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authorLéo Lam <leo@leolam.fr>2021-06-15 17:47:03 +0200
committerLéo Lam <leo@leolam.fr>2021-06-15 18:04:39 +0200
commitdd0cc52ce99b9d78f1c7022c1bf13349149f263a (patch)
tree2eb5acd7d704d612181399bd8ab2be7b84fe450f /src/KingSystem/ActorSystem/actActorParamMgr.cpp
parent38e5e47b07696a0954145bf68148cb0301cf133c (diff)
ksys: Move ActorParam classes into separate folder to declutter Resource/
Diffstat (limited to 'src/KingSystem/ActorSystem/actActorParamMgr.cpp')
-rw-r--r--src/KingSystem/ActorSystem/actActorParamMgr.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/KingSystem/ActorSystem/actActorParamMgr.cpp b/src/KingSystem/ActorSystem/actActorParamMgr.cpp
index 55da4fcb..e2ace0d4 100644
--- a/src/KingSystem/ActorSystem/actActorParamMgr.cpp
+++ b/src/KingSystem/ActorSystem/actActorParamMgr.cpp
@@ -2,33 +2,33 @@
#include <prim/seadScopedLock.h>
#include "KingSystem/ActorSystem/actASSetting.h"
#include "KingSystem/ActorSystem/actActorParam.h"
+#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
+#include "KingSystem/Resource/Actor/resResourceAISchedule.h"
+#include "KingSystem/Resource/Actor/resResourceAS.h"
+#include "KingSystem/Resource/Actor/resResourceASList.h"
+#include "KingSystem/Resource/Actor/resResourceActorLink.h"
+#include "KingSystem/Resource/Actor/resResourceAnimInfo.h"
+#include "KingSystem/Resource/Actor/resResourceAttClient.h"
+#include "KingSystem/Resource/Actor/resResourceAwareness.h"
+#include "KingSystem/Resource/Actor/resResourceBoneControl.h"
+#include "KingSystem/Resource/Actor/resResourceChemical.h"
+#include "KingSystem/Resource/Actor/resResourceDamageParam.h"
+#include "KingSystem/Resource/Actor/resResourceDrop.h"
+#include "KingSystem/Resource/Actor/resResourceGParamList.h"
+#include "KingSystem/Resource/Actor/resResourceLifeCondition.h"
+#include "KingSystem/Resource/Actor/resResourceLod.h"
+#include "KingSystem/Resource/Actor/resResourceModelList.h"
+#include "KingSystem/Resource/Actor/resResourcePhysics.h"
+#include "KingSystem/Resource/Actor/resResourceRagdollBlendWeight.h"
+#include "KingSystem/Resource/Actor/resResourceRagdollConfig.h"
+#include "KingSystem/Resource/Actor/resResourceRagdollConfigList.h"
+#include "KingSystem/Resource/Actor/resResourceRecipe.h"
+#include "KingSystem/Resource/Actor/resResourceShop.h"
+#include "KingSystem/Resource/Actor/resResourceUMii.h"
#include "KingSystem/Resource/resEntryFactory.h"
#include "KingSystem/Resource/resLoadRequest.h"
-#include "KingSystem/Resource/resResourceAIProgram.h"
-#include "KingSystem/Resource/resResourceAISchedule.h"
-#include "KingSystem/Resource/resResourceAS.h"
-#include "KingSystem/Resource/resResourceASList.h"
-#include "KingSystem/Resource/resResourceActorLink.h"
-#include "KingSystem/Resource/resResourceAnimInfo.h"
#include "KingSystem/Resource/resResourceArchive.h"
-#include "KingSystem/Resource/resResourceAttClient.h"
-#include "KingSystem/Resource/resResourceAwareness.h"
-#include "KingSystem/Resource/resResourceBoneControl.h"
-#include "KingSystem/Resource/resResourceChemical.h"
-#include "KingSystem/Resource/resResourceDamageParam.h"
-#include "KingSystem/Resource/resResourceDrop.h"
-#include "KingSystem/Resource/resResourceGParamList.h"
-#include "KingSystem/Resource/resResourceLifeCondition.h"
-#include "KingSystem/Resource/resResourceLod.h"
#include "KingSystem/Resource/resResourceMgrTask.h"
-#include "KingSystem/Resource/resResourceModelList.h"
-#include "KingSystem/Resource/resResourcePhysics.h"
-#include "KingSystem/Resource/resResourceRagdollBlendWeight.h"
-#include "KingSystem/Resource/resResourceRagdollConfig.h"
-#include "KingSystem/Resource/resResourceRagdollConfigList.h"
-#include "KingSystem/Resource/resResourceRecipe.h"
-#include "KingSystem/Resource/resResourceShop.h"
-#include "KingSystem/Resource/resResourceUMii.h"
#include "KingSystem/Resource/resSystem.h"
#include "KingSystem/Resource/resTempResourceLoader.h"
#include "KingSystem/Utils/Debug.h"