diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-13 02:25:02 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-13 03:33:27 +0200 |
| commit | d8535deac94084b0b3b651788b00aebeadc5ccc7 (patch) | |
| tree | 161b1125105d47042d74ce213b7778b8362644c2 /src | |
| parent | ea13bac74ad136aeb3dde81f07ccd62622be94ad (diff) | |
Action, AI, Query: sort the source lists by file name
These objects are linked in case-insensitive file name order, but the
lists kept renamed files at their old positions, so the decomp linked
them out of order.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src')
| -rw-r--r-- | src/Game/Actor/AI/CMakeLists.txt | 308 | ||||
| -rw-r--r-- | src/Game/Actor/Action/CMakeLists.txt | 422 | ||||
| -rw-r--r-- | src/Game/Actor/Camera/Action/CMakeLists.txt | 4 | ||||
| -rw-r--r-- | src/Game/Actor/Player/Action/CMakeLists.txt | 4 | ||||
| -rw-r--r-- | src/Game/Actor/Query/CMakeLists.txt | 12 |
5 files changed, 375 insertions, 375 deletions
diff --git a/src/Game/Actor/AI/CMakeLists.txt b/src/Game/Actor/AI/CMakeLists.txt index 94932cea..20947e0f 100644 --- a/src/Game/Actor/AI/CMakeLists.txt +++ b/src/Game/Actor/AI/CMakeLists.txt @@ -3,10 +3,10 @@ target_sources(uking PRIVATE aiActorWaterDepthSelect.h aiAddBasicLinkOn.cpp aiAddBasicLinkOn.h - aiAddCarriedBase.cpp - aiAddCarriedBase.h aiAddCarried.cpp aiAddCarried.h + aiAddCarriedBase.cpp + aiAddCarriedBase.h aiAddDemoCall.cpp aiAddDemoCall.h aiAddNodeNodeCarried.cpp @@ -43,8 +43,6 @@ target_sources(uking PRIVATE aiAmbushableWeaponShoot.h aiAnchorRangeSelectTwoAction.cpp aiAnchorRangeSelectTwoAction.h - aiPlayASSwitch.cpp - aiPlayASSwitch.h aiAncientNecklaceBall.cpp aiAncientNecklaceBall.h aiAnimalAttackOtherTarget.cpp @@ -69,32 +67,32 @@ target_sources(uking PRIVATE aiAnimalRangeKeepMoveWithLOS.h aiAnimalRndMove.cpp aiAnimalRndMove.h - aiAnimalRoamCheckWater.cpp - aiAnimalRoamCheckWater.h aiAnimalRoam.cpp aiAnimalRoam.h + aiAnimalRoamCheckWater.cpp + aiAnimalRoamCheckWater.h aiAnimalRushAttack.cpp aiAnimalRushAttack.h aiAnimalTimelineAI.cpp aiAnimalTimelineAI.h + aiAppearFromTarget.cpp + aiAppearFromTarget.h aiAppearFromTargetFrontAfterChase.cpp aiAppearFromTargetFrontAfterChase.h aiAppearFromTargetFrontGround.cpp aiAppearFromTargetFrontGround.h - aiAppearFromTarget.cpp - aiAppearFromTarget.h aiAppearNearTargetOutOfScrnGnd.cpp aiAppearNearTargetOutOfScrnGnd.h aiArmorSearchKorokRoot.cpp aiArmorSearchKorokRoot.h aiAroundEnemyCheckSelect.cpp aiAroundEnemyCheckSelect.h + aiArrow.cpp + aiArrow.h aiArrowChargeAndShoot.cpp aiArrowChargeAndShoot.h - aiArrow.cpp aiArrowDelete.cpp aiArrowDelete.h - aiArrow.h aiArrowStickAndPick.cpp aiArrowStickAndPick.h aiAssassinBattle.cpp @@ -121,50 +119,48 @@ target_sources(uking PRIVATE aiAssassinBossIronBallAttack.h aiAssassinBossLastAttack.cpp aiAssassinBossLastAttack.h - aiAssassinBossRootBase.cpp - aiAssassinBossRootBase.h aiAssassinBossRoot.cpp aiAssassinBossRoot.h + aiAssassinBossRootBase.cpp + aiAssassinBossRootBase.h aiAssassinCallSelect.cpp aiAssassinCallSelect.h - aiAssassinShooterBattle.cpp - aiAssassinShooterBattle.h aiAssassinFieldShooterBattle.cpp aiAssassinFieldShooterBattle.h - aiTargetHeightAreaSelect.cpp - aiTargetHeightAreaSelect.h aiAssassinMiddleAzitoDlcRoot.cpp aiAssassinMiddleAzitoDlcRoot.h aiAssassinMiddleAzitoNoMemberDemo.cpp aiAssassinMiddleAzitoNoMemberDemo.h - aiAssassinMiddleAzitoRootAccept.cpp - aiAssassinMiddleAzitoRootAccept.h aiAssassinMiddleAzitoRoot.cpp aiAssassinMiddleAzitoRoot.h + aiAssassinMiddleAzitoRootAccept.cpp + aiAssassinMiddleAzitoRootAccept.h aiAssassinMiddleDlcGrabAdapter.cpp aiAssassinMiddleDlcGrabAdapter.h aiAssassinMiddleMagicAfter.cpp aiAssassinMiddleMagicAfter.h aiAssassinMiddleRoot.cpp aiAssassinMiddleRoot.h - aiGuardHomePosNormal.cpp - aiGuardHomePosNormal.h aiAssassinRoot.cpp aiAssassinRoot.h + aiAssassinShooterBattle.cpp + aiAssassinShooterBattle.h aiAssassinShooterJuniorAzitoRoot.cpp aiAssassinShooterJuniorAzitoRoot.h aiASWeaponRoot.cpp aiASWeaponRoot.h + aiAttackGrave.cpp + aiAttackGrave.h aiAttackGraveChase.cpp aiAttackGraveChase.h aiAttackGraveChaseWithSensor.cpp aiAttackGraveChaseWithSensor.h - aiAttackGrave.cpp - aiAttackGrave.h aiAttackHitCheck.cpp aiAttackHitCheck.h aiAwarenessScale.cpp aiAwarenessScale.h + aiAwnSeal.cpp + aiAwnSeal.h aiBackAttackEnemyBattle.cpp aiBackAttackEnemyBattle.h aiBackStepAndAttack.cpp @@ -177,12 +173,10 @@ target_sources(uking PRIVATE aiBasicStatusRoot.h aiBattleBgmRequestFinishTag.cpp aiBattleBgmRequestFinishTag.h - aiSimpleBeamExplode.cpp - aiSimpleBeamExplode.h aiBeamExplode.cpp + aiBeamExplode.h aiBeamExplodeEitherHit.cpp aiBeamExplodeEitherHit.h - aiBeamExplode.h aiBeamosCarried.cpp aiBeamosCarried.h aiBeeBattle.cpp @@ -195,6 +189,10 @@ target_sources(uking PRIVATE aiBeeSwarmReaction.h aiBeeSwarmRoot.cpp aiBeeSwarmRoot.h + aiBezierRailMove.cpp + aiBezierRailMove.h + aiBigCannon.cpp + aiBigCannon.h aiBirdDead.cpp aiBirdDead.h aiBirdEscape.cpp @@ -235,10 +233,12 @@ target_sources(uking PRIVATE aiCannonBallRoot.h aiCapturedActDeadSelector.cpp aiCapturedActDeadSelector.h - aiCapturedActorReactionChemical.cpp - aiCapturedActorReactionChemical.h aiCapturedActorReaction.cpp aiCapturedActorReaction.h + aiCapturedActorReactionChemical.cpp + aiCapturedActorReactionChemical.h + aiCapturedActorRoot.cpp + aiCapturedActorRoot.h aiCarryBox.cpp aiCarryBox.h aiCastleLynelBattle.cpp @@ -249,6 +249,8 @@ target_sources(uking PRIVATE aiChangeWindTagRoot.h aiChaseSound.cpp aiChaseSound.h + aiCheckLineOfSightSelector.cpp + aiCheckLineOfSightSelector.h aiChemicalEnemyFindPlayer.cpp aiChemicalEnemyFindPlayer.h aiChemicalEnemyRoot.cpp @@ -263,18 +265,18 @@ target_sources(uking PRIVATE aiChemicalWeaponRoot.h aiChildDeviceReflectArrow.cpp aiChildDeviceReflectArrow.h - aiChildSelector.cpp - aiChildSelector.h aiChildFavoriteSelector.cpp aiChildFavoriteSelector.h aiChildHaveSelect.cpp aiChildHaveSelect.h + aiChildSelector.cpp + aiChildSelector.h aiChmCheck.cpp aiChmCheck.h - aiChmVolRateCheckBlankOk.cpp - aiChmVolRateCheckBlankOk.h aiChmVolRateCheck.cpp aiChmVolRateCheck.h + aiChmVolRateCheckBlankOk.cpp + aiChmVolRateCheckBlankOk.h aiChuchuDieSelect.cpp aiChuchuDieSelect.h aiChuchuJellyRoot.cpp @@ -286,9 +288,9 @@ target_sources(uking PRIVATE aiChuchuTypeSelect.cpp aiChuchuTypeSelect.h aiCircleMove.cpp + aiCircleMove.h aiCircleMoveFlying.cpp aiCircleMoveFlying.h - aiCircleMove.h aiCircleMoveInFluid.cpp aiCircleMoveInFluid.h aiCircleMoveInWater.cpp @@ -305,10 +307,12 @@ target_sources(uking PRIVATE aiCliffCheckToTargetPosDirSelect.h aiCliffDistanceSelectThreeAction.cpp aiCliffDistanceSelectThreeAction.h - aiCloseSmallAttackBase.cpp - aiCloseSmallAttackBase.h + aiCliffStopEnemyNormal.cpp + aiCliffStopEnemyNormal.h aiCloseSmallAttack.cpp aiCloseSmallAttack.h + aiCloseSmallAttackBase.cpp + aiCloseSmallAttackBase.h aiClusterRenderCheckTag.cpp aiClusterRenderCheckTag.h aiColGroundHitSelect.cpp @@ -319,6 +323,8 @@ target_sources(uking PRIVATE aiCommonPickedItem.h aiConditionMoveActionSelect.cpp aiConditionMoveActionSelect.h + aiControlRailRoot.cpp + aiControlRailRoot.h aiCookPotRoot.cpp aiCookPotRoot.h aiCountSelect.cpp @@ -351,24 +357,24 @@ target_sources(uking PRIVATE aiDgnObj_DLC_CogWheel2.h aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp aiDgnObj_DLC_CogWheel_Physics_Ctr.h - aiDgnObj_DLC_CWRotDirSwitch.cpp - aiDgnObj_DLC_CWRotDirSwitch.h aiDgnObj_DLC_CW_WithEntityBody00.cpp aiDgnObj_DLC_CW_WithEntityBody00.h + aiDgnObj_DLC_CWRotDirSwitch.cpp + aiDgnObj_DLC_CWRotDirSwitch.h aiDgnObj_DLC_DungeonRotateTag.cpp aiDgnObj_DLC_DungeonRotateTag.h aiDgnObj_DLC_Faucet.cpp aiDgnObj_DLC_Faucet.h aiDgnObj_DLC_SliderBlock.cpp aiDgnObj_DLC_SliderBlock.h + aiDieSelect.cpp + aiDieSelect.h aiDieSelectBombPlus.cpp aiDieSelectBombPlus.h aiDieSelectChemicalPlus.cpp aiDieSelectChemicalPlus.h aiDieSelectChemShockPlus.cpp aiDieSelectChemShockPlus.h - aiDieSelect.cpp - aiDieSelect.h aiDisplaySelect.cpp aiDisplaySelect.h aiDistanceKeepMove.cpp @@ -401,8 +407,6 @@ target_sources(uking PRIVATE aiDragonItemRoot.h aiDragonReturn.cpp aiDragonReturn.h - aiControlRailRoot.cpp - aiControlRailRoot.h aiDragonRoot.cpp aiDragonRoot.h aiDragonTurn.cpp @@ -417,14 +421,16 @@ target_sources(uking PRIVATE aiDungeonCannonBallAutoDelete.h aiDungeonEntranceRoot.cpp aiDungeonEntranceRoot.h - aiDungeonMoveTagCont.cpp - aiDungeonMoveTagCont.h aiDungeonMoveTag.cpp aiDungeonMoveTag.h + aiDungeonMoveTagCont.cpp + aiDungeonMoveTagCont.h aiDungeonRemainsFire.cpp aiDungeonRemainsFire.h aiDungeonResetPosTag.cpp aiDungeonResetPosTag.h + aiDungeonRotateTag.cpp + aiDungeonRotateTag.h aiDungeonRotateTag3D.cpp aiDungeonRotateTag3D.h aiDungeonRotateTag4ElecApp.cpp @@ -435,10 +441,10 @@ target_sources(uking PRIVATE aiDungeonRotateTag4WaterApp.h aiDungeonRotateTag4WindApp.cpp aiDungeonRotateTag4WindApp.h + aiDungeonRotateTagApp.cpp + aiDungeonRotateTagApp.h aiDungeonRotateTagCont.cpp aiDungeonRotateTagCont.h - aiDungeonRotateTag.cpp - aiDungeonRotateTag.h aiDungeonRotateTagInOrder.cpp aiDungeonRotateTagInOrder.h aiDungeonRotateTagShuttle.cpp @@ -477,8 +483,6 @@ target_sources(uking PRIVATE aiEnemyChemicalPowerSelect.h aiEnemyChemicalSelect.cpp aiEnemyChemicalSelect.h - aiEnemyTargetAction.cpp - aiEnemyTargetAction.h aiEnemyChemTargetAction.cpp aiEnemyChemTargetAction.h aiEnemyConfuse.cpp @@ -512,9 +516,9 @@ target_sources(uking PRIVATE aiEnemyFortressWatchKeepingWait.cpp aiEnemyFortressWatchKeepingWait.h aiEnemyHide.cpp + aiEnemyHide.h aiEnemyHideGrass.cpp aiEnemyHideGrass.h - aiEnemyHide.h aiEnemyHideShootingBattle.cpp aiEnemyHideShootingBattle.h aiEnemyHorseRide.cpp @@ -537,14 +541,14 @@ target_sources(uking PRIVATE aiEnemyNoiseTarget.h aiEnemyNormal.cpp aiEnemyNormal.h + aiEnemyNotice.cpp + aiEnemyNotice.h aiEnemyNoticeActiveEnemy.cpp aiEnemyNoticeActiveEnemy.h - aiEnemyNotice.cpp aiEnemyNoticeFearfulLastAttacker.cpp aiEnemyNoticeFearfulLastAttacker.h aiEnemyNoticeFearfulTarget.cpp aiEnemyNoticeFearfulTarget.h - aiEnemyNotice.h aiEnemyNoticeLimit.cpp aiEnemyNoticeLimit.h aiEnemyNoticeSound.cpp @@ -571,10 +575,10 @@ target_sources(uking PRIVATE aiEnemyRangeKeepMove.h aiEnemyRangeKeepSwimMove.cpp aiEnemyRangeKeepSwimMove.h - aiEnemyRecognizeTargetBase.cpp - aiEnemyRecognizeTargetBase.h aiEnemyRecognizeTarget.cpp aiEnemyRecognizeTarget.h + aiEnemyRecognizeTargetBase.cpp + aiEnemyRecognizeTargetBase.h aiEnemyRestraintCheckBattle.cpp aiEnemyRestraintCheckBattle.h aiEnemyReturnSelect.cpp @@ -587,6 +591,8 @@ target_sources(uking PRIVATE aiEnemyRoamViewItem.h aiEnemyRoot.cpp aiEnemyRoot.h + aiEnemySearch.cpp + aiEnemySearch.h aiEnemySearchHorse.cpp aiEnemySearchHorse.h aiEnemySearchShieldItemFindPlayer.cpp @@ -603,6 +609,8 @@ target_sources(uking PRIVATE aiEnemySomeIgniteBattle.h aiEnemySyncAttack.cpp aiEnemySyncAttack.h + aiEnemyTargetAction.cpp + aiEnemyTargetAction.h aiEnemyTargetGearSelect.cpp aiEnemyTargetGearSelect.h aiEnemyTargetInAreaSelect.cpp @@ -615,10 +623,10 @@ target_sources(uking PRIVATE aiEnemyTired.h aiEnemyTreeWeaponSearchOrBattle.cpp aiEnemyTreeWeaponSearchOrBattle.h - aiEnemyVacuumBombSelectBase.cpp - aiEnemyVacuumBombSelectBase.h aiEnemyVacuumBombSelect.cpp aiEnemyVacuumBombSelect.h + aiEnemyVacuumBombSelectBase.cpp + aiEnemyVacuumBombSelectBase.h aiEnemyVacuumChangeItemSelect.cpp aiEnemyVacuumChangeItemSelect.h aiEnemyVacuumWeaponTypeSelect.cpp @@ -677,12 +685,12 @@ target_sources(uking PRIVATE aiFlyingEnemyBackKeepMove.h aiFlyingEnemyDiagonallyKeepMove.cpp aiFlyingEnemyDiagonallyKeepMove.h + aiFlyingEnemyDistanceKeepMove.cpp + aiFlyingEnemyDistanceKeepMove.h aiFlyingEnemyFindPlayer.cpp aiFlyingEnemyFindPlayer.h aiFlyingEnemyFrontKeepMove.cpp aiFlyingEnemyFrontKeepMove.h - aiFlyingEnemyDistanceKeepMove.cpp - aiFlyingEnemyDistanceKeepMove.h aiFlyingEnemySideKeepMove.cpp aiFlyingEnemySideKeepMove.h aiFlyInsectRoam.cpp @@ -765,6 +773,8 @@ target_sources(uking PRIVATE aiGanonDemoMoveSeqTwoAction.h aiGanonFarAttackRootOnWall.cpp aiGanonFarAttackRootOnWall.h + aiGanonFlameBall.cpp + aiGanonFlameBall.h aiGanonGrudgeNormal.cpp aiGanonGrudgeNormal.h aiGanonNearAttackOnFloorRoot.cpp @@ -803,6 +813,8 @@ target_sources(uking PRIVATE aiGiantArmorRoot.h aiGiantEarthReleaseAttack.cpp aiGiantEarthReleaseAttack.h + aiGiantEnemyFindPlayer.cpp + aiGiantEnemyFindPlayer.h aiGiantEscapeFromDamageWater.cpp aiGiantEscapeFromDamageWater.h aiGiantNavMoveTarget.cpp @@ -839,10 +851,10 @@ target_sources(uking PRIVATE aiGolemPartsSelect.h aiGolemReaction.cpp aiGolemReaction.h - aiGolemRootBase.cpp - aiGolemRootBase.h aiGolemRoot.cpp aiGolemRoot.h + aiGolemRootBase.cpp + aiGolemRootBase.h aiGolemRWeakPointRoot.cpp aiGolemRWeakPointRoot.h aiGolemSleepNormal.cpp @@ -853,8 +865,6 @@ target_sources(uking PRIVATE aiGolemWeakPointRoot.h aiGolfBallRoot.cpp aiGolfBallRoot.h - aiBigCannon.cpp - aiBigCannon.h aiGoronCannon.cpp aiGoronCannon.h aiGoronHeroDescendentRoot.cpp @@ -873,40 +883,42 @@ target_sources(uking PRIVATE aiGuardFlagSelect.h aiGuardFrequencySelect.cpp aiGuardFrequencySelect.h + aiGuardHomePosNormal.cpp + aiGuardHomePosNormal.h aiGuardianAI.cpp aiGuardianAI.h aiGuardianBattleBeamAttack.cpp aiGuardianBattleBeamAttack.h - aiGuardianCommonBeamAttack.cpp - aiGuardianCommonBeamAttack.h - aiGuardianBeamAttack.cpp - aiGuardianBeamAttack.h aiGuardianBeam.cpp aiGuardianBeam.h + aiGuardianBeamAttack.cpp + aiGuardianBeamAttack.h aiGuardianBezierRailMove.cpp aiGuardianBezierRailMove.h aiGuardianChase.cpp aiGuardianChase.h aiGuardianCloseBattle.cpp aiGuardianCloseBattle.h + aiGuardianCommonBeamAttack.cpp + aiGuardianCommonBeamAttack.h aiGuardianDown.cpp aiGuardianDown.h - aiGuardianMini2ndBattleAttack.cpp - aiGuardianMini2ndBattleAttack.h aiGuardianMini2ndBattle.cpp aiGuardianMini2ndBattle.h + aiGuardianMini2ndBattleAttack.cpp + aiGuardianMini2ndBattleAttack.h aiGuardianMiniBattle.cpp aiGuardianMiniBattle.h aiGuardianMiniBattleStateSelect.cpp aiGuardianMiniBattleStateSelect.h + aiGuardianMiniBeam.cpp + aiGuardianMiniBeam.h aiGuardianMiniBeamAttack.cpp aiGuardianMiniBeamAttack.h aiGuardianMiniBeamAttackMove.cpp aiGuardianMiniBeamAttackMove.h aiGuardianMiniBeamAttackNoWait.cpp aiGuardianMiniBeamAttackNoWait.h - aiGuardianMiniBeam.cpp - aiGuardianMiniBeam.h aiGuardianMiniBeamToExplosives.cpp aiGuardianMiniBeamToExplosives.h aiGuardianMiniBlownOff.cpp @@ -949,8 +961,8 @@ target_sources(uking PRIVATE aiGuardianTargetLost.h aiGuardianWait.cpp aiGuardianWait.h - aiInvincibleNearTargetBase.cpp - aiInvincibleNearTargetBase.h + aiGuideBeamAttackEnemyBattle.cpp + aiGuideBeamAttackEnemyBattle.h aiGyroActivateTerminal.cpp aiGyroActivateTerminal.h aiHangedLamp.cpp @@ -973,16 +985,14 @@ target_sources(uking PRIVATE aiHiddenOctarockSearchTarget.h aiHomePosDistanceSelector.cpp aiHomePosDistanceSelector.h - aiCheckLineOfSightSelector.cpp - aiCheckLineOfSightSelector.h + aiHorse.cpp + aiHorse.h aiHorseCheckLineOfSightSelector.cpp aiHorseCheckLineOfSightSelector.h - aiHorse.cpp aiHorseDamageTypeSelect.cpp aiHorseDamageTypeSelect.h aiHorseFollow.cpp aiHorseFollow.h - aiHorse.h aiHorseLoopTarget.cpp aiHorseLoopTarget.h aiHorseMoveToPlayer.cpp @@ -995,14 +1005,16 @@ target_sources(uking PRIVATE aiHorseReins.h aiHorseRiddenByNPC.cpp aiHorseRiddenByNPC.h + aiHorseRiddenStatusSelector.cpp + aiHorseRiddenStatusSelector.h aiHorseRideChargeAttack.cpp aiHorseRideChargeAttack.h aiHorseRideChaseBattleAttackMove.cpp aiHorseRideChaseBattleAttackMove.h - aiHorseRideChaseBattleMoveBase.cpp - aiHorseRideChaseBattleMoveBase.h aiHorseRideChaseBattleMove.cpp aiHorseRideChaseBattleMove.h + aiHorseRideChaseBattleMoveBase.cpp + aiHorseRideChaseBattleMoveBase.h aiHorseRideDamagedSelector.cpp aiHorseRideDamagedSelector.h aiHorseRideEnemyBattle.cpp @@ -1049,6 +1061,10 @@ target_sources(uking PRIVATE aiInTerritorySelector.h aiInvincibleHiddenOctarock.cpp aiInvincibleHiddenOctarock.h + aiInvincibleNearTarget.cpp + aiInvincibleNearTarget.h + aiInvincibleNearTargetBase.cpp + aiInvincibleNearTargetBase.h aiInvisibleKorokRailMove.cpp aiInvisibleKorokRailMove.h aiInWaterKeepSelect.cpp @@ -1133,8 +1149,8 @@ target_sources(uking PRIVATE aiLandingChemicalBall.h aiLargeCannonAttackRoot.cpp aiLargeCannonAttackRoot.h - aiGiantEnemyFindPlayer.cpp - aiGiantEnemyFindPlayer.h + aiLargeCannonRoot.cpp + aiLargeCannonRoot.h aiLastAttackerSelect.cpp aiLastAttackerSelect.h aiLastAttackerSpecialActionSelect.cpp @@ -1149,6 +1165,8 @@ target_sources(uking PRIVATE aiLastBossNormalWarpRoot.h aiLastBossRailWarpRoot.cpp aiLastBossRailWarpRoot.h + aiLastBossRecognizeRoot.cpp + aiLastBossRecognizeRoot.h aiLastBossRoot.cpp aiLastBossRoot.h aiLastBossShieldBash.cpp @@ -1189,10 +1207,10 @@ target_sources(uking PRIVATE aiLumberjackFallenTree.h aiLumberjackTree.cpp aiLumberjackTree.h - aiLynelArrowAttackSelectBase.cpp - aiLynelArrowAttackSelectBase.h aiLynelArrowAttackSelect.cpp aiLynelArrowAttackSelect.h + aiLynelArrowAttackSelectBase.cpp + aiLynelArrowAttackSelectBase.h aiLynelArrowAttackSelectOnce.cpp aiLynelArrowAttackSelectOnce.h aiLynelArrowBattle.cpp @@ -1245,16 +1263,18 @@ target_sources(uking PRIVATE aiLynelThreeBreathAttack.h aiLynelWarp.cpp aiLynelWarp.h + aiMagicBattle.cpp + aiMagicBattle.h aiMagneGearRoot.cpp aiMagneGearRoot.h aiMagneGrabbedPartsRangeSelector.cpp aiMagneGrabbedPartsRangeSelector.h aiMagneGrabSelect.cpp aiMagneGrabSelect.h - aiMagneShaftRootBase.cpp - aiMagneShaftRootBase.h aiMagneShaftRoot.cpp aiMagneShaftRoot.h + aiMagneShaftRootBase.cpp + aiMagneShaftRootBase.h aiMagneSliderBlockRootThunder.cpp aiMagneSliderBlockRootThunder.h aiMagneStickRoot.cpp @@ -1271,18 +1291,16 @@ target_sources(uking PRIVATE aiMasterSwordRoot.h aiMergedDungeonPartsRoot.cpp aiMergedDungeonPartsRoot.h + aiMessageReceiveCheck.cpp + aiMessageReceiveCheck.h aiMessageReceiveCheckBasic.cpp aiMessageReceiveCheckBasic.h - aiMessageReceiveCheck.cpp aiMessageReceiveCheckEveryFrame.cpp aiMessageReceiveCheckEveryFrame.h - aiMessageReceiveCheck.h aiMetalObjectBuried.cpp aiMetalObjectBuried.h aiMetalObjectFixed.cpp aiMetalObjectFixed.h - aiCliffStopEnemyNormal.cpp - aiCliffStopEnemyNormal.h aiMimicCliffStopEnemyNormal.cpp aiMimicCliffStopEnemyNormal.h aiMimicEnemyFindPlayer.cpp @@ -1293,8 +1311,6 @@ target_sources(uking PRIVATE aiMimicFlagSelect.h aiMimicryResetCheck.cpp aiMimicryResetCheck.h - aiGuideBeamAttackEnemyBattle.cpp - aiGuideBeamAttackEnemyBattle.h aiMiniGolemLifted.cpp aiMiniGolemLifted.h aiMiniGolemReaction.cpp @@ -1313,8 +1329,6 @@ target_sources(uking PRIVATE aiMoriblinSpearNearBattle.h aiMoriblinUnarmedBattle.cpp aiMoriblinUnarmedBattle.h - aiHorseRiddenStatusSelector.cpp - aiHorseRiddenStatusSelector.h aiMotorcycleRoot.cpp aiMotorcycleRoot.h aiMoveAndFreeFallGondola.cpp @@ -1331,12 +1345,14 @@ target_sources(uking PRIVATE aiMoveToTargetCollisionFeedback.h aiNavMeshTurnAwayFromHitPos.cpp aiNavMeshTurnAwayFromHitPos.h + aiNavMove.cpp + aiNavMove.h aiNavMoveNearTarget.cpp aiNavMoveNearTarget.h - aiNavMoveTargetClosestPoint.cpp - aiNavMoveTargetClosestPoint.h aiNavMoveTarget.cpp aiNavMoveTarget.h + aiNavMoveTargetClosestPoint.cpp + aiNavMoveTargetClosestPoint.h aiNavMoveTargetWithJumpWater.cpp aiNavMoveTargetWithJumpWater.h aiNavViewMove.cpp @@ -1347,6 +1363,8 @@ target_sources(uking PRIVATE aiNearCreateSelect.h aiNewMannequinRoot.cpp aiNewMannequinRoot.h + aiNewRangeSelect.cpp + aiNewRangeSelect.h aiNormalHumanEquipableShield.cpp aiNormalHumanEquipableShield.h aiNoticePartsRangeSelector.cpp @@ -1366,9 +1384,9 @@ target_sources(uking PRIVATE aiNPCClerkRoot.cpp aiNPCClerkRoot.h aiNPCConfront.cpp + aiNPCConfront.h aiNPCConfrontEnemy.cpp aiNPCConfrontEnemy.h - aiNPCConfront.h aiNpcDemoRoot.cpp aiNpcDemoRoot.h aiNPCGerudoQueenRoot.cpp @@ -1399,6 +1417,8 @@ target_sources(uking PRIVATE aiNPCRoot.h aiNPCRunaway.cpp aiNPCRunaway.h + aiNPCScheduleMove.cpp + aiNPCScheduleMove.h aiNPCSearch.cpp aiNPCSearch.h aiNPCSurprised.cpp @@ -1413,12 +1433,10 @@ target_sources(uking PRIVATE aiNpcTebaTrainingRoot.h aiNPCTimeline.cpp aiNPCTimeline.h - aiNPCScheduleMove.cpp - aiNPCScheduleMove.h aiNPCTravel.cpp + aiNPCTravel.h aiNPCTravelerRoot.cpp aiNPCTravelerRoot.h - aiNPCTravel.h aiNPCWander.cpp aiNPCWander.h aiNushiEscapeSelector.cpp @@ -1427,30 +1445,28 @@ target_sources(uking PRIVATE aiNushiWarp.h aiOctarockBattle.cpp aiOctarockBattle.h - aiOctarockHideEscapeBase.cpp - aiOctarockHideEscapeBase.h aiOctarockHideEscape.cpp aiOctarockHideEscape.h + aiOctarockHideEscapeBase.cpp + aiOctarockHideEscapeBase.h aiOctarockOptionRoot.cpp aiOctarockOptionRoot.h aiOctarockReaction.cpp aiOctarockReaction.h - aiVacuumEnemyRoot.cpp - aiVacuumEnemyRoot.h aiOctarockRoot.cpp aiOctarockRoot.h aiOctarockServiceHideWait.cpp aiOctarockServiceHideWait.h aiOctarockWaterWait.cpp aiOctarockWaterWait.h + aiOffsetTargetPos.cpp + aiOffsetTargetPos.h aiOnCliffEnemyBattle.cpp aiOnCliffEnemyBattle.h aiOnCliffSurfaceSelect.cpp aiOnCliffSurfaceSelect.h aiOnCliffViewWait.cpp aiOnCliffViewWait.h - aiMagicBattle.cpp - aiMagicBattle.h aiOneMemoryMagicBattle.cpp aiOneMemoryMagicBattle.h aiOnEnterEventModeSelect.cpp @@ -1477,6 +1493,8 @@ target_sources(uking PRIVATE aiPillarCrack.h aiPipeDrawing.cpp aiPipeDrawing.h + aiPlayASSwitch.cpp + aiPlayASSwitch.h aiPlayerSetTarget.cpp aiPlayerSetTarget.h aiPointWindTagRoot.cpp @@ -1497,10 +1515,10 @@ target_sources(uking PRIVATE aiPrevSomeASSelect.h aiPreyChemicalDeadReaction.cpp aiPreyChemicalDeadReaction.h - aiPreyDeadCauseSelector.cpp - aiPreyDeadCauseSelector.h aiPreyDead.cpp aiPreyDead.h + aiPreyDeadCauseSelector.cpp + aiPreyDeadCauseSelector.h aiPreyDefWanderAI.cpp aiPreyDefWanderAI.h aiPreyDropItemRoot.cpp @@ -1515,6 +1533,8 @@ target_sources(uking PRIVATE aiPreyRoot.h aiPreyStun.cpp aiPreyStun.h + aiPriestBoss.cpp + aiPriestBoss.h aiPriestBossActorCloneRoot.cpp aiPriestBossActorCloneRoot.h aiPriestBossActorEnemyRoot.cpp @@ -1556,9 +1576,9 @@ target_sources(uking PRIVATE aiPriestBossDamageTypeSelect.cpp aiPriestBossDamageTypeSelect.h aiPriestBossEyeBeam.cpp + aiPriestBossEyeBeam.h aiPriestBossEyeBeamFourth.cpp aiPriestBossEyeBeamFourth.h - aiPriestBossEyeBeam.h aiPriestBossEyeBeamStandAim.cpp aiPriestBossEyeBeamStandAim.h aiPriestBossEyeBeamThird.cpp @@ -1595,12 +1615,10 @@ target_sources(uking PRIVATE aiPriestBossLineFormationRush.h aiPriestBossMakeClone.cpp aiPriestBossMakeClone.h - aiPriestBossMetaAIRoot.cpp - aiPriestBossMetaAIRoot.h aiPriestBossMeta.cpp aiPriestBossMeta.h - aiPriestBoss.cpp - aiPriestBoss.h + aiPriestBossMetaAIRoot.cpp + aiPriestBossMetaAIRoot.h aiPriestBossNormalMoveSelector.cpp aiPriestBossNormalMoveSelector.h aiPriestBossNormalQuickRecover.cpp @@ -1608,13 +1626,13 @@ target_sources(uking PRIVATE aiPriestBossNormalReaction.cpp aiPriestBossNormalReaction.h aiPriestBossPhase.cpp + aiPriestBossPhase.h aiPriestBossPhaseFinish.cpp aiPriestBossPhaseFinish.h aiPriestBossPhaseFirst.cpp aiPriestBossPhaseFirst.h aiPriestBossPhaseFourth.cpp aiPriestBossPhaseFourth.h - aiPriestBossPhase.h aiPriestBossPhaseSecond.cpp aiPriestBossPhaseSecond.h aiPriestBossPhaseSelector.cpp @@ -1641,30 +1659,28 @@ target_sources(uking PRIVATE aiPriestIronBallAttack.h aiPullOutTree.cpp aiPullOutTree.h - aiBezierRailMove.cpp - aiBezierRailMove.h aiRailMoveObject.cpp aiRailMoveObject.h aiRailMoveObjectOneWay.cpp aiRailMoveObjectOneWay.h aiRailMoveRandomIgnoreStop.cpp aiRailMoveRandomIgnoreStop.h - aiRailMoveRemainsBGCamera.cpp - aiRailMoveRemainsBGCamera.h aiRailMoveRemains.cpp aiRailMoveRemains.h + aiRailMoveRemainsBGCamera.cpp + aiRailMoveRemainsBGCamera.h aiRailMoveRndIgnrStopPlayAS.cpp aiRailMoveRndIgnrStopPlayAS.h aiRailMoveWithClose.cpp aiRailMoveWithClose.h - aiRandomSelectThreeActionBase.cpp - aiRandomSelectThreeActionBase.h aiRandomSelectThreeAction.cpp aiRandomSelectThreeAction.h - aiRandomSelectTwoActionBase.cpp - aiRandomSelectTwoActionBase.h + aiRandomSelectThreeActionBase.cpp + aiRandomSelectThreeActionBase.h aiRandomSelectTwoAction.cpp aiRandomSelectTwoAction.h + aiRandomSelectTwoActionBase.cpp + aiRandomSelectTwoActionBase.h aiRangeAttackSelect.cpp aiRangeAttackSelect.h aiRangeCheckSeqTwoAction.cpp @@ -1677,8 +1693,6 @@ target_sources(uking PRIVATE aiRangeObstacleCheck.h aiRangeSelectAction.cpp aiRangeSelectAction.h - aiNewRangeSelect.cpp - aiNewRangeSelect.h aiRangeSelectThreeAction.cpp aiRangeSelectThreeAction.h aiRangeSelectTwoAction.cpp @@ -1703,8 +1717,6 @@ target_sources(uking PRIVATE aiRegistedActorNumTwoSelect.h aiRemainElectricCannonBeamAttack.cpp aiRemainElectricCannonBeamAttack.h - aiLargeCannonRoot.cpp - aiLargeCannonRoot.h aiRemainElectricCannonRoot.cpp aiRemainElectricCannonRoot.h aiRemainsElectricBGCamera.cpp @@ -1785,8 +1797,6 @@ target_sources(uking PRIVATE aiSandwormLost.h aiSandwormNavSearchWait.cpp aiSandwormNavSearchWait.h - aiAwnSeal.cpp - aiAwnSeal.h aiSandwormNormal.cpp aiSandwormNormal.h aiSandwormNoticeSound.cpp @@ -1815,10 +1825,10 @@ target_sources(uking PRIVATE aiSeqDynamicTimeredTwoAction.h aiSeqFirstPointTwo.cpp aiSeqFirstPointTwo.h - aiSeqGroundHitAssassinBoss.cpp - aiSeqGroundHitAssassinBoss.h aiSeqGroundHit.cpp aiSeqGroundHit.h + aiSeqGroundHitAssassinBoss.cpp + aiSeqGroundHitAssassinBoss.h aiSeqHiddenOctarockSearch.cpp aiSeqHiddenOctarockSearch.h aiSeqIfElseAction.cpp @@ -1879,6 +1889,8 @@ target_sources(uking PRIVATE aiSignalSendingMagneStickAcceptor.h aiSimpleASBridge.cpp aiSimpleASBridge.h + aiSimpleBeamExplode.cpp + aiSimpleBeamExplode.h aiSimpleEnemyNormal.cpp aiSimpleEnemyNormal.h aiSimpleEscapeFromTarget.cpp @@ -1886,15 +1898,13 @@ target_sources(uking PRIVATE aiSimpleKokkoRoot.cpp aiSimpleKokkoRoot.h aiSimpleLiftable.cpp + aiSimpleLiftable.h aiSimpleLiftableDLC.cpp aiSimpleLiftableDLC.h - aiSimpleLiftable.h aiSimpleLineBeam.cpp aiSimpleLineBeam.h aiSimpleShootingEnemyFindPlayer.cpp aiSimpleShootingEnemyFindPlayer.h - aiCapturedActorRoot.cpp - aiCapturedActorRoot.h aiSiteBossApproachRoot.cpp aiSiteBossApproachRoot.h aiSiteBossArrowRainAttack.cpp @@ -1909,8 +1919,6 @@ target_sources(uking PRIVATE aiSiteBossBowChildDeviceRoot.h aiSiteBossBowRoot.cpp aiSiteBossBowRoot.h - aiGanonFlameBall.cpp - aiGanonFlameBall.h aiSiteBossFlameBall.cpp aiSiteBossFlameBall.h aiSiteBossGaleArrowRoot.cpp @@ -1931,8 +1939,6 @@ target_sources(uking PRIVATE aiSiteBossPierceBulletAttack.h aiSiteBossReaction.cpp aiSiteBossReaction.h - aiLastBossRecognizeRoot.cpp - aiLastBossRecognizeRoot.h aiSiteBossRecognizeRoot.cpp aiSiteBossRecognizeRoot.h aiSiteBossReflectArrowRoot.cpp @@ -1971,6 +1977,8 @@ target_sources(uking PRIVATE aiSiteBossThrowIceRoot.h aiSleepBedRoot.cpp aiSleepBedRoot.h + aiSleepNormal.cpp + aiSleepNormal.h aiSleepSelect.cpp aiSleepSelect.h aiSnowBallNormal.cpp @@ -1981,8 +1989,6 @@ target_sources(uking PRIVATE aiSoundTriggerTag.h aiSpearWeaponSelect.cpp aiSpearWeaponSelect.h - aiSleepNormal.cpp - aiSleepNormal.h aiStalEnemyBlownOff.cpp aiStalEnemyBlownOff.h aiStalEnemyChasePart.cpp @@ -2103,6 +2109,8 @@ target_sources(uking PRIVATE aiTargetActorDistanceSelect.h aiTargetActorGrabAdapter.cpp aiTargetActorGrabAdapter.h + aiTargetActorPos.cpp + aiTargetActorPos.h aiTargetAngerSelect.cpp aiTargetAngerSelect.h aiTargetAttackAttitudeTgt.cpp @@ -2129,6 +2137,8 @@ target_sources(uking PRIVATE aiTargetElevationGapSelect.h aiTargetExistSelect.cpp aiTargetExistSelect.h + aiTargetHeightAreaSelect.cpp + aiTargetHeightAreaSelect.h aiTargetHomeDir.cpp aiTargetHomeDir.h aiTargetHomePos.cpp @@ -2165,24 +2175,20 @@ target_sources(uking PRIVATE aiTargetPickedItem.h aiTargetPlayerPos.cpp aiTargetPlayerPos.h - aiTargetActorPos.cpp - aiTargetActorPos.h aiTargetPosAnchorOffsetSelf.cpp aiTargetPosAnchorOffsetSelf.h aiTargetPosAnchorOffsetTarget.cpp aiTargetPosAnchorOffsetTarget.h aiTargetPosDirLRSelect.cpp aiTargetPosDirLRSelect.h - aiTargetPosDynParamRotFromMyPos.cpp aiTargetPosDynParamRotFromCtrPos.cpp aiTargetPosDynParamRotFromCtrPos.h + aiTargetPosDynParamRotFromMyPos.cpp aiTargetPosDynParamRotFromMyPos.h aiTargetPosLostCheck.cpp aiTargetPosLostCheck.h - aiOffsetTargetPos.cpp aiTargetPosOffsetFromMyPos.cpp aiTargetPosOffsetFromMyPos.h - aiOffsetTargetPos.h aiTargetPosOnNavFaceSelect.cpp aiTargetPosOnNavFaceSelect.h aiTargetPosRotFromMyPos.cpp @@ -2207,8 +2213,6 @@ target_sources(uking PRIVATE aiTerminalEnduranceWarpRoot.h aiTimeControlTagRoot.cpp aiTimeControlTagRoot.h - aiInvincibleNearTarget.cpp - aiInvincibleNearTarget.h aiTimelineAI.cpp aiTimelineAI.h aiTimeredViewWait.cpp @@ -2245,10 +2249,6 @@ target_sources(uking PRIVATE aiTwnObjDlcFlightTrainingTarget.h aiUnarmedEnemyNoiseTarget.cpp aiUnarmedEnemyNoiseTarget.h - aiNavMove.cpp - aiNavMove.h - aiEnemySearch.cpp - aiEnemySearch.h aiUnarmedWeaponEquipableEnemyAct.cpp aiUnarmedWeaponEquipableEnemyAct.h aiUnderWaterDepthSelect.cpp @@ -2257,6 +2257,8 @@ target_sources(uking PRIVATE aiUrbosasFuryDamageSelector.h aiVacuumedBombDamageSelect.cpp aiVacuumedBombDamageSelect.h + aiVacuumEnemyRoot.cpp + aiVacuumEnemyRoot.h aiVehicleSelector.cpp aiVehicleSelector.h aiViewChaseSound.cpp @@ -2266,9 +2268,9 @@ target_sources(uking PRIVATE aiViewMove.cpp aiViewMove.h aiViewWait.cpp + aiViewWait.h aiViewWaitEndWhenAimed.cpp aiViewWaitEndWhenAimed.h - aiViewWait.h aiViewWaitRiskAvoid.cpp aiViewWaitRiskAvoid.h aiViewWaitWithFaceView.cpp @@ -2283,10 +2285,10 @@ target_sources(uking PRIVATE aiWaitForCloseOrWaterSide.h aiWaitForTargetClose.cpp aiWaitForTargetClose.h - aiWaitNearTargetAwarenessRange.cpp - aiWaitNearTargetAwarenessRange.h aiWaitNearTarget.cpp aiWaitNearTarget.h + aiWaitNearTargetAwarenessRange.cpp + aiWaitNearTargetAwarenessRange.h aiWaitPartsSleep.cpp aiWaitPartsSleep.h aiWarpActivateTerminal.cpp @@ -2297,12 +2299,12 @@ target_sources(uking PRIVATE aiWarpTagRoot.h aiWaterFallWithSound.cpp aiWaterFallWithSound.h + aiWaterSurface.cpp + aiWaterSurface.h aiWaterSurface4RemainsLava.cpp aiWaterSurface4RemainsLava.h aiWaterSurfaceBase.cpp aiWaterSurfaceBase.h - aiWaterSurface.cpp - aiWaterSurface.h aiWeakPointRoot.cpp aiWeakPointRoot.h aiWeakStateSelecter.cpp @@ -2335,8 +2337,6 @@ target_sources(uking PRIVATE aiWeatherReactionCheck.h aiWetSelect.cpp aiWetSelect.h - aiDungeonRotateTagApp.cpp - aiDungeonRotateTagApp.h aiWillBallAttackLevelSelect.cpp aiWillBallAttackLevelSelect.h aiWillBallFollowAttack.cpp @@ -2399,10 +2399,10 @@ target_sources(uking PRIVATE aiWolfLinkShiekSensorRoot.h aiWolfLinkWarp.cpp aiWolfLinkWarp.h - aiYunBoCannonBallRoot.cpp - aiYunBoCannonBallRoot.h aiYunBoCannon.cpp aiYunBoCannon.h + aiYunBoCannonBallRoot.cpp + aiYunBoCannonBallRoot.h aiZokuchoSunazarashi.cpp aiZokuchoSunazarashi.h aiZoraHeroRelicBattleNormal.cpp diff --git a/src/Game/Actor/Action/CMakeLists.txt b/src/Game/Actor/Action/CMakeLists.txt index e88de418..ef716104 100644 --- a/src/Game/Actor/Action/CMakeLists.txt +++ b/src/Game/Actor/Action/CMakeLists.txt @@ -19,12 +19,12 @@ target_sources(uking PRIVATE actionAddRigidBody.h actionAdvanceTime.cpp actionAdvanceTime.h - actionAirOctaMoveBase.cpp - actionAirOctaMoveBase.h actionAirOctaFloat.cpp actionAirOctaFloat.h actionAirOctaMgr.cpp actionAirOctaMgr.h + actionAirOctaMoveBase.cpp + actionAirOctaMoveBase.h actionAirOctaNoticeTurn.cpp actionAirOctaNoticeTurn.h actionAirOctaReactionKorog.cpp @@ -61,10 +61,10 @@ target_sources(uking PRIVATE actionAnimalFreeze.h actionAnimalLegTurnAutoSpeed.cpp actionAnimalLegTurnAutoSpeed.h - actionAnimalMoveBase.cpp - actionAnimalMoveBase.h actionAnimalMove.cpp actionAnimalMove.h + actionAnimalMoveBase.cpp + actionAnimalMoveBase.h actionAnimalMoveStraightTimed.cpp actionAnimalMoveStraightTimed.h actionAnimalNavMeshMove.cpp @@ -87,18 +87,18 @@ target_sources(uking PRIVATE actionAnmArmorBindAction.h actionAnmBackMove.cpp actionAnmBackMove.h - actionAnmBlownOffBackward.cpp - actionAnmBlownOffBackward.h actionAnmBlownOff.cpp actionAnmBlownOff.h + actionAnmBlownOffBackward.cpp + actionAnmBlownOffBackward.h actionAnmDamage.cpp actionAnmDamage.h actionAnmDirectionMove.cpp actionAnmDirectionMove.h - actionAnmDrivenHoverBase.cpp - actionAnmDrivenHoverBase.h actionAnmDrivenHover.cpp actionAnmDrivenHover.h + actionAnmDrivenHoverBase.cpp + actionAnmDrivenHoverBase.h actionAnmDrivenHoverTurn.cpp actionAnmDrivenHoverTurn.h actionAnmDrivenMoveAttack.cpp @@ -114,13 +114,15 @@ target_sources(uking PRIVATE actionAnmUpDownMove.cpp actionAnmUpDownMove.h actionAppear.cpp + actionAppear.h actionAppearDeathCounter.cpp actionAppearDeathCounter.h + actionAppearFollowChallenge.cpp + actionAppearFollowChallenge.h actionAppearFullPouchInfo.cpp actionAppearFullPouchInfo.h actionAppearGameOver.cpp actionAppearGameOver.h - actionAppear.h actionAppearMagneForce.cpp actionAppearMagneForce.h actionAppearNumDungeonClearSeal.cpp @@ -159,22 +161,26 @@ target_sources(uking PRIVATE actionArmorBindNodeAction.h actionArmorBindWithAS.cpp actionArmorBindWithAS.h + actionArrowChargeAndShoot.cpp + actionArrowChargeAndShoot.h actionArrowShootHoming.cpp actionArrowShootHoming.h actionArrowShootMove.cpp + actionArrowShootMove.h actionArrowShootMoveForLargeObject.cpp actionArrowShootMoveForLargeObject.h - actionArrowShootMove.h actionArrowShootMoveWithStickOffset.cpp actionArrowShootMoveWithStickOffset.h actionArrowSkyShootMove.cpp actionArrowSkyShootMove.h actionAscendingCurrent.cpp + actionAscendingCurrent.h actionAscendingCurrentFixedSize.cpp actionAscendingCurrentFixedSize.h - actionAscendingCurrent.h actionAscendingCurrentShieldable.cpp actionAscendingCurrentShieldable.h + actionASPlayRotateTurnToTarget.cpp + actionASPlayRotateTurnToTarget.h actionASPlaySimpleAnmDriven.cpp actionASPlaySimpleAnmDriven.h actionAssassinBossIronBallAppear.cpp @@ -187,8 +193,6 @@ target_sources(uking PRIVATE actionAssassinBossIronMagicChargeShot.h actionAtAndBodyOnWait.cpp actionAtAndBodyOnWait.h - actionTackleAttack.cpp - actionTackleAttack.h actionAtOnWait.cpp actionAtOnWait.h actionAtOnWaitNoHitRope.cpp @@ -215,12 +219,12 @@ target_sources(uking PRIVATE actionBackseatKorokLight.h actionBackseatKorokWait.cpp actionBackseatKorokWait.h + actionBackStep.cpp + actionBackStep.h actionBackStepAttack.cpp actionBackStepAttack.h actionBackStepBase.cpp actionBackStepBase.h - actionBackStep.cpp - actionBackStep.h actionBackStepToTarget.cpp actionBackStepToTarget.h actionBackStepToTargetPos.cpp @@ -229,23 +233,25 @@ target_sources(uking PRIVATE actionBackSwim.h actionBackToRailFromLava.cpp actionBackToRailFromLava.h - actionBackWalkBase.cpp - actionBackWalkBase.h actionBackWalk.cpp actionBackWalk.h + actionBackWalkBase.cpp + actionBackWalkBase.h actionBackWalkWithAS.cpp actionBackWalkWithAS.h - actionBalloonBase.cpp - actionBalloonBase.h actionBalloon.cpp actionBalloon.h + actionBalloonBase.cpp + actionBalloonBase.h + actionBalloonRopeBase.cpp + actionBalloonRopeBase.h actionBasicSignalBossAwakeSleep.cpp actionBasicSignalBossAwakeSleep.h actionBasicSignalChangeDamping.cpp actionBasicSignalChangeDamping.h - actionBasicSignalEnemyNotice.cpp actionBasicSignalEnemyForceNotice.cpp actionBasicSignalEnemyForceNotice.h + actionBasicSignalEnemyNotice.cpp actionBasicSignalEnemyNotice.h actionBasicSignalForbidTag.cpp actionBasicSignalForbidTag.h @@ -259,18 +265,18 @@ target_sources(uking PRIVATE actionBattleCloseGuardRun.h actionBattleCloseGuardWalk.cpp actionBattleCloseGuardWalk.h - actionBattleCloseLevelFlyMoveBase.cpp - actionBattleCloseLevelFlyMoveBase.h actionBattleCloseLevelFlyMove.cpp actionBattleCloseLevelFlyMove.h + actionBattleCloseLevelFlyMoveBase.cpp + actionBattleCloseLevelFlyMoveBase.h actionBattleCloseMeanderGuardRun.cpp actionBattleCloseMeanderGuardRun.h actionBattleCloseMeanderRun.cpp actionBattleCloseMeanderRun.h - actionBattleCloseMoveAction.cpp - actionBattleCloseMoveAction.h actionBattleCloseMove.cpp actionBattleCloseMove.h + actionBattleCloseMoveAction.cpp + actionBattleCloseMoveAction.h actionBattleCloseSlippedMoveBase.cpp actionBattleCloseSlippedMoveBase.h actionBattleCloseSlippedWalk.cpp @@ -279,10 +285,10 @@ target_sources(uking PRIVATE actionBattleCloseWalk.h actionBattleHover.cpp actionBattleHover.h - actionBattleLevelFlyMoveBase.cpp - actionBattleLevelFlyMoveBase.h actionBattleLevelFlyMove.cpp actionBattleLevelFlyMove.h + actionBattleLevelFlyMoveBase.cpp + actionBattleLevelFlyMoveBase.h actionBattleWalk.cpp actionBattleWalk.h actionBeamMove.cpp @@ -308,9 +314,9 @@ target_sources(uking PRIVATE actionBikeWarpEffectValueSetter.cpp actionBikeWarpEffectValueSetter.h actionBindAction.cpp + actionBindAction.h actionBindActionForManyActor.cpp actionBindActionForManyActor.h - actionBindAction.h actionBindActionUseParentPickInfo.cpp actionBindActionUseParentPickInfo.h actionBindOff.cpp @@ -403,16 +409,14 @@ target_sources(uking PRIVATE actionChangePosture.h actionChangePostureWithAS.cpp actionChangePostureWithAS.h - actionChangeSceneBase.cpp - actionChangeSceneBase.h actionChangeScene.cpp actionChangeScene.h + actionChangeSceneBase.cpp + actionChangeSceneBase.h actionChangeScheduleAnchor.cpp actionChangeScheduleAnchor.h actionChangeWeaponEquipState.cpp actionChangeWeaponEquipState.h - actionArrowChargeAndShoot.cpp - actionArrowChargeAndShoot.h actionChargeChemicalWeaponPower.cpp actionChargeChemicalWeaponPower.h actionCheckExistenceOfParticipant.cpp @@ -421,8 +425,6 @@ target_sources(uking PRIVATE actionCheckHorseCustomizeEdit.h actionChemicalAttack.cpp actionChemicalAttack.h - actionEmitAttackBase.cpp - actionEmitAttackBase.h actionChemicalElectricWaterBall.cpp actionChemicalElectricWaterBall.h actionChemicalPhysBall.cpp @@ -487,10 +489,10 @@ target_sources(uking PRIVATE actionDamageTurnByWeakPoint.h actionDefeatedHugeEnemyCount.cpp actionDefeatedHugeEnemyCount.h - actionDeleteAllIceBlockForDemo.cpp - actionDeleteAllIceBlockForDemo.h actionDelete.cpp actionDelete.h + actionDeleteAllIceBlockForDemo.cpp + actionDeleteAllIceBlockForDemo.h actionDeleteInGround.cpp actionDeleteInGround.h actionDeletePorchItemIncludeEquip.cpp @@ -513,10 +515,10 @@ target_sources(uking PRIVATE actionDemoFindPlayer.h actionDemoForceSetPlayerSavePosAngle.cpp actionDemoForceSetPlayerSavePosAngle.h - actionDemoGetItemAnimStop.cpp - actionDemoGetItemAnimStop.h actionDemoGetItem.cpp actionDemoGetItem.h + actionDemoGetItemAnimStop.cpp + actionDemoGetItemAnimStop.h actionDemoGetWeapon.cpp actionDemoGetWeapon.h actionDemoKokkoAngry.cpp @@ -561,14 +563,14 @@ target_sources(uking PRIVATE actionDgnObjDlcGondolaCreateTag.h actionDgnObjDLCSpurGearB01.cpp actionDgnObjDLCSpurGearB01.h + actionDie.cpp + actionDie.h actionDieAnm.cpp + actionDieAnm.h actionDieAnmDropWeapon.cpp actionDieAnmDropWeapon.h - actionDieAnm.h actionDieAnmKnockBack.cpp actionDieAnmKnockBack.h - actionDie.cpp - actionDie.h actionDieHomeRun.cpp actionDieHomeRun.h actionDirectToWindDirection.cpp @@ -637,12 +639,14 @@ target_sources(uking PRIVATE actionDunegonRotateWait.h actionDungeonEntranceASPlay.cpp actionDungeonEntranceASPlay.h - actionDungeonMoveAlwaysVibrateCam.cpp - actionDungeonMoveAlwaysVibrateCam.h actionDungeonMove.cpp actionDungeonMove.h + actionDungeonMoveAlwaysVibrateCam.cpp + actionDungeonMoveAlwaysVibrateCam.h actionDungeonMoveReset.cpp actionDungeonMoveReset.h + actionDungeonRotate.cpp + actionDungeonRotate.h actionDungeonRotate2Target.cpp actionDungeonRotate2Target.h actionDungeonRotateAccel.cpp @@ -653,10 +657,8 @@ target_sources(uking PRIVATE actionDungeonRotateBase.h actionDungeonRotateCont.cpp actionDungeonRotateCont.h - actionDungeonRotate.cpp actionDungeonRotateGyro.cpp actionDungeonRotateGyro.h - actionDungeonRotate.h actionDungeonRotateInOrder.cpp actionDungeonRotateInOrder.h actionDungeonRotateShuttle.cpp @@ -667,12 +669,12 @@ target_sources(uking PRIVATE actionDynamicAttackPowerExplode.h actionDynamicFireWood.cpp actionDynamicFireWood.h + actionEat.cpp + actionEat.h actionEatAndHeal.cpp actionEatAndHeal.h - actionEat.cpp actionEatForSunazarashiSPC.cpp actionEatForSunazarashiSPC.h - actionEat.h actionEatWithAS.cpp actionEatWithAS.h actionEitherSideExplode.cpp @@ -687,6 +689,8 @@ target_sources(uking PRIVATE actionElectricDie.h actionElectricParalysis.cpp actionElectricParalysis.h + actionEmitAttackBase.cpp + actionEmitAttackBase.h actionEmitElectricWaterBall.cpp actionEmitElectricWaterBall.h actionEndChangeableASPlay.cpp @@ -707,10 +711,10 @@ target_sources(uking PRIVATE actionEnemyFortressChatTurn.h actionEnemyFortressSimpleAction.cpp actionEnemyFortressSimpleAction.h - actionEnemyRigidBodyDieBase.cpp - actionEnemyRigidBodyDieBase.h actionEnemyRigidBodyDie.cpp actionEnemyRigidBodyDie.h + actionEnemyRigidBodyDieBase.cpp + actionEnemyRigidBodyDieBase.h actionEnemyRigidBodyFreeFallDie.cpp actionEnemyRigidBodyFreeFallDie.h actionEnemyRigidBodySpinDie.cpp @@ -718,13 +722,11 @@ target_sources(uking PRIVATE actionEnemyRushAttack.cpp actionEnemyRushAttack.h actionEquipDisplay.cpp + actionEquipDisplay.h actionEquipDisplayCreate.cpp actionEquipDisplayCreate.h actionEquipDisplayGet.cpp actionEquipDisplayGet.h - actionEquipDisplay.h - actionEquipHornUseBase.cpp - actionEquipHornUseBase.h actionEquipedAction.cpp actionEquipedAction.h actionEquipedASPlay.cpp @@ -745,10 +747,12 @@ target_sources(uking PRIVATE actionEquipedWeaponChild.h actionEquipedWithScale.cpp actionEquipedWithScale.h - actionEscapeBackTurn.cpp - actionEscapeBackTurn.h + actionEquipHornUseBase.cpp + actionEquipHornUseBase.h actionEscape.cpp actionEscape.h + actionEscapeBackTurn.cpp + actionEscapeBackTurn.h actionEventAddGameDataIntAction.cpp actionEventAddGameDataIntAction.h actionEventAddGameDataToRupeeAction.cpp @@ -941,12 +945,12 @@ target_sources(uking PRIVATE actionFadeInOutWithOptions.h actionFadeoutDelete.cpp actionFadeoutDelete.h + actionFall.cpp + actionFall.h actionFallAttack.cpp actionFallAttack.h actionFallAttackWithAtAttr.cpp actionFallAttackWithAtAttr.h - actionFall.cpp - actionFall.h actionFireBurnBase.cpp actionFireBurnBase.h actionFireWood.cpp @@ -976,37 +980,35 @@ target_sources(uking PRIVATE actionFlyingBirdDie.cpp actionFlyingBirdDie.h actionFlyingCharacterBlownOff.cpp + actionFlyingCharacterBlownOff.h actionFlyingCharacterBlownOffDie.cpp actionFlyingCharacterBlownOffDie.h - actionFlyingCharacterBlownOff.h actionFlyingCharacterDamage.cpp actionFlyingCharacterDamage.h actionFlyingCharacterDie.cpp actionFlyingCharacterDie.h actionFlyingCharacterFreeFall.cpp + actionFlyingCharacterFreeFall.h + actionFlyingCharacterFreeFallBase.cpp + actionFlyingCharacterFreeFallBase.h actionFlyingCharacterFreeFallDie.cpp actionFlyingCharacterFreeFallDie.h actionFlyingCharacterFreeFallEx.cpp actionFlyingCharacterFreeFallEx.h - actionFlyingCharacterFreeFall.h actionFlyingCharacterFreeze.cpp + actionFlyingCharacterFreeze.h actionFlyingCharacterFreezeDie.cpp actionFlyingCharacterFreezeDie.h - actionFlyingCharacterFreeze.h - actionFlyingCharacterFreeFallBase.cpp - actionFlyingCharacterFreeFallBase.h - actionFlyMoveBase.cpp - actionFlyMoveBase.h actionFlyMove.cpp actionFlyMove.h + actionFlyMoveBase.cpp + actionFlyMoveBase.h actionFollowAttack.cpp actionFollowAttack.h - actionAppearFollowChallenge.cpp - actionAppearFollowChallenge.h - actionFollowDungeonRotateASPlay.cpp - actionFollowDungeonRotateASPlay.h actionFollowDungeonRotate.cpp actionFollowDungeonRotate.h + actionFollowDungeonRotateASPlay.cpp + actionFollowDungeonRotateASPlay.h actionFollowIgniteToBonePos.cpp actionFollowIgniteToBonePos.h actionFollowIgniteToSelfPos.cpp @@ -1045,6 +1047,8 @@ target_sources(uking PRIVATE actionForceSystemFadeOut.h actionForestGiantWakeUp.cpp actionForestGiantWakeUp.h + actionFork.cpp + actionFork.h actionForkAddCalcScaleMapUnit.cpp actionForkAddCalcScaleMapUnit.h actionForkAddLinearImpulse.cpp @@ -1095,26 +1099,24 @@ target_sources(uking PRIVATE actionForkASHoldLegTurn.h actionForkASHoldLinearMove.cpp actionForkASHoldLinearMove.h - actionForkASPlayBase.cpp - actionForkASPlayBase.h actionForkASPlay.cpp actionForkASPlay.h + actionForkASPlayBase.cpp + actionForkASPlayBase.h actionForkASTrgAerialTurn.cpp actionForkASTrgAerialTurn.h actionForkASTrgChargeArrow.cpp actionForkASTrgChargeArrow.h + actionForkASTrgDelete.cpp + actionForkASTrgDelete.h actionForkASTrgDeleteChild.cpp actionForkASTrgDeleteChild.h - actionForkASTrgDelete.cpp actionForkASTrgDeleteEquip.cpp actionForkASTrgDeleteEquip.h - actionForkASTrgDelete.h actionForkASTrgEmitChmFieldPos.cpp actionForkASTrgEmitChmFieldPos.h actionForkASTrgEmitShockWaveAtEnter.cpp actionForkASTrgEmitShockWaveAtEnter.h - actionForkEmitShockWave.cpp - actionForkEmitShockWave.h actionForkASTrgEmitShockWavePos.cpp actionForkASTrgEmitShockWavePos.h actionForkASTrgForceDirAerialTurn.cpp @@ -1139,6 +1141,8 @@ target_sources(uking PRIVATE actionForkASTrgWeaponDrop.h actionForkAttackWithWeaponOrWithout.cpp actionForkAttackWithWeaponOrWithout.h + actionForkBasicMessageDialogCtrl.cpp + actionForkBasicMessageDialogCtrl.h actionForkBattleNodeForAttackGround.cpp actionForkBattleNodeForAttackGround.h actionForkBeastGanonMessageDialogCtrl.cpp @@ -1155,19 +1159,18 @@ target_sources(uking PRIVATE actionForkChemicalChuchuAttack.h actionForkClothOnOffASPlay.cpp actionForkClothOnOffASPlay.h - actionFork.cpp + actionForkDisableContact.cpp + actionForkDisableContact.h actionForkDisableContactByPreAS.cpp actionForkDisableContactByPreAS.h - actionForkDisableContact.cpp actionForkDisableContactForAttack.cpp actionForkDisableContactForAttack.h - actionForkDisableContact.h actionForkDisableContactOnAtHitPlayer.cpp actionForkDisableContactOnAtHitPlayer.h - actionForkDrawWeaponAtEnter.cpp - actionForkDrawWeaponAtEnter.h actionForkDrawWeapon.cpp actionForkDrawWeapon.h + actionForkDrawWeaponAtEnter.cpp + actionForkDrawWeaponAtEnter.h actionForkDropGiantNecklace.cpp actionForkDropGiantNecklace.h actionForkDropWeapon.cpp @@ -1190,6 +1193,8 @@ target_sources(uking PRIVATE actionForkEmitExpandField.h actionForkEmitExpandFieldWithCreate.cpp actionForkEmitExpandFieldWithCreate.h + actionForkEmitShockWave.cpp + actionForkEmitShockWave.h actionForkEmitShockWaveByContact.cpp actionForkEmitShockWaveByContact.h actionForkEndByConditionBase.cpp @@ -1220,10 +1225,10 @@ target_sources(uking PRIVATE actionForkGanonBeastBeamShoot.h actionForkGanonBeastHeadBarrier.cpp actionForkGanonBeastHeadBarrier.h - actionForkGanonBeastWeakPointCheck.cpp - actionForkGanonBeastWeakPointCheck.h actionForkGanonBeastWeakPoint.cpp actionForkGanonBeastWeakPoint.h + actionForkGanonBeastWeakPointCheck.cpp + actionForkGanonBeastWeakPointCheck.h actionForkGanonBeastWeakPointOff.cpp actionForkGanonBeastWeakPointOff.h actionForkGanonBeastWeakPointOn.cpp @@ -1236,7 +1241,6 @@ target_sources(uking PRIVATE actionForkGrabBase.h actionForkGravityScaleChange.cpp actionForkGravityScaleChange.h - actionFork.h actionForkHoldWeapon.cpp actionForkHoldWeapon.h actionForkHopInAir.cpp @@ -1261,10 +1265,10 @@ target_sources(uking PRIVATE actionForkLodTimer.h actionForkLynelBreathShoot.cpp actionForkLynelBreathShoot.h - actionForkLynelDrawWeaponASPlay.cpp - actionForkLynelDrawWeaponASPlay.h actionForkLynelDrawWeapon.cpp actionForkLynelDrawWeapon.h + actionForkLynelDrawWeaponASPlay.cpp + actionForkLynelDrawWeaponASPlay.h actionForkModelFadeOut.cpp actionForkModelFadeOut.h actionForkModelVisibleOff.cpp @@ -1285,16 +1289,16 @@ target_sources(uking PRIVATE actionForkNoHitGroundCrawl.h actionForkNoSlowTimer.cpp actionForkNoSlowTimer.h + actionForkNoWeaponAttack.cpp + actionForkNoWeaponAttack.h actionForkNoWeaponAttackAllTime.cpp actionForkNoWeaponAttackAllTime.h actionForkNoWeaponAttackAllTimeMinSet.cpp actionForkNoWeaponAttackAllTimeMinSet.h actionForkNoWeaponAttackBase.cpp actionForkNoWeaponAttackBase.h - actionForkNoWeaponAttack.cpp actionForkNoWeaponAttackDirectParam.cpp actionForkNoWeaponAttackDirectParam.h - actionForkNoWeaponAttack.h actionForkNoWeaponAttackParamWeapon.cpp actionForkNoWeaponAttackParamWeapon.h actionForkOctarockEnterReloadWig.cpp @@ -1328,9 +1332,9 @@ target_sources(uking PRIVATE actionForkSetCustomWeather.cpp actionForkSetCustomWeather.h actionForkSetJustAvoid.cpp + actionForkSetJustAvoid.h actionForkSetJustAvoidFromBone.cpp actionForkSetJustAvoidFromBone.h - actionForkSetJustAvoid.h actionForkSetSwarmMaterialAnimByDist.cpp actionForkSetSwarmMaterialAnimByDist.h actionForkSimpleGrab.cpp @@ -1355,12 +1359,12 @@ target_sources(uking PRIVATE actionForkSwapPartsItemFromDropTable.h actionForkSwarmAttack.cpp actionForkSwarmAttack.h + actionForkTimer.cpp + actionForkTimer.h actionForkTimerBase.cpp actionForkTimerBase.h - actionForkTimer.cpp actionForkTimerForceResetCondition.cpp actionForkTimerForceResetCondition.h - actionForkTimer.h actionForkToggleFreeMoving.cpp actionForkToggleFreeMoving.h actionForkTogglePriestBossFreeMoving.cpp @@ -1369,30 +1373,30 @@ target_sources(uking PRIVATE actionForkToggleWeaponXLinkSleep.h actionForkTrgEmitChmFieldBase.cpp actionForkTrgEmitChmFieldBase.h - actionForkTurnASHold.cpp - actionForkTurnASHold.h actionForkTurn.cpp actionForkTurn.h + actionForkTurnASHold.cpp + actionForkTurnASHold.h actionForkVacuumShootToTarget.cpp actionForkVacuumShootToTarget.h actionForkWaitCloseGanonShoutMsgClose.cpp actionForkWaitCloseGanonShoutMsgClose.h actionForkWaitGroundHit.cpp actionForkWaitGroundHit.h - actionForkWeaponAttackBase.cpp - actionForkWeaponAttackBase.h actionForkWeaponAttack.cpp actionForkWeaponAttack.h + actionForkWeaponAttackBase.cpp + actionForkWeaponAttackBase.h actionForkWeaponAttackWithAtkBody.cpp actionForkWeaponAttackWithAtkBody.h - actionForkWeaponShockWaveCheckValue.cpp - actionForkWeaponShockWaveCheckValue.h actionForkWeaponShockWave.cpp actionForkWeaponShockWave.h - actionFreeMoveByGuideBase.cpp - actionFreeMoveByGuideBase.h + actionForkWeaponShockWaveCheckValue.cpp + actionForkWeaponShockWaveCheckValue.h actionFreeMove.cpp actionFreeMove.h + actionFreeMoveByGuideBase.cpp + actionFreeMoveByGuideBase.h actionFreeMoveRandom.cpp actionFreeMoveRandom.h actionFreeMoveToNearGround.cpp @@ -1406,11 +1410,11 @@ target_sources(uking PRIVATE actionFreeMovingAction.cpp actionFreeMovingAction.h actionFreeze.cpp + actionFreeze.h actionFreezedInIce.cpp actionFreezedInIce.h actionFreezedInIceWeapon.cpp actionFreezedInIceWeapon.h - actionFreeze.h actionFromCDungeonToMainField.cpp actionFromCDungeonToMainField.h actionGameDataAddFloat.cpp @@ -1489,22 +1493,22 @@ target_sources(uking PRIVATE actionGerudoQueenWakeBoardReady.h actionGetCapturedActor.cpp actionGetCapturedActor.h + actionGetItem.cpp + actionGetItem.h actionGetItemAnotherActor.cpp actionGetItemAnotherActor.h - actionGetItem.cpp actionGetItemGet.cpp actionGetItemGet.h - actionGetItem.h actionGetItemIntoBag.cpp actionGetItemIntoBag.h actionGetRupee.cpp actionGetRupee.h actionGetSmallKeyItemGet.cpp actionGetSmallKeyItemGet.h - actionGetUpBase.cpp - actionGetUpBase.h actionGetUp.cpp actionGetUp.h + actionGetUpBase.cpp + actionGetUpBase.h actionGetUpLinear.cpp actionGetUpLinear.h actionGetUpMoveAnmDriven.cpp @@ -1565,12 +1569,12 @@ target_sources(uking PRIVATE actionGoronHeroDescendentAppear.h actionGoronHeroDescendentJump.cpp actionGoronHeroDescendentJump.h + actionGrab.cpp + actionGrab.h actionGrabAndShoot.cpp actionGrabAndShoot.h actionGrabAttack.cpp actionGrabAttack.h - actionGrab.cpp - actionGrab.h actionGrabLeft.cpp actionGrabLeft.h actionGrabLeftTurn.cpp @@ -1585,12 +1589,12 @@ target_sources(uking PRIVATE actionGrabRightWalk.h actionGraveAttack.cpp actionGraveAttack.h + actionGuard.cpp + actionGuard.h actionGuardBackWalk.cpp actionGuardBackWalk.h actionGuardBreak.cpp actionGuardBreak.h - actionGuard.cpp - actionGuard.h actionGuardianActionBase.cpp actionGuardianActionBase.h actionGuardianAimBeam.cpp @@ -1651,10 +1655,10 @@ target_sources(uking PRIVATE actionHideShootArrow.h actionHingeMagneFixedRigid.cpp actionHingeMagneFixedRigid.h - actionHoldArrowBackWalk.cpp - actionHoldArrowBackWalk.h actionHoldArrow.cpp actionHoldArrow.h + actionHoldArrowBackWalk.cpp + actionHoldArrowBackWalk.h actionHoldArrowTurn.cpp actionHoldArrowTurn.h actionHoldArrowWalk.cpp @@ -1669,10 +1673,10 @@ target_sources(uking PRIVATE actionHorseEatCarriedItem.h actionHorseElectricParalysis.cpp actionHorseElectricParalysis.h - actionHorseFollowBase.cpp - actionHorseFollowBase.h actionHorseFollow.cpp actionHorseFollow.h + actionHorseFollowBase.cpp + actionHorseFollowBase.h actionHorseFreeze.cpp actionHorseFreeze.h actionHorseMoveToSafePos.cpp @@ -1703,8 +1707,6 @@ target_sources(uking PRIVATE actionHorseRideLookWait.h actionHorseRideLoopAttack.cpp actionHorseRideLoopAttack.h - actionHorseRideSetGearCommand.cpp - actionHorseRideSetGearCommand.h actionHorseRideMoveToCommand.cpp actionHorseRideMoveToCommand.h actionHorseRideOneTimeASPlay.cpp @@ -1715,6 +1717,8 @@ target_sources(uking PRIVATE actionHorseRideOneTimeViewASPlay.h actionHorseRideSearch.cpp actionHorseRideSearch.h + actionHorseRideSetGearCommand.cpp + actionHorseRideSetGearCommand.h actionHorseRideShoot.cpp actionHorseRideShoot.h actionHorseRideStopCommand.cpp @@ -1735,10 +1739,10 @@ target_sources(uking PRIVATE actionHorseWaitAndLookAtNPC.h actionHorseWaitEx.cpp actionHorseWaitEx.h - actionHoverBase.cpp - actionHoverBase.h actionHover.cpp actionHover.h + actionHoverBase.cpp + actionHoverBase.h actionHoverNoticeTurn.cpp actionHoverNoticeTurn.h actionHoverPredictVacuumShoot.cpp @@ -1766,9 +1770,9 @@ target_sources(uking PRIVATE actionIgniteThreeActorAttack.cpp actionIgniteThreeActorAttack.h actionIgniteToTarget.cpp + actionIgniteToTarget.h actionIgniteToTargetDir.cpp actionIgniteToTargetDir.h - actionIgniteToTarget.h actionIgniteToTargetSimple.cpp actionIgniteToTargetSimple.h actionImmediateStopOwnedHorse.cpp @@ -1814,9 +1818,9 @@ target_sources(uking PRIVATE actionJumpTo.cpp actionJumpTo.h actionJumpToTarget.cpp + actionJumpToTarget.h actionJumpToTargetFromWater.cpp actionJumpToTargetFromWater.h - actionJumpToTarget.h actionKeepPosInWater.cpp actionKeepPosInWater.h actionKeepStandingPosture.cpp @@ -1851,14 +1855,16 @@ target_sources(uking PRIVATE actionLandOnCeil.h actionLandRagdoll.cpp actionLandRagdoll.h - actionLandTeleportConsiderCameraDir.cpp - actionLandTeleportConsiderCameraDir.h actionLandTeleport.cpp actionLandTeleport.h + actionLandTeleportConsiderCameraDir.cpp + actionLandTeleportConsiderCameraDir.h actionLargeAttack.cpp actionLargeAttack.h actionLargeDamage.cpp actionLargeDamage.h + actionLastBossBlowOff.cpp + actionLastBossBlowOff.h actionLastBossChemicalPillarAttack.cpp actionLastBossChemicalPillarAttack.h actionLastBossDemoWarp.cpp @@ -1888,15 +1894,15 @@ target_sources(uking PRIVATE actionLastBossThunderSign.cpp actionLastBossThunderSign.h actionLevelFlyLook.cpp + actionLevelFlyLook.h actionLevelFlyLookDownToTgtHeight.cpp actionLevelFlyLookDownToTgtHeight.h - actionLevelFlyLook.h actionLevelFlyLookRisingToTgtHeight.cpp actionLevelFlyLookRisingToTgtHeight.h - actionLevelFlyMoveBase.cpp - actionLevelFlyMoveBase.h actionLevelFlyMove.cpp actionLevelFlyMove.h + actionLevelFlyMoveBase.cpp + actionLevelFlyMoveBase.h actionLevelFlyRise.cpp actionLevelFlyRise.h actionLevelFlyRiseLookingTarget.cpp @@ -1905,10 +1911,10 @@ target_sources(uking PRIVATE actionLiftTurn.h actionLiftWalk.cpp actionLiftWalk.h - actionLinearFlyAttackBase.cpp - actionLinearFlyAttackBase.h actionLinearFlyAttack.cpp actionLinearFlyAttack.h + actionLinearFlyAttackBase.cpp + actionLinearFlyAttackBase.h actionLoadSaveDataFromGameOver.cpp actionLoadSaveDataFromGameOver.h actionLookAtObject.cpp @@ -1944,13 +1950,13 @@ target_sources(uking PRIVATE actionMamonoShopStand.cpp actionMamonoShopStand.h actionMarkPosition.cpp + actionMarkPosition.h actionMarkPositionFromGameData.cpp actionMarkPositionFromGameData.h - actionMarkPosition.h actionMimic.cpp + actionMimic.h actionMimicFreeze.cpp actionMimicFreeze.h - actionMimic.h actionMoonMove.cpp actionMoonMove.h actionMotorcycleAppear.cpp @@ -1960,21 +1966,21 @@ target_sources(uking PRIVATE actionMotorcycleRiddenByPlayer.cpp actionMotorcycleRiddenByPlayer.h actionMotorcycleWait.cpp + actionMotorcycleWait.h actionMotorcycleWaitForEvent.cpp actionMotorcycleWaitForEvent.h - actionMotorcycleWait.h actionMotorcycleWaitUntilFellOver.cpp actionMotorcycleWaitUntilFellOver.h actionMove2HomePos.cpp actionMove2HomePos.h actionMoveBase.cpp actionMoveBase.h + actionMoveByAnimeDriven.cpp + actionMoveByAnimeDriven.h actionMoveByAnimeDrivenCheckNavMesh.cpp actionMoveByAnimeDrivenCheckNavMesh.h - actionMoveByAnimeDriven.cpp actionMoveByAnimeDrivenDynAS.cpp actionMoveByAnimeDrivenDynAS.h - actionMoveByAnimeDriven.h actionMoveByAnimeDrivenToTarget.cpp actionMoveByAnimeDrivenToTarget.h actionMoveHomePosBase.cpp @@ -1985,14 +1991,14 @@ target_sources(uking PRIVATE actionMoveMainRidigBody.h actionMoveToHomeMtx.cpp actionMoveToHomeMtx.h + actionMoveToTarget.cpp + actionMoveToTarget.h actionMoveToTargetBase.cpp actionMoveToTargetBase.h - actionMoveToTarget.cpp actionMoveToTargetCurve.cpp actionMoveToTargetCurve.h actionMoveToTargetDir.cpp actionMoveToTargetDir.h - actionMoveToTarget.h actionMoveWithAS.cpp actionMoveWithAS.h actionMoveWithDynAS.cpp @@ -2126,9 +2132,9 @@ target_sources(uking PRIVATE actionNPCNameHorse.cpp actionNPCNameHorse.h actionNPCPurchase.cpp + actionNPCPurchase.h actionNPCPurchaseEnemyMaterial.cpp actionNPCPurchaseEnemyMaterial.h - actionNPCPurchase.h actionNPCPurchaseMaterial.cpp actionNPCPurchaseMaterial.h actionNPCReceiveHorse.cpp @@ -2141,12 +2147,12 @@ target_sources(uking PRIVATE actionNPCReleaseHorse.h actionNpcRideWaitAction.cpp actionNpcRideWaitAction.h + actionNPCSale.cpp + actionNPCSale.h actionNPCSaleAppReception.cpp actionNPCSaleAppReception.h actionNPCSaleCollectedItem.cpp actionNPCSaleCollectedItem.h - actionNPCSale.cpp - actionNPCSale.h actionNPCSalePictureReception.cpp actionNPCSalePictureReception.h actionNPCSaleReception.cpp @@ -2166,9 +2172,9 @@ target_sources(uking PRIVATE actionNPCTalk.cpp actionNPCTalk.h actionNPCTargetMove.cpp + actionNPCTargetMove.h actionNPCTargetMoveDynAs.cpp actionNPCTargetMoveDynAs.h - actionNPCTargetMove.h actionNPCTebaApproachPlayer.cpp actionNPCTebaApproachPlayer.h actionNpcTebaFly.cpp @@ -2176,19 +2182,19 @@ target_sources(uking PRIVATE actionNPCTravelerRest.cpp actionNPCTravelerRest.h actionNPCTurnToObject.cpp + actionNPCTurnToObject.h actionNPCTurnToObjectGreeting.cpp actionNPCTurnToObjectGreeting.h - actionNPCTurnToObject.h actionNPCTurnToPosition.cpp actionNPCTurnToPosition.h actionNPCWait.cpp + actionNPCWait.h actionNPCWaitDynAS.cpp actionNPCWaitDynAS.h actionNPCWaitDynFrame.cpp actionNPCWaitDynFrame.h actionNPCWaitFrame.cpp actionNPCWaitFrame.h - actionNPCWait.h actionNPCWaitOneTimeAction.cpp actionNPCWaitOneTimeAction.h actionNullASPlay.cpp @@ -2197,8 +2203,6 @@ target_sources(uking PRIVATE actionObjBoardWoodTriangle01.h actionObservationPointAction.cpp actionObservationPointAction.h - actionBalloonRopeBase.cpp - actionBalloonRopeBase.h actionOctarockBalloon.cpp actionOctarockBalloon.h actionOctarockBulletLExplode.cpp @@ -2211,21 +2215,22 @@ target_sources(uking PRIVATE actionOffMiss.h actionOkAutoPlacementEnemyDeadlyQuest.cpp actionOkAutoPlacementEnemyDeadlyQuest.h + actionOn.cpp + actionOn.h actionOnCliffTurn.cpp actionOnCliffTurn.h actionOnCliffWait.cpp actionOnCliffWait.h actionOnCorrect.cpp actionOnCorrect.h - actionOn.cpp actionOneHandActionWithLegTurn.cpp actionOneHandActionWithLegTurn.h actionOnEnterSwapActorBase.cpp actionOnEnterSwapActorBase.h - actionOnEnterSwapDropTableActor.cpp - actionOnEnterSwapDropTableActor.h actionOnEnterSwapDropTable.cpp actionOnEnterSwapDropTable.h + actionOnEnterSwapDropTableActor.cpp + actionOnEnterSwapDropTableActor.h actionOnetimeChangeableASPlay.cpp actionOnetimeChangeableASPlay.h actionOnetimeHoverASPlay.cpp @@ -2233,14 +2238,13 @@ target_sources(uking PRIVATE actionOnetimeMoveASPlay.cpp actionOnetimeMoveASPlay.h actionOnetimeStopASPlay.cpp + actionOnetimeStopASPlay.h actionOneTimeStopASPlayerNoEnd.cpp actionOneTimeStopASPlayerNoEnd.h - actionOnetimeStopASPlay.h actionOnetimeStopASSyncPlay.cpp actionOnetimeStopASSyncPlay.h actionOneTimeWaterFloatStopASPlay.cpp actionOneTimeWaterFloatStopASPlay.h - actionOn.h actionOnLeaveAttackInterval.cpp actionOnLeaveAttackInterval.h actionOnMUAssignSaveForUsed.cpp @@ -2260,9 +2264,9 @@ target_sources(uking PRIVATE actionOpenEnduranceFloorNumber.cpp actionOpenEnduranceFloorNumber.h actionOpenGetDemoDialog.cpp + actionOpenGetDemoDialog.h actionOpenGetDemoDialogDressFairy.cpp actionOpenGetDemoDialogDressFairy.h - actionOpenGetDemoDialog.h actionOpenItemCategory.cpp actionOpenItemCategory.h actionOpenItemDownloadDemo.cpp @@ -2271,10 +2275,10 @@ target_sources(uking PRIVATE actionOpenItemMenu.h actionOpenMap.cpp actionOpenMap.h - actionOpenMessageDialogBase.cpp - actionOpenMessageDialogBase.h actionOpenMessageDialog.cpp actionOpenMessageDialog.h + actionOpenMessageDialogBase.cpp + actionOpenMessageDialogBase.h actionOpenMessageDialogTrig.cpp actionOpenMessageDialogTrig.h actionOpenMessageDialogWithSkelAnm.cpp @@ -2341,10 +2345,12 @@ target_sources(uking PRIVATE actionPriestBossBeamMove.h actionPriestBossBlownOff.cpp actionPriestBossBlownOff.h + actionPriestBossCloneFastWarp.cpp + actionPriestBossCloneFastWarp.h actionPriestBossClonesSpawn.cpp + actionPriestBossClonesSpawn.h actionPriestBossClonesSpawnForDemo.cpp actionPriestBossClonesSpawnForDemo.h - actionPriestBossClonesSpawn.h actionPriestBossFastWarpMove.cpp actionPriestBossFastWarpMove.h actionPriestBossMove.cpp @@ -2355,8 +2361,6 @@ target_sources(uking PRIVATE actionPriestBossSideMove.h actionPriestBossSlowWarpMove.cpp actionPriestBossSlowWarpMove.h - actionPriestBossCloneFastWarp.cpp - actionPriestBossCloneFastWarp.h actionPuddle.cpp actionPuddle.h actionPulleyChainASControl.cpp @@ -2368,9 +2372,9 @@ target_sources(uking PRIVATE actionPutFromParent.cpp actionPutFromParent.h actionRagdoll.cpp + actionRagdoll.h actionRagdollFreeze.cpp actionRagdollFreeze.h - actionRagdoll.h actionRailMove.cpp actionRailMove.h actionRandomJump.cpp @@ -2440,9 +2444,9 @@ target_sources(uking PRIVATE actionRequestCreateHCIModel.cpp actionRequestCreateHCIModel.h actionRequestEvent.cpp + actionRequestEvent.h actionRequestEventFromMapUnit.cpp actionRequestEventFromMapUnit.h - actionRequestEvent.h actionRequestOpenPopUpHelp.cpp actionRequestOpenPopUpHelp.h actionReserveParashawlStart.cpp @@ -2472,17 +2476,15 @@ target_sources(uking PRIVATE actionRisingAirOneTime.cpp actionRisingAirOneTime.h actionRodMagicPhysBall.cpp + actionRodMagicPhysBall.h actionRodMagicPhysBallDivision.cpp actionRodMagicPhysBallDivision.h - actionRodMagicPhysBall.h actionRopeNormal.cpp actionRopeNormal.h actionRotate.cpp + actionRotate.h actionRotatedWait.cpp actionRotatedWait.h - actionRotate.h - actionASPlayRotateTurnToTarget.cpp - actionASPlayRotateTurnToTarget.h actionRun.cpp actionRun.h actionSandwichDetectionAreaTag.cpp @@ -2509,12 +2511,12 @@ target_sources(uking PRIVATE actionSearch.h actionSellPictureBookUIDemo.cpp actionSellPictureBookUIDemo.h + actionSendMessage.cpp + actionSendMessage.h actionSendMessage4YunBoCannon.cpp actionSendMessage4YunBoCannon.h actionSendMessageBroadCast.cpp actionSendMessageBroadCast.h - actionSendMessage.cpp - actionSendMessage.h actionSendNoticeMessageBase.cpp actionSendNoticeMessageBase.h actionSendPlayerNoticeMessage.cpp @@ -2557,14 +2559,14 @@ target_sources(uking PRIVATE actionSetExtraEnergyOfPlayer.h actionSetExtraLifeOfPlayer.cpp actionSetExtraLifeOfPlayer.h - actionSetFrameASPlay.cpp - actionSetFrameASPlay.h actionSetFlag.cpp actionSetFlag.h - actionSetGetFlagByActorName.cpp - actionSetGetFlagByActorName.h + actionSetFrameASPlay.cpp + actionSetFrameASPlay.h actionSetGetFlag.cpp actionSetGetFlag.h + actionSetGetFlagByActorName.cpp + actionSetGetFlagByActorName.h actionSetGravityFactor.cpp actionSetGravityFactor.h actionSetHorseFamiliarityPassedFlag.cpp @@ -2595,10 +2597,10 @@ target_sources(uking PRIVATE actionSetTargetFrameMtx.h actionSetTgIgnoreObstacle.cpp actionSetTgIgnoreObstacle.h - actionSetTreasureBoxOpenAndClose.cpp - actionSetTreasureBoxOpenAndClose.h actionSetTreasure.cpp actionSetTreasure.h + actionSetTreasureBoxOpenAndClose.cpp + actionSetTreasureBoxOpenAndClose.h actionSetupGetDemoModeNumUi.cpp actionSetupGetDemoModeNumUi.h actionSetWanderPathIndex.cpp @@ -2610,9 +2612,9 @@ target_sources(uking PRIVATE actionShiekSensorPlusDownloadDemo.cpp actionShiekSensorPlusDownloadDemo.h actionShock.cpp + actionShock.h actionShockDynamicWeapon.cpp actionShockDynamicWeapon.h - actionShock.h actionShockWave.cpp actionShockWave.h actionShootArrow.cpp @@ -2649,20 +2651,16 @@ target_sources(uking PRIVATE actionSimpleGrabBase.h actionSimpleGrabWithAS.cpp actionSimpleGrabWithAS.h + actionSimpleKnockBackShock.cpp + actionSimpleKnockBackShock.h actionSimpleLineBeam.cpp actionSimpleLineBeam.h - actionForkBasicMessageDialogCtrl.cpp - actionForkBasicMessageDialogCtrl.h actionSimpleOpenMessageDialogAction.cpp actionSimpleOpenMessageDialogAction.h actionSimpleUniqueTalk.cpp actionSimpleUniqueTalk.h actionSiteBossAvoid.cpp actionSiteBossAvoid.h - actionLastBossBlowOff.cpp - actionLastBossBlowOff.h - actionSimpleKnockBackShock.cpp - actionSimpleKnockBackShock.h actionSiteBossBowBlowOff.cpp actionSiteBossBowBlowOff.h actionSiteBossBowChildDeviceBreak.cpp @@ -2683,10 +2681,10 @@ target_sources(uking PRIVATE actionSiteBossFlyWaitTurnToTarget.h actionSiteBossGetUpLinear.cpp actionSiteBossGetUpLinear.h - actionSiteBossLswordAttack.cpp - actionSiteBossLswordAttack.h actionSiteBossLswordAtkWithChemical.cpp actionSiteBossLswordAtkWithChemical.h + actionSiteBossLswordAttack.cpp + actionSiteBossLswordAttack.h actionSiteBossLswordFireBall.cpp actionSiteBossLswordFireBall.h actionSiteBossLswordFirstCreateFBall.cpp @@ -2703,10 +2701,10 @@ target_sources(uking PRIVATE actionSiteBossLswordTornadoEnd.h actionSiteBossLswordWhirlSlash.cpp actionSiteBossLswordWhirlSlash.h - actionSiteBossMoveAndAttack.cpp - actionSiteBossMoveAndAttack.h actionSiteBossMove.cpp actionSiteBossMove.h + actionSiteBossMoveAndAttack.cpp + actionSiteBossMoveAndAttack.h actionSiteBossShieldBashAttack.cpp actionSiteBossShieldBashAttack.h actionSiteBossShootArrowRain.cpp @@ -2735,10 +2733,10 @@ target_sources(uking PRIVATE actionSiteBossSwordChemicalPlus.h actionSiteBossSwordCreateIronPile.cpp actionSiteBossSwordCreateIronPile.h - actionSiteBossSwordGuardBreak.cpp - actionSiteBossSwordGuardBreak.h actionSiteBossSwordGuard.cpp actionSiteBossSwordGuard.h + actionSiteBossSwordGuardBreak.cpp + actionSiteBossSwordGuardBreak.h actionSiteBossSwordMove.cpp actionSiteBossSwordMove.h actionSiteBossSwordShieldRepair.cpp @@ -2747,20 +2745,20 @@ target_sources(uking PRIVATE actionSiteBossSwordSlowMove.h actionSiteBossSwordThrowElectricBall.cpp actionSiteBossSwordThrowElectricBall.h - actionSiteBossSwordWhirlSlashCharge.cpp - actionSiteBossSwordWhirlSlashCharge.h actionSiteBossSwordWhirlSlash.cpp actionSiteBossSwordWhirlSlash.h + actionSiteBossSwordWhirlSlashCharge.cpp + actionSiteBossSwordWhirlSlashCharge.h actionSiteBossThrowParts.cpp actionSiteBossThrowParts.h actionSleep.cpp actionSleep.h actionSlideMoveViewTarget.cpp actionSlideMoveViewTarget.h - actionSlippedBackWalkBase.cpp - actionSlippedBackWalkBase.h actionSlippedBackWalk.cpp actionSlippedBackWalk.h + actionSlippedBackWalkBase.cpp + actionSlippedBackWalkBase.h actionSlippedCircleMoveBase.cpp actionSlippedCircleMoveBase.h actionSlippedCircleWalk.cpp @@ -2769,24 +2767,24 @@ target_sources(uking PRIVATE actionSlippedMoveBase.h actionSlippedWalk.cpp actionSlippedWalk.h - actionSmallDamageBackwardBase.cpp - actionSmallDamageBackwardBase.h + actionSmallDamage.cpp + actionSmallDamage.h actionSmallDamageBackward.cpp actionSmallDamageBackward.h + actionSmallDamageBackwardBase.cpp + actionSmallDamageBackwardBase.h actionSmallDamageBase.cpp actionSmallDamageBase.h - actionSmallDamage.cpp actionSmallDamageDirectPreTargetBack.cpp actionSmallDamageDirectPreTargetBack.h actionSmallDamageDirectPreTargetBone.cpp actionSmallDamageDirectPreTargetBone.h - actionSmallDamage.h actionSoundOcclusionTagRemainsWater.cpp actionSoundOcclusionTagRemainsWater.h actionSoundTrigger.cpp + actionSoundTrigger.h actionSoundTriggerFadeAction.cpp actionSoundTriggerFadeAction.h - actionSoundTrigger.h actionSpinFlyAttack.cpp actionSpinFlyAttack.h actionSpreadToEnemy.cpp @@ -2839,6 +2837,8 @@ target_sources(uking PRIVATE actionStopForLimitedTime.h actionStopJump.cpp actionStopJump.h + actionStopOnObj.cpp + actionStopOnObj.h actionStoppingAttackBase.cpp actionStoppingAttackBase.h actionStorePlayerPosAndRotate.cpp @@ -2859,10 +2859,10 @@ target_sources(uking PRIVATE actionSwarmAreaDamaged.h actionSwarmChemicalDamaged.cpp actionSwarmChemicalDamaged.h - actionSwarmDamagedBase.cpp - actionSwarmDamagedBase.h actionSwarmDamaged.cpp actionSwarmDamaged.h + actionSwarmDamagedBase.cpp + actionSwarmDamagedBase.h actionSwarmFlyAttack.cpp actionSwarmFlyAttack.h actionSwarmFlyMove.cpp @@ -2874,21 +2874,21 @@ target_sources(uking PRIVATE actionSweepCollision.cpp actionSweepCollision.h actionSwimEnemyAnmBackBlownOff.cpp + actionSwimEnemyAnmBackBlownOff.h actionSwimEnemyAnmBackBlownOffFromPL.cpp actionSwimEnemyAnmBackBlownOffFromPL.h - actionSwimEnemyAnmBackBlownOff.h actionSwimEnemyAnmBackBlownOffToPL.cpp actionSwimEnemyAnmBackBlownOffToPL.h actionSwimEnemyBlownOffBase.cpp actionSwimEnemyBlownOffBase.h actionSwimGetUp.cpp actionSwimGetUp.h + actionSwimMove.cpp + actionSwimMove.h actionSwimMoveASHoldEvent.cpp actionSwimMoveASHoldEvent.h actionSwimMoveBase.cpp actionSwimMoveBase.h - actionSwimMove.cpp - actionSwimMove.h actionSwimMoveOneTimeAS.cpp actionSwimMoveOneTimeAS.h actionSwimNoticeTurn.cpp @@ -2897,10 +2897,10 @@ target_sources(uking PRIVATE actionSwimRotateBase.h actionSwimSmallDamage.cpp actionSwimSmallDamage.h - actionSwimTurnBase.cpp - actionSwimTurnBase.h actionSwimTurn.cpp actionSwimTurn.h + actionSwimTurnBase.cpp + actionSwimTurnBase.h actionSwitchElectricOff.cpp actionSwitchElectricOff.h actionSwitchElectricOn.cpp @@ -2917,14 +2917,16 @@ target_sources(uking PRIVATE actionSystemDelete.h actionSystemFadeOutSleep.cpp actionSystemFadeOutSleep.h - actionSystemHideChase.cpp - actionSystemHideChase.h actionSystemHide.cpp actionSystemHide.h + actionSystemHideChase.cpp + actionSystemHideChase.h actionSystemSleep.cpp actionSystemSleep.h actionSystemWarp.cpp actionSystemWarp.h + actionTackleAttack.cpp + actionTackleAttack.h actionTackleMove.cpp actionTackleMove.h actionTakeoffFromCeilLook.cpp @@ -2932,9 +2934,9 @@ target_sources(uking PRIVATE actionTakeoffFromCeilLookTarget.cpp actionTakeoffFromCeilLookTarget.h actionTargetCircle.cpp + actionTargetCircle.h actionTargetCircleGuardWalk.cpp actionTargetCircleGuardWalk.h - actionTargetCircle.h actionTargetCircleMoveKeepDist.cpp actionTargetCircleMoveKeepDist.h actionTargetCircleSwim.cpp @@ -2943,12 +2945,12 @@ target_sources(uking PRIVATE actionTargetCircleWalk.h actionTeachPlayerInAreaForRefActor.cpp actionTeachPlayerInAreaForRefActor.h + actionTeleport.cpp + actionTeleport.h actionTeleportBase.cpp actionTeleportBase.h - actionTeleport.cpp actionTeleportForceApperPosition.cpp actionTeleportForceApperPosition.h - actionTeleport.h actionTeleportTargetFrontInAir.cpp actionTeleportTargetFrontInAir.h actionTerrainCalcCenter.cpp @@ -2961,20 +2963,20 @@ target_sources(uking PRIVATE actionThrow.h actionThrowLeft.cpp actionThrowLeft.h + actionThrown.cpp + actionThrown.h actionThrownAndBreak.cpp actionThrownAndBreak.h - actionThrown.cpp actionThrownDown.cpp actionThrownDown.h - actionThrown.h actionThrownSpear.cpp actionThrownSpear.h actionThrowRight.cpp actionThrowRight.h - actionThrowWeaponByBodyCenter.cpp - actionThrowWeaponByBodyCenter.h actionThrowWeapon.cpp actionThrowWeapon.h + actionThrowWeaponByBodyCenter.cpp + actionThrowWeaponByBodyCenter.h actionThrowWeaponRight.cpp actionThrowWeaponRight.h actionTimeredASPlay.cpp @@ -3001,6 +3003,8 @@ target_sources(uking PRIVATE actionTriggerAllPartsSleep.h actionTumble.cpp actionTumble.h + actionTurn.cpp + actionTurn.h actionTurnAndChargeAndShoot.cpp actionTurnAndChargeAndShoot.h actionTurnAndLookAtToObjectNow.cpp @@ -3013,16 +3017,14 @@ target_sources(uking PRIVATE actionTurnAndLookToObjNotAnimDriven.h actionTurnBase.cpp actionTurnBase.h - actionTurn.cpp - actionTurn.h actionTurnGiantAttack.cpp actionTurnGiantAttack.h actionTurnIgnite.cpp actionTurnIgnite.h - actionTurnToActorBase.cpp - actionTurnToActorBase.h actionTurnToActor.cpp actionTurnToActor.h + actionTurnToActorBase.cpp + actionTurnToActorBase.h actionTurnToEmptySpace.cpp actionTurnToEmptySpace.h actionTurnWithAS.cpp @@ -3043,11 +3045,12 @@ target_sources(uking PRIVATE actionVanish.h actionViewLevelFlyMove.cpp actionViewLevelFlyMove.h + actionWait.cpp + actionWait.h actionWaitBase.cpp actionWaitBase.h actionWaitCloseItemDownloadDemo.cpp actionWaitCloseItemDownloadDemo.h - actionWait.cpp actionWaitForASTriggerEvent.cpp actionWaitForASTriggerEvent.h actionWaitForCloseFade.cpp @@ -3058,15 +3061,12 @@ target_sources(uking PRIVATE actionWaitForKeyInput.h actionWaitForStaminaUpDemoEnd.cpp actionWaitForStaminaUpDemoEnd.h - actionWait.h actionWaitHeartDemo.cpp actionWaitHeartDemo.h actionWaitMagneGear.cpp actionWaitMagneGear.h actionWaitMessageDialogEnd.cpp actionWaitMessageDialogEnd.h - actionStopOnObj.cpp - actionStopOnObj.h actionWaitOnObj.cpp actionWaitOnObj.h actionWaitTimer.cpp @@ -3094,9 +3094,9 @@ target_sources(uking PRIVATE actionWarpPlayerToActor.cpp actionWarpPlayerToActor.h actionWarpPlayerToAnchor.cpp + actionWarpPlayerToAnchor.h actionWarpPlayerToAnchorGimmickReset.cpp actionWarpPlayerToAnchorGimmickReset.h - actionWarpPlayerToAnchor.h actionWarpPlayerToDestination.cpp actionWarpPlayerToDestination.h actionWarpPlayerToReferenceAnchor.cpp @@ -3117,6 +3117,8 @@ target_sources(uking PRIVATE actionWarpToScheduleAnchor.h actionWarpToStaticAnchor.cpp actionWarpToStaticAnchor.h + actionWaterDepthMoveBase.cpp + actionWaterDepthMoveBase.h actionWaterEmitter.cpp actionWaterEmitter.h actionWaterExplode.cpp @@ -3132,9 +3134,9 @@ target_sources(uking PRIVATE actionWaterFloatImmobile.cpp actionWaterFloatImmobile.h actionWaterFloatWait.cpp + actionWaterFloatWait.h actionWaterFloatWaitEx.cpp actionWaterFloatWaitEx.h - actionWaterFloatWait.h actionWaterSurfaceModelOnly.cpp actionWaterSurfaceModelOnly.h actionWaterSurfaceMove.cpp @@ -3143,8 +3145,6 @@ target_sources(uking PRIVATE actionWaterUpDownAnmDrivenMove.h actionWaterUpDownDrivenPreAttack.cpp actionWaterUpDownDrivenPreAttack.h - actionWaterDepthMoveBase.cpp - actionWaterDepthMoveBase.h actionWaterUpDownMove.cpp actionWaterUpDownMove.h actionWeaponDrawn.cpp diff --git a/src/Game/Actor/Camera/Action/CMakeLists.txt b/src/Game/Actor/Camera/Action/CMakeLists.txt index a09c8a2d..730723ac 100644 --- a/src/Game/Actor/Camera/Action/CMakeLists.txt +++ b/src/Game/Actor/Camera/Action/CMakeLists.txt @@ -93,8 +93,6 @@ target_sources(uking PRIVATE actionCameraLockOn.h actionCameraLockOnAimingAt.cpp actionCameraLockOnAimingAt.h - actionCameraTrackBase.cpp - actionCameraTrackBase.h actionCameraMagneCatch.cpp actionCameraMagneCatch.h actionCameraMotorcycle.cpp @@ -107,6 +105,8 @@ target_sources(uking PRIVATE actionCameraShieldSurfing.h actionCameraTail.cpp actionCameraTail.h + actionCameraTrackBase.cpp + actionCameraTrackBase.h actionCameraWakeboard.cpp actionCameraWakeboard.h actionCameraWaterfallClimb.cpp diff --git a/src/Game/Actor/Player/Action/CMakeLists.txt b/src/Game/Actor/Player/Action/CMakeLists.txt index 21d13add..1b2f8f6f 100644 --- a/src/Game/Actor/Player/Action/CMakeLists.txt +++ b/src/Game/Actor/Player/Action/CMakeLists.txt @@ -101,8 +101,6 @@ target_sources(uking PRIVATE actionPlayerForkDropWeaponWithSpeed.h actionPlayerFrontRoll.cpp actionPlayerFrontRoll.h - actionPlayerParashawlGlideBase.cpp - actionPlayerParashawlGlideBase.h actionPlayerGrabPut.cpp actionPlayerGrabPut.h actionPlayerGrabReady.cpp @@ -199,6 +197,8 @@ target_sources(uking PRIVATE actionPlayerNavMeshMove.h actionPlayerParashawlGlide.cpp actionPlayerParashawlGlide.h + actionPlayerParashawlGlideBase.cpp + actionPlayerParashawlGlideBase.h actionPlayerPickUp.cpp actionPlayerPickUp.h actionPlayerPlayASAdapt.cpp diff --git a/src/Game/Actor/Query/CMakeLists.txt b/src/Game/Actor/Query/CMakeLists.txt index cffcfa98..5ab1d922 100644 --- a/src/Game/Actor/Query/CMakeLists.txt +++ b/src/Game/Actor/Query/CMakeLists.txt @@ -9,12 +9,12 @@ target_sources(uking PRIVATE queryCanMarkMapPin.h queryCheck100EnemyActiveTiming.cpp queryCheck100EnemyActiveTiming.h + queryCheckActorAction.cpp + queryCheckActorAction.h queryCheckActorAction13.cpp queryCheckActorAction13.h queryCheckActorAction14_2.cpp queryCheckActorAction14_2.h - queryCheckActorAction.cpp - queryCheckActorAction.h queryCheckAddPorchItem.cpp queryCheckAddPorchItem.h queryCheckAppPoint.cpp @@ -99,10 +99,10 @@ target_sources(uking PRIVATE queryCheckItemShopDecide.h queryCheckItemShopPorchVacancy.cpp queryCheckItemShopPorchVacancy.h - queryCheckItemShopSelectBuy.cpp - queryCheckItemShopSelectBuy.h queryCheckItemShopSelect.cpp queryCheckItemShopSelect.h + queryCheckItemShopSelectBuy.cpp + queryCheckItemShopSelectBuy.h queryCheckLastDamageAttacker.cpp queryCheckLastDamageAttacker.h queryCheckManufactResult.cpp @@ -235,10 +235,10 @@ target_sources(uking PRIVATE queryHasItemDyeSpecifiedColor.h queryHasPorchArrow.cpp queryHasPorchArrow.h - queryHasPorchItemByCategory.cpp - queryHasPorchItemByCategory.h queryHasPorchItem.cpp queryHasPorchItem.h + queryHasPorchItemByCategory.cpp + queryHasPorchItemByCategory.h queryHasPouchItemByPouchCategory.cpp queryHasPouchItemByPouchCategory.h queryHasSetItem.cpp |
