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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:31 +0200
committerLéo Lam <leo@leolam.fr>2026-10-06 03:19:39 +0200
commit98f0c80f1d0b9d3ca19f0b38efcb597ee65d9dc0 (patch)
treec05c560af93ab2944f0f565665bd12b9a8bdd07f /src/Game/UI/uiFadeProgress.cpp
parent6442a24670f69f73aaafb925b625e58aeac8e842 (diff)
The task and thread families are plain ksys::
They link in the same block as the plain-ksys:: Message family. getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/UI/uiFadeProgress.cpp')
-rw-r--r--src/Game/UI/uiFadeProgress.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Game/UI/uiFadeProgress.cpp b/src/Game/UI/uiFadeProgress.cpp
index 87ded166..f448b862 100644
--- a/src/Game/UI/uiFadeProgress.cpp
+++ b/src/Game/UI/uiFadeProgress.cpp
@@ -1,5 +1,6 @@
#include "Game/UI/uiFadeProgress.h"
#include "Game/UI/uiUtils.h"
+#include "KingSystem/System/UIGlue.h"
namespace uking::ui {
@@ -37,7 +38,7 @@ void FadeProgress::updateFadeScreen() {
if (new_progress < progress)
progress = new_progress;
mGaugeValue = progress;
- applyScreenFade(progress);
+ ksys::ui::applyScreenFade(progress);
}
void FadeProgress::setProgress(float value) {