diff options
| author | Léo Lam <leo@leolam.fr> | 2021-03-13 14:23:05 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2021-03-13 14:36:06 +0100 |
| commit | afb4e218fa99a055a2231c347f53ca3badd42e37 (patch) | |
| tree | 385f4cdacf1e8998b035ed1de42025e36b8a773d /src | |
| parent | 5638f4a4e991c86269be841bafccccaee89d7c19 (diff) | |
ksys/res: Add GameResourceSystem header
Diffstat (limited to 'src')
| -rw-r--r-- | src/KingSystem/Resource/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/KingSystem/Resource/resGameResourceSystem.cpp | 7 | ||||
| -rw-r--r-- | src/KingSystem/Resource/resGameResourceSystem.h | 41 |
3 files changed, 50 insertions, 0 deletions
diff --git a/src/KingSystem/Resource/CMakeLists.txt b/src/KingSystem/Resource/CMakeLists.txt index e2e23994..6236e6bd 100644 --- a/src/KingSystem/Resource/CMakeLists.txt +++ b/src/KingSystem/Resource/CMakeLists.txt @@ -98,6 +98,8 @@ target_sources(uking PRIVATE resCurrentResNameMgr.h resEntryFactory.cpp resEntryFactory.h + resGameResourceSystem.cpp + resGameResourceSystem.h resHandle.cpp resHandle.h resInfoContainer.cpp diff --git a/src/KingSystem/Resource/resGameResourceSystem.cpp b/src/KingSystem/Resource/resGameResourceSystem.cpp new file mode 100644 index 00000000..ef5cfe46 --- /dev/null +++ b/src/KingSystem/Resource/resGameResourceSystem.cpp @@ -0,0 +1,7 @@ +#include "KingSystem/Resource/resGameResourceSystem.h" + +namespace ksys::res { + +SEAD_SINGLETON_DISPOSER_IMPL(GameResourceSystem) + +} // namespace ksys::res diff --git a/src/KingSystem/Resource/resGameResourceSystem.h b/src/KingSystem/Resource/resGameResourceSystem.h new file mode 100644 index 00000000..cab62608 --- /dev/null +++ b/src/KingSystem/Resource/resGameResourceSystem.h @@ -0,0 +1,41 @@ +#pragma once + +#include <heap/seadDisposer.h> + +namespace ksys::res { + +class CompactionMgr; + +// Also known as game::ResourceSystem (?) +class GameResourceSystem { + SEAD_SINGLETON_DISPOSER(GameResourceSystem) + GameResourceSystem() = default; + virtual ~GameResourceSystem(); + +public: + struct InitArg { + sead::Heap* heap; + }; + + bool init(const InitArg& arg); + + void calc(); + void pauseCompaction(); + void resumeCompaction(); + +private: + CompactionMgr* mCompactionMgr = nullptr; + bool mPauseCompaction = false; +}; + +class ScopedCompactionPauser { +public: + ScopedCompactionPauser() { GameResourceSystem::instance()->pauseCompaction(); } + ~ScopedCompactionPauser() { GameResourceSystem::instance()->resumeCompaction(); } + ScopedCompactionPauser(const ScopedCompactionPauser&) = delete; + ScopedCompactionPauser(ScopedCompactionPauser&&) = delete; + auto operator=(const ScopedCompactionPauser&) = delete; + auto operator=(ScopedCompactionPauser&&) = delete; +}; + +} // namespace ksys::res |
