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-rw-r--r--src/Game/Actor/AI/CMakeLists.txt308
1 files changed, 154 insertions, 154 deletions
diff --git a/src/Game/Actor/AI/CMakeLists.txt b/src/Game/Actor/AI/CMakeLists.txt
index 94932cea..20947e0f 100644
--- a/src/Game/Actor/AI/CMakeLists.txt
+++ b/src/Game/Actor/AI/CMakeLists.txt
@@ -3,10 +3,10 @@ target_sources(uking PRIVATE
aiActorWaterDepthSelect.h
aiAddBasicLinkOn.cpp
aiAddBasicLinkOn.h
- aiAddCarriedBase.cpp
- aiAddCarriedBase.h
aiAddCarried.cpp
aiAddCarried.h
+ aiAddCarriedBase.cpp
+ aiAddCarriedBase.h
aiAddDemoCall.cpp
aiAddDemoCall.h
aiAddNodeNodeCarried.cpp
@@ -43,8 +43,6 @@ target_sources(uking PRIVATE
aiAmbushableWeaponShoot.h
aiAnchorRangeSelectTwoAction.cpp
aiAnchorRangeSelectTwoAction.h
- aiPlayASSwitch.cpp
- aiPlayASSwitch.h
aiAncientNecklaceBall.cpp
aiAncientNecklaceBall.h
aiAnimalAttackOtherTarget.cpp
@@ -69,32 +67,32 @@ target_sources(uking PRIVATE
aiAnimalRangeKeepMoveWithLOS.h
aiAnimalRndMove.cpp
aiAnimalRndMove.h
- aiAnimalRoamCheckWater.cpp
- aiAnimalRoamCheckWater.h
aiAnimalRoam.cpp
aiAnimalRoam.h
+ aiAnimalRoamCheckWater.cpp
+ aiAnimalRoamCheckWater.h
aiAnimalRushAttack.cpp
aiAnimalRushAttack.h
aiAnimalTimelineAI.cpp
aiAnimalTimelineAI.h
+ aiAppearFromTarget.cpp
+ aiAppearFromTarget.h
aiAppearFromTargetFrontAfterChase.cpp
aiAppearFromTargetFrontAfterChase.h
aiAppearFromTargetFrontGround.cpp
aiAppearFromTargetFrontGround.h
- aiAppearFromTarget.cpp
- aiAppearFromTarget.h
aiAppearNearTargetOutOfScrnGnd.cpp
aiAppearNearTargetOutOfScrnGnd.h
aiArmorSearchKorokRoot.cpp
aiArmorSearchKorokRoot.h
aiAroundEnemyCheckSelect.cpp
aiAroundEnemyCheckSelect.h
+ aiArrow.cpp
+ aiArrow.h
aiArrowChargeAndShoot.cpp
aiArrowChargeAndShoot.h
- aiArrow.cpp
aiArrowDelete.cpp
aiArrowDelete.h
- aiArrow.h
aiArrowStickAndPick.cpp
aiArrowStickAndPick.h
aiAssassinBattle.cpp
@@ -121,50 +119,48 @@ target_sources(uking PRIVATE
aiAssassinBossIronBallAttack.h
aiAssassinBossLastAttack.cpp
aiAssassinBossLastAttack.h
- aiAssassinBossRootBase.cpp
- aiAssassinBossRootBase.h
aiAssassinBossRoot.cpp
aiAssassinBossRoot.h
+ aiAssassinBossRootBase.cpp
+ aiAssassinBossRootBase.h
aiAssassinCallSelect.cpp
aiAssassinCallSelect.h
- aiAssassinShooterBattle.cpp
- aiAssassinShooterBattle.h
aiAssassinFieldShooterBattle.cpp
aiAssassinFieldShooterBattle.h
- aiTargetHeightAreaSelect.cpp
- aiTargetHeightAreaSelect.h
aiAssassinMiddleAzitoDlcRoot.cpp
aiAssassinMiddleAzitoDlcRoot.h
aiAssassinMiddleAzitoNoMemberDemo.cpp
aiAssassinMiddleAzitoNoMemberDemo.h
- aiAssassinMiddleAzitoRootAccept.cpp
- aiAssassinMiddleAzitoRootAccept.h
aiAssassinMiddleAzitoRoot.cpp
aiAssassinMiddleAzitoRoot.h
+ aiAssassinMiddleAzitoRootAccept.cpp
+ aiAssassinMiddleAzitoRootAccept.h
aiAssassinMiddleDlcGrabAdapter.cpp
aiAssassinMiddleDlcGrabAdapter.h
aiAssassinMiddleMagicAfter.cpp
aiAssassinMiddleMagicAfter.h
aiAssassinMiddleRoot.cpp
aiAssassinMiddleRoot.h
- aiGuardHomePosNormal.cpp
- aiGuardHomePosNormal.h
aiAssassinRoot.cpp
aiAssassinRoot.h
+ aiAssassinShooterBattle.cpp
+ aiAssassinShooterBattle.h
aiAssassinShooterJuniorAzitoRoot.cpp
aiAssassinShooterJuniorAzitoRoot.h
aiASWeaponRoot.cpp
aiASWeaponRoot.h
+ aiAttackGrave.cpp
+ aiAttackGrave.h
aiAttackGraveChase.cpp
aiAttackGraveChase.h
aiAttackGraveChaseWithSensor.cpp
aiAttackGraveChaseWithSensor.h
- aiAttackGrave.cpp
- aiAttackGrave.h
aiAttackHitCheck.cpp
aiAttackHitCheck.h
aiAwarenessScale.cpp
aiAwarenessScale.h
+ aiAwnSeal.cpp
+ aiAwnSeal.h
aiBackAttackEnemyBattle.cpp
aiBackAttackEnemyBattle.h
aiBackStepAndAttack.cpp
@@ -177,12 +173,10 @@ target_sources(uking PRIVATE
aiBasicStatusRoot.h
aiBattleBgmRequestFinishTag.cpp
aiBattleBgmRequestFinishTag.h
- aiSimpleBeamExplode.cpp
- aiSimpleBeamExplode.h
aiBeamExplode.cpp
+ aiBeamExplode.h
aiBeamExplodeEitherHit.cpp
aiBeamExplodeEitherHit.h
- aiBeamExplode.h
aiBeamosCarried.cpp
aiBeamosCarried.h
aiBeeBattle.cpp
@@ -195,6 +189,10 @@ target_sources(uking PRIVATE
aiBeeSwarmReaction.h
aiBeeSwarmRoot.cpp
aiBeeSwarmRoot.h
+ aiBezierRailMove.cpp
+ aiBezierRailMove.h
+ aiBigCannon.cpp
+ aiBigCannon.h
aiBirdDead.cpp
aiBirdDead.h
aiBirdEscape.cpp
@@ -235,10 +233,12 @@ target_sources(uking PRIVATE
aiCannonBallRoot.h
aiCapturedActDeadSelector.cpp
aiCapturedActDeadSelector.h
- aiCapturedActorReactionChemical.cpp
- aiCapturedActorReactionChemical.h
aiCapturedActorReaction.cpp
aiCapturedActorReaction.h
+ aiCapturedActorReactionChemical.cpp
+ aiCapturedActorReactionChemical.h
+ aiCapturedActorRoot.cpp
+ aiCapturedActorRoot.h
aiCarryBox.cpp
aiCarryBox.h
aiCastleLynelBattle.cpp
@@ -249,6 +249,8 @@ target_sources(uking PRIVATE
aiChangeWindTagRoot.h
aiChaseSound.cpp
aiChaseSound.h
+ aiCheckLineOfSightSelector.cpp
+ aiCheckLineOfSightSelector.h
aiChemicalEnemyFindPlayer.cpp
aiChemicalEnemyFindPlayer.h
aiChemicalEnemyRoot.cpp
@@ -263,18 +265,18 @@ target_sources(uking PRIVATE
aiChemicalWeaponRoot.h
aiChildDeviceReflectArrow.cpp
aiChildDeviceReflectArrow.h
- aiChildSelector.cpp
- aiChildSelector.h
aiChildFavoriteSelector.cpp
aiChildFavoriteSelector.h
aiChildHaveSelect.cpp
aiChildHaveSelect.h
+ aiChildSelector.cpp
+ aiChildSelector.h
aiChmCheck.cpp
aiChmCheck.h
- aiChmVolRateCheckBlankOk.cpp
- aiChmVolRateCheckBlankOk.h
aiChmVolRateCheck.cpp
aiChmVolRateCheck.h
+ aiChmVolRateCheckBlankOk.cpp
+ aiChmVolRateCheckBlankOk.h
aiChuchuDieSelect.cpp
aiChuchuDieSelect.h
aiChuchuJellyRoot.cpp
@@ -286,9 +288,9 @@ target_sources(uking PRIVATE
aiChuchuTypeSelect.cpp
aiChuchuTypeSelect.h
aiCircleMove.cpp
+ aiCircleMove.h
aiCircleMoveFlying.cpp
aiCircleMoveFlying.h
- aiCircleMove.h
aiCircleMoveInFluid.cpp
aiCircleMoveInFluid.h
aiCircleMoveInWater.cpp
@@ -305,10 +307,12 @@ target_sources(uking PRIVATE
aiCliffCheckToTargetPosDirSelect.h
aiCliffDistanceSelectThreeAction.cpp
aiCliffDistanceSelectThreeAction.h
- aiCloseSmallAttackBase.cpp
- aiCloseSmallAttackBase.h
+ aiCliffStopEnemyNormal.cpp
+ aiCliffStopEnemyNormal.h
aiCloseSmallAttack.cpp
aiCloseSmallAttack.h
+ aiCloseSmallAttackBase.cpp
+ aiCloseSmallAttackBase.h
aiClusterRenderCheckTag.cpp
aiClusterRenderCheckTag.h
aiColGroundHitSelect.cpp
@@ -319,6 +323,8 @@ target_sources(uking PRIVATE
aiCommonPickedItem.h
aiConditionMoveActionSelect.cpp
aiConditionMoveActionSelect.h
+ aiControlRailRoot.cpp
+ aiControlRailRoot.h
aiCookPotRoot.cpp
aiCookPotRoot.h
aiCountSelect.cpp
@@ -351,24 +357,24 @@ target_sources(uking PRIVATE
aiDgnObj_DLC_CogWheel2.h
aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp
aiDgnObj_DLC_CogWheel_Physics_Ctr.h
- aiDgnObj_DLC_CWRotDirSwitch.cpp
- aiDgnObj_DLC_CWRotDirSwitch.h
aiDgnObj_DLC_CW_WithEntityBody00.cpp
aiDgnObj_DLC_CW_WithEntityBody00.h
+ aiDgnObj_DLC_CWRotDirSwitch.cpp
+ aiDgnObj_DLC_CWRotDirSwitch.h
aiDgnObj_DLC_DungeonRotateTag.cpp
aiDgnObj_DLC_DungeonRotateTag.h
aiDgnObj_DLC_Faucet.cpp
aiDgnObj_DLC_Faucet.h
aiDgnObj_DLC_SliderBlock.cpp
aiDgnObj_DLC_SliderBlock.h
+ aiDieSelect.cpp
+ aiDieSelect.h
aiDieSelectBombPlus.cpp
aiDieSelectBombPlus.h
aiDieSelectChemicalPlus.cpp
aiDieSelectChemicalPlus.h
aiDieSelectChemShockPlus.cpp
aiDieSelectChemShockPlus.h
- aiDieSelect.cpp
- aiDieSelect.h
aiDisplaySelect.cpp
aiDisplaySelect.h
aiDistanceKeepMove.cpp
@@ -401,8 +407,6 @@ target_sources(uking PRIVATE
aiDragonItemRoot.h
aiDragonReturn.cpp
aiDragonReturn.h
- aiControlRailRoot.cpp
- aiControlRailRoot.h
aiDragonRoot.cpp
aiDragonRoot.h
aiDragonTurn.cpp
@@ -417,14 +421,16 @@ target_sources(uking PRIVATE
aiDungeonCannonBallAutoDelete.h
aiDungeonEntranceRoot.cpp
aiDungeonEntranceRoot.h
- aiDungeonMoveTagCont.cpp
- aiDungeonMoveTagCont.h
aiDungeonMoveTag.cpp
aiDungeonMoveTag.h
+ aiDungeonMoveTagCont.cpp
+ aiDungeonMoveTagCont.h
aiDungeonRemainsFire.cpp
aiDungeonRemainsFire.h
aiDungeonResetPosTag.cpp
aiDungeonResetPosTag.h
+ aiDungeonRotateTag.cpp
+ aiDungeonRotateTag.h
aiDungeonRotateTag3D.cpp
aiDungeonRotateTag3D.h
aiDungeonRotateTag4ElecApp.cpp
@@ -435,10 +441,10 @@ target_sources(uking PRIVATE
aiDungeonRotateTag4WaterApp.h
aiDungeonRotateTag4WindApp.cpp
aiDungeonRotateTag4WindApp.h
+ aiDungeonRotateTagApp.cpp
+ aiDungeonRotateTagApp.h
aiDungeonRotateTagCont.cpp
aiDungeonRotateTagCont.h
- aiDungeonRotateTag.cpp
- aiDungeonRotateTag.h
aiDungeonRotateTagInOrder.cpp
aiDungeonRotateTagInOrder.h
aiDungeonRotateTagShuttle.cpp
@@ -477,8 +483,6 @@ target_sources(uking PRIVATE
aiEnemyChemicalPowerSelect.h
aiEnemyChemicalSelect.cpp
aiEnemyChemicalSelect.h
- aiEnemyTargetAction.cpp
- aiEnemyTargetAction.h
aiEnemyChemTargetAction.cpp
aiEnemyChemTargetAction.h
aiEnemyConfuse.cpp
@@ -512,9 +516,9 @@ target_sources(uking PRIVATE
aiEnemyFortressWatchKeepingWait.cpp
aiEnemyFortressWatchKeepingWait.h
aiEnemyHide.cpp
+ aiEnemyHide.h
aiEnemyHideGrass.cpp
aiEnemyHideGrass.h
- aiEnemyHide.h
aiEnemyHideShootingBattle.cpp
aiEnemyHideShootingBattle.h
aiEnemyHorseRide.cpp
@@ -537,14 +541,14 @@ target_sources(uking PRIVATE
aiEnemyNoiseTarget.h
aiEnemyNormal.cpp
aiEnemyNormal.h
+ aiEnemyNotice.cpp
+ aiEnemyNotice.h
aiEnemyNoticeActiveEnemy.cpp
aiEnemyNoticeActiveEnemy.h
- aiEnemyNotice.cpp
aiEnemyNoticeFearfulLastAttacker.cpp
aiEnemyNoticeFearfulLastAttacker.h
aiEnemyNoticeFearfulTarget.cpp
aiEnemyNoticeFearfulTarget.h
- aiEnemyNotice.h
aiEnemyNoticeLimit.cpp
aiEnemyNoticeLimit.h
aiEnemyNoticeSound.cpp
@@ -571,10 +575,10 @@ target_sources(uking PRIVATE
aiEnemyRangeKeepMove.h
aiEnemyRangeKeepSwimMove.cpp
aiEnemyRangeKeepSwimMove.h
- aiEnemyRecognizeTargetBase.cpp
- aiEnemyRecognizeTargetBase.h
aiEnemyRecognizeTarget.cpp
aiEnemyRecognizeTarget.h
+ aiEnemyRecognizeTargetBase.cpp
+ aiEnemyRecognizeTargetBase.h
aiEnemyRestraintCheckBattle.cpp
aiEnemyRestraintCheckBattle.h
aiEnemyReturnSelect.cpp
@@ -587,6 +591,8 @@ target_sources(uking PRIVATE
aiEnemyRoamViewItem.h
aiEnemyRoot.cpp
aiEnemyRoot.h
+ aiEnemySearch.cpp
+ aiEnemySearch.h
aiEnemySearchHorse.cpp
aiEnemySearchHorse.h
aiEnemySearchShieldItemFindPlayer.cpp
@@ -603,6 +609,8 @@ target_sources(uking PRIVATE
aiEnemySomeIgniteBattle.h
aiEnemySyncAttack.cpp
aiEnemySyncAttack.h
+ aiEnemyTargetAction.cpp
+ aiEnemyTargetAction.h
aiEnemyTargetGearSelect.cpp
aiEnemyTargetGearSelect.h
aiEnemyTargetInAreaSelect.cpp
@@ -615,10 +623,10 @@ target_sources(uking PRIVATE
aiEnemyTired.h
aiEnemyTreeWeaponSearchOrBattle.cpp
aiEnemyTreeWeaponSearchOrBattle.h
- aiEnemyVacuumBombSelectBase.cpp
- aiEnemyVacuumBombSelectBase.h
aiEnemyVacuumBombSelect.cpp
aiEnemyVacuumBombSelect.h
+ aiEnemyVacuumBombSelectBase.cpp
+ aiEnemyVacuumBombSelectBase.h
aiEnemyVacuumChangeItemSelect.cpp
aiEnemyVacuumChangeItemSelect.h
aiEnemyVacuumWeaponTypeSelect.cpp
@@ -677,12 +685,12 @@ target_sources(uking PRIVATE
aiFlyingEnemyBackKeepMove.h
aiFlyingEnemyDiagonallyKeepMove.cpp
aiFlyingEnemyDiagonallyKeepMove.h
+ aiFlyingEnemyDistanceKeepMove.cpp
+ aiFlyingEnemyDistanceKeepMove.h
aiFlyingEnemyFindPlayer.cpp
aiFlyingEnemyFindPlayer.h
aiFlyingEnemyFrontKeepMove.cpp
aiFlyingEnemyFrontKeepMove.h
- aiFlyingEnemyDistanceKeepMove.cpp
- aiFlyingEnemyDistanceKeepMove.h
aiFlyingEnemySideKeepMove.cpp
aiFlyingEnemySideKeepMove.h
aiFlyInsectRoam.cpp
@@ -765,6 +773,8 @@ target_sources(uking PRIVATE
aiGanonDemoMoveSeqTwoAction.h
aiGanonFarAttackRootOnWall.cpp
aiGanonFarAttackRootOnWall.h
+ aiGanonFlameBall.cpp
+ aiGanonFlameBall.h
aiGanonGrudgeNormal.cpp
aiGanonGrudgeNormal.h
aiGanonNearAttackOnFloorRoot.cpp
@@ -803,6 +813,8 @@ target_sources(uking PRIVATE
aiGiantArmorRoot.h
aiGiantEarthReleaseAttack.cpp
aiGiantEarthReleaseAttack.h
+ aiGiantEnemyFindPlayer.cpp
+ aiGiantEnemyFindPlayer.h
aiGiantEscapeFromDamageWater.cpp
aiGiantEscapeFromDamageWater.h
aiGiantNavMoveTarget.cpp
@@ -839,10 +851,10 @@ target_sources(uking PRIVATE
aiGolemPartsSelect.h
aiGolemReaction.cpp
aiGolemReaction.h
- aiGolemRootBase.cpp
- aiGolemRootBase.h
aiGolemRoot.cpp
aiGolemRoot.h
+ aiGolemRootBase.cpp
+ aiGolemRootBase.h
aiGolemRWeakPointRoot.cpp
aiGolemRWeakPointRoot.h
aiGolemSleepNormal.cpp
@@ -853,8 +865,6 @@ target_sources(uking PRIVATE
aiGolemWeakPointRoot.h
aiGolfBallRoot.cpp
aiGolfBallRoot.h
- aiBigCannon.cpp
- aiBigCannon.h
aiGoronCannon.cpp
aiGoronCannon.h
aiGoronHeroDescendentRoot.cpp
@@ -873,40 +883,42 @@ target_sources(uking PRIVATE
aiGuardFlagSelect.h
aiGuardFrequencySelect.cpp
aiGuardFrequencySelect.h
+ aiGuardHomePosNormal.cpp
+ aiGuardHomePosNormal.h
aiGuardianAI.cpp
aiGuardianAI.h
aiGuardianBattleBeamAttack.cpp
aiGuardianBattleBeamAttack.h
- aiGuardianCommonBeamAttack.cpp
- aiGuardianCommonBeamAttack.h
- aiGuardianBeamAttack.cpp
- aiGuardianBeamAttack.h
aiGuardianBeam.cpp
aiGuardianBeam.h
+ aiGuardianBeamAttack.cpp
+ aiGuardianBeamAttack.h
aiGuardianBezierRailMove.cpp
aiGuardianBezierRailMove.h
aiGuardianChase.cpp
aiGuardianChase.h
aiGuardianCloseBattle.cpp
aiGuardianCloseBattle.h
+ aiGuardianCommonBeamAttack.cpp
+ aiGuardianCommonBeamAttack.h
aiGuardianDown.cpp
aiGuardianDown.h
- aiGuardianMini2ndBattleAttack.cpp
- aiGuardianMini2ndBattleAttack.h
aiGuardianMini2ndBattle.cpp
aiGuardianMini2ndBattle.h
+ aiGuardianMini2ndBattleAttack.cpp
+ aiGuardianMini2ndBattleAttack.h
aiGuardianMiniBattle.cpp
aiGuardianMiniBattle.h
aiGuardianMiniBattleStateSelect.cpp
aiGuardianMiniBattleStateSelect.h
+ aiGuardianMiniBeam.cpp
+ aiGuardianMiniBeam.h
aiGuardianMiniBeamAttack.cpp
aiGuardianMiniBeamAttack.h
aiGuardianMiniBeamAttackMove.cpp
aiGuardianMiniBeamAttackMove.h
aiGuardianMiniBeamAttackNoWait.cpp
aiGuardianMiniBeamAttackNoWait.h
- aiGuardianMiniBeam.cpp
- aiGuardianMiniBeam.h
aiGuardianMiniBeamToExplosives.cpp
aiGuardianMiniBeamToExplosives.h
aiGuardianMiniBlownOff.cpp
@@ -949,8 +961,8 @@ target_sources(uking PRIVATE
aiGuardianTargetLost.h
aiGuardianWait.cpp
aiGuardianWait.h
- aiInvincibleNearTargetBase.cpp
- aiInvincibleNearTargetBase.h
+ aiGuideBeamAttackEnemyBattle.cpp
+ aiGuideBeamAttackEnemyBattle.h
aiGyroActivateTerminal.cpp
aiGyroActivateTerminal.h
aiHangedLamp.cpp
@@ -973,16 +985,14 @@ target_sources(uking PRIVATE
aiHiddenOctarockSearchTarget.h
aiHomePosDistanceSelector.cpp
aiHomePosDistanceSelector.h
- aiCheckLineOfSightSelector.cpp
- aiCheckLineOfSightSelector.h
+ aiHorse.cpp
+ aiHorse.h
aiHorseCheckLineOfSightSelector.cpp
aiHorseCheckLineOfSightSelector.h
- aiHorse.cpp
aiHorseDamageTypeSelect.cpp
aiHorseDamageTypeSelect.h
aiHorseFollow.cpp
aiHorseFollow.h
- aiHorse.h
aiHorseLoopTarget.cpp
aiHorseLoopTarget.h
aiHorseMoveToPlayer.cpp
@@ -995,14 +1005,16 @@ target_sources(uking PRIVATE
aiHorseReins.h
aiHorseRiddenByNPC.cpp
aiHorseRiddenByNPC.h
+ aiHorseRiddenStatusSelector.cpp
+ aiHorseRiddenStatusSelector.h
aiHorseRideChargeAttack.cpp
aiHorseRideChargeAttack.h
aiHorseRideChaseBattleAttackMove.cpp
aiHorseRideChaseBattleAttackMove.h
- aiHorseRideChaseBattleMoveBase.cpp
- aiHorseRideChaseBattleMoveBase.h
aiHorseRideChaseBattleMove.cpp
aiHorseRideChaseBattleMove.h
+ aiHorseRideChaseBattleMoveBase.cpp
+ aiHorseRideChaseBattleMoveBase.h
aiHorseRideDamagedSelector.cpp
aiHorseRideDamagedSelector.h
aiHorseRideEnemyBattle.cpp
@@ -1049,6 +1061,10 @@ target_sources(uking PRIVATE
aiInTerritorySelector.h
aiInvincibleHiddenOctarock.cpp
aiInvincibleHiddenOctarock.h
+ aiInvincibleNearTarget.cpp
+ aiInvincibleNearTarget.h
+ aiInvincibleNearTargetBase.cpp
+ aiInvincibleNearTargetBase.h
aiInvisibleKorokRailMove.cpp
aiInvisibleKorokRailMove.h
aiInWaterKeepSelect.cpp
@@ -1133,8 +1149,8 @@ target_sources(uking PRIVATE
aiLandingChemicalBall.h
aiLargeCannonAttackRoot.cpp
aiLargeCannonAttackRoot.h
- aiGiantEnemyFindPlayer.cpp
- aiGiantEnemyFindPlayer.h
+ aiLargeCannonRoot.cpp
+ aiLargeCannonRoot.h
aiLastAttackerSelect.cpp
aiLastAttackerSelect.h
aiLastAttackerSpecialActionSelect.cpp
@@ -1149,6 +1165,8 @@ target_sources(uking PRIVATE
aiLastBossNormalWarpRoot.h
aiLastBossRailWarpRoot.cpp
aiLastBossRailWarpRoot.h
+ aiLastBossRecognizeRoot.cpp
+ aiLastBossRecognizeRoot.h
aiLastBossRoot.cpp
aiLastBossRoot.h
aiLastBossShieldBash.cpp
@@ -1189,10 +1207,10 @@ target_sources(uking PRIVATE
aiLumberjackFallenTree.h
aiLumberjackTree.cpp
aiLumberjackTree.h
- aiLynelArrowAttackSelectBase.cpp
- aiLynelArrowAttackSelectBase.h
aiLynelArrowAttackSelect.cpp
aiLynelArrowAttackSelect.h
+ aiLynelArrowAttackSelectBase.cpp
+ aiLynelArrowAttackSelectBase.h
aiLynelArrowAttackSelectOnce.cpp
aiLynelArrowAttackSelectOnce.h
aiLynelArrowBattle.cpp
@@ -1245,16 +1263,18 @@ target_sources(uking PRIVATE
aiLynelThreeBreathAttack.h
aiLynelWarp.cpp
aiLynelWarp.h
+ aiMagicBattle.cpp
+ aiMagicBattle.h
aiMagneGearRoot.cpp
aiMagneGearRoot.h
aiMagneGrabbedPartsRangeSelector.cpp
aiMagneGrabbedPartsRangeSelector.h
aiMagneGrabSelect.cpp
aiMagneGrabSelect.h
- aiMagneShaftRootBase.cpp
- aiMagneShaftRootBase.h
aiMagneShaftRoot.cpp
aiMagneShaftRoot.h
+ aiMagneShaftRootBase.cpp
+ aiMagneShaftRootBase.h
aiMagneSliderBlockRootThunder.cpp
aiMagneSliderBlockRootThunder.h
aiMagneStickRoot.cpp
@@ -1271,18 +1291,16 @@ target_sources(uking PRIVATE
aiMasterSwordRoot.h
aiMergedDungeonPartsRoot.cpp
aiMergedDungeonPartsRoot.h
+ aiMessageReceiveCheck.cpp
+ aiMessageReceiveCheck.h
aiMessageReceiveCheckBasic.cpp
aiMessageReceiveCheckBasic.h
- aiMessageReceiveCheck.cpp
aiMessageReceiveCheckEveryFrame.cpp
aiMessageReceiveCheckEveryFrame.h
- aiMessageReceiveCheck.h
aiMetalObjectBuried.cpp
aiMetalObjectBuried.h
aiMetalObjectFixed.cpp
aiMetalObjectFixed.h
- aiCliffStopEnemyNormal.cpp
- aiCliffStopEnemyNormal.h
aiMimicCliffStopEnemyNormal.cpp
aiMimicCliffStopEnemyNormal.h
aiMimicEnemyFindPlayer.cpp
@@ -1293,8 +1311,6 @@ target_sources(uking PRIVATE
aiMimicFlagSelect.h
aiMimicryResetCheck.cpp
aiMimicryResetCheck.h
- aiGuideBeamAttackEnemyBattle.cpp
- aiGuideBeamAttackEnemyBattle.h
aiMiniGolemLifted.cpp
aiMiniGolemLifted.h
aiMiniGolemReaction.cpp
@@ -1313,8 +1329,6 @@ target_sources(uking PRIVATE
aiMoriblinSpearNearBattle.h
aiMoriblinUnarmedBattle.cpp
aiMoriblinUnarmedBattle.h
- aiHorseRiddenStatusSelector.cpp
- aiHorseRiddenStatusSelector.h
aiMotorcycleRoot.cpp
aiMotorcycleRoot.h
aiMoveAndFreeFallGondola.cpp
@@ -1331,12 +1345,14 @@ target_sources(uking PRIVATE
aiMoveToTargetCollisionFeedback.h
aiNavMeshTurnAwayFromHitPos.cpp
aiNavMeshTurnAwayFromHitPos.h
+ aiNavMove.cpp
+ aiNavMove.h
aiNavMoveNearTarget.cpp
aiNavMoveNearTarget.h
- aiNavMoveTargetClosestPoint.cpp
- aiNavMoveTargetClosestPoint.h
aiNavMoveTarget.cpp
aiNavMoveTarget.h
+ aiNavMoveTargetClosestPoint.cpp
+ aiNavMoveTargetClosestPoint.h
aiNavMoveTargetWithJumpWater.cpp
aiNavMoveTargetWithJumpWater.h
aiNavViewMove.cpp
@@ -1347,6 +1363,8 @@ target_sources(uking PRIVATE
aiNearCreateSelect.h
aiNewMannequinRoot.cpp
aiNewMannequinRoot.h
+ aiNewRangeSelect.cpp
+ aiNewRangeSelect.h
aiNormalHumanEquipableShield.cpp
aiNormalHumanEquipableShield.h
aiNoticePartsRangeSelector.cpp
@@ -1366,9 +1384,9 @@ target_sources(uking PRIVATE
aiNPCClerkRoot.cpp
aiNPCClerkRoot.h
aiNPCConfront.cpp
+ aiNPCConfront.h
aiNPCConfrontEnemy.cpp
aiNPCConfrontEnemy.h
- aiNPCConfront.h
aiNpcDemoRoot.cpp
aiNpcDemoRoot.h
aiNPCGerudoQueenRoot.cpp
@@ -1399,6 +1417,8 @@ target_sources(uking PRIVATE
aiNPCRoot.h
aiNPCRunaway.cpp
aiNPCRunaway.h
+ aiNPCScheduleMove.cpp
+ aiNPCScheduleMove.h
aiNPCSearch.cpp
aiNPCSearch.h
aiNPCSurprised.cpp
@@ -1413,12 +1433,10 @@ target_sources(uking PRIVATE
aiNpcTebaTrainingRoot.h
aiNPCTimeline.cpp
aiNPCTimeline.h
- aiNPCScheduleMove.cpp
- aiNPCScheduleMove.h
aiNPCTravel.cpp
+ aiNPCTravel.h
aiNPCTravelerRoot.cpp
aiNPCTravelerRoot.h
- aiNPCTravel.h
aiNPCWander.cpp
aiNPCWander.h
aiNushiEscapeSelector.cpp
@@ -1427,30 +1445,28 @@ target_sources(uking PRIVATE
aiNushiWarp.h
aiOctarockBattle.cpp
aiOctarockBattle.h
- aiOctarockHideEscapeBase.cpp
- aiOctarockHideEscapeBase.h
aiOctarockHideEscape.cpp
aiOctarockHideEscape.h
+ aiOctarockHideEscapeBase.cpp
+ aiOctarockHideEscapeBase.h
aiOctarockOptionRoot.cpp
aiOctarockOptionRoot.h
aiOctarockReaction.cpp
aiOctarockReaction.h
- aiVacuumEnemyRoot.cpp
- aiVacuumEnemyRoot.h
aiOctarockRoot.cpp
aiOctarockRoot.h
aiOctarockServiceHideWait.cpp
aiOctarockServiceHideWait.h
aiOctarockWaterWait.cpp
aiOctarockWaterWait.h
+ aiOffsetTargetPos.cpp
+ aiOffsetTargetPos.h
aiOnCliffEnemyBattle.cpp
aiOnCliffEnemyBattle.h
aiOnCliffSurfaceSelect.cpp
aiOnCliffSurfaceSelect.h
aiOnCliffViewWait.cpp
aiOnCliffViewWait.h
- aiMagicBattle.cpp
- aiMagicBattle.h
aiOneMemoryMagicBattle.cpp
aiOneMemoryMagicBattle.h
aiOnEnterEventModeSelect.cpp
@@ -1477,6 +1493,8 @@ target_sources(uking PRIVATE
aiPillarCrack.h
aiPipeDrawing.cpp
aiPipeDrawing.h
+ aiPlayASSwitch.cpp
+ aiPlayASSwitch.h
aiPlayerSetTarget.cpp
aiPlayerSetTarget.h
aiPointWindTagRoot.cpp
@@ -1497,10 +1515,10 @@ target_sources(uking PRIVATE
aiPrevSomeASSelect.h
aiPreyChemicalDeadReaction.cpp
aiPreyChemicalDeadReaction.h
- aiPreyDeadCauseSelector.cpp
- aiPreyDeadCauseSelector.h
aiPreyDead.cpp
aiPreyDead.h
+ aiPreyDeadCauseSelector.cpp
+ aiPreyDeadCauseSelector.h
aiPreyDefWanderAI.cpp
aiPreyDefWanderAI.h
aiPreyDropItemRoot.cpp
@@ -1515,6 +1533,8 @@ target_sources(uking PRIVATE
aiPreyRoot.h
aiPreyStun.cpp
aiPreyStun.h
+ aiPriestBoss.cpp
+ aiPriestBoss.h
aiPriestBossActorCloneRoot.cpp
aiPriestBossActorCloneRoot.h
aiPriestBossActorEnemyRoot.cpp
@@ -1556,9 +1576,9 @@ target_sources(uking PRIVATE
aiPriestBossDamageTypeSelect.cpp
aiPriestBossDamageTypeSelect.h
aiPriestBossEyeBeam.cpp
+ aiPriestBossEyeBeam.h
aiPriestBossEyeBeamFourth.cpp
aiPriestBossEyeBeamFourth.h
- aiPriestBossEyeBeam.h
aiPriestBossEyeBeamStandAim.cpp
aiPriestBossEyeBeamStandAim.h
aiPriestBossEyeBeamThird.cpp
@@ -1595,12 +1615,10 @@ target_sources(uking PRIVATE
aiPriestBossLineFormationRush.h
aiPriestBossMakeClone.cpp
aiPriestBossMakeClone.h
- aiPriestBossMetaAIRoot.cpp
- aiPriestBossMetaAIRoot.h
aiPriestBossMeta.cpp
aiPriestBossMeta.h
- aiPriestBoss.cpp
- aiPriestBoss.h
+ aiPriestBossMetaAIRoot.cpp
+ aiPriestBossMetaAIRoot.h
aiPriestBossNormalMoveSelector.cpp
aiPriestBossNormalMoveSelector.h
aiPriestBossNormalQuickRecover.cpp
@@ -1608,13 +1626,13 @@ target_sources(uking PRIVATE
aiPriestBossNormalReaction.cpp
aiPriestBossNormalReaction.h
aiPriestBossPhase.cpp
+ aiPriestBossPhase.h
aiPriestBossPhaseFinish.cpp
aiPriestBossPhaseFinish.h
aiPriestBossPhaseFirst.cpp
aiPriestBossPhaseFirst.h
aiPriestBossPhaseFourth.cpp
aiPriestBossPhaseFourth.h
- aiPriestBossPhase.h
aiPriestBossPhaseSecond.cpp
aiPriestBossPhaseSecond.h
aiPriestBossPhaseSelector.cpp
@@ -1641,30 +1659,28 @@ target_sources(uking PRIVATE
aiPriestIronBallAttack.h
aiPullOutTree.cpp
aiPullOutTree.h
- aiBezierRailMove.cpp
- aiBezierRailMove.h
aiRailMoveObject.cpp
aiRailMoveObject.h
aiRailMoveObjectOneWay.cpp
aiRailMoveObjectOneWay.h
aiRailMoveRandomIgnoreStop.cpp
aiRailMoveRandomIgnoreStop.h
- aiRailMoveRemainsBGCamera.cpp
- aiRailMoveRemainsBGCamera.h
aiRailMoveRemains.cpp
aiRailMoveRemains.h
+ aiRailMoveRemainsBGCamera.cpp
+ aiRailMoveRemainsBGCamera.h
aiRailMoveRndIgnrStopPlayAS.cpp
aiRailMoveRndIgnrStopPlayAS.h
aiRailMoveWithClose.cpp
aiRailMoveWithClose.h
- aiRandomSelectThreeActionBase.cpp
- aiRandomSelectThreeActionBase.h
aiRandomSelectThreeAction.cpp
aiRandomSelectThreeAction.h
- aiRandomSelectTwoActionBase.cpp
- aiRandomSelectTwoActionBase.h
+ aiRandomSelectThreeActionBase.cpp
+ aiRandomSelectThreeActionBase.h
aiRandomSelectTwoAction.cpp
aiRandomSelectTwoAction.h
+ aiRandomSelectTwoActionBase.cpp
+ aiRandomSelectTwoActionBase.h
aiRangeAttackSelect.cpp
aiRangeAttackSelect.h
aiRangeCheckSeqTwoAction.cpp
@@ -1677,8 +1693,6 @@ target_sources(uking PRIVATE
aiRangeObstacleCheck.h
aiRangeSelectAction.cpp
aiRangeSelectAction.h
- aiNewRangeSelect.cpp
- aiNewRangeSelect.h
aiRangeSelectThreeAction.cpp
aiRangeSelectThreeAction.h
aiRangeSelectTwoAction.cpp
@@ -1703,8 +1717,6 @@ target_sources(uking PRIVATE
aiRegistedActorNumTwoSelect.h
aiRemainElectricCannonBeamAttack.cpp
aiRemainElectricCannonBeamAttack.h
- aiLargeCannonRoot.cpp
- aiLargeCannonRoot.h
aiRemainElectricCannonRoot.cpp
aiRemainElectricCannonRoot.h
aiRemainsElectricBGCamera.cpp
@@ -1785,8 +1797,6 @@ target_sources(uking PRIVATE
aiSandwormLost.h
aiSandwormNavSearchWait.cpp
aiSandwormNavSearchWait.h
- aiAwnSeal.cpp
- aiAwnSeal.h
aiSandwormNormal.cpp
aiSandwormNormal.h
aiSandwormNoticeSound.cpp
@@ -1815,10 +1825,10 @@ target_sources(uking PRIVATE
aiSeqDynamicTimeredTwoAction.h
aiSeqFirstPointTwo.cpp
aiSeqFirstPointTwo.h
- aiSeqGroundHitAssassinBoss.cpp
- aiSeqGroundHitAssassinBoss.h
aiSeqGroundHit.cpp
aiSeqGroundHit.h
+ aiSeqGroundHitAssassinBoss.cpp
+ aiSeqGroundHitAssassinBoss.h
aiSeqHiddenOctarockSearch.cpp
aiSeqHiddenOctarockSearch.h
aiSeqIfElseAction.cpp
@@ -1879,6 +1889,8 @@ target_sources(uking PRIVATE
aiSignalSendingMagneStickAcceptor.h
aiSimpleASBridge.cpp
aiSimpleASBridge.h
+ aiSimpleBeamExplode.cpp
+ aiSimpleBeamExplode.h
aiSimpleEnemyNormal.cpp
aiSimpleEnemyNormal.h
aiSimpleEscapeFromTarget.cpp
@@ -1886,15 +1898,13 @@ target_sources(uking PRIVATE
aiSimpleKokkoRoot.cpp
aiSimpleKokkoRoot.h
aiSimpleLiftable.cpp
+ aiSimpleLiftable.h
aiSimpleLiftableDLC.cpp
aiSimpleLiftableDLC.h
- aiSimpleLiftable.h
aiSimpleLineBeam.cpp
aiSimpleLineBeam.h
aiSimpleShootingEnemyFindPlayer.cpp
aiSimpleShootingEnemyFindPlayer.h
- aiCapturedActorRoot.cpp
- aiCapturedActorRoot.h
aiSiteBossApproachRoot.cpp
aiSiteBossApproachRoot.h
aiSiteBossArrowRainAttack.cpp
@@ -1909,8 +1919,6 @@ target_sources(uking PRIVATE
aiSiteBossBowChildDeviceRoot.h
aiSiteBossBowRoot.cpp
aiSiteBossBowRoot.h
- aiGanonFlameBall.cpp
- aiGanonFlameBall.h
aiSiteBossFlameBall.cpp
aiSiteBossFlameBall.h
aiSiteBossGaleArrowRoot.cpp
@@ -1931,8 +1939,6 @@ target_sources(uking PRIVATE
aiSiteBossPierceBulletAttack.h
aiSiteBossReaction.cpp
aiSiteBossReaction.h
- aiLastBossRecognizeRoot.cpp
- aiLastBossRecognizeRoot.h
aiSiteBossRecognizeRoot.cpp
aiSiteBossRecognizeRoot.h
aiSiteBossReflectArrowRoot.cpp
@@ -1971,6 +1977,8 @@ target_sources(uking PRIVATE
aiSiteBossThrowIceRoot.h
aiSleepBedRoot.cpp
aiSleepBedRoot.h
+ aiSleepNormal.cpp
+ aiSleepNormal.h
aiSleepSelect.cpp
aiSleepSelect.h
aiSnowBallNormal.cpp
@@ -1981,8 +1989,6 @@ target_sources(uking PRIVATE
aiSoundTriggerTag.h
aiSpearWeaponSelect.cpp
aiSpearWeaponSelect.h
- aiSleepNormal.cpp
- aiSleepNormal.h
aiStalEnemyBlownOff.cpp
aiStalEnemyBlownOff.h
aiStalEnemyChasePart.cpp
@@ -2103,6 +2109,8 @@ target_sources(uking PRIVATE
aiTargetActorDistanceSelect.h
aiTargetActorGrabAdapter.cpp
aiTargetActorGrabAdapter.h
+ aiTargetActorPos.cpp
+ aiTargetActorPos.h
aiTargetAngerSelect.cpp
aiTargetAngerSelect.h
aiTargetAttackAttitudeTgt.cpp
@@ -2129,6 +2137,8 @@ target_sources(uking PRIVATE
aiTargetElevationGapSelect.h
aiTargetExistSelect.cpp
aiTargetExistSelect.h
+ aiTargetHeightAreaSelect.cpp
+ aiTargetHeightAreaSelect.h
aiTargetHomeDir.cpp
aiTargetHomeDir.h
aiTargetHomePos.cpp
@@ -2165,24 +2175,20 @@ target_sources(uking PRIVATE
aiTargetPickedItem.h
aiTargetPlayerPos.cpp
aiTargetPlayerPos.h
- aiTargetActorPos.cpp
- aiTargetActorPos.h
aiTargetPosAnchorOffsetSelf.cpp
aiTargetPosAnchorOffsetSelf.h
aiTargetPosAnchorOffsetTarget.cpp
aiTargetPosAnchorOffsetTarget.h
aiTargetPosDirLRSelect.cpp
aiTargetPosDirLRSelect.h
- aiTargetPosDynParamRotFromMyPos.cpp
aiTargetPosDynParamRotFromCtrPos.cpp
aiTargetPosDynParamRotFromCtrPos.h
+ aiTargetPosDynParamRotFromMyPos.cpp
aiTargetPosDynParamRotFromMyPos.h
aiTargetPosLostCheck.cpp
aiTargetPosLostCheck.h
- aiOffsetTargetPos.cpp
aiTargetPosOffsetFromMyPos.cpp
aiTargetPosOffsetFromMyPos.h
- aiOffsetTargetPos.h
aiTargetPosOnNavFaceSelect.cpp
aiTargetPosOnNavFaceSelect.h
aiTargetPosRotFromMyPos.cpp
@@ -2207,8 +2213,6 @@ target_sources(uking PRIVATE
aiTerminalEnduranceWarpRoot.h
aiTimeControlTagRoot.cpp
aiTimeControlTagRoot.h
- aiInvincibleNearTarget.cpp
- aiInvincibleNearTarget.h
aiTimelineAI.cpp
aiTimelineAI.h
aiTimeredViewWait.cpp
@@ -2245,10 +2249,6 @@ target_sources(uking PRIVATE
aiTwnObjDlcFlightTrainingTarget.h
aiUnarmedEnemyNoiseTarget.cpp
aiUnarmedEnemyNoiseTarget.h
- aiNavMove.cpp
- aiNavMove.h
- aiEnemySearch.cpp
- aiEnemySearch.h
aiUnarmedWeaponEquipableEnemyAct.cpp
aiUnarmedWeaponEquipableEnemyAct.h
aiUnderWaterDepthSelect.cpp
@@ -2257,6 +2257,8 @@ target_sources(uking PRIVATE
aiUrbosasFuryDamageSelector.h
aiVacuumedBombDamageSelect.cpp
aiVacuumedBombDamageSelect.h
+ aiVacuumEnemyRoot.cpp
+ aiVacuumEnemyRoot.h
aiVehicleSelector.cpp
aiVehicleSelector.h
aiViewChaseSound.cpp
@@ -2266,9 +2268,9 @@ target_sources(uking PRIVATE
aiViewMove.cpp
aiViewMove.h
aiViewWait.cpp
+ aiViewWait.h
aiViewWaitEndWhenAimed.cpp
aiViewWaitEndWhenAimed.h
- aiViewWait.h
aiViewWaitRiskAvoid.cpp
aiViewWaitRiskAvoid.h
aiViewWaitWithFaceView.cpp
@@ -2283,10 +2285,10 @@ target_sources(uking PRIVATE
aiWaitForCloseOrWaterSide.h
aiWaitForTargetClose.cpp
aiWaitForTargetClose.h
- aiWaitNearTargetAwarenessRange.cpp
- aiWaitNearTargetAwarenessRange.h
aiWaitNearTarget.cpp
aiWaitNearTarget.h
+ aiWaitNearTargetAwarenessRange.cpp
+ aiWaitNearTargetAwarenessRange.h
aiWaitPartsSleep.cpp
aiWaitPartsSleep.h
aiWarpActivateTerminal.cpp
@@ -2297,12 +2299,12 @@ target_sources(uking PRIVATE
aiWarpTagRoot.h
aiWaterFallWithSound.cpp
aiWaterFallWithSound.h
+ aiWaterSurface.cpp
+ aiWaterSurface.h
aiWaterSurface4RemainsLava.cpp
aiWaterSurface4RemainsLava.h
aiWaterSurfaceBase.cpp
aiWaterSurfaceBase.h
- aiWaterSurface.cpp
- aiWaterSurface.h
aiWeakPointRoot.cpp
aiWeakPointRoot.h
aiWeakStateSelecter.cpp
@@ -2335,8 +2337,6 @@ target_sources(uking PRIVATE
aiWeatherReactionCheck.h
aiWetSelect.cpp
aiWetSelect.h
- aiDungeonRotateTagApp.cpp
- aiDungeonRotateTagApp.h
aiWillBallAttackLevelSelect.cpp
aiWillBallAttackLevelSelect.h
aiWillBallFollowAttack.cpp
@@ -2399,10 +2399,10 @@ target_sources(uking PRIVATE
aiWolfLinkShiekSensorRoot.h
aiWolfLinkWarp.cpp
aiWolfLinkWarp.h
- aiYunBoCannonBallRoot.cpp
- aiYunBoCannonBallRoot.h
aiYunBoCannon.cpp
aiYunBoCannon.h
+ aiYunBoCannonBallRoot.cpp
+ aiYunBoCannonBallRoot.h
aiZokuchoSunazarashi.cpp
aiZokuchoSunazarashi.h
aiZoraHeroRelicBattleNormal.cpp