diff options
Diffstat (limited to 'src/Game/Actor/Action')
| -rw-r--r-- | src/Game/Actor/Action/CMakeLists.txt | 422 |
1 files changed, 211 insertions, 211 deletions
diff --git a/src/Game/Actor/Action/CMakeLists.txt b/src/Game/Actor/Action/CMakeLists.txt index e88de418..ef716104 100644 --- a/src/Game/Actor/Action/CMakeLists.txt +++ b/src/Game/Actor/Action/CMakeLists.txt @@ -19,12 +19,12 @@ target_sources(uking PRIVATE actionAddRigidBody.h actionAdvanceTime.cpp actionAdvanceTime.h - actionAirOctaMoveBase.cpp - actionAirOctaMoveBase.h actionAirOctaFloat.cpp actionAirOctaFloat.h actionAirOctaMgr.cpp actionAirOctaMgr.h + actionAirOctaMoveBase.cpp + actionAirOctaMoveBase.h actionAirOctaNoticeTurn.cpp actionAirOctaNoticeTurn.h actionAirOctaReactionKorog.cpp @@ -61,10 +61,10 @@ target_sources(uking PRIVATE actionAnimalFreeze.h actionAnimalLegTurnAutoSpeed.cpp actionAnimalLegTurnAutoSpeed.h - actionAnimalMoveBase.cpp - actionAnimalMoveBase.h actionAnimalMove.cpp actionAnimalMove.h + actionAnimalMoveBase.cpp + actionAnimalMoveBase.h actionAnimalMoveStraightTimed.cpp actionAnimalMoveStraightTimed.h actionAnimalNavMeshMove.cpp @@ -87,18 +87,18 @@ target_sources(uking PRIVATE actionAnmArmorBindAction.h actionAnmBackMove.cpp actionAnmBackMove.h - actionAnmBlownOffBackward.cpp - actionAnmBlownOffBackward.h actionAnmBlownOff.cpp actionAnmBlownOff.h + actionAnmBlownOffBackward.cpp + actionAnmBlownOffBackward.h actionAnmDamage.cpp actionAnmDamage.h actionAnmDirectionMove.cpp actionAnmDirectionMove.h - actionAnmDrivenHoverBase.cpp - actionAnmDrivenHoverBase.h actionAnmDrivenHover.cpp actionAnmDrivenHover.h + actionAnmDrivenHoverBase.cpp + actionAnmDrivenHoverBase.h actionAnmDrivenHoverTurn.cpp actionAnmDrivenHoverTurn.h actionAnmDrivenMoveAttack.cpp @@ -114,13 +114,15 @@ target_sources(uking PRIVATE actionAnmUpDownMove.cpp actionAnmUpDownMove.h actionAppear.cpp + actionAppear.h actionAppearDeathCounter.cpp actionAppearDeathCounter.h + actionAppearFollowChallenge.cpp + actionAppearFollowChallenge.h actionAppearFullPouchInfo.cpp actionAppearFullPouchInfo.h actionAppearGameOver.cpp actionAppearGameOver.h - actionAppear.h actionAppearMagneForce.cpp actionAppearMagneForce.h actionAppearNumDungeonClearSeal.cpp @@ -159,22 +161,26 @@ target_sources(uking PRIVATE actionArmorBindNodeAction.h actionArmorBindWithAS.cpp actionArmorBindWithAS.h + actionArrowChargeAndShoot.cpp + actionArrowChargeAndShoot.h actionArrowShootHoming.cpp actionArrowShootHoming.h actionArrowShootMove.cpp + actionArrowShootMove.h actionArrowShootMoveForLargeObject.cpp actionArrowShootMoveForLargeObject.h - actionArrowShootMove.h actionArrowShootMoveWithStickOffset.cpp actionArrowShootMoveWithStickOffset.h actionArrowSkyShootMove.cpp actionArrowSkyShootMove.h actionAscendingCurrent.cpp + actionAscendingCurrent.h actionAscendingCurrentFixedSize.cpp actionAscendingCurrentFixedSize.h - actionAscendingCurrent.h actionAscendingCurrentShieldable.cpp actionAscendingCurrentShieldable.h + actionASPlayRotateTurnToTarget.cpp + actionASPlayRotateTurnToTarget.h actionASPlaySimpleAnmDriven.cpp actionASPlaySimpleAnmDriven.h actionAssassinBossIronBallAppear.cpp @@ -187,8 +193,6 @@ target_sources(uking PRIVATE actionAssassinBossIronMagicChargeShot.h actionAtAndBodyOnWait.cpp actionAtAndBodyOnWait.h - actionTackleAttack.cpp - actionTackleAttack.h actionAtOnWait.cpp actionAtOnWait.h actionAtOnWaitNoHitRope.cpp @@ -215,12 +219,12 @@ target_sources(uking PRIVATE actionBackseatKorokLight.h actionBackseatKorokWait.cpp actionBackseatKorokWait.h + actionBackStep.cpp + actionBackStep.h actionBackStepAttack.cpp actionBackStepAttack.h actionBackStepBase.cpp actionBackStepBase.h - actionBackStep.cpp - actionBackStep.h actionBackStepToTarget.cpp actionBackStepToTarget.h actionBackStepToTargetPos.cpp @@ -229,23 +233,25 @@ target_sources(uking PRIVATE actionBackSwim.h actionBackToRailFromLava.cpp actionBackToRailFromLava.h - actionBackWalkBase.cpp - actionBackWalkBase.h actionBackWalk.cpp actionBackWalk.h + actionBackWalkBase.cpp + actionBackWalkBase.h actionBackWalkWithAS.cpp actionBackWalkWithAS.h - actionBalloonBase.cpp - actionBalloonBase.h actionBalloon.cpp actionBalloon.h + actionBalloonBase.cpp + actionBalloonBase.h + actionBalloonRopeBase.cpp + actionBalloonRopeBase.h actionBasicSignalBossAwakeSleep.cpp actionBasicSignalBossAwakeSleep.h actionBasicSignalChangeDamping.cpp actionBasicSignalChangeDamping.h - actionBasicSignalEnemyNotice.cpp actionBasicSignalEnemyForceNotice.cpp actionBasicSignalEnemyForceNotice.h + actionBasicSignalEnemyNotice.cpp actionBasicSignalEnemyNotice.h actionBasicSignalForbidTag.cpp actionBasicSignalForbidTag.h @@ -259,18 +265,18 @@ target_sources(uking PRIVATE actionBattleCloseGuardRun.h actionBattleCloseGuardWalk.cpp actionBattleCloseGuardWalk.h - actionBattleCloseLevelFlyMoveBase.cpp - actionBattleCloseLevelFlyMoveBase.h actionBattleCloseLevelFlyMove.cpp actionBattleCloseLevelFlyMove.h + actionBattleCloseLevelFlyMoveBase.cpp + actionBattleCloseLevelFlyMoveBase.h actionBattleCloseMeanderGuardRun.cpp actionBattleCloseMeanderGuardRun.h actionBattleCloseMeanderRun.cpp actionBattleCloseMeanderRun.h - actionBattleCloseMoveAction.cpp - actionBattleCloseMoveAction.h actionBattleCloseMove.cpp actionBattleCloseMove.h + actionBattleCloseMoveAction.cpp + actionBattleCloseMoveAction.h actionBattleCloseSlippedMoveBase.cpp actionBattleCloseSlippedMoveBase.h actionBattleCloseSlippedWalk.cpp @@ -279,10 +285,10 @@ target_sources(uking PRIVATE actionBattleCloseWalk.h actionBattleHover.cpp actionBattleHover.h - actionBattleLevelFlyMoveBase.cpp - actionBattleLevelFlyMoveBase.h actionBattleLevelFlyMove.cpp actionBattleLevelFlyMove.h + actionBattleLevelFlyMoveBase.cpp + actionBattleLevelFlyMoveBase.h actionBattleWalk.cpp actionBattleWalk.h actionBeamMove.cpp @@ -308,9 +314,9 @@ target_sources(uking PRIVATE actionBikeWarpEffectValueSetter.cpp actionBikeWarpEffectValueSetter.h actionBindAction.cpp + actionBindAction.h actionBindActionForManyActor.cpp actionBindActionForManyActor.h - actionBindAction.h actionBindActionUseParentPickInfo.cpp actionBindActionUseParentPickInfo.h actionBindOff.cpp @@ -403,16 +409,14 @@ target_sources(uking PRIVATE actionChangePosture.h actionChangePostureWithAS.cpp actionChangePostureWithAS.h - actionChangeSceneBase.cpp - actionChangeSceneBase.h actionChangeScene.cpp actionChangeScene.h + actionChangeSceneBase.cpp + actionChangeSceneBase.h actionChangeScheduleAnchor.cpp actionChangeScheduleAnchor.h actionChangeWeaponEquipState.cpp actionChangeWeaponEquipState.h - actionArrowChargeAndShoot.cpp - actionArrowChargeAndShoot.h actionChargeChemicalWeaponPower.cpp actionChargeChemicalWeaponPower.h actionCheckExistenceOfParticipant.cpp @@ -421,8 +425,6 @@ target_sources(uking PRIVATE actionCheckHorseCustomizeEdit.h actionChemicalAttack.cpp actionChemicalAttack.h - actionEmitAttackBase.cpp - actionEmitAttackBase.h actionChemicalElectricWaterBall.cpp actionChemicalElectricWaterBall.h actionChemicalPhysBall.cpp @@ -487,10 +489,10 @@ target_sources(uking PRIVATE actionDamageTurnByWeakPoint.h actionDefeatedHugeEnemyCount.cpp actionDefeatedHugeEnemyCount.h - actionDeleteAllIceBlockForDemo.cpp - actionDeleteAllIceBlockForDemo.h actionDelete.cpp actionDelete.h + actionDeleteAllIceBlockForDemo.cpp + actionDeleteAllIceBlockForDemo.h actionDeleteInGround.cpp actionDeleteInGround.h actionDeletePorchItemIncludeEquip.cpp @@ -513,10 +515,10 @@ target_sources(uking PRIVATE actionDemoFindPlayer.h actionDemoForceSetPlayerSavePosAngle.cpp actionDemoForceSetPlayerSavePosAngle.h - actionDemoGetItemAnimStop.cpp - actionDemoGetItemAnimStop.h actionDemoGetItem.cpp actionDemoGetItem.h + actionDemoGetItemAnimStop.cpp + actionDemoGetItemAnimStop.h actionDemoGetWeapon.cpp actionDemoGetWeapon.h actionDemoKokkoAngry.cpp @@ -561,14 +563,14 @@ target_sources(uking PRIVATE actionDgnObjDlcGondolaCreateTag.h actionDgnObjDLCSpurGearB01.cpp actionDgnObjDLCSpurGearB01.h + actionDie.cpp + actionDie.h actionDieAnm.cpp + actionDieAnm.h actionDieAnmDropWeapon.cpp actionDieAnmDropWeapon.h - actionDieAnm.h actionDieAnmKnockBack.cpp actionDieAnmKnockBack.h - actionDie.cpp - actionDie.h actionDieHomeRun.cpp actionDieHomeRun.h actionDirectToWindDirection.cpp @@ -637,12 +639,14 @@ target_sources(uking PRIVATE actionDunegonRotateWait.h actionDungeonEntranceASPlay.cpp actionDungeonEntranceASPlay.h - actionDungeonMoveAlwaysVibrateCam.cpp - actionDungeonMoveAlwaysVibrateCam.h actionDungeonMove.cpp actionDungeonMove.h + actionDungeonMoveAlwaysVibrateCam.cpp + actionDungeonMoveAlwaysVibrateCam.h actionDungeonMoveReset.cpp actionDungeonMoveReset.h + actionDungeonRotate.cpp + actionDungeonRotate.h actionDungeonRotate2Target.cpp actionDungeonRotate2Target.h actionDungeonRotateAccel.cpp @@ -653,10 +657,8 @@ target_sources(uking PRIVATE actionDungeonRotateBase.h actionDungeonRotateCont.cpp actionDungeonRotateCont.h - actionDungeonRotate.cpp actionDungeonRotateGyro.cpp actionDungeonRotateGyro.h - actionDungeonRotate.h actionDungeonRotateInOrder.cpp actionDungeonRotateInOrder.h actionDungeonRotateShuttle.cpp @@ -667,12 +669,12 @@ target_sources(uking PRIVATE actionDynamicAttackPowerExplode.h actionDynamicFireWood.cpp actionDynamicFireWood.h + actionEat.cpp + actionEat.h actionEatAndHeal.cpp actionEatAndHeal.h - actionEat.cpp actionEatForSunazarashiSPC.cpp actionEatForSunazarashiSPC.h - actionEat.h actionEatWithAS.cpp actionEatWithAS.h actionEitherSideExplode.cpp @@ -687,6 +689,8 @@ target_sources(uking PRIVATE actionElectricDie.h actionElectricParalysis.cpp actionElectricParalysis.h + actionEmitAttackBase.cpp + actionEmitAttackBase.h actionEmitElectricWaterBall.cpp actionEmitElectricWaterBall.h actionEndChangeableASPlay.cpp @@ -707,10 +711,10 @@ target_sources(uking PRIVATE actionEnemyFortressChatTurn.h actionEnemyFortressSimpleAction.cpp actionEnemyFortressSimpleAction.h - actionEnemyRigidBodyDieBase.cpp - actionEnemyRigidBodyDieBase.h actionEnemyRigidBodyDie.cpp actionEnemyRigidBodyDie.h + actionEnemyRigidBodyDieBase.cpp + actionEnemyRigidBodyDieBase.h actionEnemyRigidBodyFreeFallDie.cpp actionEnemyRigidBodyFreeFallDie.h actionEnemyRigidBodySpinDie.cpp @@ -718,13 +722,11 @@ target_sources(uking PRIVATE actionEnemyRushAttack.cpp actionEnemyRushAttack.h actionEquipDisplay.cpp + actionEquipDisplay.h actionEquipDisplayCreate.cpp actionEquipDisplayCreate.h actionEquipDisplayGet.cpp actionEquipDisplayGet.h - actionEquipDisplay.h - actionEquipHornUseBase.cpp - actionEquipHornUseBase.h actionEquipedAction.cpp actionEquipedAction.h actionEquipedASPlay.cpp @@ -745,10 +747,12 @@ target_sources(uking PRIVATE actionEquipedWeaponChild.h actionEquipedWithScale.cpp actionEquipedWithScale.h - actionEscapeBackTurn.cpp - actionEscapeBackTurn.h + actionEquipHornUseBase.cpp + actionEquipHornUseBase.h actionEscape.cpp actionEscape.h + actionEscapeBackTurn.cpp + actionEscapeBackTurn.h actionEventAddGameDataIntAction.cpp actionEventAddGameDataIntAction.h actionEventAddGameDataToRupeeAction.cpp @@ -941,12 +945,12 @@ target_sources(uking PRIVATE actionFadeInOutWithOptions.h actionFadeoutDelete.cpp actionFadeoutDelete.h + actionFall.cpp + actionFall.h actionFallAttack.cpp actionFallAttack.h actionFallAttackWithAtAttr.cpp actionFallAttackWithAtAttr.h - actionFall.cpp - actionFall.h actionFireBurnBase.cpp actionFireBurnBase.h actionFireWood.cpp @@ -976,37 +980,35 @@ target_sources(uking PRIVATE actionFlyingBirdDie.cpp actionFlyingBirdDie.h actionFlyingCharacterBlownOff.cpp + actionFlyingCharacterBlownOff.h actionFlyingCharacterBlownOffDie.cpp actionFlyingCharacterBlownOffDie.h - actionFlyingCharacterBlownOff.h actionFlyingCharacterDamage.cpp actionFlyingCharacterDamage.h actionFlyingCharacterDie.cpp actionFlyingCharacterDie.h actionFlyingCharacterFreeFall.cpp + actionFlyingCharacterFreeFall.h + actionFlyingCharacterFreeFallBase.cpp + actionFlyingCharacterFreeFallBase.h actionFlyingCharacterFreeFallDie.cpp actionFlyingCharacterFreeFallDie.h actionFlyingCharacterFreeFallEx.cpp actionFlyingCharacterFreeFallEx.h - actionFlyingCharacterFreeFall.h actionFlyingCharacterFreeze.cpp + actionFlyingCharacterFreeze.h actionFlyingCharacterFreezeDie.cpp actionFlyingCharacterFreezeDie.h - actionFlyingCharacterFreeze.h - actionFlyingCharacterFreeFallBase.cpp - actionFlyingCharacterFreeFallBase.h - actionFlyMoveBase.cpp - actionFlyMoveBase.h actionFlyMove.cpp actionFlyMove.h + actionFlyMoveBase.cpp + actionFlyMoveBase.h actionFollowAttack.cpp actionFollowAttack.h - actionAppearFollowChallenge.cpp - actionAppearFollowChallenge.h - actionFollowDungeonRotateASPlay.cpp - actionFollowDungeonRotateASPlay.h actionFollowDungeonRotate.cpp actionFollowDungeonRotate.h + actionFollowDungeonRotateASPlay.cpp + actionFollowDungeonRotateASPlay.h actionFollowIgniteToBonePos.cpp actionFollowIgniteToBonePos.h actionFollowIgniteToSelfPos.cpp @@ -1045,6 +1047,8 @@ target_sources(uking PRIVATE actionForceSystemFadeOut.h actionForestGiantWakeUp.cpp actionForestGiantWakeUp.h + actionFork.cpp + actionFork.h actionForkAddCalcScaleMapUnit.cpp actionForkAddCalcScaleMapUnit.h actionForkAddLinearImpulse.cpp @@ -1095,26 +1099,24 @@ target_sources(uking PRIVATE actionForkASHoldLegTurn.h actionForkASHoldLinearMove.cpp actionForkASHoldLinearMove.h - actionForkASPlayBase.cpp - actionForkASPlayBase.h actionForkASPlay.cpp actionForkASPlay.h + actionForkASPlayBase.cpp + actionForkASPlayBase.h actionForkASTrgAerialTurn.cpp actionForkASTrgAerialTurn.h actionForkASTrgChargeArrow.cpp actionForkASTrgChargeArrow.h + actionForkASTrgDelete.cpp + actionForkASTrgDelete.h actionForkASTrgDeleteChild.cpp actionForkASTrgDeleteChild.h - actionForkASTrgDelete.cpp actionForkASTrgDeleteEquip.cpp actionForkASTrgDeleteEquip.h - actionForkASTrgDelete.h actionForkASTrgEmitChmFieldPos.cpp actionForkASTrgEmitChmFieldPos.h actionForkASTrgEmitShockWaveAtEnter.cpp actionForkASTrgEmitShockWaveAtEnter.h - actionForkEmitShockWave.cpp - actionForkEmitShockWave.h actionForkASTrgEmitShockWavePos.cpp actionForkASTrgEmitShockWavePos.h actionForkASTrgForceDirAerialTurn.cpp @@ -1139,6 +1141,8 @@ target_sources(uking PRIVATE actionForkASTrgWeaponDrop.h actionForkAttackWithWeaponOrWithout.cpp actionForkAttackWithWeaponOrWithout.h + actionForkBasicMessageDialogCtrl.cpp + actionForkBasicMessageDialogCtrl.h actionForkBattleNodeForAttackGround.cpp actionForkBattleNodeForAttackGround.h actionForkBeastGanonMessageDialogCtrl.cpp @@ -1155,19 +1159,18 @@ target_sources(uking PRIVATE actionForkChemicalChuchuAttack.h actionForkClothOnOffASPlay.cpp actionForkClothOnOffASPlay.h - actionFork.cpp + actionForkDisableContact.cpp + actionForkDisableContact.h actionForkDisableContactByPreAS.cpp actionForkDisableContactByPreAS.h - actionForkDisableContact.cpp actionForkDisableContactForAttack.cpp actionForkDisableContactForAttack.h - actionForkDisableContact.h actionForkDisableContactOnAtHitPlayer.cpp actionForkDisableContactOnAtHitPlayer.h - actionForkDrawWeaponAtEnter.cpp - actionForkDrawWeaponAtEnter.h actionForkDrawWeapon.cpp actionForkDrawWeapon.h + actionForkDrawWeaponAtEnter.cpp + actionForkDrawWeaponAtEnter.h actionForkDropGiantNecklace.cpp actionForkDropGiantNecklace.h actionForkDropWeapon.cpp @@ -1190,6 +1193,8 @@ target_sources(uking PRIVATE actionForkEmitExpandField.h actionForkEmitExpandFieldWithCreate.cpp actionForkEmitExpandFieldWithCreate.h + actionForkEmitShockWave.cpp + actionForkEmitShockWave.h actionForkEmitShockWaveByContact.cpp actionForkEmitShockWaveByContact.h actionForkEndByConditionBase.cpp @@ -1220,10 +1225,10 @@ target_sources(uking PRIVATE actionForkGanonBeastBeamShoot.h actionForkGanonBeastHeadBarrier.cpp actionForkGanonBeastHeadBarrier.h - actionForkGanonBeastWeakPointCheck.cpp - actionForkGanonBeastWeakPointCheck.h actionForkGanonBeastWeakPoint.cpp actionForkGanonBeastWeakPoint.h + actionForkGanonBeastWeakPointCheck.cpp + actionForkGanonBeastWeakPointCheck.h actionForkGanonBeastWeakPointOff.cpp actionForkGanonBeastWeakPointOff.h actionForkGanonBeastWeakPointOn.cpp @@ -1236,7 +1241,6 @@ target_sources(uking PRIVATE actionForkGrabBase.h actionForkGravityScaleChange.cpp actionForkGravityScaleChange.h - actionFork.h actionForkHoldWeapon.cpp actionForkHoldWeapon.h actionForkHopInAir.cpp @@ -1261,10 +1265,10 @@ target_sources(uking PRIVATE actionForkLodTimer.h actionForkLynelBreathShoot.cpp actionForkLynelBreathShoot.h - actionForkLynelDrawWeaponASPlay.cpp - actionForkLynelDrawWeaponASPlay.h actionForkLynelDrawWeapon.cpp actionForkLynelDrawWeapon.h + actionForkLynelDrawWeaponASPlay.cpp + actionForkLynelDrawWeaponASPlay.h actionForkModelFadeOut.cpp actionForkModelFadeOut.h actionForkModelVisibleOff.cpp @@ -1285,16 +1289,16 @@ target_sources(uking PRIVATE actionForkNoHitGroundCrawl.h actionForkNoSlowTimer.cpp actionForkNoSlowTimer.h + actionForkNoWeaponAttack.cpp + actionForkNoWeaponAttack.h actionForkNoWeaponAttackAllTime.cpp actionForkNoWeaponAttackAllTime.h actionForkNoWeaponAttackAllTimeMinSet.cpp actionForkNoWeaponAttackAllTimeMinSet.h actionForkNoWeaponAttackBase.cpp actionForkNoWeaponAttackBase.h - actionForkNoWeaponAttack.cpp actionForkNoWeaponAttackDirectParam.cpp actionForkNoWeaponAttackDirectParam.h - actionForkNoWeaponAttack.h actionForkNoWeaponAttackParamWeapon.cpp actionForkNoWeaponAttackParamWeapon.h actionForkOctarockEnterReloadWig.cpp @@ -1328,9 +1332,9 @@ target_sources(uking PRIVATE actionForkSetCustomWeather.cpp actionForkSetCustomWeather.h actionForkSetJustAvoid.cpp + actionForkSetJustAvoid.h actionForkSetJustAvoidFromBone.cpp actionForkSetJustAvoidFromBone.h - actionForkSetJustAvoid.h actionForkSetSwarmMaterialAnimByDist.cpp actionForkSetSwarmMaterialAnimByDist.h actionForkSimpleGrab.cpp @@ -1355,12 +1359,12 @@ target_sources(uking PRIVATE actionForkSwapPartsItemFromDropTable.h actionForkSwarmAttack.cpp actionForkSwarmAttack.h + actionForkTimer.cpp + actionForkTimer.h actionForkTimerBase.cpp actionForkTimerBase.h - actionForkTimer.cpp actionForkTimerForceResetCondition.cpp actionForkTimerForceResetCondition.h - actionForkTimer.h actionForkToggleFreeMoving.cpp actionForkToggleFreeMoving.h actionForkTogglePriestBossFreeMoving.cpp @@ -1369,30 +1373,30 @@ target_sources(uking PRIVATE actionForkToggleWeaponXLinkSleep.h actionForkTrgEmitChmFieldBase.cpp actionForkTrgEmitChmFieldBase.h - actionForkTurnASHold.cpp - actionForkTurnASHold.h actionForkTurn.cpp actionForkTurn.h + actionForkTurnASHold.cpp + actionForkTurnASHold.h actionForkVacuumShootToTarget.cpp actionForkVacuumShootToTarget.h actionForkWaitCloseGanonShoutMsgClose.cpp actionForkWaitCloseGanonShoutMsgClose.h actionForkWaitGroundHit.cpp actionForkWaitGroundHit.h - actionForkWeaponAttackBase.cpp - actionForkWeaponAttackBase.h actionForkWeaponAttack.cpp actionForkWeaponAttack.h + actionForkWeaponAttackBase.cpp + actionForkWeaponAttackBase.h actionForkWeaponAttackWithAtkBody.cpp actionForkWeaponAttackWithAtkBody.h - actionForkWeaponShockWaveCheckValue.cpp - actionForkWeaponShockWaveCheckValue.h actionForkWeaponShockWave.cpp actionForkWeaponShockWave.h - actionFreeMoveByGuideBase.cpp - actionFreeMoveByGuideBase.h + actionForkWeaponShockWaveCheckValue.cpp + actionForkWeaponShockWaveCheckValue.h actionFreeMove.cpp actionFreeMove.h + actionFreeMoveByGuideBase.cpp + actionFreeMoveByGuideBase.h actionFreeMoveRandom.cpp actionFreeMoveRandom.h actionFreeMoveToNearGround.cpp @@ -1406,11 +1410,11 @@ target_sources(uking PRIVATE actionFreeMovingAction.cpp actionFreeMovingAction.h actionFreeze.cpp + actionFreeze.h actionFreezedInIce.cpp actionFreezedInIce.h actionFreezedInIceWeapon.cpp actionFreezedInIceWeapon.h - actionFreeze.h actionFromCDungeonToMainField.cpp actionFromCDungeonToMainField.h actionGameDataAddFloat.cpp @@ -1489,22 +1493,22 @@ target_sources(uking PRIVATE actionGerudoQueenWakeBoardReady.h actionGetCapturedActor.cpp actionGetCapturedActor.h + actionGetItem.cpp + actionGetItem.h actionGetItemAnotherActor.cpp actionGetItemAnotherActor.h - actionGetItem.cpp actionGetItemGet.cpp actionGetItemGet.h - actionGetItem.h actionGetItemIntoBag.cpp actionGetItemIntoBag.h actionGetRupee.cpp actionGetRupee.h actionGetSmallKeyItemGet.cpp actionGetSmallKeyItemGet.h - actionGetUpBase.cpp - actionGetUpBase.h actionGetUp.cpp actionGetUp.h + actionGetUpBase.cpp + actionGetUpBase.h actionGetUpLinear.cpp actionGetUpLinear.h actionGetUpMoveAnmDriven.cpp @@ -1565,12 +1569,12 @@ target_sources(uking PRIVATE actionGoronHeroDescendentAppear.h actionGoronHeroDescendentJump.cpp actionGoronHeroDescendentJump.h + actionGrab.cpp + actionGrab.h actionGrabAndShoot.cpp actionGrabAndShoot.h actionGrabAttack.cpp actionGrabAttack.h - actionGrab.cpp - actionGrab.h actionGrabLeft.cpp actionGrabLeft.h actionGrabLeftTurn.cpp @@ -1585,12 +1589,12 @@ target_sources(uking PRIVATE actionGrabRightWalk.h actionGraveAttack.cpp actionGraveAttack.h + actionGuard.cpp + actionGuard.h actionGuardBackWalk.cpp actionGuardBackWalk.h actionGuardBreak.cpp actionGuardBreak.h - actionGuard.cpp - actionGuard.h actionGuardianActionBase.cpp actionGuardianActionBase.h actionGuardianAimBeam.cpp @@ -1651,10 +1655,10 @@ target_sources(uking PRIVATE actionHideShootArrow.h actionHingeMagneFixedRigid.cpp actionHingeMagneFixedRigid.h - actionHoldArrowBackWalk.cpp - actionHoldArrowBackWalk.h actionHoldArrow.cpp actionHoldArrow.h + actionHoldArrowBackWalk.cpp + actionHoldArrowBackWalk.h actionHoldArrowTurn.cpp actionHoldArrowTurn.h actionHoldArrowWalk.cpp @@ -1669,10 +1673,10 @@ target_sources(uking PRIVATE actionHorseEatCarriedItem.h actionHorseElectricParalysis.cpp actionHorseElectricParalysis.h - actionHorseFollowBase.cpp - actionHorseFollowBase.h actionHorseFollow.cpp actionHorseFollow.h + actionHorseFollowBase.cpp + actionHorseFollowBase.h actionHorseFreeze.cpp actionHorseFreeze.h actionHorseMoveToSafePos.cpp @@ -1703,8 +1707,6 @@ target_sources(uking PRIVATE actionHorseRideLookWait.h actionHorseRideLoopAttack.cpp actionHorseRideLoopAttack.h - actionHorseRideSetGearCommand.cpp - actionHorseRideSetGearCommand.h actionHorseRideMoveToCommand.cpp actionHorseRideMoveToCommand.h actionHorseRideOneTimeASPlay.cpp @@ -1715,6 +1717,8 @@ target_sources(uking PRIVATE actionHorseRideOneTimeViewASPlay.h actionHorseRideSearch.cpp actionHorseRideSearch.h + actionHorseRideSetGearCommand.cpp + actionHorseRideSetGearCommand.h actionHorseRideShoot.cpp actionHorseRideShoot.h actionHorseRideStopCommand.cpp @@ -1735,10 +1739,10 @@ target_sources(uking PRIVATE actionHorseWaitAndLookAtNPC.h actionHorseWaitEx.cpp actionHorseWaitEx.h - actionHoverBase.cpp - actionHoverBase.h actionHover.cpp actionHover.h + actionHoverBase.cpp + actionHoverBase.h actionHoverNoticeTurn.cpp actionHoverNoticeTurn.h actionHoverPredictVacuumShoot.cpp @@ -1766,9 +1770,9 @@ target_sources(uking PRIVATE actionIgniteThreeActorAttack.cpp actionIgniteThreeActorAttack.h actionIgniteToTarget.cpp + actionIgniteToTarget.h actionIgniteToTargetDir.cpp actionIgniteToTargetDir.h - actionIgniteToTarget.h actionIgniteToTargetSimple.cpp actionIgniteToTargetSimple.h actionImmediateStopOwnedHorse.cpp @@ -1814,9 +1818,9 @@ target_sources(uking PRIVATE actionJumpTo.cpp actionJumpTo.h actionJumpToTarget.cpp + actionJumpToTarget.h actionJumpToTargetFromWater.cpp actionJumpToTargetFromWater.h - actionJumpToTarget.h actionKeepPosInWater.cpp actionKeepPosInWater.h actionKeepStandingPosture.cpp @@ -1851,14 +1855,16 @@ target_sources(uking PRIVATE actionLandOnCeil.h actionLandRagdoll.cpp actionLandRagdoll.h - actionLandTeleportConsiderCameraDir.cpp - actionLandTeleportConsiderCameraDir.h actionLandTeleport.cpp actionLandTeleport.h + actionLandTeleportConsiderCameraDir.cpp + actionLandTeleportConsiderCameraDir.h actionLargeAttack.cpp actionLargeAttack.h actionLargeDamage.cpp actionLargeDamage.h + actionLastBossBlowOff.cpp + actionLastBossBlowOff.h actionLastBossChemicalPillarAttack.cpp actionLastBossChemicalPillarAttack.h actionLastBossDemoWarp.cpp @@ -1888,15 +1894,15 @@ target_sources(uking PRIVATE actionLastBossThunderSign.cpp actionLastBossThunderSign.h actionLevelFlyLook.cpp + actionLevelFlyLook.h actionLevelFlyLookDownToTgtHeight.cpp actionLevelFlyLookDownToTgtHeight.h - actionLevelFlyLook.h actionLevelFlyLookRisingToTgtHeight.cpp actionLevelFlyLookRisingToTgtHeight.h - actionLevelFlyMoveBase.cpp - actionLevelFlyMoveBase.h actionLevelFlyMove.cpp actionLevelFlyMove.h + actionLevelFlyMoveBase.cpp + actionLevelFlyMoveBase.h actionLevelFlyRise.cpp actionLevelFlyRise.h actionLevelFlyRiseLookingTarget.cpp @@ -1905,10 +1911,10 @@ target_sources(uking PRIVATE actionLiftTurn.h actionLiftWalk.cpp actionLiftWalk.h - actionLinearFlyAttackBase.cpp - actionLinearFlyAttackBase.h actionLinearFlyAttack.cpp actionLinearFlyAttack.h + actionLinearFlyAttackBase.cpp + actionLinearFlyAttackBase.h actionLoadSaveDataFromGameOver.cpp actionLoadSaveDataFromGameOver.h actionLookAtObject.cpp @@ -1944,13 +1950,13 @@ target_sources(uking PRIVATE actionMamonoShopStand.cpp actionMamonoShopStand.h actionMarkPosition.cpp + actionMarkPosition.h actionMarkPositionFromGameData.cpp actionMarkPositionFromGameData.h - actionMarkPosition.h actionMimic.cpp + actionMimic.h actionMimicFreeze.cpp actionMimicFreeze.h - actionMimic.h actionMoonMove.cpp actionMoonMove.h actionMotorcycleAppear.cpp @@ -1960,21 +1966,21 @@ target_sources(uking PRIVATE actionMotorcycleRiddenByPlayer.cpp actionMotorcycleRiddenByPlayer.h actionMotorcycleWait.cpp + actionMotorcycleWait.h actionMotorcycleWaitForEvent.cpp actionMotorcycleWaitForEvent.h - actionMotorcycleWait.h actionMotorcycleWaitUntilFellOver.cpp actionMotorcycleWaitUntilFellOver.h actionMove2HomePos.cpp actionMove2HomePos.h actionMoveBase.cpp actionMoveBase.h + actionMoveByAnimeDriven.cpp + actionMoveByAnimeDriven.h actionMoveByAnimeDrivenCheckNavMesh.cpp actionMoveByAnimeDrivenCheckNavMesh.h - actionMoveByAnimeDriven.cpp actionMoveByAnimeDrivenDynAS.cpp actionMoveByAnimeDrivenDynAS.h - actionMoveByAnimeDriven.h actionMoveByAnimeDrivenToTarget.cpp actionMoveByAnimeDrivenToTarget.h actionMoveHomePosBase.cpp @@ -1985,14 +1991,14 @@ target_sources(uking PRIVATE actionMoveMainRidigBody.h actionMoveToHomeMtx.cpp actionMoveToHomeMtx.h + actionMoveToTarget.cpp + actionMoveToTarget.h actionMoveToTargetBase.cpp actionMoveToTargetBase.h - actionMoveToTarget.cpp actionMoveToTargetCurve.cpp actionMoveToTargetCurve.h actionMoveToTargetDir.cpp actionMoveToTargetDir.h - actionMoveToTarget.h actionMoveWithAS.cpp actionMoveWithAS.h actionMoveWithDynAS.cpp @@ -2126,9 +2132,9 @@ target_sources(uking PRIVATE actionNPCNameHorse.cpp actionNPCNameHorse.h actionNPCPurchase.cpp + actionNPCPurchase.h actionNPCPurchaseEnemyMaterial.cpp actionNPCPurchaseEnemyMaterial.h - actionNPCPurchase.h actionNPCPurchaseMaterial.cpp actionNPCPurchaseMaterial.h actionNPCReceiveHorse.cpp @@ -2141,12 +2147,12 @@ target_sources(uking PRIVATE actionNPCReleaseHorse.h actionNpcRideWaitAction.cpp actionNpcRideWaitAction.h + actionNPCSale.cpp + actionNPCSale.h actionNPCSaleAppReception.cpp actionNPCSaleAppReception.h actionNPCSaleCollectedItem.cpp actionNPCSaleCollectedItem.h - actionNPCSale.cpp - actionNPCSale.h actionNPCSalePictureReception.cpp actionNPCSalePictureReception.h actionNPCSaleReception.cpp @@ -2166,9 +2172,9 @@ target_sources(uking PRIVATE actionNPCTalk.cpp actionNPCTalk.h actionNPCTargetMove.cpp + actionNPCTargetMove.h actionNPCTargetMoveDynAs.cpp actionNPCTargetMoveDynAs.h - actionNPCTargetMove.h actionNPCTebaApproachPlayer.cpp actionNPCTebaApproachPlayer.h actionNpcTebaFly.cpp @@ -2176,19 +2182,19 @@ target_sources(uking PRIVATE actionNPCTravelerRest.cpp actionNPCTravelerRest.h actionNPCTurnToObject.cpp + actionNPCTurnToObject.h actionNPCTurnToObjectGreeting.cpp actionNPCTurnToObjectGreeting.h - actionNPCTurnToObject.h actionNPCTurnToPosition.cpp actionNPCTurnToPosition.h actionNPCWait.cpp + actionNPCWait.h actionNPCWaitDynAS.cpp actionNPCWaitDynAS.h actionNPCWaitDynFrame.cpp actionNPCWaitDynFrame.h actionNPCWaitFrame.cpp actionNPCWaitFrame.h - actionNPCWait.h actionNPCWaitOneTimeAction.cpp actionNPCWaitOneTimeAction.h actionNullASPlay.cpp @@ -2197,8 +2203,6 @@ target_sources(uking PRIVATE actionObjBoardWoodTriangle01.h actionObservationPointAction.cpp actionObservationPointAction.h - actionBalloonRopeBase.cpp - actionBalloonRopeBase.h actionOctarockBalloon.cpp actionOctarockBalloon.h actionOctarockBulletLExplode.cpp @@ -2211,21 +2215,22 @@ target_sources(uking PRIVATE actionOffMiss.h actionOkAutoPlacementEnemyDeadlyQuest.cpp actionOkAutoPlacementEnemyDeadlyQuest.h + actionOn.cpp + actionOn.h actionOnCliffTurn.cpp actionOnCliffTurn.h actionOnCliffWait.cpp actionOnCliffWait.h actionOnCorrect.cpp actionOnCorrect.h - actionOn.cpp actionOneHandActionWithLegTurn.cpp actionOneHandActionWithLegTurn.h actionOnEnterSwapActorBase.cpp actionOnEnterSwapActorBase.h - actionOnEnterSwapDropTableActor.cpp - actionOnEnterSwapDropTableActor.h actionOnEnterSwapDropTable.cpp actionOnEnterSwapDropTable.h + actionOnEnterSwapDropTableActor.cpp + actionOnEnterSwapDropTableActor.h actionOnetimeChangeableASPlay.cpp actionOnetimeChangeableASPlay.h actionOnetimeHoverASPlay.cpp @@ -2233,14 +2238,13 @@ target_sources(uking PRIVATE actionOnetimeMoveASPlay.cpp actionOnetimeMoveASPlay.h actionOnetimeStopASPlay.cpp + actionOnetimeStopASPlay.h actionOneTimeStopASPlayerNoEnd.cpp actionOneTimeStopASPlayerNoEnd.h - actionOnetimeStopASPlay.h actionOnetimeStopASSyncPlay.cpp actionOnetimeStopASSyncPlay.h actionOneTimeWaterFloatStopASPlay.cpp actionOneTimeWaterFloatStopASPlay.h - actionOn.h actionOnLeaveAttackInterval.cpp actionOnLeaveAttackInterval.h actionOnMUAssignSaveForUsed.cpp @@ -2260,9 +2264,9 @@ target_sources(uking PRIVATE actionOpenEnduranceFloorNumber.cpp actionOpenEnduranceFloorNumber.h actionOpenGetDemoDialog.cpp + actionOpenGetDemoDialog.h actionOpenGetDemoDialogDressFairy.cpp actionOpenGetDemoDialogDressFairy.h - actionOpenGetDemoDialog.h actionOpenItemCategory.cpp actionOpenItemCategory.h actionOpenItemDownloadDemo.cpp @@ -2271,10 +2275,10 @@ target_sources(uking PRIVATE actionOpenItemMenu.h actionOpenMap.cpp actionOpenMap.h - actionOpenMessageDialogBase.cpp - actionOpenMessageDialogBase.h actionOpenMessageDialog.cpp actionOpenMessageDialog.h + actionOpenMessageDialogBase.cpp + actionOpenMessageDialogBase.h actionOpenMessageDialogTrig.cpp actionOpenMessageDialogTrig.h actionOpenMessageDialogWithSkelAnm.cpp @@ -2341,10 +2345,12 @@ target_sources(uking PRIVATE actionPriestBossBeamMove.h actionPriestBossBlownOff.cpp actionPriestBossBlownOff.h + actionPriestBossCloneFastWarp.cpp + actionPriestBossCloneFastWarp.h actionPriestBossClonesSpawn.cpp + actionPriestBossClonesSpawn.h actionPriestBossClonesSpawnForDemo.cpp actionPriestBossClonesSpawnForDemo.h - actionPriestBossClonesSpawn.h actionPriestBossFastWarpMove.cpp actionPriestBossFastWarpMove.h actionPriestBossMove.cpp @@ -2355,8 +2361,6 @@ target_sources(uking PRIVATE actionPriestBossSideMove.h actionPriestBossSlowWarpMove.cpp actionPriestBossSlowWarpMove.h - actionPriestBossCloneFastWarp.cpp - actionPriestBossCloneFastWarp.h actionPuddle.cpp actionPuddle.h actionPulleyChainASControl.cpp @@ -2368,9 +2372,9 @@ target_sources(uking PRIVATE actionPutFromParent.cpp actionPutFromParent.h actionRagdoll.cpp + actionRagdoll.h actionRagdollFreeze.cpp actionRagdollFreeze.h - actionRagdoll.h actionRailMove.cpp actionRailMove.h actionRandomJump.cpp @@ -2440,9 +2444,9 @@ target_sources(uking PRIVATE actionRequestCreateHCIModel.cpp actionRequestCreateHCIModel.h actionRequestEvent.cpp + actionRequestEvent.h actionRequestEventFromMapUnit.cpp actionRequestEventFromMapUnit.h - actionRequestEvent.h actionRequestOpenPopUpHelp.cpp actionRequestOpenPopUpHelp.h actionReserveParashawlStart.cpp @@ -2472,17 +2476,15 @@ target_sources(uking PRIVATE actionRisingAirOneTime.cpp actionRisingAirOneTime.h actionRodMagicPhysBall.cpp + actionRodMagicPhysBall.h actionRodMagicPhysBallDivision.cpp actionRodMagicPhysBallDivision.h - actionRodMagicPhysBall.h actionRopeNormal.cpp actionRopeNormal.h actionRotate.cpp + actionRotate.h actionRotatedWait.cpp actionRotatedWait.h - actionRotate.h - actionASPlayRotateTurnToTarget.cpp - actionASPlayRotateTurnToTarget.h actionRun.cpp actionRun.h actionSandwichDetectionAreaTag.cpp @@ -2509,12 +2511,12 @@ target_sources(uking PRIVATE actionSearch.h actionSellPictureBookUIDemo.cpp actionSellPictureBookUIDemo.h + actionSendMessage.cpp + actionSendMessage.h actionSendMessage4YunBoCannon.cpp actionSendMessage4YunBoCannon.h actionSendMessageBroadCast.cpp actionSendMessageBroadCast.h - actionSendMessage.cpp - actionSendMessage.h actionSendNoticeMessageBase.cpp actionSendNoticeMessageBase.h actionSendPlayerNoticeMessage.cpp @@ -2557,14 +2559,14 @@ target_sources(uking PRIVATE actionSetExtraEnergyOfPlayer.h actionSetExtraLifeOfPlayer.cpp actionSetExtraLifeOfPlayer.h - actionSetFrameASPlay.cpp - actionSetFrameASPlay.h actionSetFlag.cpp actionSetFlag.h - actionSetGetFlagByActorName.cpp - actionSetGetFlagByActorName.h + actionSetFrameASPlay.cpp + actionSetFrameASPlay.h actionSetGetFlag.cpp actionSetGetFlag.h + actionSetGetFlagByActorName.cpp + actionSetGetFlagByActorName.h actionSetGravityFactor.cpp actionSetGravityFactor.h actionSetHorseFamiliarityPassedFlag.cpp @@ -2595,10 +2597,10 @@ target_sources(uking PRIVATE actionSetTargetFrameMtx.h actionSetTgIgnoreObstacle.cpp actionSetTgIgnoreObstacle.h - actionSetTreasureBoxOpenAndClose.cpp - actionSetTreasureBoxOpenAndClose.h actionSetTreasure.cpp actionSetTreasure.h + actionSetTreasureBoxOpenAndClose.cpp + actionSetTreasureBoxOpenAndClose.h actionSetupGetDemoModeNumUi.cpp actionSetupGetDemoModeNumUi.h actionSetWanderPathIndex.cpp @@ -2610,9 +2612,9 @@ target_sources(uking PRIVATE actionShiekSensorPlusDownloadDemo.cpp actionShiekSensorPlusDownloadDemo.h actionShock.cpp + actionShock.h actionShockDynamicWeapon.cpp actionShockDynamicWeapon.h - actionShock.h actionShockWave.cpp actionShockWave.h actionShootArrow.cpp @@ -2649,20 +2651,16 @@ target_sources(uking PRIVATE actionSimpleGrabBase.h actionSimpleGrabWithAS.cpp actionSimpleGrabWithAS.h + actionSimpleKnockBackShock.cpp + actionSimpleKnockBackShock.h actionSimpleLineBeam.cpp actionSimpleLineBeam.h - actionForkBasicMessageDialogCtrl.cpp - actionForkBasicMessageDialogCtrl.h actionSimpleOpenMessageDialogAction.cpp actionSimpleOpenMessageDialogAction.h actionSimpleUniqueTalk.cpp actionSimpleUniqueTalk.h actionSiteBossAvoid.cpp actionSiteBossAvoid.h - actionLastBossBlowOff.cpp - actionLastBossBlowOff.h - actionSimpleKnockBackShock.cpp - actionSimpleKnockBackShock.h actionSiteBossBowBlowOff.cpp actionSiteBossBowBlowOff.h actionSiteBossBowChildDeviceBreak.cpp @@ -2683,10 +2681,10 @@ target_sources(uking PRIVATE actionSiteBossFlyWaitTurnToTarget.h actionSiteBossGetUpLinear.cpp actionSiteBossGetUpLinear.h - actionSiteBossLswordAttack.cpp - actionSiteBossLswordAttack.h actionSiteBossLswordAtkWithChemical.cpp actionSiteBossLswordAtkWithChemical.h + actionSiteBossLswordAttack.cpp + actionSiteBossLswordAttack.h actionSiteBossLswordFireBall.cpp actionSiteBossLswordFireBall.h actionSiteBossLswordFirstCreateFBall.cpp @@ -2703,10 +2701,10 @@ target_sources(uking PRIVATE actionSiteBossLswordTornadoEnd.h actionSiteBossLswordWhirlSlash.cpp actionSiteBossLswordWhirlSlash.h - actionSiteBossMoveAndAttack.cpp - actionSiteBossMoveAndAttack.h actionSiteBossMove.cpp actionSiteBossMove.h + actionSiteBossMoveAndAttack.cpp + actionSiteBossMoveAndAttack.h actionSiteBossShieldBashAttack.cpp actionSiteBossShieldBashAttack.h actionSiteBossShootArrowRain.cpp @@ -2735,10 +2733,10 @@ target_sources(uking PRIVATE actionSiteBossSwordChemicalPlus.h actionSiteBossSwordCreateIronPile.cpp actionSiteBossSwordCreateIronPile.h - actionSiteBossSwordGuardBreak.cpp - actionSiteBossSwordGuardBreak.h actionSiteBossSwordGuard.cpp actionSiteBossSwordGuard.h + actionSiteBossSwordGuardBreak.cpp + actionSiteBossSwordGuardBreak.h actionSiteBossSwordMove.cpp actionSiteBossSwordMove.h actionSiteBossSwordShieldRepair.cpp @@ -2747,20 +2745,20 @@ target_sources(uking PRIVATE actionSiteBossSwordSlowMove.h actionSiteBossSwordThrowElectricBall.cpp actionSiteBossSwordThrowElectricBall.h - actionSiteBossSwordWhirlSlashCharge.cpp - actionSiteBossSwordWhirlSlashCharge.h actionSiteBossSwordWhirlSlash.cpp actionSiteBossSwordWhirlSlash.h + actionSiteBossSwordWhirlSlashCharge.cpp + actionSiteBossSwordWhirlSlashCharge.h actionSiteBossThrowParts.cpp actionSiteBossThrowParts.h actionSleep.cpp actionSleep.h actionSlideMoveViewTarget.cpp actionSlideMoveViewTarget.h - actionSlippedBackWalkBase.cpp - actionSlippedBackWalkBase.h actionSlippedBackWalk.cpp actionSlippedBackWalk.h + actionSlippedBackWalkBase.cpp + actionSlippedBackWalkBase.h actionSlippedCircleMoveBase.cpp actionSlippedCircleMoveBase.h actionSlippedCircleWalk.cpp @@ -2769,24 +2767,24 @@ target_sources(uking PRIVATE actionSlippedMoveBase.h actionSlippedWalk.cpp actionSlippedWalk.h - actionSmallDamageBackwardBase.cpp - actionSmallDamageBackwardBase.h + actionSmallDamage.cpp + actionSmallDamage.h actionSmallDamageBackward.cpp actionSmallDamageBackward.h + actionSmallDamageBackwardBase.cpp + actionSmallDamageBackwardBase.h actionSmallDamageBase.cpp actionSmallDamageBase.h - actionSmallDamage.cpp actionSmallDamageDirectPreTargetBack.cpp actionSmallDamageDirectPreTargetBack.h actionSmallDamageDirectPreTargetBone.cpp actionSmallDamageDirectPreTargetBone.h - actionSmallDamage.h actionSoundOcclusionTagRemainsWater.cpp actionSoundOcclusionTagRemainsWater.h actionSoundTrigger.cpp + actionSoundTrigger.h actionSoundTriggerFadeAction.cpp actionSoundTriggerFadeAction.h - actionSoundTrigger.h actionSpinFlyAttack.cpp actionSpinFlyAttack.h actionSpreadToEnemy.cpp @@ -2839,6 +2837,8 @@ target_sources(uking PRIVATE actionStopForLimitedTime.h actionStopJump.cpp actionStopJump.h + actionStopOnObj.cpp + actionStopOnObj.h actionStoppingAttackBase.cpp actionStoppingAttackBase.h actionStorePlayerPosAndRotate.cpp @@ -2859,10 +2859,10 @@ target_sources(uking PRIVATE actionSwarmAreaDamaged.h actionSwarmChemicalDamaged.cpp actionSwarmChemicalDamaged.h - actionSwarmDamagedBase.cpp - actionSwarmDamagedBase.h actionSwarmDamaged.cpp actionSwarmDamaged.h + actionSwarmDamagedBase.cpp + actionSwarmDamagedBase.h actionSwarmFlyAttack.cpp actionSwarmFlyAttack.h actionSwarmFlyMove.cpp @@ -2874,21 +2874,21 @@ target_sources(uking PRIVATE actionSweepCollision.cpp actionSweepCollision.h actionSwimEnemyAnmBackBlownOff.cpp + actionSwimEnemyAnmBackBlownOff.h actionSwimEnemyAnmBackBlownOffFromPL.cpp actionSwimEnemyAnmBackBlownOffFromPL.h - actionSwimEnemyAnmBackBlownOff.h actionSwimEnemyAnmBackBlownOffToPL.cpp actionSwimEnemyAnmBackBlownOffToPL.h actionSwimEnemyBlownOffBase.cpp actionSwimEnemyBlownOffBase.h actionSwimGetUp.cpp actionSwimGetUp.h + actionSwimMove.cpp + actionSwimMove.h actionSwimMoveASHoldEvent.cpp actionSwimMoveASHoldEvent.h actionSwimMoveBase.cpp actionSwimMoveBase.h - actionSwimMove.cpp - actionSwimMove.h actionSwimMoveOneTimeAS.cpp actionSwimMoveOneTimeAS.h actionSwimNoticeTurn.cpp @@ -2897,10 +2897,10 @@ target_sources(uking PRIVATE actionSwimRotateBase.h actionSwimSmallDamage.cpp actionSwimSmallDamage.h - actionSwimTurnBase.cpp - actionSwimTurnBase.h actionSwimTurn.cpp actionSwimTurn.h + actionSwimTurnBase.cpp + actionSwimTurnBase.h actionSwitchElectricOff.cpp actionSwitchElectricOff.h actionSwitchElectricOn.cpp @@ -2917,14 +2917,16 @@ target_sources(uking PRIVATE actionSystemDelete.h actionSystemFadeOutSleep.cpp actionSystemFadeOutSleep.h - actionSystemHideChase.cpp - actionSystemHideChase.h actionSystemHide.cpp actionSystemHide.h + actionSystemHideChase.cpp + actionSystemHideChase.h actionSystemSleep.cpp actionSystemSleep.h actionSystemWarp.cpp actionSystemWarp.h + actionTackleAttack.cpp + actionTackleAttack.h actionTackleMove.cpp actionTackleMove.h actionTakeoffFromCeilLook.cpp @@ -2932,9 +2934,9 @@ target_sources(uking PRIVATE actionTakeoffFromCeilLookTarget.cpp actionTakeoffFromCeilLookTarget.h actionTargetCircle.cpp + actionTargetCircle.h actionTargetCircleGuardWalk.cpp actionTargetCircleGuardWalk.h - actionTargetCircle.h actionTargetCircleMoveKeepDist.cpp actionTargetCircleMoveKeepDist.h actionTargetCircleSwim.cpp @@ -2943,12 +2945,12 @@ target_sources(uking PRIVATE actionTargetCircleWalk.h actionTeachPlayerInAreaForRefActor.cpp actionTeachPlayerInAreaForRefActor.h + actionTeleport.cpp + actionTeleport.h actionTeleportBase.cpp actionTeleportBase.h - actionTeleport.cpp actionTeleportForceApperPosition.cpp actionTeleportForceApperPosition.h - actionTeleport.h actionTeleportTargetFrontInAir.cpp actionTeleportTargetFrontInAir.h actionTerrainCalcCenter.cpp @@ -2961,20 +2963,20 @@ target_sources(uking PRIVATE actionThrow.h actionThrowLeft.cpp actionThrowLeft.h + actionThrown.cpp + actionThrown.h actionThrownAndBreak.cpp actionThrownAndBreak.h - actionThrown.cpp actionThrownDown.cpp actionThrownDown.h - actionThrown.h actionThrownSpear.cpp actionThrownSpear.h actionThrowRight.cpp actionThrowRight.h - actionThrowWeaponByBodyCenter.cpp - actionThrowWeaponByBodyCenter.h actionThrowWeapon.cpp actionThrowWeapon.h + actionThrowWeaponByBodyCenter.cpp + actionThrowWeaponByBodyCenter.h actionThrowWeaponRight.cpp actionThrowWeaponRight.h actionTimeredASPlay.cpp @@ -3001,6 +3003,8 @@ target_sources(uking PRIVATE actionTriggerAllPartsSleep.h actionTumble.cpp actionTumble.h + actionTurn.cpp + actionTurn.h actionTurnAndChargeAndShoot.cpp actionTurnAndChargeAndShoot.h actionTurnAndLookAtToObjectNow.cpp @@ -3013,16 +3017,14 @@ target_sources(uking PRIVATE actionTurnAndLookToObjNotAnimDriven.h actionTurnBase.cpp actionTurnBase.h - actionTurn.cpp - actionTurn.h actionTurnGiantAttack.cpp actionTurnGiantAttack.h actionTurnIgnite.cpp actionTurnIgnite.h - actionTurnToActorBase.cpp - actionTurnToActorBase.h actionTurnToActor.cpp actionTurnToActor.h + actionTurnToActorBase.cpp + actionTurnToActorBase.h actionTurnToEmptySpace.cpp actionTurnToEmptySpace.h actionTurnWithAS.cpp @@ -3043,11 +3045,12 @@ target_sources(uking PRIVATE actionVanish.h actionViewLevelFlyMove.cpp actionViewLevelFlyMove.h + actionWait.cpp + actionWait.h actionWaitBase.cpp actionWaitBase.h actionWaitCloseItemDownloadDemo.cpp actionWaitCloseItemDownloadDemo.h - actionWait.cpp actionWaitForASTriggerEvent.cpp actionWaitForASTriggerEvent.h actionWaitForCloseFade.cpp @@ -3058,15 +3061,12 @@ target_sources(uking PRIVATE actionWaitForKeyInput.h actionWaitForStaminaUpDemoEnd.cpp actionWaitForStaminaUpDemoEnd.h - actionWait.h actionWaitHeartDemo.cpp actionWaitHeartDemo.h actionWaitMagneGear.cpp actionWaitMagneGear.h actionWaitMessageDialogEnd.cpp actionWaitMessageDialogEnd.h - actionStopOnObj.cpp - actionStopOnObj.h actionWaitOnObj.cpp actionWaitOnObj.h actionWaitTimer.cpp @@ -3094,9 +3094,9 @@ target_sources(uking PRIVATE actionWarpPlayerToActor.cpp actionWarpPlayerToActor.h actionWarpPlayerToAnchor.cpp + actionWarpPlayerToAnchor.h actionWarpPlayerToAnchorGimmickReset.cpp actionWarpPlayerToAnchorGimmickReset.h - actionWarpPlayerToAnchor.h actionWarpPlayerToDestination.cpp actionWarpPlayerToDestination.h actionWarpPlayerToReferenceAnchor.cpp @@ -3117,6 +3117,8 @@ target_sources(uking PRIVATE actionWarpToScheduleAnchor.h actionWarpToStaticAnchor.cpp actionWarpToStaticAnchor.h + actionWaterDepthMoveBase.cpp + actionWaterDepthMoveBase.h actionWaterEmitter.cpp actionWaterEmitter.h actionWaterExplode.cpp @@ -3132,9 +3134,9 @@ target_sources(uking PRIVATE actionWaterFloatImmobile.cpp actionWaterFloatImmobile.h actionWaterFloatWait.cpp + actionWaterFloatWait.h actionWaterFloatWaitEx.cpp actionWaterFloatWaitEx.h - actionWaterFloatWait.h actionWaterSurfaceModelOnly.cpp actionWaterSurfaceModelOnly.h actionWaterSurfaceMove.cpp @@ -3143,8 +3145,6 @@ target_sources(uking PRIVATE actionWaterUpDownAnmDrivenMove.h actionWaterUpDownDrivenPreAttack.cpp actionWaterUpDownDrivenPreAttack.h - actionWaterDepthMoveBase.cpp - actionWaterDepthMoveBase.h actionWaterUpDownMove.cpp actionWaterUpDownMove.h actionWeaponDrawn.cpp |
