAssassinMiddleAzitoDlcRoot.cpp
aiAssassinMiddleAzitoDlcRoot.h
aiAssassinMiddleAzitoNoMemberDemo.cpp
aiAssassinMiddleAzitoNoMemberDemo.h
- aiAssassinMiddleAzitoRootAccept.cpp
- aiAssassinMiddleAzitoRootAccept.h
aiAssassinMiddleAzitoRoot.cpp
aiAssassinMiddleAzitoRoot.h
+ aiAssassinMiddleAzitoRootAccept.cpp
+ aiAssassinMiddleAzitoRootAccept.h
aiAssassinMiddleDlcGrabAdapter.cpp
aiAssassinMiddleDlcGrabAdapter.h
aiAssassinMiddleMagicAfter.cpp
aiAssassinMiddleMagicAfter.h
aiAssassinMiddleRoot.cpp
aiAssassinMiddleRoot.h
- aiGuardHomePosNormal.cpp
- aiGuardHomePosNormal.h
aiAssassinRoot.cpp
aiAssassinRoot.h
+ aiAssassinShooterBattle.cpp
+ aiAssassinShooterBattle.h
aiAssassinShooterJuniorAzitoRoot.cpp
aiAssassinShooterJuniorAzitoRoot.h
aiASWeaponRoot.cpp
aiASWeaponRoot.h
+ aiAttackGrave.cpp
+ aiAttackGrave.h
aiAttackGraveChase.cpp
aiAttackGraveChase.h
aiAttackGraveChaseWithSensor.cpp
aiAttackGraveChaseWithSensor.h
- aiAttackGrave.cpp
- aiAttackGrave.h
aiAttackHitCheck.cpp
aiAttackHitCheck.h
aiAwarenessScale.cpp
aiAwarenessScale.h
+ aiAwnSeal.cpp
+ aiAwnSeal.h
aiBackAttackEnemyBattle.cpp
aiBackAttackEnemyBattle.h
aiBackStepAndAttack.cpp
@@ -177,12 +173,10 @@ target_sources(uking PRIVATE
aiBasicStatusRoot.h
aiBattleBgmRequestFinishTag.cpp
aiBattleBgmRequestFinishTag.h
- aiSimpleBeamExplode.cpp
- aiSimpleBeamExplode.h
aiBeamExplode.cpp
+ aiBeamExplode.h
aiBeamExplodeEitherHit.cpp
aiBeamExplodeEitherHit.h
- aiBeamExplode.h
aiBeamosCarried.cpp
aiBeamosCarried.h
aiBeeBattle.cpp
@@ -195,6 +189,10 @@ target_sources(uking PRIVATE
aiBeeSwarmReaction.h
aiBeeSwarmRoot.cpp
aiBeeSwarmRoot.h
+ aiBezierRailMove.cpp
+ aiBezierRailMove.h
+ aiBigCannon.cpp
+ aiBigCannon.h
aiBirdDead.cpp
aiBirdDead.h
aiBirdEscape.cpp
@@ -235,10 +233,12 @@ target_sources(uking PRIVATE
aiCannonBallRoot.h
aiCapturedActDeadSelector.cpp
aiCapturedActDeadSelector.h
- aiCapturedActorReactionChemical.cpp
- aiCapturedActorReactionChemical.h
aiCapturedActorReaction.cpp
aiCapturedActorReaction.h
+ aiCapturedActorReactionChemical.cpp
+ aiCapturedActorReactionChemical.h
+ aiCapturedActorRoot.cpp
+ aiCapturedActorRoot.h
aiCarryBox.cpp
aiCarryBox.h
aiCastleLynelBattle.cpp
@@ -249,6 +249,8 @@ target_sources(uking PRIVATE
aiChangeWindTagRoot.h
aiChaseSound.cpp
aiChaseSound.h
+ aiCheckLineOfSightSelector.cpp
+ aiCheckLineOfSightSelector.h
aiChemicalEnemyFindPlayer.cpp
aiChemicalEnemyFindPlayer.h
aiChemicalEnemyRoot.cpp
@@ -263,18 +265,18 @@ target_sources(uking PRIVATE
aiChemicalWeaponRoot.h
aiChildDeviceReflectArrow.cpp
aiChildDeviceReflectArrow.h
- aiChildSelector.cpp
- aiChildSelector.h
aiChildFavoriteSelector.cpp
aiChildFavoriteSelector.h
aiChildHaveSelect.cpp
aiChildHaveSelect.h
+ aiChildSelector.cpp
+ aiChildSelector.h
aiChmCheck.cpp
aiChmCheck.h
- aiChmVolRateCheckBlankOk.cpp
- aiChmVolRateCheckBlankOk.h
aiChmVolRateCheck.cpp
aiChmVolRateCheck.h
+ aiChmVolRateCheckBlankOk.cpp
+ aiChmVolRateCheckBlankOk.h
aiChuchuDieSelect.cpp
aiChuchuDieSelect.h
aiChuchuJellyRoot.cpp
@@ -286,9 +288,9 @@ target_sources(uking PRIVATE
aiChuchuTypeSelect.cpp
aiChuchuTypeSelect.h
aiCircleMove.cpp
+ aiCircleMove.h
aiCircleMoveFlying.cpp
aiCircleMoveFlying.h
- aiCircleMove.h
aiCircleMoveInFluid.cpp
aiCircleMoveInFluid.h
aiCircleMoveInWater.cpp
@@ -305,10 +307,12 @@ target_sources(uking PRIVATE
aiCliffCheckToTargetPosDirSelect.h
aiCliffDistanceSelectThreeAction.cpp
aiCliffDistanceSelectThreeAction.h
- aiCloseSmallAttackBase.cpp
- aiCloseSmallAttackBase.h
+ aiCliffStopEnemyNormal.cpp
+ aiCliffStopEnemyNormal.h
aiCloseSmallAttack.cpp
aiCloseSmallAttack.h
+ aiCloseSmallAttackBase.cpp
+ aiCloseSmallAttackBase.h
aiClusterRenderCheckTag.cpp
aiClusterRenderCheckTag.h
aiColGroundHitSelect.cpp
@@ -319,6 +323,8 @@ target_sources(uking PRIVATE
aiCommonPickedItem.h
aiConditionMoveActionSelect.cpp
aiConditionMoveActionSelect.h
+ aiControlRailRoot.cpp
+ aiControlRailRoot.h
aiCookPotRoot.cpp
aiCookPotRoot.h
aiCountSelect.cpp
@@ -351,24 +357,24 @@ target_sources(uking PRIVATE
aiDgnObj_DLC_CogWheel2.h
aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp
aiDgnObj_DLC_CogWheel_Physics_Ctr.h
- aiDgnObj_DLC_CWRotDirSwitch.cpp
- aiDgnObj_DLC_CWRotDirSwitch.h
aiDgnObj_DLC_CW_WithEntityBody00.cpp
aiDgnObj_DLC_CW_WithEntityBody00.h
+ aiDgnObj_DLC_CWRotDirSwitch.cpp
+ aiDgnObj_DLC_CWRotDirSwitch.h
aiDgnObj_DLC_DungeonRotateTag.cpp
aiDgnObj_DLC_DungeonRotateTag.h
aiDgnObj_DLC_Faucet.cpp
aiDgnObj_DLC_Faucet.h
aiDgnObj_DLC_SliderBlock.cpp
aiDgnObj_DLC_SliderBlock.h
+ aiDieSelect.cpp
+ aiDieSelect.h
aiDieSelectBombPlus.cpp
aiDieSelectBombPlus.h
aiDieSelectChemicalPlus.cpp
aiDieSelectChemicalPlus.h
aiDieSelectChemShockPlus.cpp
aiDieSelectChemShockPlus.h
- aiDieSelect.cpp
- aiDieSelect.h
aiDisplaySelect.cpp
aiDisplaySelect.h
aiDistanceKeepMove.cpp
@@ -401,8 +407,6 @@ target_sources(uking PRIVATE
aiDragonItemRoot.h
aiDragonReturn.cpp
aiDragonReturn.h
- aiControlRailRoot.cpp
- aiControlRailRoot.h
aiDragonRoot.cpp
aiDragonRoot.h
aiDragonTurn.cpp
@@ -417,14 +421,16 @@ target_sources(uking PRIVATE
aiDungeonCannonBallAutoDelete.h
aiDungeonEntranceRoot.cpp
aiDungeonEntranceRoot.h
- aiDungeonMoveTagCont.cpp
- aiDungeonMoveTagCont.h
aiDungeonMoveTag.cpp
aiDungeonMoveTag.h
+ aiDungeonMoveTagCont.cpp
+ aiDungeonMoveTagCont.h
aiDungeonRemainsFire.cpp
aiDungeonRemainsFire.h
aiDungeonResetPosTag.cpp
aiDungeonResetPosTag.h
+ aiDungeonRotateTag.cpp
+ aiDungeonRotateTag.h
aiDungeonRotateTag3D.cpp
aiDungeonRotateTag3D.h
aiDungeonRotateTag4ElecApp.cpp
@@ -435,10 +441,10 @@ target_sources(uking PRIVATE
aiDungeonRotateTag4WaterApp.h
aiDungeonRotateTag4WindApp.cpp
aiDungeonRotateTag4WindApp.h
+ aiDungeonRotateTagApp.cpp
+ aiDungeonRotateTagApp.h
aiDungeonRotateTagCont.cpp
aiDungeonRotateTagCont.h
- aiDungeonRotateTag.cpp
- aiDungeonRotateTag.h
aiDungeonRotateTagInOrder.cpp
aiDungeonRotateTagInOrder.h
aiDungeonRotateTagShuttle.cpp
@@ -477,8 +483,6 @@ target_sources(uking PRIVATE
aiEnemyChemicalPowerSelect.h
aiEnemyChemicalSelect.cpp
aiEnemyChemicalSelect.h
- aiEnemyTargetAction.cpp
- aiEnemyTargetAction.h
aiEnemyChemTargetAction.cpp
aiEnemyChemTargetAction.h
aiEnemyConfuse.cpp
@@ -512,9 +516,9 @@ target_sources(uking PRIVATE
aiEnemyFortressWatchKeepingWait.cpp
aiEnemyFortressWatchKeepingWait.h
aiEnemyHide.cpp
+ aiEnemyHide.h
aiEnemyHideGrass.cpp
aiEnemyHideGrass.h
- aiEnemyHide.h
aiEnemyHideShootingBattle.cpp
aiEnemyHideShootingBattle.h
aiEnemyHorseRide.cpp
@@ -537,14 +541,14 @@ target_sources(uking PRIVATE
aiEnemyNoiseTarget.h
aiEnemyNormal.cpp
aiEnemyNormal.h
+ aiEnemyNotice.cpp
+ aiEnemyNotice.h
aiEnemyNoticeActiveEnemy.cpp
aiEnemyNoticeActiveEnemy.h
- aiEnemyNotice.cpp
aiEnemyNoticeFearfulLastAttacker.cpp
aiEnemyNoticeFearfulLastAttacker.h
aiEnemyNoticeFearfulTarget.cpp
aiEnemyNoticeFearfulTarget.h
- aiEnemyNotice.h
aiEnemyNoticeLimit.cpp
aiEnemyNoticeLimit.h
aiEnemyNoticeSound.cpp
@@ -571,10 +575,10 @@ target_sources(uking PRIVATE
aiEnemyRangeKeepMove.h
aiEnemyRangeKeepSwimMove.cpp
aiEnemyRangeKeepSwimMove.h
- aiEnemyRecognizeTargetBase.cpp
- aiEnemyRecognizeTargetBase.h
aiEnemyRecognizeTarget.cpp
aiEnemyRecognizeTarget.h
+ aiEnemyRecognizeTargetBase.cpp
+ aiEnemyRecognizeTargetBase.h
aiEnemyRestraintCheckBattle.cpp
aiEnemyRestraintCheckBattle.h
aiEnemyReturnSelect.cpp
@@ -587,6 +591,8 @@ target_sources(uking PRIVATE
aiEnemyRoamViewItem.h
aiEnemyRoot.cpp
aiEnemyRoot.h
+ aiEnemySearch.cpp
+ aiEnemySearch.h
aiEnemySearchHorse.cpp
aiEnemySearchHorse.h
aiEnemySearchShieldItemFindPlayer.cpp
@@ -603,6 +609,8 @@ target_sources(uking PRIVATE
aiEnemySomeIgniteBattle.h
aiEnemySyncAttack.cpp
aiEnemySyncAttack.h
+ aiEnemyTargetAction.cpp
+ aiEnemyTargetAction.h
aiEnemyTargetGearSelect.cpp
aiEnemyTargetGearSelect.h
aiEnemyTargetInAreaSelect.cpp
@@ -615,10 +623,10 @@ target_sources(uking PRIVATE
aiEnemyTired.h
aiEnemyTreeWeaponSearchOrBattle.cpp
aiEnemyTreeWeaponSearchOrBattle.h
- aiEnemyVacuumBombSelectBase.cpp
- aiEnemyVacuumBombSelectBase.h
aiEnemyVacuumBombSelect.cpp
aiEnemyVacuumBombSelect.h
+ aiEnemyVacuumBombSelectBase.cpp
+ aiEnemyVacuumBombSelectBase.h
aiEnemyVacuumChangeItemSelect.cpp
aiEnemyVacuumChangeItemSelect.h
aiEnemyVacuumWeaponTypeSelect.cpp
@@ -677,12 +685,12 @@ target_sources(uking PRIVATE
aiFlyingEnemyBackKeepMove.h
aiFlyingEnemyDiagonallyKeepMove.cpp
aiFlyingEnemyDiagonallyKeepMove.h
+ aiFlyingEnemyDistanceKeepMove.cpp
+ aiFlyingEnemyDistanceKeepMove.h
aiFlyingEnemyFindPlayer.cpp
aiFlyingEnemyFindPlayer.h
aiFlyingEnemyFrontKeepMove.cpp
aiFlyingEnemyFrontKeepMove.h
- aiFlyingEnemyDistanceKeepMove.cpp
- aiFlyingEnemyDistanceKeepMove.h
aiFlyingEnemySideKeepMove.cpp
aiFlyingEnemySideKeepMove.h
aiFlyInsectRoam.cpp
@@ -765,6 +773,8 @@ target_sources(uking PRIVATE
aiGanonDemoMoveSeqTwoAction.h
aiGanonFarAttackRootOnWall.cpp
aiGanonFarAttackRootOnWall.h
+ aiGanonFlameBall.cpp
+ aiGanonFlameBall.h
aiGanonGrudgeNormal.cpp
aiGanonGrudgeNormal.h
aiGanonNearAttackOnFloorRoot.cpp
@@ -803,6 +813,8 @@ target_sources(uking PRIVATE
aiGiantArmorRoot.h
aiGiantEarthReleaseAttack.cpp
aiGiantEarthReleaseAttack.h
+ aiGiantEnemyFindPlayer.cpp
+ aiGiantEnemyFindPlayer.h
aiGiantEscapeFromDamageWater.cpp
aiGiantEscapeFromDamageWater.h
aiGiantNavMoveTarget.cpp
@@ -839,10 +851,10 @@ target_sources(uking PRIVATE
aiGolemPartsSelect.h
aiGolemReaction.cpp
aiGolemReaction.h
- aiGolemRootBase.cpp
- aiGolemRootBase.h
aiGolemRoot.cpp
aiGolemRoot.h
+ aiGolemRootBase.cpp
+ aiGolemRootBase.h
aiGolemRWeakPointRoot.cpp
aiGolemRWeakPointRoot.h
aiGolemSleepNormal.cpp
@@ -853,8 +865,6 @@ target_sources(uking PRIVATE
aiGolemWeakPointRoot.h
aiGolfBallRoot.cpp
aiGolfBallRoot.h
- aiBigCannon.cpp
- aiBigCannon.h
aiGoronCannon.cpp
aiGoronCannon.h
aiGoronHeroDescendentRoot.cpp
@@ -873,40 +883,42 @@ target_sources(uking PRIVATE
aiGuardFlagSelect.h
aiGuardFrequencySelect.cpp
aiGuardFrequencySelect.h
+ aiGuardHomePosNormal.cpp
+ aiGuardHomePosNormal.h
aiGuardianAI.cpp
aiGuardianAI.h
aiGuardianBattleBeamAttack.cpp
aiGuardianBattleBeamAttack.h
- aiGuardianCommonBeamAttack.cpp
- aiGuardianCommonBeamAttack.h
- aiGuardianBeamAttack.cpp
- aiGuardianBeamAttack.h
aiGuardianBeam.cpp
aiGuardianBeam.h
+ aiGuardianBeamAttack.cpp
+ aiGuardianBeamAttack.h
aiGuardianBezierRailMove.cpp
aiGuardianBezierRailMove.h
aiGuardianChase.cpp
aiGuardianChase.h
aiGuardianCloseBattle.cpp
aiGuardianCloseBattle.h
+ aiGuardianCommonBeamAttack.cpp
+ aiGuardianCommonBeamAttack.h
aiGuardianDown.cpp
aiGuardianDown.h
- aiGuardianMini2ndBattleAttack.cpp
- aiGuardianMini2ndBattleAttack.h
aiGuardianMini2ndBattle.cpp
aiGuardianMini2ndBattle.h
+ aiGuardianMini2ndBattleAttack.cpp
+ aiGuardianMini2ndBattleAttack.h
aiGuardianMiniBattle.cpp
aiGuardianMiniBattle.h
aiGuardianMiniBattleStateSelect.cpp
aiGuardianMiniBattleStateSelect.h
+ aiGuardianMiniBeam.cpp
+ aiGuardianMiniBeam.h
aiGuardianMiniBeamAttack.cpp
aiGuardianMiniBeamAttack.h
aiGuardianMiniBeamAttackMove.cpp
aiGuardianMiniBeamAttackMove.h
aiGuardianMiniBeamAttackNoWait.cpp
aiGuardianMiniBeamAttackNoWait.h
- aiGuardianMiniBeam.cpp
- aiGuardianMiniBeam.h
aiGuardianMiniBeamToExplosives.cpp
aiGuardianMiniBeamToExplosives.h
aiGuardianMiniBlownOff.cpp
@@ -949,8 +961,8 @@ target_sources(uking PRIVATE
aiGuardianTargetLost.h
aiGuardianWait.cpp
aiGuardianWait.h
- aiInvincibleNearTargetBase.cpp
- aiInvincibleNearTargetBase.h
+ aiGuideBeamAttackEnemyBattle.cpp
+ aiGuideBeamAttackEnemyBattle.h
aiGyroActivateTerminal.cpp
aiGyroActivateTerminal.h
aiHangedLamp.cpp
@@ -973,16 +985,14 @@ target_sources(uking PRIVATE
aiHiddenOctarockSearchTarget.h
aiHomePosDistanceSelector.cpp
aiHomePosDistanceSelector.h
- aiCheckLineOfSightSelector.cpp
- aiCheckLineOfSightSelector.h
+ aiHorse.cpp
+ aiHorse.h
aiHorseCheckLineOfSightSelector.cpp
aiHorseCheckLineOfSightSelector.h
- aiHorse.cpp
aiHorseDamageTypeSelect.cpp
aiHorseDamageTypeSelect.h
aiHorseFollow.cpp
aiHorseFollow.h
- aiHorse.h
aiHorseLoopTarget.cpp
aiHorseLoopTarget.h
aiHorseMoveToPlayer.cpp
@@ -995,14 +1005,16 @@ target_sources(uking PRIVATE
aiHorseReins.h
aiHorseRiddenByNPC.cpp
aiHorseRiddenByNPC.h
+ aiHorseRiddenStatusSelector.cpp
+ aiHorseRiddenStatusSelector.h
aiHorseRideChargeAttack.cpp
aiHorseRideChargeAttack.h
aiHorseRideChaseBattleAttackMove.cpp
aiHorseRideChaseBattleAttackMove.h
- aiHorseRideChaseBattleMoveBase.cpp
- aiHorseRideChaseBattleMoveBase.h
aiHorseRideChaseBattleMove.cpp
aiHorseRideChaseBattleMove.h
+ aiHorseRideChaseBattleMoveBase.cpp
+ aiHorseRideChaseBattleMoveBase.h
aiHorseRideDamagedSelector.cpp
aiHorseRideDamagedSelector.h
aiHorseRideEnemyBattle.cpp
@@ -1049,6 +1061,10 @@ target_sources(uking PRIVATE
aiInTerritorySelector.h
aiInvincibleHiddenOctarock.cpp
aiInvincibleHiddenOctarock.h
+ aiInvincibleNearTarget.cpp
+ aiInvincibleNearTarget.h
+ aiInvincibleNearTargetBase.cpp
+ aiInvincibleNearTargetBase.h
aiInvisibleKorokRailMove.cpp
aiInvisibleKorokRailMove.h
aiInWaterKeepSelect.cpp
@@ -1133,8 +1149,8 @@ target_sources(uking PRIVATE
aiLandingChemicalBall.h
aiLargeCannonAttackRoot.cpp
aiLargeCannonAttackRoot.h
- aiGiantEnemyFindPlayer.cpp
- aiGiantEnemyFindPlayer.h
+ aiLargeCannonRoot.cpp
+ aiLargeCannonRoot.h
aiLastAttackerSelect.cpp
aiLastAttackerSelect.h
aiLastAttackerSpecialActionSelect.cpp
@@ -1149,6 +1165,8 @@ target_sources(uking PRIVATE
aiLastBossNormalWarpRoot.h
aiLastBossRailWarpRoot.cpp
aiLastBossRailWarpRoot.h
+ aiLastBossRecognizeRoot.cpp
+ aiLastBossRecognizeRoot.h
aiLastBossRoot.cpp
aiLastBossRoot.h
aiLastBossShieldBash.cpp
@@ -1189,10 +1207,10 @@ target_sources(uking PRIVATE
aiLumberjackFallenTree.h
aiLumberjackTree.cpp
aiLumberjackTree.h
- aiLynelArrowAttackSelectBase.cpp
- aiLynelArrowAttackSelectBase.h
aiLynelArrowAttackSelect.cpp
aiLynelArrowAttackSelect.h
+ aiLynelArrowAttackSelectBase.cpp
+ aiLynelArrowAttackSelectBase.h
aiLynelArrowAttackSelectOnce.cpp
aiLynelArrowAttackSelectOnce.h
aiLynelArrowBattle.cpp
@@ -1245,16 +1263,18 @@ target_sources(uking PRIVATE
aiLynelThreeBreathAttack.h
aiLynelWarp.cpp
aiLynelWarp.h
+ aiMagicBattle.cpp
+ aiMagicBattle.h
aiMagneGearRoot.cpp
aiMagneGearRoot.h
aiMagneGrabbedPartsRangeSelector.cpp
aiMagneGrabbedPartsRangeSelector.h
aiMagneGrabSelect.cpp
aiMagneGrabSelect.h
- aiMagneShaftRootBase.cpp
- aiMagneShaftRootBase.h
aiMagneShaftRoot.cpp
aiMagneShaftRoot.h
+ aiMagneShaftRootBase.cpp
+ aiMagneShaftRootBase.h
aiMagneSliderBlockRootThunder.cpp
aiMagneSliderBlockRootThunder.h
aiMagneStickRoot.cpp
@@ -1271,18 +1291,16 @@ target_sources(uking PRIVATE
aiMasterSwordRoot.h
aiMergedDungeonPartsRoot.cpp
aiMergedDungeonPartsRoot.h
+ aiMessageReceiveCheck.cpp
+ aiMessageReceiveCheck.h
aiMessageReceiveCheckBasic.cpp
aiMessageReceiveCheckBasic.h
- aiMessageReceiveCheck.cpp
aiMessageReceiveCheckEveryFrame.cpp
aiMessageReceiveCheckEveryFrame.h
- aiMessageReceiveCheck.h
aiMetalObjectBuried.cpp
aiMetalObjectBuried.h
aiMetalObjectFixed.cpp
aiMetalObjectFixed.h
- aiCliffStopEnemyNormal.cpp
- aiCliffStopEnemyNormal.h
aiMimicCliffStopEnemyNormal.cpp
aiMimicCliffStopEnemyNormal.h
aiMimicEnemyFindPlayer.cpp
@@ -1293,8 +1311,6 @@ target_sources(uking PRIVATE
aiMimicFlagSelect.h
aiMimicryResetCheck.cpp
aiMimicryResetCheck.h
- aiGuideBeamAttackEnemyBattle.cpp
- aiGuideBeamAttackEnemyBattle.h
aiMiniGolemLifted.cpp
aiMiniGolemLifted.h
aiMiniGolemReaction.cpp
@@ -1313,8 +1329,6 @@ target_sources(uking PRIVATE
aiMoriblinSpearNearBattle.h
aiMoriblinUnarmedBattle.cpp
aiMoriblinUnarmedBattle.h
- aiHorseRiddenStatusSelector.cpp
- aiHorseRiddenStatusSelector.h
aiMotorcycleRoot.cpp
aiMotorcycleRoot.h
aiMoveAndFreeFallGondola.cpp
@@ -1331,12 +1345,14 @@ target_sources(uking PRIVATE
aiMoveToTargetCollisionFeedback.h
aiNavMeshTurnAwayFromHitPos.cpp
aiNavMeshTurnAwayFromHitPos.h
+ aiNavMove.cpp
+ aiNavMove.h
aiNavMoveNearTarget.cpp
aiNavMoveNearTarget.h
- aiNavMoveTargetClosestPoint.cpp
- aiNavMoveTargetClosestPoint.h
aiNavMoveTarget.cpp
aiNavMoveTarget.h
+ aiNavMoveTargetClosestPoint.cpp
+ aiNavMoveTargetClosestPoint.h
aiNavMoveTargetWithJumpWater.cpp
aiNavMoveTargetWithJumpWater.h
aiNavViewMove.cpp
@@ -1347,6 +1363,8 @@ target_sources(uking PRIVATE
aiNearCreateSelect.h
aiNewMannequinRoot.cpp
aiNewMannequinRoot.h
+ aiNewRangeSelect.cpp
+ aiNewRangeSelect.h
aiNormalHumanEquipableShield.cpp
aiNormalHumanEquipableShield.h
aiNoticePartsRangeSelector.cpp
@@ -1366,9 +1384,9 @@ target_sources(uking PRIVATE
aiNPCClerkRoot.cpp
aiNPCClerkRoot.h
aiNPCConfront.cpp
+ aiNPCConfront.h
aiNPCConfrontEnemy.cpp
aiNPCConfrontEnemy.h
- aiNPCConfront.h
aiNpcDemoRoot.cpp
aiNpcDemoRoot.h
aiNPCGerudoQueenRoot.cpp
@@ -1399,6 +1417,8 @@ target_sources(uking PRIVATE
aiNPCRoot.h
aiNPCRunaway.cpp
aiNPCRunaway.h
+ aiNPCScheduleMove.cpp
+ aiNPCScheduleMove.h
aiNPCSearch.cpp
aiNPCSearch.h
aiNPCSurprised.cpp
@@ -1413,12 +1433,10 @@ target_sources(uking PRIVATE
aiNpcTebaTrainingRoot.h
aiNPCTimeline.cpp
aiNPCTimeline.h
- aiNPCScheduleMove.cpp
- aiNPCScheduleMove.h
aiNPCTravel.cpp
+ aiNPCTravel.h
aiNPCTravelerRoot.cpp
aiNPCTravelerRoot.h
- aiNPCTravel.h
aiNPCWander.cpp
aiNPCWander.h
aiNushiEscapeSelector.cpp
@@ -1427,30 +1445,28 @@ target_sources(uking PRIVATE
aiNushiWarp.h
aiOctarockBattle.cpp
aiOctarockBattle.h
- aiOctarockHideEscapeBase.cpp
- aiOctarockHideEscapeBase.h
aiOctarockHideEscape.cpp
aiOctarockHideEscape.h
+ aiOctarockHideEscapeBase.cpp
+ aiOctarockHideEscapeBase.h
aiOctarockOptionRoot.cpp
aiOctarockOptionRoot.h
aiOctarockReaction.cpp
aiOctarockReaction.h
- aiVacuumEnemyRoot.cpp
- aiVacuumEnemyRoot.h
aiOctarockRoot.cpp
aiOctarockRoot.h
aiOctarockServiceHideWait.cpp
aiOctarockServiceHideWait.h
aiOctarockWaterWait.cpp
aiOctarockWaterWait.h
+ aiOffsetTargetPos.cpp
+ aiOffsetTargetPos.h
aiOnCliffEnemyBattle.cpp
aiOnCliffEnemyBattle.h
aiOnCliffSurfaceSelect.cpp
aiOnCliffSurfaceSelect.h
aiOnCliffViewWait.cpp
aiOnCliffViewWait.h
- aiMagicBattle.cpp
- aiMagicBattle.h
aiOneMemoryMagicBattle.cpp
aiOneMemoryMagicBattle.h
aiOnEnterEventModeSelect.cpp
@@ -1477,6 +1493,8 @@ target_sources(uking PRIVATE
aiPillarCrack.h
aiPipeDrawing.cpp
aiPipeDrawing.h
+ aiPlayASSwitch.cpp
+ aiPlayASSwitch.h
aiPlayerSetTarget.cpp
aiPlayerSetTarget.h
aiPointWindTagRoot.cpp
@@ -1497,10 +1515,10 @@ target_sources(uking PRIVATE
aiPrevSomeASSelect.h
aiPreyChemicalDeadReaction.cpp
aiPreyChemicalDeadReaction.h
- aiPreyDeadCauseSelector.cpp
- aiPreyDeadCauseSelector.h
aiPreyDead.cpp
aiPreyDead.h
+ aiPreyDeadCauseSelector.cpp
+ aiPreyDeadCauseSelector.h
aiPreyDefWanderAI.cpp
aiPreyDefWanderAI.h
aiPreyDropItemRoot.cpp
@@ -1515,6 +1533,8 @@ target_sources(uking PRIVATE
aiPreyRoot.h
aiPreyStun.cpp
aiPreyStun.h
+ aiPriestBoss.cpp
+ aiPriestBoss.h
aiPriestBossActorCloneRoot.cpp
aiPriestBossActorCloneRoot.h
aiPriestBossActorEnemyRoot.cpp
@@ -1556,9 +1576,9 @@ target_sources(uking PRIVATE
aiPriestBossDamageTypeSelect.cpp
aiPriestBossDamageTypeSelect.h
aiPriestBossEyeBeam.cpp
+ aiPriestBossEyeBeam.h
aiPriestBossEyeBeamFourth.cpp
aiPriestBossEyeBeamFourth.h
- aiPriestBossEyeBeam.h
aiPriestBossEyeBeamStandAim.cpp
aiPriestBossEyeBeamStandAim.h
aiPriestBossEyeBeamThird.cpp
@@ -1595,12 +1615,10 @@ target_sources(uking PRIVATE
aiPriestBossLineFormationRush.h
aiPriestBossMakeClone.cpp
aiPriestBossMakeClone.h
- aiPriestBossMetaAIRoot.cpp
- aiPriestBossMetaAIRoot.h
aiPriestBossMeta.cpp
aiPriestBossMeta.h
- aiPriestBoss.cpp
- aiPriestBoss.h
+ aiPriestBossMetaAIRoot.cpp
+ aiPriestBossMetaAIRoot.h
aiPriestBossNormalMoveSelector.cpp
aiPriestBossNormalMoveSelector.h
aiPriestBossNormalQuickRecover.cpp
@@ -1608,13 +1626,13 @@ target_sources(uking PRIVATE
aiPriestBossNormalReaction.cpp
aiPriestBossNormalReaction.h
aiPriestBossPhase.cpp
+ aiPriestBossPhase.h
aiPriestBossPhaseFinish.cpp
aiPriestBossPhaseFinish.h
aiPriestBossPhaseFirst.cpp
aiPriestBossPhaseFirst.h
aiPriestBossPhaseFourth.cpp
aiPriestBossPhaseFourth.h
- aiPriestBossPhase.h
aiPriestBossPhaseSecond.cpp
aiPriestBossPhaseSecond.h
aiPriestBossPhaseSelector.cpp
@@ -1641,30 +1659,28 @@ target_sources(uking PRIVATE
aiPriestIronBallAttack.h
aiPullOutTree.cpp
aiPullOutTree.h
- aiBezierRailMove.cpp
- aiBezierRailMove.h
aiRailMoveObject.cpp
aiRailMoveObject.h
aiRailMoveObjectOneWay.cpp
aiRailMoveObjectOneWay.h
aiRailMoveRandomIgnoreStop.cpp
aiRailMoveRandomIgnoreStop.h
- aiRailMoveRemainsBGCamera.cpp
- aiRailMoveRemainsBGCamera.h
aiRailMoveRemains.cpp
aiRailMoveRemains.h
+ aiRailMoveRemainsBGCamera.cpp
+ aiRailMoveRemainsBGCamera.h
aiRailMoveRndIgnrStopPlayAS.cpp
aiRailMoveRndIgnrStopPlayAS.h
aiRailMoveWithClose.cpp
aiRailMoveWithClose.h
- aiRandomSelectThreeActionBase.cpp
- aiRandomSelectThreeActionBase.h
aiRandomSelectThreeAction.cpp
aiRandomSelectThreeAction.h
- aiRandomSelectTwoActionBase.cpp
- aiRandomSelectTwoActionBase.h
+ aiRandomSelectThreeActionBase.cpp
+ aiRandomSelectThreeActionBase.h
aiRandomSelectTwoAction.cpp
aiRandomSelectTwoAction.h
+ aiRandomSelectTwoActionBase.cpp
+ aiRandomSelectTwoActionBase.h
aiRangeAttackSelect.cpp
aiRangeAttackSelect.h
aiRangeCheckSeqTwoAction.cpp
@@ -1677,8 +1693,6 @@ target_sources(uking PRIVATE
aiRangeObstacleCheck.h
aiRangeSelectAction.cpp
aiRangeSelectAction.h
- aiNewRangeSelect.cpp
- aiNewRangeSelect.h
aiRangeSelectThreeAction.cpp
aiRangeSelectThreeAction.h
aiRangeSelectTwoAction.cpp
@@ -1703,8 +1717,6 @@ target_sources(uking PRIVATE
aiRegistedActorNumTwoSelect.h
aiRemainElectricCannonBeamAttack.cpp
aiRemainElectricCannonBeamAttack.h
- aiLargeCannonRoot.cpp
- aiLargeCannonRoot.h
aiRemainElectricCannonRoot.cpp
aiRemainElectricCannonRoot.h
aiRemainsElectricBGCamera.cpp
@@ -1785,8 +1797,6 @@ target_sources(uking PRIVATE
aiSandwormLost.h
aiSandwormNavSearchWait.cpp
aiSandwormNavSearchWait.h
- aiAwnSeal.cpp
- aiAwnSeal.h
aiSandwormNormal.cpp
aiSandwormNormal.h
aiSandwormNoticeSound.cpp
@@ -1815,10 +1825,10 @@ target_sources(uking PRIVATE
aiSeqDynamicTimeredTwoAction.h
aiSeqFirstPointTwo.cpp
aiSeqFirstPointTwo.h
- aiSeqGroundHitAssassinBoss.cpp
- aiSeqGroundHitAssassinBoss.h
aiSeqGroundHit.cpp
aiSeqGroundHit.h
+ aiSeqGroundHitAssassinBoss.cpp
+ aiSeqGroundHitAssassinBoss.h
aiSeqHiddenOctarockSearch.cpp
aiSeqHiddenOctarockSearch.h
aiSeqIfElseAction.cpp
@@ -1879,6 +1889,8 @@ target_sources(uking PRIVATE
aiSignalSendingMagneStickAcceptor.h
aiSimpleASBridge.cpp
aiSimpleASBridge.h
+ aiSimpleBeamExplode.cpp
+ aiSimpleBeamExplode.h
aiSimpleEnemyNormal.cpp
aiSimpleEnemyNormal.h
aiSimpleEscapeFromTarget.cpp
@@ -1886,15 +1898,13 @@ target_sources(uking PRIVATE
aiSimpleKokkoRoot.cpp
aiSimpleKokkoRoot.h
aiSimpleLiftable.cpp
+ aiSimpleLiftable.h
aiSimpleLiftableDLC.cpp
aiSimpleLiftableDLC.h
- aiSimpleLiftable.h
aiSimpleLineBeam.cpp
aiSimpleLineBeam.h
aiSimpleShootingEnemyFindPlayer.cpp
aiSimpleShootingEnemyFindPlayer.h
- aiCapturedActorRoot.cpp
- aiCapturedActorRoot.h
aiSiteBossApproachRoot.cpp
aiSiteBossApproachRoot.h
aiSiteBossArrowRainAttack.cpp
@@ -1909,8 +1919,6 @@ target_sources(uking PRIVATE
aiSiteBossBowChildDeviceRoot.h
aiSiteBossBowRoot.cpp
aiSiteBossBowRoot.h
- aiGanonFlameBall.cpp
- aiGanonFlameBall.h
aiSiteBossFlameBall.cpp
aiSiteBossFlameBall.h
aiSiteBossGaleArrowRoot.cpp
@@ -1931,8 +1939,6 @@ target_sources(uking PRIVATE
aiSiteBossPierceBulletAttack.h
aiSiteBossReaction.cpp
aiSiteBossReaction.h
- aiLastBossRecognizeRoot.cpp
- aiLastBossRecognizeRoot.h
aiSiteBossRecognizeRoot.cpp
aiSiteBossRecognizeRoot.h
aiSiteBossReflectArrowRoot.cpp
@@ -1971,6 +1977,8 @@ target_sources(uking PRIVATE
aiSiteBossThrowIceRoot.h
aiSleepBedRoot.cpp
aiSleepBedRoot.h
+ aiSleepNormal.cpp
+ aiSleepNormal.h
aiSleepSelect.cpp
aiSleepSelect.h
aiSnowBallNormal.cpp
@@ -1981,8 +1989,6 @@ target_sources(uking PRIVATE
aiSoundTriggerTag.h
aiSpearWeaponSelect.cpp
aiSpearWeaponSelect.h
- aiSleepNormal.cpp
- aiSleepNormal.h
aiStalEnemyBlownOff.cpp
aiStalEnemyBlownOff.h
aiStalEnemyChasePart.cpp
@@ -2103,6 +2109,8 @@ target_sources(uking PRIVATE
aiTargetActorDistanceSelect.h
aiTargetActorGrabAdapter.cpp
aiTargetActorGrabAdapter.h
+ aiTargetActorPos.cpp
+ aiTargetActorPos.h
aiTargetAngerSelect.cpp
aiTargetAngerSelect.h
aiTargetAttackAttitudeTgt.cpp
@@ -2129,6 +2137,8 @@ target_sources(uking PRIVATE
aiTargetElevationGapSelect.h
aiTargetExistSelect.cpp
aiTargetExistSelect.h
+ aiTargetHeightAreaSelect.cpp
+ aiTargetHeightAreaSelect.h
aiTargetHomeDir.cpp
aiTargetHomeDir.h
aiTargetHomePos.cpp
@@ -2165,24 +2175,20 @@ target_sources(uking PRIVATE
aiTargetPickedItem.h
aiTargetPlayerPos.cpp
aiTargetPlayerPos.h
- aiTargetActorPos.cpp
- aiTargetActorPos.h
aiTargetPosAnchorOffsetSelf.cpp
aiTargetPosAnchorOffsetSelf.h
aiTargetPosAnchorOffsetTarget.cpp
aiTargetPosAnchorOffsetTarget.h
aiTargetPosDirLRSelect.cpp
aiTargetPosDirLRSelect.h
- aiTargetPosDynParamRotFromMyPos.cpp
aiTargetPosDynParamRotFromCtrPos.cpp
aiTargetPosDynParamRotFromCtrPos.h
+ aiTargetPosDynParamRotFromMyPos.cpp
aiTargetPosDynParamRotFromMyPos.h
aiTargetPosLostCheck.cpp
aiTargetPosLostCheck.h
- aiOffsetTargetPos.cpp
aiTargetPosOffsetFromMyPos.cpp
aiTargetPosOffsetFromMyPos.h
- aiOffsetTargetPos.h
aiTargetPosOnNavFaceSelect.cpp
aiTargetPosOnNavFaceSelect.h
aiTargetPosRotFromMyPos.cpp
@@ -2207,8 +2213,6 @@ target_sources(uking PRIVATE
aiTerminalEnduranceWarpRoot.h
aiTimeControlTagRoot.cpp
aiTimeControlTagRoot.h
- aiInvincibleNearTarget.cpp
- aiInvincibleNearTarget.h
aiTimelineAI.cpp
aiTimelineAI.h
aiTimeredViewWait.cpp
@@ -2245,10 +2249,6 @@ target_sources(uking PRIVATE
aiTwnObjDlcFlightTrainingTarget.h
aiUnarmedEnemyNoiseTarget.cpp
aiUnarmedEnemyNoiseTarget.h
- aiNavMove.cpp
- aiNavMove.h
- aiEnemySearch.cpp
- aiEnemySearch.h
aiUnarmedWeaponEquipableEnemyAct.cpp
aiUnarmedWeaponEquipableEnemyAct.h
aiUnderWaterDepthSelect.cpp
@@ -2257,6 +2257,8 @@ target_sources(uking PRIVATE
aiUrbosasFuryDamageSelector.h
aiVacuumedBombDamageSelect.cpp
aiVacuumedBombDamageSelect.h
+ aiVacuumEnemyRoot.cpp
+ aiVacuumEnemyRoot.h
aiVehicleSelector.cpp
aiVehicleSelector.h
aiViewChaseSound.cpp
@@ -2266,9 +2268,9 @@ target_sources(uking PRIVATE
aiViewMove.cpp
aiViewMove.h
aiViewWait.cpp
+ aiViewWait.h
aiViewWaitEndWhenAimed.cpp
aiViewWaitEndWhenAimed.h
- aiViewWait.h
aiViewWaitRiskAvoid.cpp
aiViewWaitRiskAvoid.h
aiViewWaitWithFaceView.cpp
@@ -2283,10 +2285,10 @@ target_sources(uking PRIVATE
aiWaitForCloseOrWaterSide.h
aiWaitForTargetClose.cpp
aiWaitForTargetClose.h
- aiWaitNearTargetAwarenessRange.cpp
- aiWaitNearTargetAwarenessRange.h
aiWaitNearTarget.cpp
aiWaitNearTarget.h
+ aiWaitNearTargetAwarenessRange.cpp
+ aiWaitNearTargetAwarenessRange.h
aiWaitPartsSleep.cpp
aiWaitPartsSleep.h
aiWarpActivateTerminal.cpp
@@ -2297,12 +2299,12 @@ target_sources(uking PRIVATE
aiWarpTagRoot.h
aiWaterFallWithSound.cpp
aiWaterFallWithSound.h
+ aiWaterSurface.cpp
+ aiWaterSurface.h
aiWaterSurface4RemainsLava.cpp
aiWaterSurface4RemainsLava.h
aiWaterSurfaceBase.cpp
aiWaterSurfaceBase.h
- aiWaterSurface.cpp
- aiWaterSurface.h
aiWeakPointRoot.cpp
aiWeakPointRoot.h
aiWeakStateSelecter.cpp
@@ -2335,8 +2337,6 @@ target_sources(uking PRIVATE
aiWeatherReactionCheck.h
aiWetSelect.cpp
aiWetSelect.h
- aiDungeonRotateTagApp.cpp
- aiDungeonRotateTagApp.h
aiWillBallAttackLevelSelect.cpp
aiWillBallAttackLevelSelect.h
aiWillBallFollowAttack.cpp
@@ -2399,10 +2399,10 @@ target_sources(uking PRIVATE
aiWolfLinkShiekSensorRoot.h
aiWolfLinkWarp.cpp
aiWolfLinkWarp.h
- aiYunBoCannonBallRoot.cpp
- aiYunBoCannonBallRoot.h
aiYunBoCannon.cpp
aiYunBoCannon.h
+ aiYunBoCannonBallRoot.cpp
+ aiYunBoCannonBallRoot.h
aiZokuchoSunazarashi.cpp
aiZokuchoSunazarashi.h
aiZoraHeroRelicBattleNormal.cpp
diff --git a/src/Game/Actor/Action/CMakeLists.txt b/src/Game/Actor/Action/CMakeLists.txt
index e88de418..ef716104 100644
--- a/src/Game/Actor/Action/CMakeLists.txt
+++ b/src/Game/Actor/Action/CMakeLists.txt
@@ -19,12 +19,12 @@ target_sources(uking PRIVATE
actionAddRigidBody.h
actionAdvanceTime.cpp
actionAdvanceTime.h
- actionAirOctaMoveBase.cpp
- actionAirOctaMoveBase.h
actionAirOctaFloat.cpp
actionAirOctaFloat.h
actionAirOctaMgr.cpp
actionAirOctaMgr.h
+ actionAirOctaMoveBase.cpp
+ actionAirOctaMoveBase.h
actionAirOctaNoticeTurn.cpp
actionAirOctaNoticeTurn.h
actionAirOctaReactionKorog.cpp
@@ -61,10 +61,10 @@ target_sources(uking PRIVATE
actionAnimalFreeze.h
actionAnimalLegTurnAutoSpeed.cpp
actionAnimalLegTurnAutoSpeed.h
- actionAnimalMoveBase.cpp
- actionAnimalMoveBase.h
actionAnimalMove.cpp
actionAnimalMove.h
+ actionAnimalMoveBase.cpp
+ actionAnimalMoveBase.h
actionAnimalMoveStraightTimed.cpp
actionAnimalMoveStraightTimed.h
actionAnimalNavMeshMove.cpp
@@ -87,18 +87,18 @@ target_sources(uking PRIVATE
actionAnmArmorBindAction.h
actionAnmBackMove.cpp
actionAnmBackMove.h
- actionAnmBlownOffBackward.cpp
- actionAnmBlownOffBackward.h
actionAnmBlownOff.cpp
actionAnmBlownOff.h
+ actionAnmBlownOffBackward.cpp
+ actionAnmBlownOffBackward.h
actionAnmDamage.cpp
actionAnmDamage.h
actionAnmDirectionMove.cpp
actionAnmDirectionMove.h
- actionAnmDrivenHoverBase.cpp
- actionAnmDrivenHoverBase.h
actionAnmDrivenHover.cpp
actionAnmDrivenHover.h
+ actionAnmDrivenHoverBase.cpp
+ actionAnmDrivenHoverBase.h
actionAnmDrivenHoverTurn.cpp
actionAnmDrivenHoverTurn.h
actionAnmDrivenMoveAttack.cpp
@@ -114,13 +114,15 @@ target_sources(uking PRIVATE
actionAnmUpDownMove.cpp
actionAnmUpDownMove.h
actionAppear.cpp
+ actionAppear.h
actionAppearDeathCounter.cpp
actionAppearDeathCounter.h
+ actionAppearFollowChallenge.cpp
+ actionAppearFollowChallenge.h
actionAppearFullPouchInfo.cpp
actionAppearFullPouchInfo.h
actionAppearGameOver.cpp
actionAppearGameOver.h
- actionAppear.h
actionAppearMagneForce.cpp
actionAppearMagneForce.h
actionAppearNumDungeonClearSeal.cpp
@@ -159,22 +161,26 @@ target_sources(uking PRIVATE
actionArmorBindNodeAction.h
actionArmorBindWithAS.cpp
actionArmorBindWithAS.h
+ actionArrowChargeAndShoot.cpp
+ actionArrowChargeAndShoot.h
actionArrowShootHoming.cpp
actionArrowShootHoming.h
actionArrowShootMove.cpp
+ actionArrowShootMove.h
actionArrowShootMoveForLargeObject.cpp
actionArrowShootMoveForLargeObject.h
- actionArrowShootMove.h
actionArrowShootMoveWithStickOffset.cpp
actionArrowShootMoveWithStickOffset.h
actionArrowSkyShootMove.cpp
actionArrowSkyShootMove.h
actionAscendingCurrent.cpp
+ actionAscendingCurrent.h
actionAscendingCurrentFixedSize.cpp
actionAscendingCurrentFixedSize.h
- actionAscendingCurrent.h
actionAscendingCurrentShieldable.cpp
actionAscendingCurrentShieldable.h
+ actionASPlayRotateTurnToTarget.cpp
+ actionASPlayRotateTurnToTarget.h
actionASPlaySimpleAnmDriven.cpp
actionASPlaySimpleAnmDriven.h
actionAssassinBossIronBallAppear.cpp
@@ -187,8 +193,6 @@ target_sources(uking PRIVATE
actionAssassinBossIronMagicChargeShot.h
actionAtAndBodyOnWait.cpp
actionAtAndBodyOnWait.h
- actionTackleAttack.cpp
- actionTackleAttack.h
actionAtOnWait.cpp
actionAtOnWait.h
actionAtOnWaitNoHitRope.cpp
@@ -215,12 +219,12 @@ target_sources(uking PRIVATE
actionBackseatKorokLight.h
actionBackseatKorokWait.cpp
actionBackseatKorokWait.h
+ actionBackStep.cpp
+ actionBackStep.h
actionBackStepAttack.cpp
actionBackStepAttack.h
actionBackStepBase.cpp
actionBackStepBase.h
- actionBackStep.cpp
- actionBackStep.h
actionBackStepToTarget.cpp
actionBackStepToTarget.h
actionBackStepToTargetPos.cpp
@@ -229,23 +233,25 @@ target_sources(uking PRIVATE
actionBackSwim.h
actionBackToRailFromLava.cpp
actionBackToRailFromLava.h
- actionBackWalkBase.cpp
- actionBackWalkBase.h
actionBackWalk.cpp
actionBackWalk.h
+ actionBackWalkBase.cpp
+ actionBackWalkBase.h
actionBackWalkWithAS.cpp
actionBackWalkWithAS.h
- actionBalloonBase.cpp
- actionBalloonBase.h
actionBalloon.cpp
actionBalloon.h
+ actionBalloonBase.cpp
+ actionBalloonBase.h
+ actionBalloonRopeBase.cpp
+ actionBalloonRopeBase.h
actionBasicSignalBossAwakeSleep.cpp
actionBasicSignalBossAwakeSleep.h
actionBasicSignalChangeDamping.cpp
actionBasicSignalChangeDamping.h
- actionBasicSignalEnemyNotice.cpp
actionBasicSignalEnemyForceNotice.cpp
actionBasicSignalEnemyForceNotice.h
+ actionBasicSignalEnemyNotice.cpp
actionBasicSignalEnemyNotice.h
actionBasicSignalForbidTag.cpp
actionBasicSignalForbidTag.h
@@ -259,18 +265,18 @@ target_sources(uking PRIVATE
actionBattleCloseGuardRun.h
actionBattleCloseGuardWalk.cpp
actionBattleCloseGuardWalk.h
- actionBattleCloseLevelFlyMoveBase.cpp
- actionBattleCloseLevelFlyMoveBase.h
actionBattleCloseLevelFlyMove.cpp
actionBattleCloseLevelFlyMove.h
+ actionBattleCloseLevelFlyMoveBase.cpp
+ actionBattleCloseLevelFlyMoveBase.h
actionBattleCloseMeanderGuardRun.cpp
actionBattleCloseMeanderGuardRun.h
actionBattleCloseMeanderRun.cpp
actionBattleCloseMeanderRun.h
- actionBattleCloseMoveAction.cpp
- actionBattleCloseMoveAction.h
actionBattleCloseMove.cpp
actionBattleCloseMove.h
+ actionBattleCloseMoveAction.cpp
+ actionBattleCloseMoveAction.h
actionBattleCloseSlippedMoveBase.cpp
actionBattleCloseSlippedMoveBase.h
actionBattleCloseSlippedWalk.cpp
@@ -279,10 +285,10 @@ target_sources(uking PRIVATE
actionBattleCloseWalk.h
actionBattleHover.cpp
actionBattleHover.h
- actionBattleLevelFlyMoveBase.cpp
- actionBattleLevelFlyMoveBase.h
actionBattleLevelFlyMove.cpp
actionBattleLevelFlyMove.h
+ actionBattleLevelFlyMoveBase.cpp
+ actionBattleLevelFlyMoveBase.h
actionBattleWalk.cpp
actionBattleWalk.h
actionBeamMove.cpp
@@ -308,9 +314,9 @@ target_sources(uking PRIVATE
actionBikeWarpEffectValueSetter.cpp
actionBikeWarpEffectValueSetter.h
actionBindAction.cpp
+ actionBindAction.h
actionBindActionForManyActor.cpp
actionBindActionForManyActor.h
- actionBindAction.h
actionBindActionUseParentPickInfo.cpp
actionBindActionUseParentPickInfo.h
actionBindOff.cpp
@@ -403,16 +409,14 @@ target_sources(uking PRIVATE
actionChangePosture.h
actionChangePostureWithAS.cpp
actionChangePostureWithAS.h
- actionChangeSceneBase.cpp
- actionChangeSceneBase.h
actionChangeScene.cpp
actionChangeScene.h
+ actionChangeSceneBase.cpp
+ actionChangeSceneBase.h
actionChangeScheduleAnchor.cpp
actionChangeScheduleAnchor.h
actionChangeWeaponEquipState.cpp
actionChangeWeaponEquipState.h
- actionArrowChargeAndShoot.cpp
- actionArrowChargeAndShoot.h
actionChargeChemicalWeaponPower.cpp
actionChargeChemicalWeaponPower.h
actionCheckExistenceOfParticipant.cpp
@@ -421,8 +425,6 @@ target_sources(uking PRIVATE
actionCheckHorseCustomizeEdit.h
actionChemicalAttack.cpp
actionChemicalAttack.h
- actionEmitAttackBase.cpp
- actionEmitAttackBase.h
actionChemicalElectricWaterBall.cpp
actionChemicalElectricWaterBall.h
actionChemicalPhysBall.cpp
@@ -487,10 +489,10 @@ target_sources(uking PRIVATE
actionDamageTurnByWeakPoint.h
actionDefeatedHugeEnemyCount.cpp
actionDefeatedHugeEnemyCount.h
- actionDeleteAllIceBlockForDemo.cpp
- actionDeleteAllIceBlockForDemo.h
actionDelete.cpp
actionDelete.h
+ actionDeleteAllIceBlockForDemo.cpp
+ actionDeleteAllIceBlockForDemo.h
actionDeleteInGround.cpp
actionDeleteInGround.h
actionDeletePorchItemIncludeEquip.cpp
@@ -513,10 +515,10 @@ target_sources(uking PRIVATE
actionDemoFindPlayer.h
actionDemoForceSetPlayerSavePosAngle.cpp
actionDemoForceSetPlayerSavePosAngle.h
- actionDemoGetItemAnimStop.cpp
- actionDemoGetItemAnimStop.h
actionDemoGetItem.cpp
actionDemoGetItem.h
+ actionDemoGetItemAnimStop.cpp
+ actionDemoGetItemAnimStop.h
actionDemoGetWeapon.cpp
actionDemoGetWeapon.h
actionDemoKokkoAngry.cpp
@@ -561,14 +563,14 @@ target_sources(uking PRIVATE
actionDgnObjDlcGondolaCreateTag.h
actionDgnObjDLCSpurGearB01.cpp
actionDgnObjDLCSpurGearB01.h
+ actionDie.cpp
+ actionDie.h
actionDieAnm.cpp
+ actionDieAnm.h
actionDieAnmDropWeapon.cpp
actionDieAnmDropWeapon.h
- actionDieAnm.h
actionDieAnmKnockBack.cpp
actionDieAnmKnockBack.h
- actionDie.cpp
- actionDie.h
actionDieHomeRun.cpp
actionDieHomeRun.h
actionDirectToWindDirection.cpp
@@ -637,12 +639,14 @@ target_sources(uking PRIVATE
actionDunegonRotateWait.h
actionDungeonEntranceASPlay.cpp
actionDungeonEntranceASPlay.h
- actionDungeonMoveAlwaysVibrateCam.cpp
- actionDungeonMoveAlwaysVibrateCam.h
actionDungeonMove.cpp
actionDungeonMove.h
+ actionDungeonMoveAlwaysVibrateCam.cpp
+ actionDungeonMoveAlwaysVibrateCam.h
actionDungeonMoveReset.cpp
actionDungeonMoveReset.h
+ actionDungeonRotate.cpp
+ actionDungeonRotate.h
actionDungeonRotate2Target.cpp
actionDungeonRotate2Target.h
actionDungeonRotateAccel.cpp
@@ -653,10 +657,8 @@ target_sources(uking PRIVATE
actionDungeonRotateBase.h
actionDungeonRotateCont.cpp
actionDungeonRotateCont.h
- actionDungeonRotate.cpp
actionDungeonRotateGyro.cpp
actionDungeonRotateGyro.h
- actionDungeonRotate.h
actionDungeonRotateInOrder.cpp
actionDungeonRotateInOrder.h
actionDungeonRotateShuttle.cpp
@@ -667,12 +669,12 @@ target_sources(uking PRIVATE
actionDynamicAttackPowerExplode.h
actionDynamicFireWood.cpp
actionDynamicFireWood.h
+ actionEat.cpp
+ actionEat.h
actionEatAndHeal.cpp
actionEatAndHeal.h
- actionEat.cpp
actionEatForSunazarashiSPC.cpp
actionEatForSunazarashiSPC.h
- actionEat.h
actionEatWithAS.cpp
actionEatWithAS.h
actionEitherSideExplode.cpp
@@ -687,6 +689,8 @@ target_sources(uking PRIVATE
actionElectricDie.h
actionElectricParalysis.cpp
actionElectricParalysis.h
+ actionEmitAttackBase.cpp
+ actionEmitAttackBase.h
actionEmitElectricWaterBall.cpp
actionEmitElectricWaterBall.h
actionEndChangeableASPlay.cpp
@@ -707,10 +711,10 @@ target_sources(uking PRIVATE
actionEnemyFortressChatTurn.h
actionEnemyFortressSimpleAction.cpp
actionEnemyFortressSimpleAction.h
- actionEnemyRigidBodyDieBase.cpp
- actionEnemyRigidBodyDieBase.h
actionEnemyRigidBodyDie.cpp
actionEnemyRigidBodyDie.h
+ actionEnemyRigidBodyDieBase.cpp
+ actionEnemyRigidBodyDieBase.h
actionEnemyRigidBodyFreeFallDie.cpp
actionEnemyRigidBodyFreeFallDie.h
actionEnemyRigidBodySpinDie.cpp
@@ -718,13 +722,11 @@ target_sources(uking PRIVATE
actionEnemyRushAttack.cpp
actionEnemyRushAttack.h
actionEquipDisplay.cpp
+ actionEquipDisplay.h
actionEquipDisplayCreate.cpp
actionEquipDisplayCreate.h
actionEquipDisplayGet.cpp
actionEquipDisplayGet.h
- actionEquipDisplay.h
- actionEquipHornUseBase.cpp
- actionEquipHornUseBase.h
actionEquipedAction.cpp
actionEquipedAction.h
actionEquipedASPlay.cpp
@@ -745,10 +747,12 @@ target_sources(uking PRIVATE
actionEquipedWeaponChild.h
actionEquipedWithScale.cpp
actionEquipedWithScale.h
- actionEscapeBackTurn.cpp
- actionEscapeBackTurn.h
+ actionEquipHornUseBase.cpp
+ actionEquipHornUseBase.h
actionEscape.cpp
actionEscape.h
+ actionEscapeBackTurn.cpp
+ actionEscapeBackTurn.h
actionEventAddGameDataIntAction.cpp
actionEventAddGameDataIntAction.h
actionEventAddGameDataToRupeeAction.cpp
@@ -941,12 +945,12 @@ target_sources(uking PRIVATE
actionFadeInOutWithOptions.h
actionFadeoutDelete.cpp
actionFadeoutDelete.h
+ actionFall.cpp
+ actionFall.h
actionFallAttack.cpp
actionFallAttack.h
actionFallAttackWithAtAttr.cpp
actionFallAttackWithAtAttr.h
- actionFall.cpp
- actionFall.h
actionFireBurnBase.cpp
actionFireBurnBase.h
actionFireWood.cpp
@@ -976,37 +980,35 @@ target_sources(uking PRIVATE
actionFlyingBirdDie.cpp
actionFlyingBirdDie.h
actionFlyingCharacterBlownOff.cpp
+ actionFlyingCharacterBlownOff.h
actionFlyingCharacterBlownOffDie.cpp
actionFlyingCharacterBlownOffDie.h
- actionFlyingCharacterBlownOff.h
actionFlyingCharacterDamage.cpp
actionFlyingCharacterDamage.h
actionFlyingCharacterDie.cpp
actionFlyingCharacterDie.h
actionFlyingCharacterFreeFall.cpp
+ actionFlyingCharacterFreeFall.h
+ actionFlyingCharacterFreeFallBase.cpp
+ actionFlyingCharacterFreeFallBase.h
actionFlyingCharacterFreeFallDie.cpp
actionFlyingCharacterFreeFallDie.h
actionFlyingCharacterFreeFallEx.cpp
actionFlyingCharacterFreeFallEx.h
- actionFlyingCharacterFreeFall.h
actionFlyingCharacterFreeze.cpp
+ actionFlyingCharacterFreeze.h
actionFlyingCharacterFreezeDie.cpp
actionFlyingCharacterFreezeDie.h
- actionFlyingCharacterFreeze.h
- actionFlyingCharacterFreeFallBase.cpp
- actionFlyingCharacterFreeFallBase.h
- actionFlyMoveBase.cpp
- actionFlyMoveBase.h
actionFlyMove.cpp
actionFlyMove.h
+ actionFlyMoveBase.cpp
+ actionFlyMoveBase.h
actionFollowAttack.cpp
actionFollowAttack.h
- actionAppearFollowChallenge.cpp
- actionAppearFollowChallenge.h
- actionFollowDungeonRotateASPlay.cpp
- actionFollowDungeonRotateASPlay.h
actionFollowDungeonRotate.cpp
actionFollowDungeonRotate.h
+ actionFollowDungeonRotateASPlay.cpp
+ actionFollowDungeonRotateASPlay.h
actionFollowIgniteToBonePos.cpp
actionFollowIgniteToBonePos.h
actionFollowIgniteToSelfPos.cpp
@@ -1045,6 +1047,8 @@ target_sources(uking PRIVATE
actionForceSystemFadeOut.h
actionForestGiantWakeUp.cpp
actionForestGiantWakeUp.h
+ actionFork.cpp
+ actionFork.h
actionForkAddCalcScaleMapUnit.cpp
actionForkAddCalcScaleMapUnit.h
actionForkAddLinearImpulse.cpp
@@ -1095,26 +1099,24 @@ target_sources(uking PRIVATE
actionForkASHoldLegTurn.h
actionForkASHoldLinearMove.cpp
actionForkASHoldLinearMove.h
- actionForkASPlayBase.cpp
- actionForkASPlayBase.h
actionForkASPlay.cpp
actionForkASPlay.h
+ actionForkASPlayBase.cpp
+ actionForkASPlayBase.h
actionForkASTrgAerialTurn.cpp
actionForkASTrgAerialTurn.h
actionForkASTrgChargeArrow.cpp
actionForkASTrgChargeArrow.h
+ actionForkASTrgDelete.cpp
+ actionForkASTrgDelete.h
actionForkASTrgDeleteChild.cpp
actionForkASTrgDeleteChild.h
- actionForkASTrgDelete.cpp
actionForkASTrgDeleteEquip.cpp
actionForkASTrgDeleteEquip.h
- actionForkASTrgDelete.h
actionForkASTrgEmitChmFieldPos.cpp
actionForkASTrgEmitChmFieldPos.h
actionForkASTrgEmitShockWaveAtEnter.cpp
actionForkASTrgEmitShockWaveAtEnter.h
- actionForkEmitShockWave.cpp
- actionForkEmitShockWave.h
actionForkASTrgEmitShockWavePos.cpp
actionForkASTrgEmitShockWavePos.h
actionForkASTrgForceDirAerialTurn.cpp
@@ -1139,6 +1141,8 @@ target_sources(uking PRIVATE
actionForkASTrgWeaponDrop.h
actionForkAttackWithWeaponOrWithout.cpp
actionForkAttackWithWeaponOrWithout.h
+ actionForkBasicMessageDialogCtrl.cpp
+ actionForkBasicMessageDialogCtrl.h
actionForkBattleNodeForAttackGround.cpp
actionForkBattleNodeForAttackGround.h
actionForkBeastGanonMessageDialogCtrl.cpp
@@ -1155,19 +1159,18 @@ target_sources(uking PRIVATE
actionForkChemicalChuchuAttack.h
actionForkClothOnOffASPlay.cpp
actionForkClothOnOffASPlay.h
- actionFork.cpp
+ actionForkDisableContact.cpp
+ actionForkDisableContact.h
actionForkDisableContactByPreAS.cpp
actionForkDisableContactByPreAS.h
- actionForkDisableContact.cpp
actionForkDisableContactForAttack.cpp
actionForkDisableContactForAttack.h
- actionForkDisableContact.h
actionForkDisableContactOnAtHitPlayer.cpp
actionForkDisableContactOnAtHitPlayer.h
- actionForkDrawWeaponAtEnter.cpp
- actionForkDrawWeaponAtEnter.h
actionForkDrawWeapon.cpp
actionForkDrawWeapon.h
+ actionForkDrawWeaponAtEnter.cpp
+ actionForkDrawWeaponAtEnter.h
actionForkDropGiantNecklace.cpp
actionForkDropGiantNecklace.h
actionForkDropWeapon.cpp
@@ -1190,6 +1193,8 @@ target_sources(uking PRIVATE
actionForkEmitExpandField.h
actionForkEmitExpandFieldWithCreate.cpp
actionForkEmitExpandFieldWithCreate.h
+ actionForkEmitShockWave.cpp
+ actionForkEmitShockWave.h
actionForkEmitShockWaveByContact.cpp
actionForkEmitShockWaveByContact.h
actionForkEndByConditionBase.cpp
@@ -1220,10 +1225,10 @@ target_sources(uking PRIVATE
actionForkGanonBeastBeamShoot.h
actionForkGanonBeastHeadBarrier.cpp
actionForkGanonBeastHeadBarrier.h
- actionForkGanonBeastWeakPointCheck.cpp
- actionForkGanonBeastWeakPointCheck.h
actionForkGanonBeastWeakPoint.cpp
actionForkGanonBeastWeakPoint.h
+ actionForkGanonBeastWeakPointCheck.cpp
+ actionForkGanonBeastWeakPointCheck.h
actionForkGanonBeastWeakPointOff.cpp
actionForkGanonBeastWeakPointOff.h
actionForkGanonBeastWeakPointOn.cpp
@@ -1236,7 +1241,6 @@ target_sources(uking PRIVATE
actionForkGrabBase.h
actionForkGravityScaleChange.cpp
actionForkGravityScaleChange.h
- actionFork.h
actionForkHoldWeapon.cpp
actionForkHoldWeapon.h
actionForkHopInAir.cpp
@@ -1261,10 +1265,10 @@ target_sources(uking PRIVATE
actionForkLodTimer.h
actionForkLynelBreathShoot.cpp
actionForkLynelBreathShoot.h
- actionForkLynelDrawWeaponASPlay.cpp
- actionForkLynelDrawWeaponASPlay.h
actionForkLynelDrawWeapon.cpp
actionForkLynelDrawWeapon.h
+ actionForkLynelDrawWeaponASPlay.cpp
+ actionForkLynelDrawWeaponASPlay.h
actionForkModelFadeOut.cpp
actionForkModelFadeOut.h
actionForkModelVisibleOff.cpp
@@ -1285,16 +1289,16 @@ target_sources(uking PRIVATE
actionForkNoHitGroundCrawl.h
actionForkNoSlowTimer.cpp
actionForkNoSlowTimer.h
+ actionForkNoWeaponAttack.cpp
+ actionForkNoWeaponAttack.h
actionForkNoWeaponAttackAllTime.cpp
actionForkNoWeaponAttackAllTime.h
actionForkNoWeaponAttackAllTimeMinSet.cpp
actionForkNoWeaponAttackAllTimeMinSet.h
actionForkNoWeaponAttackBase.cpp
actionForkNoWeaponAttackBase.h
- actionForkNoWeaponAttack.cpp
actionForkNoWeaponAttackDirectParam.cpp
actionForkNoWeaponAttackDirectParam.h
- actionForkNoWeaponAttack.h
actionForkNoWeaponAttackParamWeapon.cpp
actionForkNoWeaponAttackParamWeapon.h
actionForkOctarockEnterReloadWig.cpp
@@ -1328,9 +1332,9 @@ target_sources(uking PRIVATE
actionForkSetCustomWeather.cpp
actionForkSetCustomWeather.h
actionForkSetJustAvoid.cpp
+ actionForkSetJustAvoid.h
actionForkSetJustAvoidFromBone.cpp
actionForkSetJustAvoidFromBone.h
- actionForkSetJustAvoid.h
actionForkSetSwarmMaterialAnimByDist.cpp
actionForkSetSwarmMaterialAnimByDist.h
actionForkSimpleGrab.cpp
@@ -1355,12 +1359,12 @@ target_sources(uking PRIVATE
actionForkSwapPartsItemFromDropTable.h
actionForkSwarmAttack.cpp
actionForkSwarmAttack.h
+ actionForkTimer.cpp
+ actionForkTimer.h
actionForkTimerBase.cpp
actionForkTimerBase.h
- actionForkTimer.cpp
actionForkTimerForceResetCondition.cpp
actionForkTimerForceResetCondition.h
- actionForkTimer.h
actionForkToggleFreeMoving.cpp
actionForkToggleFreeMoving.h
actionForkTogglePriestBossFreeMoving.cpp
@@ -1369,30 +1373,30 @@ target_sources(uking PRIVATE
actionForkToggleWeaponXLinkSleep.h
actionForkTrgEmitChmFieldBase.cpp
actionForkTrgEmitChmFieldBase.h
- actionForkTurnASHold.cpp
- actionForkTurnASHold.h
actionForkTurn.cpp
actionForkTurn.h
+ actionForkTurnASHold.cpp
+ actionForkTurnASHold.h
actionForkVacuumShootToTarget.cpp
actionForkVacuumShootToTarget.h
actionForkWaitCloseGanonShoutMsgClose.cpp
actionForkWaitCloseGanonShoutMsgClose.h
actionForkWaitGroundHit.cpp
actionForkWaitGroundHit.h
- actionForkWeaponAttackBase.cpp
- actionForkWeaponAttackBase.h
actionForkWeaponAttack.cpp
actionForkWeaponAttack.h
+ actionForkWeaponAttackBase.cpp
+ actionForkWeaponAttackBase.h
actionForkWeaponAttackWithAtkBody.cpp
actionForkWeaponAttackWithAtkBody.h
- actionForkWeaponShockWaveCheckValue.cpp
- actionForkWeaponShockWaveCheckValue.h
actionForkWeaponShockWave.cpp
actionForkWeaponShockWave.h
- actionFreeMoveByGuideBase.cpp
- actionFreeMoveByGuideBase.h
+ actionForkWeaponShockWaveCheckValue.cpp
+ actionForkWeaponShockWaveCheckValue.h
actionFreeMove.cpp
actionFreeMove.h
+ actionFreeMoveByGuideBase.cpp
+ actionFreeMoveByGuideBase.h
actionFreeMoveRandom.cpp
actionFreeMoveRandom.h
actionFreeMoveToNearGround.cpp
@@ -1406,11 +1410,11 @@ target_sources(uking PRIVATE
actionFreeMovingAction.cpp
actionFreeMovingAction.h
actionFreeze.cpp
+ actionFreeze.h
actionFreezedInIce.cpp
actionFreezedInIce.h
actionFreezedInIceWeapon.cpp
actionFreezedInIceWeapon.h
- actionFreeze.h
actionFromCDungeonToMainField.cpp
actionFromCDungeonToMainField.h
actionGameDataAddFloat.cpp
@@ -1489,22 +1493,22 @@ target_sources(uking PRIVATE
actionGerudoQueenWakeBoardReady.h
actionGetCapturedActor.cpp
actionGetCapturedActor.h
+ actionGetItem.cpp
+ actionGetItem.h
actionGetItemAnotherActor.cpp
actionGetItemAnotherActor.h
- actionGetItem.cpp
actionGetItemGet.cpp
actionGetItemGet.h
- actionGetItem.h
actionGetItemIntoBag.cpp
actionGetItemIntoBag.h
actionGetRupee.cpp
actionGetRupee.h
actionGetSmallKeyItemGet.cpp
actionGetSmallKeyItemGet.h
- actionGetUpBase.cpp
- actionGetUpBase.h
actionGetUp.cpp
actionGetUp.h
+ actionGetUpBase.cpp
+ actionGetUpBase.h
actionGetUpLinear.cpp
actionGetUpLinear.h
actionGetUpMoveAnmDriven.cpp
@@ -1565,12 +1569,12 @@ target_sources(uking PRIVATE
actionGoronHeroDescendentAppear.h
actionGoronHeroDescendentJump.cpp
actionGoronHeroDescendentJump.h
+ actionGrab.cpp
+ actionGrab.h
actionGrabAndShoot.cpp
actionGrabAndShoot.h
actionGrabAttack.cpp
actionGrabAttack.h
- actionGrab.cpp
- actionGrab.h
actionGrabLeft.cpp
actionGrabLeft.h
actionGrabLeftTurn.cpp
@@ -1585,12 +1589,12 @@ target_sources(uking PRIVATE
actionGrabRightWalk.h
actionGraveAttack.cpp
actionGraveAttack.h
+ actionGuard.cpp
+ actionGuard.h
actionGuardBackWalk.cpp
actionGuardBackWalk.h
actionGuardBreak.cpp
actionGuardBreak.h
- actionGuard.cpp
- actionGuard.h
actionGuardianActionBase.cpp
actionGuardianActionBase.h
actionGuardianAimBeam.cpp
@@ -1651,10 +1655,10 @@ target_sources(uking PRIVATE
actionHideShootArrow.h
actionHingeMagneFixedRigid.cpp
actionHingeMagneFixedRigid.h
- actionHoldArrowBackWalk.cpp
- actionHoldArrowBackWalk.h
actionHoldArrow.cpp
actionHoldArrow.h
+ actionHoldArrowBackWalk.cpp
+ actionHoldArrowBackWalk.h
actionHoldArrowTurn.cpp
actionHoldArrowTurn.h
actionHoldArrowWalk.cpp
@@ -1669,10 +1673,10 @@ target_sources(uking PRIVATE
actionHorseEatCarriedItem.h
actionHorseElectricParalysis.cpp
actionHorseElectricParalysis.h
- actionHorseFollowBase.cpp
- actionHorseFollowBase.h
actionHorseFollow.cpp
actionHorseFollow.h
+ actionHorseFollowBase.cpp
+ actionHorseFollowBase.h
actionHorseFreeze.cpp
actionHorseFreeze.h
actionHorseMoveToSafePos.cpp
@@ -1703,8 +1707,6 @@ target_sources(uking PRIVATE
actionHorseRideLookWait.h
actionHorseRideLoopAttack.cpp
actionHorseRideLoopAttack.h
- actionHorseRideSetGearCommand.cpp
- actionHorseRideSetGearCommand.h
actionHorseRideMoveToCommand.cpp
actionHorseRideMoveToCommand.h
actionHorseRideOneTimeASPlay.cpp
@@ -1715,6 +1717,8 @@ target_sources(uking PRIVATE
actionHorseRideOneTimeViewASPlay.h
actionHorseRideSearch.cpp
actionHorseRideSearch.h
+ actionHorseRideSetGearCommand.cpp
+ actionHorseRideSetGearCommand.h
actionHorseRideShoot.cpp
actionHorseRideShoot.h
actionHorseRideStopCommand.cpp
@@ -1735,10 +1739,10 @@ target_sources(uking PRIVATE
actionHorseWaitAndLookAtNPC.h
actionHorseWaitEx.cpp
actionHorseWaitEx.h
- actionHoverBase.cpp
- actionHoverBase.h
actionHover.cpp
actionHover.h
+ actionHoverBase.cpp
+ actionHoverBase.h
actionHoverNoticeTurn.cpp
actionHoverNoticeTurn.h
actionHoverPredictVacuumShoot.cpp
@@ -1766,9 +1770,9 @@ target_sources(uking PRIVATE
actionIgniteThreeActorAttack.cpp
actionIgniteThreeActorAttack.h
actionIgniteToTarget.cpp
+ actionIgniteToTarget.h
actionIgniteToTargetDir.cpp
actionIgniteToTargetDir.h
- actionIgniteToTarget.h
actionIgniteToTargetSimple.cpp
actionIgniteToTargetSimple.h
actionImmediateStopOwnedHorse.cpp
@@ -1814,9 +1818,9 @@ target_sources(uking PRIVATE
actionJumpTo.cpp
actionJumpTo.h
actionJumpToTarget.cpp
+ actionJumpToTarget.h
actionJumpToTargetFromWater.cpp
actionJumpToTargetFromWater.h
- actionJumpToTarget.h
actionKeepPosInWater.cpp
actionKeepPosInWater.h
actionKeepStandingPosture.cpp
@@ -1851,14 +1855,16 @@ target_sources(uking PRIVATE
actionLandOnCeil.h
actionLandRagdoll.cpp
actionLandRagdoll.h
- actionLandTeleportConsiderCameraDir.cpp
- actionLandTeleportConsiderCameraDir.h
actionLandTeleport.cpp
actionLandTeleport.h
+ actionLandTeleportConsiderCameraDir.cpp
+ actionLandTeleportConsiderCameraDir.h
actionLargeAttack.cpp
actionLargeAttack.h
actionLargeDamage.cpp
actionLargeDamage.h
+ actionLastBossBlowOff.cpp
+ actionLastBossBlowOff.h
actionLastBossChemicalPillarAttack.cpp
actionLastBossChemicalPillarAttack.h
actionLastBossDemoWarp.cpp
@@ -1888,15 +1894,15 @@ target_sources(uking PRIVATE
actionLastBossThunderSign.cpp
actionLastBossThunderSign.h
actionLevelFlyLook.cpp
+ actionLevelFlyLook.h
actionLevelFlyLookDownToTgtHeight.cpp
actionLevelFlyLookDownToTgtHeight.h
- actionLevelFlyLook.h
actionLevelFlyLookRisingToTgtHeight.cpp
actionLevelFlyLookRisingToTgtHeight.h
- actionLevelFlyMoveBase.cpp
- actionLevelFlyMoveBase.h
actionLevelFlyMove.cpp
actionLevelFlyMove.h
+ actionLevelFlyMoveBase.cpp
+ actionLevelFlyMoveBase.h
actionLevelFlyRise.cpp
actionLevelFlyRise.h
actionLevelFlyRiseLookingTarget.cpp
@@ -1905,10 +1911,10 @@ target_sources(uking PRIVATE
actionLiftTurn.h
actionLiftWalk.cpp
actionLiftWalk.h
- actionLinearFlyAttackBase.cpp
- actionLinearFlyAttackBase.h
actionLinearFlyAttack.cpp
actionLinearFlyAttack.h
+ actionLinearFlyAttackBase.cpp
+ actionLinearFlyAttackBase.h
actionLoadSaveDataFromGameOver.cpp
actionLoadSaveDataFromGameOver.h
actionLookAtObject.cpp
@@ -1944,13 +1950,13 @@ target_sources(uking PRIVATE
actionMamonoShopStand.cpp
actionMamonoShopStand.h
actionMarkPosition.cpp
+ actionMarkPosition.h
actionMarkPositionFromGameData.cpp
actionMarkPositionFromGameData.h
- actionMarkPosition.h
actionMimic.cpp
+ actionMimic.h
actionMimicFreeze.cpp
actionMimicFreeze.h
- actionMimic.h
actionMoonMove.cpp
actionMoonMove.h
actionMotorcycleAppear.cpp
@@ -1960,21 +1966,21 @@ target_sources(uking PRIVATE
actionMotorcycleRiddenByPlayer.cpp
actionMotorcycleRiddenByPlayer.h
actionMotorcycleWait.cpp
+ actionMotorcycleWait.h
actionMotorcycleWaitForEvent.cpp
actionMotorcycleWaitForEvent.h
- actionMotorcycleWait.h
actionMotorcycleWaitUntilFellOver.cpp
actionMotorcycleWaitUntilFellOver.h
actionMove2HomePos.cpp
actionMove2HomePos.h
actionMoveBase.cpp
actionMoveBase.h
+ actionMoveByAnimeDriven.cpp
+ actionMoveByAnimeDriven.h
actionMoveByAnimeDrivenCheckNavMesh.cpp
actionMoveByAnimeDrivenCheckNavMesh.h
- actionMoveByAnimeDriven.cpp
actionMoveByAnimeDrivenDynAS.cpp
actionMoveByAnimeDrivenDynAS.h
- actionMoveByAnimeDriven.h
actionMoveByAnimeDrivenToTarget.cpp
actionMoveByAnimeDrivenToTarget.h
actionMoveHomePosBase.cpp
@@ -1985,14 +1991,14 @@ target_sources(uking PRIVATE
actionMoveMainRidigBody.h
actionMoveToHomeMtx.cpp
actionMoveToHomeMtx.h
+ actionMoveToTarget.cpp
+ actionMoveToTarget.h
actionMoveToTargetBase.cpp
actionMoveToTargetBase.h
- actionMoveToTarget.cpp
actionMoveToTargetCurve.cpp
actionMoveToTargetCurve.h
actionMoveToTargetDir.cpp
actionMoveToTargetDir.h
- actionMoveToTarget.h
actionMoveWithAS.cpp
actionMoveWithAS.h
actionMoveWithDynAS.cpp
@@ -2126,9 +2132,9 @@ target_sources(uking PRIVATE
actionNPCNameHorse.cpp
actionNPCNameHorse.h
actionNPCPurchase.cpp
+ actionNPCPurchase.h
actionNPCPurchaseEnemyMaterial.cpp
actionNPCPurchaseEnemyMaterial.h
- actionNPCPurchase.h
actionNPCPurchaseMaterial.cpp
actionNPCPurchaseMaterial.h
actionNPCReceiveHorse.cpp
@@ -2141,12 +2147,12 @@ target_sources(uking PRIVATE
actionNPCReleaseHorse.h
actionNpcRideWaitAction.cpp
actionNpcRideWaitAction.h
+ actionNPCSale.cpp
+ actionNPCSale.h
actionNPCSaleAppReception.cpp
actionNPCSaleAppReception.h
actionNPCSaleCollectedItem.cpp
actionNPCSaleCollectedItem.h
- actionNPCSale.cpp
- actionNPCSale.h
actionNPCSalePictureReception.cpp
actionNPCSalePictureReception.h
actionNPCSaleReception.cpp
@@ -2166,9 +2172,9 @@ target_sources(uking PRIVATE
actionNPCTalk.cpp
actionNPCTalk.h
actionNPCTargetMove.cpp
+ actionNPCTargetMove.h
actionNPCTargetMoveDynAs.cpp
actionNPCTargetMoveDynAs.h
- actionNPCTargetMove.h
actionNPCTebaApproachPlayer.cpp
actionNPCTebaApproachPlayer.h
actionNpcTebaFly.cpp
@@ -2176,19 +2182,19 @@ target_sources(uking PRIVATE
actionNPCTravelerRest.cpp
actionNPCTravelerRest.h
actionNPCTurnToObject.cpp
+ actionNPCTurnToObject.h
actionNPCTurnToObjectGreeting.cpp
actionNPCTurnToObjectGreeting.h
- actionNPCTurnToObject.h
actionNPCTurnToPosition.cpp
actionNPCTurnToPosition.h
actionNPCWait.cpp
+ actionNPCWait.h
actionNPCWaitDynAS.cpp
actionNPCWaitDynAS.h
actionNPCWaitDynFrame.cpp
actionNPCWaitDynFrame.h
actionNPCWaitFrame.cpp
actionNPCWaitFrame.h
- actionNPCWait.h
actionNPCWaitOneTimeAction.cpp
actionNPCWaitOneTimeAction.h
actionNullASPlay.cpp
@@ -2197,8 +2203,6 @@ target_sources(uking PRIVATE
actionObjBoardWoodTriangle01.h
actionObservationPointAction.cpp
actionObservationPointAction.h
- actionBalloonRopeBase.cpp
- actionBalloonRopeBase.h
actionOctarockBalloon.cpp
actionOctarockBalloon.h
actionOctarockBulletLExplode.cpp
@@ -2211,21 +2215,22 @@ target_sources(uking PRIVATE
actionOffMiss.h
actionOkAutoPlacementEnemyDeadlyQuest.cpp
actionOkAutoPlacementEnemyDeadlyQuest.h
+ actionOn.cpp
+ actionOn.h
actionOnCliffTurn.cpp
actionOnCliffTurn.h
actionOnCliffWait.cpp
actionOnCliffWait.h
actionOnCorrect.cpp
actionOnCorrect.h
- actionOn.cpp
actionOneHandActionWithLegTurn.cpp
actionOneHandActionWithLegTurn.h
actionOnEnterSwapActorBase.cpp
actionOnEnterSwapActorBase.h
- actionOnEnterSwapDropTableActor.cpp
- actionOnEnterSwapDropTableActor.h
actionOnEnterSwapDropTable.cpp
actionOnEnterSwapDropTable.h
+ actionOnEnterSwapDropTableActor.cpp
+ actionOnEnterSwapDropTableActor.h
actionOnetimeChangeableASPlay.cpp
actionOnetimeChangeableASPlay.h
actionOnetimeHoverASPlay.cpp
@@ -2233,14 +2238,13 @@ target_sources(uking PRIVATE
actionOnetimeMoveASPlay.cpp
actionOnetimeMoveASPlay.h
actionOnetimeStopASPlay.cpp
+ actionOnetimeStopASPlay.h
actionOneTimeStopASPlayerNoEnd.cpp
actionOneTimeStopASPlayerNoEnd.h
- actionOnetimeStopASPlay.h
actionOnetimeStopASSyncPlay.cpp
actionOnetimeStopASSyncPlay.h
actionOneTimeWaterFloatStopASPlay.cpp
actionOneTimeWaterFloatStopASPlay.h
- actionOn.h
actionOnLeaveAttackInterval.cpp
actionOnLeaveAttackInterval.h
actionOnMUAssignSaveForUsed.cpp
@@ -2260,9 +2264,9 @@ target_sources(uking PRIVATE
actionOpenEnduranceFloorNumber.cpp
actionOpenEnduranceFloorNumber.h
actionOpenGetDemoDialog.cpp
+ actionOpenGetDemoDialog.h
actionOpenGetDemoDialogDressFairy.cpp
actionOpenGetDemoDialogDressFairy.h
- actionOpenGetDemoDialog.h
actionOpenItemCategory.cpp
actionOpenItemCategory.h
actionOpenItemDownloadDemo.cpp
@@ -2271,10 +2275,10 @@ target_sources(uking PRIVATE
actionOpenItemMenu.h
actionOpenMap.cpp
actionOpenMap.h
- actionOpenMessageDialogBase.cpp
- actionOpenMessageDialogBase.h
actionOpenMessageDialog.cpp
actionOpenMessageDialog.h
+ actionOpenMessageDialogBase.cpp
+ actionOpenMessageDialogBase.h
actionOpenMessageDialogTrig.cpp
actionOpenMessageDialogTrig.h
actionOpenMessageDialogWithSkelAnm.cpp
@@ -2341,10 +2345,12 @@ target_sources(uking PRIVATE
actionPriestBossBeamMove.h
actionPriestBossBlownOff.cpp
actionPriestBossBlownOff.h
+ actionPriestBossCloneFastWarp.cpp
+ actionPriestBossCloneFastWarp.h
actionPriestBossClonesSpawn.cpp
+ actionPriestBossClonesSpawn.h
actionPriestBossClonesSpawnForDemo.cpp
actionPriestBossClonesSpawnForDemo.h
- actionPriestBossClonesSpawn.h
actionPriestBossFastWarpMove.cpp
actionPriestBossFastWarpMove.h
actionPriestBossMove.cpp
@@ -2355,8 +2361,6 @@ target_sources(uking PRIVATE
actionPriestBossSideMove.h
actionPriestBossSlowWarpMove.cpp
actionPriestBossSlowWarpMove.h
- actionPriestBossCloneFastWarp.cpp
- actionPriestBossCloneFastWarp.h
actionPuddle.cpp
actionPuddle.h
actionPulleyChainASControl.cpp
@@ -2368,9 +2372,9 @@ target_sources(uking PRIVATE
actionPutFromParent.cpp
actionPutFromParent.h
actionRagdoll.cpp
+ actionRagdoll.h
actionRagdollFreeze.cpp
actionRagdollFreeze.h
- actionRagdoll.h
actionRailMove.cpp
actionRailMove.h
actionRandomJump.cpp
@@ -2440,9 +2444,9 @@ target_sources(uking PRIVATE
actionRequestCreateHCIModel.cpp
actionRequestCreateHCIModel.h
actionRequestEvent.cpp
+ actionRequestEvent.h
actionRequestEventFromMapUnit.cpp
actionRequestEventFromMapUnit.h
- actionRequestEvent.h
actionRequestOpenPopUpHelp.cpp
actionRequestOpenPopUpHelp.h
actionReserveParashawlStart.cpp
@@ -2472,17 +2476,15 @@ target_sources(uking PRIVATE
actionRisingAirOneTime.cpp
actionRisingAirOneTime.h
actionRodMagicPhysBall.cpp
+ actionRodMagicPhysBall.h
actionRodMagicPhysBallDivision.cpp
actionRodMagicPhysBallDivision.h
- actionRodMagicPhysBall.h
actionRopeNormal.cpp
actionRopeNormal.h
actionRotate.cpp
+ actionRotate.h
actionRotatedWait.cpp
actionRotatedWait.h
- actionRotate.h
- actionASPlayRotateTurnToTarget.cpp
- actionASPlayRotateTurnToTarget.h
actionRun.cpp
actionRun.h
actionSandwichDetectionAreaTag.cpp
@@ -2509,12 +2511,12 @@ target_sources(uking PRIVATE
actionSearch.h
actionSellPictureBookUIDemo.cpp
actionSellPictureBookUIDemo.h
+ actionSendMessage.cpp
+ actionSendMessage.h
actionSendMessage4YunBoCannon.cpp
actionSendMessage4YunBoCannon.h
actionSendMessageBroadCast.cpp
actionSendMessageBroadCast.h
- actionSendMessage.cpp
- actionSendMessage.h
actionSendNoticeMessageBase.cpp
actionSendNoticeMessageBase.h
actionSendPlayerNoticeMessage.cpp
@@ -2557,14 +2559,14 @@ target_sources(uking PRIVATE
actionSetExtraEnergyOfPlayer.h
actionSetExtraLifeOfPlayer.cpp
actionSetExtraLifeOfPlayer.h
- actionSetFrameASPlay.cpp
- actionSetFrameASPlay.h
actionSetFlag.cpp
actionSetFlag.h
- actionSetGetFlagByActorName.cpp
- actionSetGetFlagByActorName.h
+ actionSetFrameASPlay.cpp
+ actionSetFrameASPlay.h
actionSetGetFlag.cpp
actionSetGetFlag.h
+ actionSetGetFlagByActorName.cpp
+ actionSetGetFlagByActorName.h
actionSetGravityFactor.cpp
actionSetGravityFactor.h
actionSetHorseFamiliarityPassedFlag.cpp
@@ -2595,10 +2597,10 @@ target_sources(uking PRIVATE
actionSetTargetFrameMtx.h
actionSetTgIgnoreObstacle.cpp
actionSetTgIgnoreObstacle.h
- actionSetTreasureBoxOpenAndClose.cpp
- actionSetTreasureBoxOpenAndClose.h
actionSetTreasure.cpp
actionSetTreasure.h
+ actionSetTreasureBoxOpenAndClose.cpp
+ actionSetTreasureBoxOpenAndClose.h
actionSetupGetDemoModeNumUi.cpp
actionSetupGetDemoModeNumUi.h
actionSetWanderPathIndex.cpp
@@ -2610,9 +2612,9 @@ target_sources(uking PRIVATE
actionShiekSensorPlusDownloadDemo.cpp
actionShiekSensorPlusDownloadDemo.h
actionShock.cpp
+ actionShock.h
actionShockDynamicWeapon.cpp
actionShockDynamicWeapon.h
- actionShock.h
actionShockWave.cpp
actionShockWave.h
actionShootArrow.cpp
@@ -2649,20 +2651,16 @@ target_sources(uking PRIVATE
actionSimpleGrabBase.h
actionSimpleGrabWithAS.cpp
actionSimpleGrabWithAS.h
+ actionSimpleKnockBackShock.cpp
+ actionSimpleKnockBackShock.h
actionSimpleLineBeam.cpp
actionSimpleLineBeam.h
- actionForkBasicMessageDialogCtrl.cpp
- actionForkBasicMessageDialogCtrl.h
actionSimpleOpenMessageDialogAction.cpp
actionSimpleOpenMessageDialogAction.h
actionSimpleUniqueTalk.cpp
actionSimpleUniqueTalk.h
actionSiteBossAvoid.cpp
actionSiteBossAvoid.h
- actionLastBossBlowOff.cpp
- actionLastBossBlowOff.h
- actionSimpleKnockBackShock.cpp
- actionSimpleKnockBackShock.h
actionSiteBossBowBlowOff.cpp
actionSiteBossBowBlowOff.h
actionSiteBossBowChildDeviceBreak.cpp
@@ -2683,10 +2681,10 @@ target_sources(uking PRIVATE
actionSiteBossFlyWaitTurnToTarget.h
actionSiteBossGetUpLinear.cpp
actionSiteBossGetUpLinear.h
- actionSiteBossLswordAttack.cpp
- actionSiteBossLswordAttack.h
actionSiteBossLswordAtkWithChemical.cpp
actionSiteBossLswordAtkWithChemical.h
+ actionSiteBossLswordAttack.cpp
+ actionSiteBossLswordAttack.h
actionSiteBossLswordFireBall.cpp
actionSiteBossLswordFireBall.h
actionSiteBossLswordFirstCreateFBall.cpp
@@ -2703,10 +2701,10 @@ target_sources(uking PRIVATE
actionSiteBossLswordTornadoEnd.h
actionSiteBossLswordWhirlSlash.cpp
actionSiteBossLswordWhirlSlash.h
- actionSiteBossMoveAndAttack.cpp
- actionSiteBossMoveAndAttack.h
actionSiteBossMove.cpp
actionSiteBossMove.h
+ actionSiteBossMoveAndAttack.cpp
+ actionSiteBossMoveAndAttack.h
actionSiteBossShieldBashAttack.cpp
actionSiteBossShieldBashAttack.h
actionSiteBossShootArrowRain.cpp
@@ -2735,10 +2733,10 @@ target_sources(uking PRIVATE
actionSiteBossSwordChemicalPlus.h
actionSiteBossSwordCreateIronPile.cpp
actionSiteBossSwordCreateIronPile.h
- actionSiteBossSwordGuardBreak.cpp
- actionSiteBossSwordGuardBreak.h
actionSiteBossSwordGuard.cpp
actionSiteBossSwordGuard.h
+ actionSiteBossSwordGuardBreak.cpp
+ actionSiteBossSwordGuardBreak.h
actionSiteBossSwordMove.cpp
actionSiteBossSwordMove.h
actionSiteBossSwordShieldRepair.cpp
@@ -2747,20 +2745,20 @@ target_sources(uking PRIVATE
actionSiteBossSwordSlowMove.h
actionSiteBossSwordThrowElectricBall.cpp
actionSiteBossSwordThrowElectricBall.h
- actionSiteBossSwordWhirlSlashCharge.cpp
- actionSiteBossSwordWhirlSlashCharge.h
actionSiteBossSwordWhirlSlash.cpp
actionSiteBossSwordWhirlSlash.h
+ actionSiteBossSwordWhirlSlashCharge.cpp
+ actionSiteBossSwordWhirlSlashCharge.h
actionSiteBossThrowParts.cpp
actionSiteBossThrowParts.h
actionSleep.cpp
actionSleep.h
actionSlideMoveViewTarget.cpp
actionSlideMoveViewTarget.h
- actionSlippedBackWalkBase.cpp
- actionSlippedBackWalkBase.h
actionSlippedBackWalk.cpp
actionSlippedBackWalk.h
+ actionSlippedBackWalkBase.cpp
+ actionSlippedBackWalkBase.h
actionSlippedCircleMoveBase.cpp
actionSlippedCircleMoveBase.h
actionSlippedCircleWalk.cpp
@@ -2769,24 +2767,24 @@ target_sources(uking PRIVATE
actionSlippedMoveBase.h
actionSlippedWalk.cpp
actionSlippedWalk.h
- actionSmallDamageBackwardBase.cpp
- actionSmallDamageBackwardBase.h
+ actionSmallDamage.cpp
+ actionSmallDamage.h
actionSmallDamageBackward.cpp
actionSmallDamageBackward.h
+ actionSmallDamageBackwardBase.cpp
+ actionSmallDamageBackwardBase.h
actionSmallDamageBase.cpp
actionSmallDamageBase.h
- actionSmallDamage.cpp
actionSmallDamageDirectPreTargetBack.cpp
actionSmallDamageDirectPreTargetBack.h
actionSmallDamageDirectPreTargetBone.cpp
actionSmallDamageDirectPreTargetBone.h
- actionSmallDamage.h
actionSoundOcclusionTagRemainsWater.cpp
actionSoundOcclusionTagRemainsWater.h
actionSoundTrigger.cpp
+ actionSoundTrigger.h
actionSoundTriggerFadeAction.cpp
actionSoundTriggerFadeAction.h
- actionSoundTrigger.h
actionSpinFlyAttack.cpp
actionSpinFlyAttack.h
actionSpreadToEnemy.cpp
@@ -2839,6 +2837,8 @@ target_sources(uking PRIVATE
actionStopForLimitedTime.h
actionStopJump.cpp
actionStopJump.h
+ actionStopOnObj.cpp
+ actionStopOnObj.h
actionStoppingAttackBase.cpp
actionStoppingAttackBase.h
actionStorePlayerPosAndRotate.cpp
@@ -2859,10 +2859,10 @@ target_sources(uking PRIVATE
actionSwarmAreaDamaged.h
actionSwarmChemicalDamaged.cpp
actionSwarmChemicalDamaged.h
- actionSwarmDamagedBase.cpp
- actionSwarmDamagedBase.h
actionSwarmDamaged.cpp
actionSwarmDamaged.h
+ actionSwarmDamagedBase.cpp
+ actionSwarmDamagedBase.h
actionSwarmFlyAttack.cpp
actionSwarmFlyAttack.h
actionSwarmFlyMove.cpp
@@ -2874,21 +2874,21 @@ target_sources(uking PRIVATE
actionSweepCollision.cpp
actionSweepCollision.h
actionSwimEnemyAnmBackBlownOff.cpp
+ actionSwimEnemyAnmBackBlownOff.h
actionSwimEnemyAnmBackBlownOffFromPL.cpp
actionSwimEnemyAnmBackBlownOffFromPL.h
- actionSwimEnemyAnmBackBlownOff.h
actionSwimEnemyAnmBackBlownOffToPL.cpp
actionSwimEnemyAnmBackBlownOffToPL.h
actionSwimEnemyBlownOffBase.cpp
actionSwimEnemyBlownOffBase.h
actionSwimGetUp.cpp
actionSwimGetUp.h
+ actionSwimMove.cpp
+ actionSwimMove.h
actionSwimMoveASHoldEvent.cpp
actionSwimMoveASHoldEvent.h
actionSwimMoveBase.cpp
actionSwimMoveBase.h
- actionSwimMove.cpp
- actionSwimMove.h
actionSwimMoveOneTimeAS.cpp
actionSwimMoveOneTimeAS.h
actionSwimNoticeTurn.cpp
@@ -2897,10 +2897,10 @@ target_sources(uking PRIVATE
actionSwimRotateBase.h
actionSwimSmallDamage.cpp
actionSwimSmallDamage.h
- actionSwimTurnBase.cpp
- actionSwimTurnBase.h
actionSwimTurn.cpp
actionSwimTurn.h
+ actionSwimTurnBase.cpp
+ actionSwimTurnBase.h
actionSwitchElectricOff.cpp
actionSwitchElectricOff.h
actionSwitchElectricOn.cpp
@@ -2917,14 +2917,16 @@ target_sources(uking PRIVATE
actionSystemDelete.h
actionSystemFadeOutSleep.cpp
actionSystemFadeOutSleep.h
- actionSystemHideChase.cpp
- actionSystemHideChase.h
actionSystemHide.cpp
actionSystemHide.h
+ actionSystemHideChase.cpp
+ actionSystemHideChase.h
actionSystemSleep.cpp
actionSystemSleep.h
actionSystemWarp.cpp
actionSystemWarp.h
+ actionTackleAttack.cpp
+ actionTackleAttack.h
actionTackleMove.cpp
actionTackleMove.h
actionTakeoffFromCeilLook.cpp
@@ -2932,9 +2934,9 @@ target_sources(uking PRIVATE
actionTakeoffFromCeilLookTarget.cpp
actionTakeoffFromCeilLookTarget.h
actionTargetCircle.cpp
+ actionTargetCircle.h
actionTargetCircleGuardWalk.cpp
actionTargetCircleGuardWalk.h
- actionTargetCircle.h
actionTargetCircleMoveKeepDist.cpp
actionTargetCircleMoveKeepDist.h
actionTargetCircleSwim.cpp
@@ -2943,12 +2945,12 @@ target_sources(uking PRIVATE
actionTargetCircleWalk.h
actionTeachPlayerInAreaForRefActor.cpp
actionTeachPlayerInAreaForRefActor.h
+ actionTeleport.cpp
+ actionTeleport.h
actionTeleportBase.cpp
actionTeleportBase.h
- actionTeleport.cpp
actionTeleportForceApperPosition.cpp
actionTeleportForceApperPosition.h
- actionTeleport.h
actionTeleportTargetFrontInAir.cpp
actionTeleportTargetFrontInAir.h
actionTerrainCalcCenter.cpp
@@ -2961,20 +2963,20 @@ target_sources(uking PRIVATE
actionThrow.h
actionThrowLeft.cpp
actionThrowLeft.h
+ actionThrown.cpp
+ actionThrown.h
actionThrownAndBreak.cpp
actionThrownAndBreak.h
- actionThrown.cpp
actionThrownDown.cpp
actionThrownDown.h
- actionThrown.h
actionThrownSpear.cpp
actionThrownSpear.h
actionThrowRight.cpp
actionThrowRight.h
- actionThrowWeaponByBodyCenter.cpp
- actionThrowWeaponByBodyCenter.h
actionThrowWeapon.cpp
actionThrowWeapon.h
+ actionThrowWeaponByBodyCenter.cpp
+ actionThrowWeaponByBodyCenter.h
actionThrowWeaponRight.cpp
actionThrowWeaponRight.h
actionTimeredASPlay.cpp
@@ -3001,6 +3003,8 @@ target_sources(uking PRIVATE
actionTriggerAllPartsSleep.h
actionTumble.cpp
actionTumble.h
+ actionTurn.cpp
+ actionTurn.h
actionTurnAndChargeAndShoot.cpp
actionTurnAndChargeAndShoot.h
actionTurnAndLookAtToObjectNow.cpp
@@ -3013,16 +3017,14 @@ target_sources(uking PRIVATE
actionTurnAndLookToObjNotAnimDriven.h
actionTurnBase.cpp
actionTurnBase.h
- actionTurn.cpp
- actionTurn.h
actionTurnGiantAttack.cpp
actionTurnGiantAttack.h
actionTurnIgnite.cpp
actionTurnIgnite.h
- actionTurnToActorBase.cpp
- actionTurnToActorBase.h
actionTurnToActor.cpp
actionTurnToActor.h
+ actionTurnToActorBase.cpp
+ actionTurnToActorBase.h
actionTurnToEmptySpace.cpp
actionTurnToEmptySpace.h
actionTurnWithAS.cpp
@@ -3043,11 +3045,12 @@ target_sources(uking PRIVATE
actionVanish.h
actionViewLevelFlyMove.cpp
actionViewLevelFlyMove.h
+ actionWait.cpp
+ actionWait.h
actionWaitBase.cpp
actionWaitBase.h
actionWaitCloseItemDownloadDemo.cpp
actionWaitCloseItemDownloadDemo.h
- actionWait.cpp
actionWaitForASTriggerEvent.cpp
actionWaitForASTriggerEvent.h
actionWaitForCloseFade.cpp
@@ -3058,15 +3061,12 @@ target_sources(uking PRIVATE
actionWaitForKeyInput.h
actionWaitForStaminaUpDemoEnd.cpp
actionWaitForStaminaUpDemoEnd.h
- actionWait.h
actionWaitHeartDemo.cpp
actionWaitHeartDemo.h
actionWaitMagneGear.cpp
actionWaitMagneGear.h
actionWaitMessageDialogEnd.cpp
actionWaitMessageDialogEnd.h
- actionStopOnObj.cpp
- actionStopOnObj.h
actionWaitOnObj.cpp
actionWaitOnObj.h
actionWaitTimer.cpp
@@ -3094,9 +3094,9 @@ target_sources(uking PRIVATE
actionWarpPlayerToActor.cpp
actionWarpPlayerToActor.h
actionWarpPlayerToAnchor.cpp
+ actionWarpPlayerToAnchor.h
actionWarpPlayerToAnchorGimmickReset.cpp
actionWarpPlayerToAnchorGimmickReset.h
- actionWarpPlayerToAnchor.h
actionWarpPlayerToDestination.cpp
actionWarpPlayerToDestination.h
actionWarpPlayerToReferenceAnchor.cpp
@@ -3117,6 +3117,8 @@ target_sources(uking PRIVATE
actionWarpToScheduleAnchor.h
actionWarpToStaticAnchor.cpp
actionWarpToStaticAnchor.h
+ actionWaterDepthMoveBase.cpp
+ actionWaterDepthMoveBase.h
actionWaterEmitter.cpp
actionWaterEmitter.h
actionWaterExplode.cpp
@@ -3132,9 +3134,9 @@ target_sources(uking PRIVATE
actionWaterFloatImmobile.cpp
actionWaterFloatImmobile.h
actionWaterFloatWait.cpp
+ actionWaterFloatWait.h
actionWaterFloatWaitEx.cpp
actionWaterFloatWaitEx.h
- actionWaterFloatWait.h
actionWaterSurfaceModelOnly.cpp
actionWaterSurfaceModelOnly.h
actionWaterSurfaceMove.cpp
@@ -3143,8 +3145,6 @@ target_sources(uking PRIVATE
actionWaterUpDownAnmDrivenMove.h
actionWaterUpDownDrivenPreAttack.cpp
actionWaterUpDownDrivenPreAttack.h
- actionWaterDepthMoveBase.cpp
- actionWaterDepthMoveBase.h
actionWaterUpDownMove.cpp
actionWaterUpDownMove.h
actionWeaponDrawn.cpp
diff --git a/src/Game/Actor/Camera/Action/CMakeLists.txt b/src/Game/Actor/Camera/Action/CMakeLists.txt
index a09c8a2d..730723ac 100644
--- a/src/Game/Actor/Camera/Action/CMakeLists.txt
+++ b/src/Game/Actor/Camera/Action/CMakeLists.txt
@@ -93,8 +93,6 @@ target_sources(uking PRIVATE
actionCameraLockOn.h
actionCameraLockOnAimingAt.cpp
actionCameraLockOnAimingAt.h
- actionCameraTrackBase.cpp
- actionCameraTrackBase.h
actionCameraMagneCatch.cpp
actionCameraMagneCatch.h
actionCameraMotorcycle.cpp
@@ -107,6 +105,8 @@ target_sources(uking PRIVATE
actionCameraShieldSurfing.h
actionCameraTail.cpp
actionCameraTail.h
+ actionCameraTrackBase.cpp
+ actionCameraTrackBase.h
actionCameraWakeboard.cpp
actionCameraWakeboard.h
actionCameraWaterfallClimb.cpp
diff --git a/src/Game/Actor/Player/Action/CMakeLists.txt b/src/Game/Actor/Player/Action/CMakeLists.txt
index 21d13add..1b2f8f6f 100644
--- a/src/Game/Actor/Player/Action/CMakeLists.txt
+++ b/src/Game/Actor/Player/Action/CMakeLists.txt
@@ -101,8 +101,6 @@ target_sources(uking PRIVATE
actionPlayerForkDropWeaponWithSpeed.h
actionPlayerFrontRoll.cpp
actionPlayerFrontRoll.h
- actionPlayerParashawlGlideBase.cpp
- actionPlayerParashawlGlideBase.h
actionPlayerGrabPut.cpp
actionPlayerGrabPut.h
actionPlayerGrabReady.cpp
@@ -199,6 +197,8 @@ target_sources(uking PRIVATE
actionPlayerNavMeshMove.h
actionPlayerParashawlGlide.cpp
actionPlayerParashawlGlide.h
+ actionPlayerParashawlGlideBase.cpp
+ actionPlayerParashawlGlideBase.h
actionPlayerPickUp.cpp
actionPlayerPickUp.h
actionPlayerPlayASAdapt.cpp
diff --git a/src/Game/Actor/Query/CMakeLists.txt b/src/Game/Actor/Query/CMakeLists.txt
index cffcfa98..5ab1d922 100644
--- a/src/Game/Actor/Query/CMakeLists.txt
+++ b/src/Game/Actor/Query/CMakeLists.txt
@@ -9,12 +9,12 @@ target_sources(uking PRIVATE
queryCanMarkMapPin.h
queryCheck100EnemyActiveTiming.cpp
queryCheck100EnemyActiveTiming.h
+ queryCheckActorAction.cpp
+ queryCheckActorAction.h
queryCheckActorAction13.cpp
queryCheckActorAction13.h
queryCheckActorAction14_2.cpp
queryCheckActorAction14_2.h
- queryCheckActorAction.cpp
- queryCheckActorAction.h
queryCheckAddPorchItem.cpp
queryCheckAddPorchItem.h
queryCheckAppPoint.cpp
@@ -99,10 +99,10 @@ target_sources(uking PRIVATE
queryCheckItemShopDecide.h
queryCheckItemShopPorchVacancy.cpp
queryCheckItemShopPorchVacancy.h
- queryCheckItemShopSelectBuy.cpp
- queryCheckItemShopSelectBuy.h
queryCheckItemShopSelect.cpp
queryCheckItemShopSelect.h
+ queryCheckItemShopSelectBuy.cpp
+ queryCheckItemShopSelectBuy.h
queryCheckLastDamageAttacker.cpp
queryCheckLastDamageAttacker.h
queryCheckManufactResult.cpp
@@ -235,10 +235,10 @@ target_sources(uking PRIVATE
queryHasItemDyeSpecifiedColor.h
queryHasPorchArrow.cpp
queryHasPorchArrow.h
- queryHasPorchItemByCategory.cpp
- queryHasPorchItemByCategory.h
queryHasPorchItem.cpp
queryHasPorchItem.h
+ queryHasPorchItemByCategory.cpp
+ queryHasPorchItemByCategory.h
queryHasPouchItemByPouchCategory.cpp
queryHasPouchItemByPouchCategory.h
queryHasSetItem.cpp