diff options
Diffstat (limited to 'src/Game/Actor/AI')
| -rw-r--r-- | src/Game/Actor/AI/CMakeLists.txt | 308 |
1 files changed, 154 insertions, 154 deletions
diff --git a/src/Game/Actor/AI/CMakeLists.txt b/src/Game/Actor/AI/CMakeLists.txt index 94932cea..20947e0f 100644 --- a/src/Game/Actor/AI/CMakeLists.txt +++ b/src/Game/Actor/AI/CMakeLists.txt @@ -3,10 +3,10 @@ target_sources(uking PRIVATE aiActorWaterDepthSelect.h aiAddBasicLinkOn.cpp aiAddBasicLinkOn.h - aiAddCarriedBase.cpp - aiAddCarriedBase.h aiAddCarried.cpp aiAddCarried.h + aiAddCarriedBase.cpp + aiAddCarriedBase.h aiAddDemoCall.cpp aiAddDemoCall.h aiAddNodeNodeCarried.cpp @@ -43,8 +43,6 @@ target_sources(uking PRIVATE aiAmbushableWeaponShoot.h aiAnchorRangeSelectTwoAction.cpp aiAnchorRangeSelectTwoAction.h - aiPlayASSwitch.cpp - aiPlayASSwitch.h aiAncientNecklaceBall.cpp aiAncientNecklaceBall.h aiAnimalAttackOtherTarget.cpp @@ -69,32 +67,32 @@ target_sources(uking PRIVATE aiAnimalRangeKeepMoveWithLOS.h aiAnimalRndMove.cpp aiAnimalRndMove.h - aiAnimalRoamCheckWater.cpp - aiAnimalRoamCheckWater.h aiAnimalRoam.cpp aiAnimalRoam.h + aiAnimalRoamCheckWater.cpp + aiAnimalRoamCheckWater.h aiAnimalRushAttack.cpp aiAnimalRushAttack.h aiAnimalTimelineAI.cpp aiAnimalTimelineAI.h + aiAppearFromTarget.cpp + aiAppearFromTarget.h aiAppearFromTargetFrontAfterChase.cpp aiAppearFromTargetFrontAfterChase.h aiAppearFromTargetFrontGround.cpp aiAppearFromTargetFrontGround.h - aiAppearFromTarget.cpp - aiAppearFromTarget.h aiAppearNearTargetOutOfScrnGnd.cpp aiAppearNearTargetOutOfScrnGnd.h aiArmorSearchKorokRoot.cpp aiArmorSearchKorokRoot.h aiAroundEnemyCheckSelect.cpp aiAroundEnemyCheckSelect.h + aiArrow.cpp + aiArrow.h aiArrowChargeAndShoot.cpp aiArrowChargeAndShoot.h - aiArrow.cpp aiArrowDelete.cpp aiArrowDelete.h - aiArrow.h aiArrowStickAndPick.cpp aiArrowStickAndPick.h aiAssassinBattle.cpp @@ -121,50 +119,48 @@ target_sources(uking PRIVATE aiAssassinBossIronBallAttack.h aiAssassinBossLastAttack.cpp aiAssassinBossLastAttack.h - aiAssassinBossRootBase.cpp - aiAssassinBossRootBase.h aiAssassinBossRoot.cpp aiAssassinBossRoot.h + aiAssassinBossRootBase.cpp + aiAssassinBossRootBase.h aiAssassinCallSelect.cpp aiAssassinCallSelect.h - aiAssassinShooterBattle.cpp - aiAssassinShooterBattle.h aiAssassinFieldShooterBattle.cpp aiAssassinFieldShooterBattle.h - aiTargetHeightAreaSelect.cpp - aiTargetHeightAreaSelect.h aiAssassinMiddleAzitoDlcRoot.cpp aiAssassinMiddleAzitoDlcRoot.h aiAssassinMiddleAzitoNoMemberDemo.cpp aiAssassinMiddleAzitoNoMemberDemo.h - aiAssassinMiddleAzitoRootAccept.cpp - aiAssassinMiddleAzitoRootAccept.h aiAssassinMiddleAzitoRoot.cpp aiAssassinMiddleAzitoRoot.h + aiAssassinMiddleAzitoRootAccept.cpp + aiAssassinMiddleAzitoRootAccept.h aiAssassinMiddleDlcGrabAdapter.cpp aiAssassinMiddleDlcGrabAdapter.h aiAssassinMiddleMagicAfter.cpp aiAssassinMiddleMagicAfter.h aiAssassinMiddleRoot.cpp aiAssassinMiddleRoot.h - aiGuardHomePosNormal.cpp - aiGuardHomePosNormal.h aiAssassinRoot.cpp aiAssassinRoot.h + aiAssassinShooterBattle.cpp + aiAssassinShooterBattle.h aiAssassinShooterJuniorAzitoRoot.cpp aiAssassinShooterJuniorAzitoRoot.h aiASWeaponRoot.cpp aiASWeaponRoot.h + aiAttackGrave.cpp + aiAttackGrave.h aiAttackGraveChase.cpp aiAttackGraveChase.h aiAttackGraveChaseWithSensor.cpp aiAttackGraveChaseWithSensor.h - aiAttackGrave.cpp - aiAttackGrave.h aiAttackHitCheck.cpp aiAttackHitCheck.h aiAwarenessScale.cpp aiAwarenessScale.h + aiAwnSeal.cpp + aiAwnSeal.h aiBackAttackEnemyBattle.cpp aiBackAttackEnemyBattle.h aiBackStepAndAttack.cpp @@ -177,12 +173,10 @@ target_sources(uking PRIVATE aiBasicStatusRoot.h aiBattleBgmRequestFinishTag.cpp aiBattleBgmRequestFinishTag.h - aiSimpleBeamExplode.cpp - aiSimpleBeamExplode.h aiBeamExplode.cpp + aiBeamExplode.h aiBeamExplodeEitherHit.cpp aiBeamExplodeEitherHit.h - aiBeamExplode.h aiBeamosCarried.cpp aiBeamosCarried.h aiBeeBattle.cpp @@ -195,6 +189,10 @@ target_sources(uking PRIVATE aiBeeSwarmReaction.h aiBeeSwarmRoot.cpp aiBeeSwarmRoot.h + aiBezierRailMove.cpp + aiBezierRailMove.h + aiBigCannon.cpp + aiBigCannon.h aiBirdDead.cpp aiBirdDead.h aiBirdEscape.cpp @@ -235,10 +233,12 @@ target_sources(uking PRIVATE aiCannonBallRoot.h aiCapturedActDeadSelector.cpp aiCapturedActDeadSelector.h - aiCapturedActorReactionChemical.cpp - aiCapturedActorReactionChemical.h aiCapturedActorReaction.cpp aiCapturedActorReaction.h + aiCapturedActorReactionChemical.cpp + aiCapturedActorReactionChemical.h + aiCapturedActorRoot.cpp + aiCapturedActorRoot.h aiCarryBox.cpp aiCarryBox.h aiCastleLynelBattle.cpp @@ -249,6 +249,8 @@ target_sources(uking PRIVATE aiChangeWindTagRoot.h aiChaseSound.cpp aiChaseSound.h + aiCheckLineOfSightSelector.cpp + aiCheckLineOfSightSelector.h aiChemicalEnemyFindPlayer.cpp aiChemicalEnemyFindPlayer.h aiChemicalEnemyRoot.cpp @@ -263,18 +265,18 @@ target_sources(uking PRIVATE aiChemicalWeaponRoot.h aiChildDeviceReflectArrow.cpp aiChildDeviceReflectArrow.h - aiChildSelector.cpp - aiChildSelector.h aiChildFavoriteSelector.cpp aiChildFavoriteSelector.h aiChildHaveSelect.cpp aiChildHaveSelect.h + aiChildSelector.cpp + aiChildSelector.h aiChmCheck.cpp aiChmCheck.h - aiChmVolRateCheckBlankOk.cpp - aiChmVolRateCheckBlankOk.h aiChmVolRateCheck.cpp aiChmVolRateCheck.h + aiChmVolRateCheckBlankOk.cpp + aiChmVolRateCheckBlankOk.h aiChuchuDieSelect.cpp aiChuchuDieSelect.h aiChuchuJellyRoot.cpp @@ -286,9 +288,9 @@ target_sources(uking PRIVATE aiChuchuTypeSelect.cpp aiChuchuTypeSelect.h aiCircleMove.cpp + aiCircleMove.h aiCircleMoveFlying.cpp aiCircleMoveFlying.h - aiCircleMove.h aiCircleMoveInFluid.cpp aiCircleMoveInFluid.h aiCircleMoveInWater.cpp @@ -305,10 +307,12 @@ target_sources(uking PRIVATE aiCliffCheckToTargetPosDirSelect.h aiCliffDistanceSelectThreeAction.cpp aiCliffDistanceSelectThreeAction.h - aiCloseSmallAttackBase.cpp - aiCloseSmallAttackBase.h + aiCliffStopEnemyNormal.cpp + aiCliffStopEnemyNormal.h aiCloseSmallAttack.cpp aiCloseSmallAttack.h + aiCloseSmallAttackBase.cpp + aiCloseSmallAttackBase.h aiClusterRenderCheckTag.cpp aiClusterRenderCheckTag.h aiColGroundHitSelect.cpp @@ -319,6 +323,8 @@ target_sources(uking PRIVATE aiCommonPickedItem.h aiConditionMoveActionSelect.cpp aiConditionMoveActionSelect.h + aiControlRailRoot.cpp + aiControlRailRoot.h aiCookPotRoot.cpp aiCookPotRoot.h aiCountSelect.cpp @@ -351,24 +357,24 @@ target_sources(uking PRIVATE aiDgnObj_DLC_CogWheel2.h aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp aiDgnObj_DLC_CogWheel_Physics_Ctr.h - aiDgnObj_DLC_CWRotDirSwitch.cpp - aiDgnObj_DLC_CWRotDirSwitch.h aiDgnObj_DLC_CW_WithEntityBody00.cpp aiDgnObj_DLC_CW_WithEntityBody00.h + aiDgnObj_DLC_CWRotDirSwitch.cpp + aiDgnObj_DLC_CWRotDirSwitch.h aiDgnObj_DLC_DungeonRotateTag.cpp aiDgnObj_DLC_DungeonRotateTag.h aiDgnObj_DLC_Faucet.cpp aiDgnObj_DLC_Faucet.h aiDgnObj_DLC_SliderBlock.cpp aiDgnObj_DLC_SliderBlock.h + aiDieSelect.cpp + aiDieSelect.h aiDieSelectBombPlus.cpp aiDieSelectBombPlus.h aiDieSelectChemicalPlus.cpp aiDieSelectChemicalPlus.h aiDieSelectChemShockPlus.cpp aiDieSelectChemShockPlus.h - aiDieSelect.cpp - aiDieSelect.h aiDisplaySelect.cpp aiDisplaySelect.h aiDistanceKeepMove.cpp @@ -401,8 +407,6 @@ target_sources(uking PRIVATE aiDragonItemRoot.h aiDragonReturn.cpp aiDragonReturn.h - aiControlRailRoot.cpp - aiControlRailRoot.h aiDragonRoot.cpp aiDragonRoot.h aiDragonTurn.cpp @@ -417,14 +421,16 @@ target_sources(uking PRIVATE aiDungeonCannonBallAutoDelete.h aiDungeonEntranceRoot.cpp aiDungeonEntranceRoot.h - aiDungeonMoveTagCont.cpp - aiDungeonMoveTagCont.h aiDungeonMoveTag.cpp aiDungeonMoveTag.h + aiDungeonMoveTagCont.cpp + aiDungeonMoveTagCont.h aiDungeonRemainsFire.cpp aiDungeonRemainsFire.h aiDungeonResetPosTag.cpp aiDungeonResetPosTag.h + aiDungeonRotateTag.cpp + aiDungeonRotateTag.h aiDungeonRotateTag3D.cpp aiDungeonRotateTag3D.h aiDungeonRotateTag4ElecApp.cpp @@ -435,10 +441,10 @@ target_sources(uking PRIVATE aiDungeonRotateTag4WaterApp.h aiDungeonRotateTag4WindApp.cpp aiDungeonRotateTag4WindApp.h + aiDungeonRotateTagApp.cpp + aiDungeonRotateTagApp.h aiDungeonRotateTagCont.cpp aiDungeonRotateTagCont.h - aiDungeonRotateTag.cpp - aiDungeonRotateTag.h aiDungeonRotateTagInOrder.cpp aiDungeonRotateTagInOrder.h aiDungeonRotateTagShuttle.cpp @@ -477,8 +483,6 @@ target_sources(uking PRIVATE aiEnemyChemicalPowerSelect.h aiEnemyChemicalSelect.cpp aiEnemyChemicalSelect.h - aiEnemyTargetAction.cpp - aiEnemyTargetAction.h aiEnemyChemTargetAction.cpp aiEnemyChemTargetAction.h aiEnemyConfuse.cpp @@ -512,9 +516,9 @@ target_sources(uking PRIVATE aiEnemyFortressWatchKeepingWait.cpp aiEnemyFortressWatchKeepingWait.h aiEnemyHide.cpp + aiEnemyHide.h aiEnemyHideGrass.cpp aiEnemyHideGrass.h - aiEnemyHide.h aiEnemyHideShootingBattle.cpp aiEnemyHideShootingBattle.h aiEnemyHorseRide.cpp @@ -537,14 +541,14 @@ target_sources(uking PRIVATE aiEnemyNoiseTarget.h aiEnemyNormal.cpp aiEnemyNormal.h + aiEnemyNotice.cpp + aiEnemyNotice.h aiEnemyNoticeActiveEnemy.cpp aiEnemyNoticeActiveEnemy.h - aiEnemyNotice.cpp aiEnemyNoticeFearfulLastAttacker.cpp aiEnemyNoticeFearfulLastAttacker.h aiEnemyNoticeFearfulTarget.cpp aiEnemyNoticeFearfulTarget.h - aiEnemyNotice.h aiEnemyNoticeLimit.cpp aiEnemyNoticeLimit.h aiEnemyNoticeSound.cpp @@ -571,10 +575,10 @@ target_sources(uking PRIVATE aiEnemyRangeKeepMove.h aiEnemyRangeKeepSwimMove.cpp aiEnemyRangeKeepSwimMove.h - aiEnemyRecognizeTargetBase.cpp - aiEnemyRecognizeTargetBase.h aiEnemyRecognizeTarget.cpp aiEnemyRecognizeTarget.h + aiEnemyRecognizeTargetBase.cpp + aiEnemyRecognizeTargetBase.h aiEnemyRestraintCheckBattle.cpp aiEnemyRestraintCheckBattle.h aiEnemyReturnSelect.cpp @@ -587,6 +591,8 @@ target_sources(uking PRIVATE aiEnemyRoamViewItem.h aiEnemyRoot.cpp aiEnemyRoot.h + aiEnemySearch.cpp + aiEnemySearch.h aiEnemySearchHorse.cpp aiEnemySearchHorse.h aiEnemySearchShieldItemFindPlayer.cpp @@ -603,6 +609,8 @@ target_sources(uking PRIVATE aiEnemySomeIgniteBattle.h aiEnemySyncAttack.cpp aiEnemySyncAttack.h + aiEnemyTargetAction.cpp + aiEnemyTargetAction.h aiEnemyTargetGearSelect.cpp aiEnemyTargetGearSelect.h aiEnemyTargetInAreaSelect.cpp @@ -615,10 +623,10 @@ target_sources(uking PRIVATE aiEnemyTired.h aiEnemyTreeWeaponSearchOrBattle.cpp aiEnemyTreeWeaponSearchOrBattle.h - aiEnemyVacuumBombSelectBase.cpp - aiEnemyVacuumBombSelectBase.h aiEnemyVacuumBombSelect.cpp aiEnemyVacuumBombSelect.h + aiEnemyVacuumBombSelectBase.cpp + aiEnemyVacuumBombSelectBase.h aiEnemyVacuumChangeItemSelect.cpp aiEnemyVacuumChangeItemSelect.h aiEnemyVacuumWeaponTypeSelect.cpp @@ -677,12 +685,12 @@ target_sources(uking PRIVATE aiFlyingEnemyBackKeepMove.h aiFlyingEnemyDiagonallyKeepMove.cpp aiFlyingEnemyDiagonallyKeepMove.h + aiFlyingEnemyDistanceKeepMove.cpp + aiFlyingEnemyDistanceKeepMove.h aiFlyingEnemyFindPlayer.cpp aiFlyingEnemyFindPlayer.h aiFlyingEnemyFrontKeepMove.cpp aiFlyingEnemyFrontKeepMove.h - aiFlyingEnemyDistanceKeepMove.cpp - aiFlyingEnemyDistanceKeepMove.h aiFlyingEnemySideKeepMove.cpp aiFlyingEnemySideKeepMove.h aiFlyInsectRoam.cpp @@ -765,6 +773,8 @@ target_sources(uking PRIVATE aiGanonDemoMoveSeqTwoAction.h aiGanonFarAttackRootOnWall.cpp aiGanonFarAttackRootOnWall.h + aiGanonFlameBall.cpp + aiGanonFlameBall.h aiGanonGrudgeNormal.cpp aiGanonGrudgeNormal.h aiGanonNearAttackOnFloorRoot.cpp @@ -803,6 +813,8 @@ target_sources(uking PRIVATE aiGiantArmorRoot.h aiGiantEarthReleaseAttack.cpp aiGiantEarthReleaseAttack.h + aiGiantEnemyFindPlayer.cpp + aiGiantEnemyFindPlayer.h aiGiantEscapeFromDamageWater.cpp aiGiantEscapeFromDamageWater.h aiGiantNavMoveTarget.cpp @@ -839,10 +851,10 @@ target_sources(uking PRIVATE aiGolemPartsSelect.h aiGolemReaction.cpp aiGolemReaction.h - aiGolemRootBase.cpp - aiGolemRootBase.h aiGolemRoot.cpp aiGolemRoot.h + aiGolemRootBase.cpp + aiGolemRootBase.h aiGolemRWeakPointRoot.cpp aiGolemRWeakPointRoot.h aiGolemSleepNormal.cpp @@ -853,8 +865,6 @@ target_sources(uking PRIVATE aiGolemWeakPointRoot.h aiGolfBallRoot.cpp aiGolfBallRoot.h - aiBigCannon.cpp - aiBigCannon.h aiGoronCannon.cpp aiGoronCannon.h aiGoronHeroDescendentRoot.cpp @@ -873,40 +883,42 @@ target_sources(uking PRIVATE aiGuardFlagSelect.h aiGuardFrequencySelect.cpp aiGuardFrequencySelect.h + aiGuardHomePosNormal.cpp + aiGuardHomePosNormal.h aiGuardianAI.cpp aiGuardianAI.h aiGuardianBattleBeamAttack.cpp aiGuardianBattleBeamAttack.h - aiGuardianCommonBeamAttack.cpp - aiGuardianCommonBeamAttack.h - aiGuardianBeamAttack.cpp - aiGuardianBeamAttack.h aiGuardianBeam.cpp aiGuardianBeam.h + aiGuardianBeamAttack.cpp + aiGuardianBeamAttack.h aiGuardianBezierRailMove.cpp aiGuardianBezierRailMove.h aiGuardianChase.cpp aiGuardianChase.h aiGuardianCloseBattle.cpp aiGuardianCloseBattle.h + aiGuardianCommonBeamAttack.cpp + aiGuardianCommonBeamAttack.h aiGuardianDown.cpp aiGuardianDown.h - aiGuardianMini2ndBattleAttack.cpp - aiGuardianMini2ndBattleAttack.h aiGuardianMini2ndBattle.cpp aiGuardianMini2ndBattle.h + aiGuardianMini2ndBattleAttack.cpp + aiGuardianMini2ndBattleAttack.h aiGuardianMiniBattle.cpp aiGuardianMiniBattle.h aiGuardianMiniBattleStateSelect.cpp aiGuardianMiniBattleStateSelect.h + aiGuardianMiniBeam.cpp + aiGuardianMiniBeam.h aiGuardianMiniBeamAttack.cpp aiGuardianMiniBeamAttack.h aiGuardianMiniBeamAttackMove.cpp aiGuardianMiniBeamAttackMove.h aiGuardianMiniBeamAttackNoWait.cpp aiGuardianMiniBeamAttackNoWait.h - aiGuardianMiniBeam.cpp - aiGuardianMiniBeam.h aiGuardianMiniBeamToExplosives.cpp aiGuardianMiniBeamToExplosives.h aiGuardianMiniBlownOff.cpp @@ -949,8 +961,8 @@ target_sources(uking PRIVATE aiGuardianTargetLost.h aiGuardianWait.cpp aiGuardianWait.h - aiInvincibleNearTargetBase.cpp - aiInvincibleNearTargetBase.h + aiGuideBeamAttackEnemyBattle.cpp + aiGuideBeamAttackEnemyBattle.h aiGyroActivateTerminal.cpp aiGyroActivateTerminal.h aiHangedLamp.cpp @@ -973,16 +985,14 @@ target_sources(uking PRIVATE aiHiddenOctarockSearchTarget.h aiHomePosDistanceSelector.cpp aiHomePosDistanceSelector.h - aiCheckLineOfSightSelector.cpp - aiCheckLineOfSightSelector.h + aiHorse.cpp + aiHorse.h aiHorseCheckLineOfSightSelector.cpp aiHorseCheckLineOfSightSelector.h - aiHorse.cpp aiHorseDamageTypeSelect.cpp aiHorseDamageTypeSelect.h aiHorseFollow.cpp aiHorseFollow.h - aiHorse.h aiHorseLoopTarget.cpp aiHorseLoopTarget.h aiHorseMoveToPlayer.cpp @@ -995,14 +1005,16 @@ target_sources(uking PRIVATE aiHorseReins.h aiHorseRiddenByNPC.cpp aiHorseRiddenByNPC.h + aiHorseRiddenStatusSelector.cpp + aiHorseRiddenStatusSelector.h aiHorseRideChargeAttack.cpp aiHorseRideChargeAttack.h aiHorseRideChaseBattleAttackMove.cpp aiHorseRideChaseBattleAttackMove.h - aiHorseRideChaseBattleMoveBase.cpp - aiHorseRideChaseBattleMoveBase.h aiHorseRideChaseBattleMove.cpp aiHorseRideChaseBattleMove.h + aiHorseRideChaseBattleMoveBase.cpp + aiHorseRideChaseBattleMoveBase.h aiHorseRideDamagedSelector.cpp aiHorseRideDamagedSelector.h aiHorseRideEnemyBattle.cpp @@ -1049,6 +1061,10 @@ target_sources(uking PRIVATE aiInTerritorySelector.h aiInvincibleHiddenOctarock.cpp aiInvincibleHiddenOctarock.h + aiInvincibleNearTarget.cpp + aiInvincibleNearTarget.h + aiInvincibleNearTargetBase.cpp + aiInvincibleNearTargetBase.h aiInvisibleKorokRailMove.cpp aiInvisibleKorokRailMove.h aiInWaterKeepSelect.cpp @@ -1133,8 +1149,8 @@ target_sources(uking PRIVATE aiLandingChemicalBall.h aiLargeCannonAttackRoot.cpp aiLargeCannonAttackRoot.h - aiGiantEnemyFindPlayer.cpp - aiGiantEnemyFindPlayer.h + aiLargeCannonRoot.cpp + aiLargeCannonRoot.h aiLastAttackerSelect.cpp aiLastAttackerSelect.h aiLastAttackerSpecialActionSelect.cpp @@ -1149,6 +1165,8 @@ target_sources(uking PRIVATE aiLastBossNormalWarpRoot.h aiLastBossRailWarpRoot.cpp aiLastBossRailWarpRoot.h + aiLastBossRecognizeRoot.cpp + aiLastBossRecognizeRoot.h aiLastBossRoot.cpp aiLastBossRoot.h aiLastBossShieldBash.cpp @@ -1189,10 +1207,10 @@ target_sources(uking PRIVATE aiLumberjackFallenTree.h aiLumberjackTree.cpp aiLumberjackTree.h - aiLynelArrowAttackSelectBase.cpp - aiLynelArrowAttackSelectBase.h aiLynelArrowAttackSelect.cpp aiLynelArrowAttackSelect.h + aiLynelArrowAttackSelectBase.cpp + aiLynelArrowAttackSelectBase.h aiLynelArrowAttackSelectOnce.cpp aiLynelArrowAttackSelectOnce.h aiLynelArrowBattle.cpp @@ -1245,16 +1263,18 @@ target_sources(uking PRIVATE aiLynelThreeBreathAttack.h aiLynelWarp.cpp aiLynelWarp.h + aiMagicBattle.cpp + aiMagicBattle.h aiMagneGearRoot.cpp aiMagneGearRoot.h aiMagneGrabbedPartsRangeSelector.cpp aiMagneGrabbedPartsRangeSelector.h aiMagneGrabSelect.cpp aiMagneGrabSelect.h - aiMagneShaftRootBase.cpp - aiMagneShaftRootBase.h aiMagneShaftRoot.cpp aiMagneShaftRoot.h + aiMagneShaftRootBase.cpp + aiMagneShaftRootBase.h aiMagneSliderBlockRootThunder.cpp aiMagneSliderBlockRootThunder.h aiMagneStickRoot.cpp @@ -1271,18 +1291,16 @@ target_sources(uking PRIVATE aiMasterSwordRoot.h aiMergedDungeonPartsRoot.cpp aiMergedDungeonPartsRoot.h + aiMessageReceiveCheck.cpp + aiMessageReceiveCheck.h aiMessageReceiveCheckBasic.cpp aiMessageReceiveCheckBasic.h - aiMessageReceiveCheck.cpp aiMessageReceiveCheckEveryFrame.cpp aiMessageReceiveCheckEveryFrame.h - aiMessageReceiveCheck.h aiMetalObjectBuried.cpp aiMetalObjectBuried.h aiMetalObjectFixed.cpp aiMetalObjectFixed.h - aiCliffStopEnemyNormal.cpp - aiCliffStopEnemyNormal.h aiMimicCliffStopEnemyNormal.cpp aiMimicCliffStopEnemyNormal.h aiMimicEnemyFindPlayer.cpp @@ -1293,8 +1311,6 @@ target_sources(uking PRIVATE aiMimicFlagSelect.h aiMimicryResetCheck.cpp aiMimicryResetCheck.h - aiGuideBeamAttackEnemyBattle.cpp - aiGuideBeamAttackEnemyBattle.h aiMiniGolemLifted.cpp aiMiniGolemLifted.h aiMiniGolemReaction.cpp @@ -1313,8 +1329,6 @@ target_sources(uking PRIVATE aiMoriblinSpearNearBattle.h aiMoriblinUnarmedBattle.cpp aiMoriblinUnarmedBattle.h - aiHorseRiddenStatusSelector.cpp - aiHorseRiddenStatusSelector.h aiMotorcycleRoot.cpp aiMotorcycleRoot.h aiMoveAndFreeFallGondola.cpp @@ -1331,12 +1345,14 @@ target_sources(uking PRIVATE aiMoveToTargetCollisionFeedback.h aiNavMeshTurnAwayFromHitPos.cpp aiNavMeshTurnAwayFromHitPos.h + aiNavMove.cpp + aiNavMove.h aiNavMoveNearTarget.cpp aiNavMoveNearTarget.h - aiNavMoveTargetClosestPoint.cpp - aiNavMoveTargetClosestPoint.h aiNavMoveTarget.cpp aiNavMoveTarget.h + aiNavMoveTargetClosestPoint.cpp + aiNavMoveTargetClosestPoint.h aiNavMoveTargetWithJumpWater.cpp aiNavMoveTargetWithJumpWater.h aiNavViewMove.cpp @@ -1347,6 +1363,8 @@ target_sources(uking PRIVATE aiNearCreateSelect.h aiNewMannequinRoot.cpp aiNewMannequinRoot.h + aiNewRangeSelect.cpp + aiNewRangeSelect.h aiNormalHumanEquipableShield.cpp aiNormalHumanEquipableShield.h aiNoticePartsRangeSelector.cpp @@ -1366,9 +1384,9 @@ target_sources(uking PRIVATE aiNPCClerkRoot.cpp aiNPCClerkRoot.h aiNPCConfront.cpp + aiNPCConfront.h aiNPCConfrontEnemy.cpp aiNPCConfrontEnemy.h - aiNPCConfront.h aiNpcDemoRoot.cpp aiNpcDemoRoot.h aiNPCGerudoQueenRoot.cpp @@ -1399,6 +1417,8 @@ target_sources(uking PRIVATE aiNPCRoot.h aiNPCRunaway.cpp aiNPCRunaway.h + aiNPCScheduleMove.cpp + aiNPCScheduleMove.h aiNPCSearch.cpp aiNPCSearch.h aiNPCSurprised.cpp @@ -1413,12 +1433,10 @@ target_sources(uking PRIVATE aiNpcTebaTrainingRoot.h aiNPCTimeline.cpp aiNPCTimeline.h - aiNPCScheduleMove.cpp - aiNPCScheduleMove.h aiNPCTravel.cpp + aiNPCTravel.h aiNPCTravelerRoot.cpp aiNPCTravelerRoot.h - aiNPCTravel.h aiNPCWander.cpp aiNPCWander.h aiNushiEscapeSelector.cpp @@ -1427,30 +1445,28 @@ target_sources(uking PRIVATE aiNushiWarp.h aiOctarockBattle.cpp aiOctarockBattle.h - aiOctarockHideEscapeBase.cpp - aiOctarockHideEscapeBase.h aiOctarockHideEscape.cpp aiOctarockHideEscape.h + aiOctarockHideEscapeBase.cpp + aiOctarockHideEscapeBase.h aiOctarockOptionRoot.cpp aiOctarockOptionRoot.h aiOctarockReaction.cpp aiOctarockReaction.h - aiVacuumEnemyRoot.cpp - aiVacuumEnemyRoot.h aiOctarockRoot.cpp aiOctarockRoot.h aiOctarockServiceHideWait.cpp aiOctarockServiceHideWait.h aiOctarockWaterWait.cpp aiOctarockWaterWait.h + aiOffsetTargetPos.cpp + aiOffsetTargetPos.h aiOnCliffEnemyBattle.cpp aiOnCliffEnemyBattle.h aiOnCliffSurfaceSelect.cpp aiOnCliffSurfaceSelect.h aiOnCliffViewWait.cpp aiOnCliffViewWait.h - aiMagicBattle.cpp - aiMagicBattle.h aiOneMemoryMagicBattle.cpp aiOneMemoryMagicBattle.h aiOnEnterEventModeSelect.cpp @@ -1477,6 +1493,8 @@ target_sources(uking PRIVATE aiPillarCrack.h aiPipeDrawing.cpp aiPipeDrawing.h + aiPlayASSwitch.cpp + aiPlayASSwitch.h aiPlayerSetTarget.cpp aiPlayerSetTarget.h aiPointWindTagRoot.cpp @@ -1497,10 +1515,10 @@ target_sources(uking PRIVATE aiPrevSomeASSelect.h aiPreyChemicalDeadReaction.cpp aiPreyChemicalDeadReaction.h - aiPreyDeadCauseSelector.cpp - aiPreyDeadCauseSelector.h aiPreyDead.cpp aiPreyDead.h + aiPreyDeadCauseSelector.cpp + aiPreyDeadCauseSelector.h aiPreyDefWanderAI.cpp aiPreyDefWanderAI.h aiPreyDropItemRoot.cpp @@ -1515,6 +1533,8 @@ target_sources(uking PRIVATE aiPreyRoot.h aiPreyStun.cpp aiPreyStun.h + aiPriestBoss.cpp + aiPriestBoss.h aiPriestBossActorCloneRoot.cpp aiPriestBossActorCloneRoot.h aiPriestBossActorEnemyRoot.cpp @@ -1556,9 +1576,9 @@ target_sources(uking PRIVATE aiPriestBossDamageTypeSelect.cpp aiPriestBossDamageTypeSelect.h aiPriestBossEyeBeam.cpp + aiPriestBossEyeBeam.h aiPriestBossEyeBeamFourth.cpp aiPriestBossEyeBeamFourth.h - aiPriestBossEyeBeam.h aiPriestBossEyeBeamStandAim.cpp aiPriestBossEyeBeamStandAim.h aiPriestBossEyeBeamThird.cpp @@ -1595,12 +1615,10 @@ target_sources(uking PRIVATE aiPriestBossLineFormationRush.h aiPriestBossMakeClone.cpp aiPriestBossMakeClone.h - aiPriestBossMetaAIRoot.cpp - aiPriestBossMetaAIRoot.h aiPriestBossMeta.cpp aiPriestBossMeta.h - aiPriestBoss.cpp - aiPriestBoss.h + aiPriestBossMetaAIRoot.cpp + aiPriestBossMetaAIRoot.h aiPriestBossNormalMoveSelector.cpp aiPriestBossNormalMoveSelector.h aiPriestBossNormalQuickRecover.cpp @@ -1608,13 +1626,13 @@ target_sources(uking PRIVATE aiPriestBossNormalReaction.cpp aiPriestBossNormalReaction.h aiPriestBossPhase.cpp + aiPriestBossPhase.h aiPriestBossPhaseFinish.cpp aiPriestBossPhaseFinish.h aiPriestBossPhaseFirst.cpp aiPriestBossPhaseFirst.h aiPriestBossPhaseFourth.cpp aiPriestBossPhaseFourth.h - aiPriestBossPhase.h aiPriestBossPhaseSecond.cpp aiPriestBossPhaseSecond.h aiPriestBossPhaseSelector.cpp @@ -1641,30 +1659,28 @@ target_sources(uking PRIVATE aiPriestIronBallAttack.h aiPullOutTree.cpp aiPullOutTree.h - aiBezierRailMove.cpp - aiBezierRailMove.h aiRailMoveObject.cpp aiRailMoveObject.h aiRailMoveObjectOneWay.cpp aiRailMoveObjectOneWay.h aiRailMoveRandomIgnoreStop.cpp aiRailMoveRandomIgnoreStop.h - aiRailMoveRemainsBGCamera.cpp - aiRailMoveRemainsBGCamera.h aiRailMoveRemains.cpp aiRailMoveRemains.h + aiRailMoveRemainsBGCamera.cpp + aiRailMoveRemainsBGCamera.h aiRailMoveRndIgnrStopPlayAS.cpp aiRailMoveRndIgnrStopPlayAS.h aiRailMoveWithClose.cpp aiRailMoveWithClose.h - aiRandomSelectThreeActionBase.cpp - aiRandomSelectThreeActionBase.h aiRandomSelectThreeAction.cpp aiRandomSelectThreeAction.h - aiRandomSelectTwoActionBase.cpp - aiRandomSelectTwoActionBase.h + aiRandomSelectThreeActionBase.cpp + aiRandomSelectThreeActionBase.h aiRandomSelectTwoAction.cpp aiRandomSelectTwoAction.h + aiRandomSelectTwoActionBase.cpp + aiRandomSelectTwoActionBase.h aiRangeAttackSelect.cpp aiRangeAttackSelect.h aiRangeCheckSeqTwoAction.cpp @@ -1677,8 +1693,6 @@ target_sources(uking PRIVATE aiRangeObstacleCheck.h aiRangeSelectAction.cpp aiRangeSelectAction.h - aiNewRangeSelect.cpp - aiNewRangeSelect.h aiRangeSelectThreeAction.cpp aiRangeSelectThreeAction.h aiRangeSelectTwoAction.cpp @@ -1703,8 +1717,6 @@ target_sources(uking PRIVATE aiRegistedActorNumTwoSelect.h aiRemainElectricCannonBeamAttack.cpp aiRemainElectricCannonBeamAttack.h - aiLargeCannonRoot.cpp - aiLargeCannonRoot.h aiRemainElectricCannonRoot.cpp aiRemainElectricCannonRoot.h aiRemainsElectricBGCamera.cpp @@ -1785,8 +1797,6 @@ target_sources(uking PRIVATE aiSandwormLost.h aiSandwormNavSearchWait.cpp aiSandwormNavSearchWait.h - aiAwnSeal.cpp - aiAwnSeal.h aiSandwormNormal.cpp aiSandwormNormal.h aiSandwormNoticeSound.cpp @@ -1815,10 +1825,10 @@ target_sources(uking PRIVATE aiSeqDynamicTimeredTwoAction.h aiSeqFirstPointTwo.cpp aiSeqFirstPointTwo.h - aiSeqGroundHitAssassinBoss.cpp - aiSeqGroundHitAssassinBoss.h aiSeqGroundHit.cpp aiSeqGroundHit.h + aiSeqGroundHitAssassinBoss.cpp + aiSeqGroundHitAssassinBoss.h aiSeqHiddenOctarockSearch.cpp aiSeqHiddenOctarockSearch.h aiSeqIfElseAction.cpp @@ -1879,6 +1889,8 @@ target_sources(uking PRIVATE aiSignalSendingMagneStickAcceptor.h aiSimpleASBridge.cpp aiSimpleASBridge.h + aiSimpleBeamExplode.cpp + aiSimpleBeamExplode.h aiSimpleEnemyNormal.cpp aiSimpleEnemyNormal.h aiSimpleEscapeFromTarget.cpp @@ -1886,15 +1898,13 @@ target_sources(uking PRIVATE aiSimpleKokkoRoot.cpp aiSimpleKokkoRoot.h aiSimpleLiftable.cpp + aiSimpleLiftable.h aiSimpleLiftableDLC.cpp aiSimpleLiftableDLC.h - aiSimpleLiftable.h aiSimpleLineBeam.cpp aiSimpleLineBeam.h aiSimpleShootingEnemyFindPlayer.cpp aiSimpleShootingEnemyFindPlayer.h - aiCapturedActorRoot.cpp - aiCapturedActorRoot.h aiSiteBossApproachRoot.cpp aiSiteBossApproachRoot.h aiSiteBossArrowRainAttack.cpp @@ -1909,8 +1919,6 @@ target_sources(uking PRIVATE aiSiteBossBowChildDeviceRoot.h aiSiteBossBowRoot.cpp aiSiteBossBowRoot.h - aiGanonFlameBall.cpp - aiGanonFlameBall.h aiSiteBossFlameBall.cpp aiSiteBossFlameBall.h aiSiteBossGaleArrowRoot.cpp @@ -1931,8 +1939,6 @@ target_sources(uking PRIVATE aiSiteBossPierceBulletAttack.h aiSiteBossReaction.cpp aiSiteBossReaction.h - aiLastBossRecognizeRoot.cpp - aiLastBossRecognizeRoot.h aiSiteBossRecognizeRoot.cpp aiSiteBossRecognizeRoot.h aiSiteBossReflectArrowRoot.cpp @@ -1971,6 +1977,8 @@ target_sources(uking PRIVATE aiSiteBossThrowIceRoot.h aiSleepBedRoot.cpp aiSleepBedRoot.h + aiSleepNormal.cpp + aiSleepNormal.h aiSleepSelect.cpp aiSleepSelect.h aiSnowBallNormal.cpp @@ -1981,8 +1989,6 @@ target_sources(uking PRIVATE aiSoundTriggerTag.h aiSpearWeaponSelect.cpp aiSpearWeaponSelect.h - aiSleepNormal.cpp - aiSleepNormal.h aiStalEnemyBlownOff.cpp aiStalEnemyBlownOff.h aiStalEnemyChasePart.cpp @@ -2103,6 +2109,8 @@ target_sources(uking PRIVATE aiTargetActorDistanceSelect.h aiTargetActorGrabAdapter.cpp aiTargetActorGrabAdapter.h + aiTargetActorPos.cpp + aiTargetActorPos.h aiTargetAngerSelect.cpp aiTargetAngerSelect.h aiTargetAttackAttitudeTgt.cpp @@ -2129,6 +2137,8 @@ target_sources(uking PRIVATE aiTargetElevationGapSelect.h aiTargetExistSelect.cpp aiTargetExistSelect.h + aiTargetHeightAreaSelect.cpp + aiTargetHeightAreaSelect.h aiTargetHomeDir.cpp aiTargetHomeDir.h aiTargetHomePos.cpp @@ -2165,24 +2175,20 @@ target_sources(uking PRIVATE aiTargetPickedItem.h aiTargetPlayerPos.cpp aiTargetPlayerPos.h - aiTargetActorPos.cpp - aiTargetActorPos.h aiTargetPosAnchorOffsetSelf.cpp aiTargetPosAnchorOffsetSelf.h aiTargetPosAnchorOffsetTarget.cpp aiTargetPosAnchorOffsetTarget.h aiTargetPosDirLRSelect.cpp aiTargetPosDirLRSelect.h - aiTargetPosDynParamRotFromMyPos.cpp aiTargetPosDynParamRotFromCtrPos.cpp aiTargetPosDynParamRotFromCtrPos.h + aiTargetPosDynParamRotFromMyPos.cpp aiTargetPosDynParamRotFromMyPos.h aiTargetPosLostCheck.cpp aiTargetPosLostCheck.h - aiOffsetTargetPos.cpp aiTargetPosOffsetFromMyPos.cpp aiTargetPosOffsetFromMyPos.h - aiOffsetTargetPos.h aiTargetPosOnNavFaceSelect.cpp aiTargetPosOnNavFaceSelect.h aiTargetPosRotFromMyPos.cpp @@ -2207,8 +2213,6 @@ target_sources(uking PRIVATE aiTerminalEnduranceWarpRoot.h aiTimeControlTagRoot.cpp aiTimeControlTagRoot.h - aiInvincibleNearTarget.cpp - aiInvincibleNearTarget.h aiTimelineAI.cpp aiTimelineAI.h aiTimeredViewWait.cpp @@ -2245,10 +2249,6 @@ target_sources(uking PRIVATE aiTwnObjDlcFlightTrainingTarget.h aiUnarmedEnemyNoiseTarget.cpp aiUnarmedEnemyNoiseTarget.h - aiNavMove.cpp - aiNavMove.h - aiEnemySearch.cpp - aiEnemySearch.h aiUnarmedWeaponEquipableEnemyAct.cpp aiUnarmedWeaponEquipableEnemyAct.h aiUnderWaterDepthSelect.cpp @@ -2257,6 +2257,8 @@ target_sources(uking PRIVATE aiUrbosasFuryDamageSelector.h aiVacuumedBombDamageSelect.cpp aiVacuumedBombDamageSelect.h + aiVacuumEnemyRoot.cpp + aiVacuumEnemyRoot.h aiVehicleSelector.cpp aiVehicleSelector.h aiViewChaseSound.cpp @@ -2266,9 +2268,9 @@ target_sources(uking PRIVATE aiViewMove.cpp aiViewMove.h aiViewWait.cpp + aiViewWait.h aiViewWaitEndWhenAimed.cpp aiViewWaitEndWhenAimed.h - aiViewWait.h aiViewWaitRiskAvoid.cpp aiViewWaitRiskAvoid.h aiViewWaitWithFaceView.cpp @@ -2283,10 +2285,10 @@ target_sources(uking PRIVATE aiWaitForCloseOrWaterSide.h aiWaitForTargetClose.cpp aiWaitForTargetClose.h - aiWaitNearTargetAwarenessRange.cpp - aiWaitNearTargetAwarenessRange.h aiWaitNearTarget.cpp aiWaitNearTarget.h + aiWaitNearTargetAwarenessRange.cpp + aiWaitNearTargetAwarenessRange.h aiWaitPartsSleep.cpp aiWaitPartsSleep.h aiWarpActivateTerminal.cpp @@ -2297,12 +2299,12 @@ target_sources(uking PRIVATE aiWarpTagRoot.h aiWaterFallWithSound.cpp aiWaterFallWithSound.h + aiWaterSurface.cpp + aiWaterSurface.h aiWaterSurface4RemainsLava.cpp aiWaterSurface4RemainsLava.h aiWaterSurfaceBase.cpp aiWaterSurfaceBase.h - aiWaterSurface.cpp - aiWaterSurface.h aiWeakPointRoot.cpp aiWeakPointRoot.h aiWeakStateSelecter.cpp @@ -2335,8 +2337,6 @@ target_sources(uking PRIVATE aiWeatherReactionCheck.h aiWetSelect.cpp aiWetSelect.h - aiDungeonRotateTagApp.cpp - aiDungeonRotateTagApp.h aiWillBallAttackLevelSelect.cpp aiWillBallAttackLevelSelect.h aiWillBallFollowAttack.cpp @@ -2399,10 +2399,10 @@ target_sources(uking PRIVATE aiWolfLinkShiekSensorRoot.h aiWolfLinkWarp.cpp aiWolfLinkWarp.h - aiYunBoCannonBallRoot.cpp - aiYunBoCannonBallRoot.h aiYunBoCannon.cpp aiYunBoCannon.h + aiYunBoCannonBallRoot.cpp + aiYunBoCannonBallRoot.h aiZokuchoSunazarashi.cpp aiZokuchoSunazarashi.h aiZoraHeroRelicBattleNormal.cpp |
