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-rw-r--r--src/Game/Actor/Action/CMakeLists.txt422
1 files changed, 211 insertions, 211 deletions
diff --git a/src/Game/Actor/Action/CMakeLists.txt b/src/Game/Actor/Action/CMakeLists.txt
index e88de418..ef716104 100644
--- a/src/Game/Actor/Action/CMakeLists.txt
+++ b/src/Game/Actor/Action/CMakeLists.txt
@@ -19,12 +19,12 @@ target_sources(uking PRIVATE
actionAddRigidBody.h
actionAdvanceTime.cpp
actionAdvanceTime.h
- actionAirOctaMoveBase.cpp
- actionAirOctaMoveBase.h
actionAirOctaFloat.cpp
actionAirOctaFloat.h
actionAirOctaMgr.cpp
actionAirOctaMgr.h
+ actionAirOctaMoveBase.cpp
+ actionAirOctaMoveBase.h
actionAirOctaNoticeTurn.cpp
actionAirOctaNoticeTurn.h
actionAirOctaReactionKorog.cpp
@@ -61,10 +61,10 @@ target_sources(uking PRIVATE
actionAnimalFreeze.h
actionAnimalLegTurnAutoSpeed.cpp
actionAnimalLegTurnAutoSpeed.h
- actionAnimalMoveBase.cpp
- actionAnimalMoveBase.h
actionAnimalMove.cpp
actionAnimalMove.h
+ actionAnimalMoveBase.cpp
+ actionAnimalMoveBase.h
actionAnimalMoveStraightTimed.cpp
actionAnimalMoveStraightTimed.h
actionAnimalNavMeshMove.cpp
@@ -87,18 +87,18 @@ target_sources(uking PRIVATE
actionAnmArmorBindAction.h
actionAnmBackMove.cpp
actionAnmBackMove.h
- actionAnmBlownOffBackward.cpp
- actionAnmBlownOffBackward.h
actionAnmBlownOff.cpp
actionAnmBlownOff.h
+ actionAnmBlownOffBackward.cpp
+ actionAnmBlownOffBackward.h
actionAnmDamage.cpp
actionAnmDamage.h
actionAnmDirectionMove.cpp
actionAnmDirectionMove.h
- actionAnmDrivenHoverBase.cpp
- actionAnmDrivenHoverBase.h
actionAnmDrivenHover.cpp
actionAnmDrivenHover.h
+ actionAnmDrivenHoverBase.cpp
+ actionAnmDrivenHoverBase.h
actionAnmDrivenHoverTurn.cpp
actionAnmDrivenHoverTurn.h
actionAnmDrivenMoveAttack.cpp
@@ -114,13 +114,15 @@ target_sources(uking PRIVATE
actionAnmUpDownMove.cpp
actionAnmUpDownMove.h
actionAppear.cpp
+ actionAppear.h
actionAppearDeathCounter.cpp
actionAppearDeathCounter.h
+ actionAppearFollowChallenge.cpp
+ actionAppearFollowChallenge.h
actionAppearFullPouchInfo.cpp
actionAppearFullPouchInfo.h
actionAppearGameOver.cpp
actionAppearGameOver.h
- actionAppear.h
actionAppearMagneForce.cpp
actionAppearMagneForce.h
actionAppearNumDungeonClearSeal.cpp
@@ -159,22 +161,26 @@ target_sources(uking PRIVATE
actionArmorBindNodeAction.h
actionArmorBindWithAS.cpp
actionArmorBindWithAS.h
+ actionArrowChargeAndShoot.cpp
+ actionArrowChargeAndShoot.h
actionArrowShootHoming.cpp
actionArrowShootHoming.h
actionArrowShootMove.cpp
+ actionArrowShootMove.h
actionArrowShootMoveForLargeObject.cpp
actionArrowShootMoveForLargeObject.h
- actionArrowShootMove.h
actionArrowShootMoveWithStickOffset.cpp
actionArrowShootMoveWithStickOffset.h
actionArrowSkyShootMove.cpp
actionArrowSkyShootMove.h
actionAscendingCurrent.cpp
+ actionAscendingCurrent.h
actionAscendingCurrentFixedSize.cpp
actionAscendingCurrentFixedSize.h
- actionAscendingCurrent.h
actionAscendingCurrentShieldable.cpp
actionAscendingCurrentShieldable.h
+ actionASPlayRotateTurnToTarget.cpp
+ actionASPlayRotateTurnToTarget.h
actionASPlaySimpleAnmDriven.cpp
actionASPlaySimpleAnmDriven.h
actionAssassinBossIronBallAppear.cpp
@@ -187,8 +193,6 @@ target_sources(uking PRIVATE
actionAssassinBossIronMagicChargeShot.h
actionAtAndBodyOnWait.cpp
actionAtAndBodyOnWait.h
- actionTackleAttack.cpp
- actionTackleAttack.h
actionAtOnWait.cpp
actionAtOnWait.h
actionAtOnWaitNoHitRope.cpp
@@ -215,12 +219,12 @@ target_sources(uking PRIVATE
actionBackseatKorokLight.h
actionBackseatKorokWait.cpp
actionBackseatKorokWait.h
+ actionBackStep.cpp
+ actionBackStep.h
actionBackStepAttack.cpp
actionBackStepAttack.h
actionBackStepBase.cpp
actionBackStepBase.h
- actionBackStep.cpp
- actionBackStep.h
actionBackStepToTarget.cpp
actionBackStepToTarget.h
actionBackStepToTargetPos.cpp
@@ -229,23 +233,25 @@ target_sources(uking PRIVATE
actionBackSwim.h
actionBackToRailFromLava.cpp
actionBackToRailFromLava.h
- actionBackWalkBase.cpp
- actionBackWalkBase.h
actionBackWalk.cpp
actionBackWalk.h
+ actionBackWalkBase.cpp
+ actionBackWalkBase.h
actionBackWalkWithAS.cpp
actionBackWalkWithAS.h
- actionBalloonBase.cpp
- actionBalloonBase.h
actionBalloon.cpp
actionBalloon.h
+ actionBalloonBase.cpp
+ actionBalloonBase.h
+ actionBalloonRopeBase.cpp
+ actionBalloonRopeBase.h
actionBasicSignalBossAwakeSleep.cpp
actionBasicSignalBossAwakeSleep.h
actionBasicSignalChangeDamping.cpp
actionBasicSignalChangeDamping.h
- actionBasicSignalEnemyNotice.cpp
actionBasicSignalEnemyForceNotice.cpp
actionBasicSignalEnemyForceNotice.h
+ actionBasicSignalEnemyNotice.cpp
actionBasicSignalEnemyNotice.h
actionBasicSignalForbidTag.cpp
actionBasicSignalForbidTag.h
@@ -259,18 +265,18 @@ target_sources(uking PRIVATE
actionBattleCloseGuardRun.h
actionBattleCloseGuardWalk.cpp
actionBattleCloseGuardWalk.h
- actionBattleCloseLevelFlyMoveBase.cpp
- actionBattleCloseLevelFlyMoveBase.h
actionBattleCloseLevelFlyMove.cpp
actionBattleCloseLevelFlyMove.h
+ actionBattleCloseLevelFlyMoveBase.cpp
+ actionBattleCloseLevelFlyMoveBase.h
actionBattleCloseMeanderGuardRun.cpp
actionBattleCloseMeanderGuardRun.h
actionBattleCloseMeanderRun.cpp
actionBattleCloseMeanderRun.h
- actionBattleCloseMoveAction.cpp
- actionBattleCloseMoveAction.h
actionBattleCloseMove.cpp
actionBattleCloseMove.h
+ actionBattleCloseMoveAction.cpp
+ actionBattleCloseMoveAction.h
actionBattleCloseSlippedMoveBase.cpp
actionBattleCloseSlippedMoveBase.h
actionBattleCloseSlippedWalk.cpp
@@ -279,10 +285,10 @@ target_sources(uking PRIVATE
actionBattleCloseWalk.h
actionBattleHover.cpp
actionBattleHover.h
- actionBattleLevelFlyMoveBase.cpp
- actionBattleLevelFlyMoveBase.h
actionBattleLevelFlyMove.cpp
actionBattleLevelFlyMove.h
+ actionBattleLevelFlyMoveBase.cpp
+ actionBattleLevelFlyMoveBase.h
actionBattleWalk.cpp
actionBattleWalk.h
actionBeamMove.cpp
@@ -308,9 +314,9 @@ target_sources(uking PRIVATE
actionBikeWarpEffectValueSetter.cpp
actionBikeWarpEffectValueSetter.h
actionBindAction.cpp
+ actionBindAction.h
actionBindActionForManyActor.cpp
actionBindActionForManyActor.h
- actionBindAction.h
actionBindActionUseParentPickInfo.cpp
actionBindActionUseParentPickInfo.h
actionBindOff.cpp
@@ -403,16 +409,14 @@ target_sources(uking PRIVATE
actionChangePosture.h
actionChangePostureWithAS.cpp
actionChangePostureWithAS.h
- actionChangeSceneBase.cpp
- actionChangeSceneBase.h
actionChangeScene.cpp
actionChangeScene.h
+ actionChangeSceneBase.cpp
+ actionChangeSceneBase.h
actionChangeScheduleAnchor.cpp
actionChangeScheduleAnchor.h
actionChangeWeaponEquipState.cpp
actionChangeWeaponEquipState.h
- actionArrowChargeAndShoot.cpp
- actionArrowChargeAndShoot.h
actionChargeChemicalWeaponPower.cpp
actionChargeChemicalWeaponPower.h
actionCheckExistenceOfParticipant.cpp
@@ -421,8 +425,6 @@ target_sources(uking PRIVATE
actionCheckHorseCustomizeEdit.h
actionChemicalAttack.cpp
actionChemicalAttack.h
- actionEmitAttackBase.cpp
- actionEmitAttackBase.h
actionChemicalElectricWaterBall.cpp
actionChemicalElectricWaterBall.h
actionChemicalPhysBall.cpp
@@ -487,10 +489,10 @@ target_sources(uking PRIVATE
actionDamageTurnByWeakPoint.h
actionDefeatedHugeEnemyCount.cpp
actionDefeatedHugeEnemyCount.h
- actionDeleteAllIceBlockForDemo.cpp
- actionDeleteAllIceBlockForDemo.h
actionDelete.cpp
actionDelete.h
+ actionDeleteAllIceBlockForDemo.cpp
+ actionDeleteAllIceBlockForDemo.h
actionDeleteInGround.cpp
actionDeleteInGround.h
actionDeletePorchItemIncludeEquip.cpp
@@ -513,10 +515,10 @@ target_sources(uking PRIVATE
actionDemoFindPlayer.h
actionDemoForceSetPlayerSavePosAngle.cpp
actionDemoForceSetPlayerSavePosAngle.h
- actionDemoGetItemAnimStop.cpp
- actionDemoGetItemAnimStop.h
actionDemoGetItem.cpp
actionDemoGetItem.h
+ actionDemoGetItemAnimStop.cpp
+ actionDemoGetItemAnimStop.h
actionDemoGetWeapon.cpp
actionDemoGetWeapon.h
actionDemoKokkoAngry.cpp
@@ -561,14 +563,14 @@ target_sources(uking PRIVATE
actionDgnObjDlcGondolaCreateTag.h
actionDgnObjDLCSpurGearB01.cpp
actionDgnObjDLCSpurGearB01.h
+ actionDie.cpp
+ actionDie.h
actionDieAnm.cpp
+ actionDieAnm.h
actionDieAnmDropWeapon.cpp
actionDieAnmDropWeapon.h
- actionDieAnm.h
actionDieAnmKnockBack.cpp
actionDieAnmKnockBack.h
- actionDie.cpp
- actionDie.h
actionDieHomeRun.cpp
actionDieHomeRun.h
actionDirectToWindDirection.cpp
@@ -637,12 +639,14 @@ target_sources(uking PRIVATE
actionDunegonRotateWait.h
actionDungeonEntranceASPlay.cpp
actionDungeonEntranceASPlay.h
- actionDungeonMoveAlwaysVibrateCam.cpp
- actionDungeonMoveAlwaysVibrateCam.h
actionDungeonMove.cpp
actionDungeonMove.h
+ actionDungeonMoveAlwaysVibrateCam.cpp
+ actionDungeonMoveAlwaysVibrateCam.h
actionDungeonMoveReset.cpp
actionDungeonMoveReset.h
+ actionDungeonRotate.cpp
+ actionDungeonRotate.h
actionDungeonRotate2Target.cpp
actionDungeonRotate2Target.h
actionDungeonRotateAccel.cpp
@@ -653,10 +657,8 @@ target_sources(uking PRIVATE
actionDungeonRotateBase.h
actionDungeonRotateCont.cpp
actionDungeonRotateCont.h
- actionDungeonRotate.cpp
actionDungeonRotateGyro.cpp
actionDungeonRotateGyro.h
- actionDungeonRotate.h
actionDungeonRotateInOrder.cpp
actionDungeonRotateInOrder.h
actionDungeonRotateShuttle.cpp
@@ -667,12 +669,12 @@ target_sources(uking PRIVATE
actionDynamicAttackPowerExplode.h
actionDynamicFireWood.cpp
actionDynamicFireWood.h
+ actionEat.cpp
+ actionEat.h
actionEatAndHeal.cpp
actionEatAndHeal.h
- actionEat.cpp
actionEatForSunazarashiSPC.cpp
actionEatForSunazarashiSPC.h
- actionEat.h
actionEatWithAS.cpp
actionEatWithAS.h
actionEitherSideExplode.cpp
@@ -687,6 +689,8 @@ target_sources(uking PRIVATE
actionElectricDie.h
actionElectricParalysis.cpp
actionElectricParalysis.h
+ actionEmitAttackBase.cpp
+ actionEmitAttackBase.h
actionEmitElectricWaterBall.cpp
actionEmitElectricWaterBall.h
actionEndChangeableASPlay.cpp
@@ -707,10 +711,10 @@ target_sources(uking PRIVATE
actionEnemyFortressChatTurn.h
actionEnemyFortressSimpleAction.cpp
actionEnemyFortressSimpleAction.h
- actionEnemyRigidBodyDieBase.cpp
- actionEnemyRigidBodyDieBase.h
actionEnemyRigidBodyDie.cpp
actionEnemyRigidBodyDie.h
+ actionEnemyRigidBodyDieBase.cpp
+ actionEnemyRigidBodyDieBase.h
actionEnemyRigidBodyFreeFallDie.cpp
actionEnemyRigidBodyFreeFallDie.h
actionEnemyRigidBodySpinDie.cpp
@@ -718,13 +722,11 @@ target_sources(uking PRIVATE
actionEnemyRushAttack.cpp
actionEnemyRushAttack.h
actionEquipDisplay.cpp
+ actionEquipDisplay.h
actionEquipDisplayCreate.cpp
actionEquipDisplayCreate.h
actionEquipDisplayGet.cpp
actionEquipDisplayGet.h
- actionEquipDisplay.h
- actionEquipHornUseBase.cpp
- actionEquipHornUseBase.h
actionEquipedAction.cpp
actionEquipedAction.h
actionEquipedASPlay.cpp
@@ -745,10 +747,12 @@ target_sources(uking PRIVATE
actionEquipedWeaponChild.h
actionEquipedWithScale.cpp
actionEquipedWithScale.h
- actionEscapeBackTurn.cpp
- actionEscapeBackTurn.h
+ actionEquipHornUseBase.cpp
+ actionEquipHornUseBase.h
actionEscape.cpp
actionEscape.h
+ actionEscapeBackTurn.cpp
+ actionEscapeBackTurn.h
actionEventAddGameDataIntAction.cpp
actionEventAddGameDataIntAction.h
actionEventAddGameDataToRupeeAction.cpp
@@ -941,12 +945,12 @@ target_sources(uking PRIVATE
actionFadeInOutWithOptions.h
actionFadeoutDelete.cpp
actionFadeoutDelete.h
+ actionFall.cpp
+ actionFall.h
actionFallAttack.cpp
actionFallAttack.h
actionFallAttackWithAtAttr.cpp
actionFallAttackWithAtAttr.h
- actionFall.cpp
- actionFall.h
actionFireBurnBase.cpp
actionFireBurnBase.h
actionFireWood.cpp
@@ -976,37 +980,35 @@ target_sources(uking PRIVATE
actionFlyingBirdDie.cpp
actionFlyingBirdDie.h
actionFlyingCharacterBlownOff.cpp
+ actionFlyingCharacterBlownOff.h
actionFlyingCharacterBlownOffDie.cpp
actionFlyingCharacterBlownOffDie.h
- actionFlyingCharacterBlownOff.h
actionFlyingCharacterDamage.cpp
actionFlyingCharacterDamage.h
actionFlyingCharacterDie.cpp
actionFlyingCharacterDie.h
actionFlyingCharacterFreeFall.cpp
+ actionFlyingCharacterFreeFall.h
+ actionFlyingCharacterFreeFallBase.cpp
+ actionFlyingCharacterFreeFallBase.h
actionFlyingCharacterFreeFallDie.cpp
actionFlyingCharacterFreeFallDie.h
actionFlyingCharacterFreeFallEx.cpp
actionFlyingCharacterFreeFallEx.h
- actionFlyingCharacterFreeFall.h
actionFlyingCharacterFreeze.cpp
+ actionFlyingCharacterFreeze.h
actionFlyingCharacterFreezeDie.cpp
actionFlyingCharacterFreezeDie.h
- actionFlyingCharacterFreeze.h
- actionFlyingCharacterFreeFallBase.cpp
- actionFlyingCharacterFreeFallBase.h
- actionFlyMoveBase.cpp
- actionFlyMoveBase.h
actionFlyMove.cpp
actionFlyMove.h
+ actionFlyMoveBase.cpp
+ actionFlyMoveBase.h
actionFollowAttack.cpp
actionFollowAttack.h
- actionAppearFollowChallenge.cpp
- actionAppearFollowChallenge.h
- actionFollowDungeonRotateASPlay.cpp
- actionFollowDungeonRotateASPlay.h
actionFollowDungeonRotate.cpp
actionFollowDungeonRotate.h
+ actionFollowDungeonRotateASPlay.cpp
+ actionFollowDungeonRotateASPlay.h
actionFollowIgniteToBonePos.cpp
actionFollowIgniteToBonePos.h
actionFollowIgniteToSelfPos.cpp
@@ -1045,6 +1047,8 @@ target_sources(uking PRIVATE
actionForceSystemFadeOut.h
actionForestGiantWakeUp.cpp
actionForestGiantWakeUp.h
+ actionFork.cpp
+ actionFork.h
actionForkAddCalcScaleMapUnit.cpp
actionForkAddCalcScaleMapUnit.h
actionForkAddLinearImpulse.cpp
@@ -1095,26 +1099,24 @@ target_sources(uking PRIVATE
actionForkASHoldLegTurn.h
actionForkASHoldLinearMove.cpp
actionForkASHoldLinearMove.h
- actionForkASPlayBase.cpp
- actionForkASPlayBase.h
actionForkASPlay.cpp
actionForkASPlay.h
+ actionForkASPlayBase.cpp
+ actionForkASPlayBase.h
actionForkASTrgAerialTurn.cpp
actionForkASTrgAerialTurn.h
actionForkASTrgChargeArrow.cpp
actionForkASTrgChargeArrow.h
+ actionForkASTrgDelete.cpp
+ actionForkASTrgDelete.h
actionForkASTrgDeleteChild.cpp
actionForkASTrgDeleteChild.h
- actionForkASTrgDelete.cpp
actionForkASTrgDeleteEquip.cpp
actionForkASTrgDeleteEquip.h
- actionForkASTrgDelete.h
actionForkASTrgEmitChmFieldPos.cpp
actionForkASTrgEmitChmFieldPos.h
actionForkASTrgEmitShockWaveAtEnter.cpp
actionForkASTrgEmitShockWaveAtEnter.h
- actionForkEmitShockWave.cpp
- actionForkEmitShockWave.h
actionForkASTrgEmitShockWavePos.cpp
actionForkASTrgEmitShockWavePos.h
actionForkASTrgForceDirAerialTurn.cpp
@@ -1139,6 +1141,8 @@ target_sources(uking PRIVATE
actionForkASTrgWeaponDrop.h
actionForkAttackWithWeaponOrWithout.cpp
actionForkAttackWithWeaponOrWithout.h
+ actionForkBasicMessageDialogCtrl.cpp
+ actionForkBasicMessageDialogCtrl.h
actionForkBattleNodeForAttackGround.cpp
actionForkBattleNodeForAttackGround.h
actionForkBeastGanonMessageDialogCtrl.cpp
@@ -1155,19 +1159,18 @@ target_sources(uking PRIVATE
actionForkChemicalChuchuAttack.h
actionForkClothOnOffASPlay.cpp
actionForkClothOnOffASPlay.h
- actionFork.cpp
+ actionForkDisableContact.cpp
+ actionForkDisableContact.h
actionForkDisableContactByPreAS.cpp
actionForkDisableContactByPreAS.h
- actionForkDisableContact.cpp
actionForkDisableContactForAttack.cpp
actionForkDisableContactForAttack.h
- actionForkDisableContact.h
actionForkDisableContactOnAtHitPlayer.cpp
actionForkDisableContactOnAtHitPlayer.h
- actionForkDrawWeaponAtEnter.cpp
- actionForkDrawWeaponAtEnter.h
actionForkDrawWeapon.cpp
actionForkDrawWeapon.h
+ actionForkDrawWeaponAtEnter.cpp
+ actionForkDrawWeaponAtEnter.h
actionForkDropGiantNecklace.cpp
actionForkDropGiantNecklace.h
actionForkDropWeapon.cpp
@@ -1190,6 +1193,8 @@ target_sources(uking PRIVATE
actionForkEmitExpandField.h
actionForkEmitExpandFieldWithCreate.cpp
actionForkEmitExpandFieldWithCreate.h
+ actionForkEmitShockWave.cpp
+ actionForkEmitShockWave.h
actionForkEmitShockWaveByContact.cpp
actionForkEmitShockWaveByContact.h
actionForkEndByConditionBase.cpp
@@ -1220,10 +1225,10 @@ target_sources(uking PRIVATE
actionForkGanonBeastBeamShoot.h
actionForkGanonBeastHeadBarrier.cpp
actionForkGanonBeastHeadBarrier.h
- actionForkGanonBeastWeakPointCheck.cpp
- actionForkGanonBeastWeakPointCheck.h
actionForkGanonBeastWeakPoint.cpp
actionForkGanonBeastWeakPoint.h
+ actionForkGanonBeastWeakPointCheck.cpp
+ actionForkGanonBeastWeakPointCheck.h
actionForkGanonBeastWeakPointOff.cpp
actionForkGanonBeastWeakPointOff.h
actionForkGanonBeastWeakPointOn.cpp
@@ -1236,7 +1241,6 @@ target_sources(uking PRIVATE
actionForkGrabBase.h
actionForkGravityScaleChange.cpp
actionForkGravityScaleChange.h
- actionFork.h
actionForkHoldWeapon.cpp
actionForkHoldWeapon.h
actionForkHopInAir.cpp
@@ -1261,10 +1265,10 @@ target_sources(uking PRIVATE
actionForkLodTimer.h
actionForkLynelBreathShoot.cpp
actionForkLynelBreathShoot.h
- actionForkLynelDrawWeaponASPlay.cpp
- actionForkLynelDrawWeaponASPlay.h
actionForkLynelDrawWeapon.cpp
actionForkLynelDrawWeapon.h
+ actionForkLynelDrawWeaponASPlay.cpp
+ actionForkLynelDrawWeaponASPlay.h
actionForkModelFadeOut.cpp
actionForkModelFadeOut.h
actionForkModelVisibleOff.cpp
@@ -1285,16 +1289,16 @@ target_sources(uking PRIVATE
actionForkNoHitGroundCrawl.h
actionForkNoSlowTimer.cpp
actionForkNoSlowTimer.h
+ actionForkNoWeaponAttack.cpp
+ actionForkNoWeaponAttack.h
actionForkNoWeaponAttackAllTime.cpp
actionForkNoWeaponAttackAllTime.h
actionForkNoWeaponAttackAllTimeMinSet.cpp
actionForkNoWeaponAttackAllTimeMinSet.h
actionForkNoWeaponAttackBase.cpp
actionForkNoWeaponAttackBase.h
- actionForkNoWeaponAttack.cpp
actionForkNoWeaponAttackDirectParam.cpp
actionForkNoWeaponAttackDirectParam.h
- actionForkNoWeaponAttack.h
actionForkNoWeaponAttackParamWeapon.cpp
actionForkNoWeaponAttackParamWeapon.h
actionForkOctarockEnterReloadWig.cpp
@@ -1328,9 +1332,9 @@ target_sources(uking PRIVATE
actionForkSetCustomWeather.cpp
actionForkSetCustomWeather.h
actionForkSetJustAvoid.cpp
+ actionForkSetJustAvoid.h
actionForkSetJustAvoidFromBone.cpp
actionForkSetJustAvoidFromBone.h
- actionForkSetJustAvoid.h
actionForkSetSwarmMaterialAnimByDist.cpp
actionForkSetSwarmMaterialAnimByDist.h
actionForkSimpleGrab.cpp
@@ -1355,12 +1359,12 @@ target_sources(uking PRIVATE
actionForkSwapPartsItemFromDropTable.h
actionForkSwarmAttack.cpp
actionForkSwarmAttack.h
+ actionForkTimer.cpp
+ actionForkTimer.h
actionForkTimerBase.cpp
actionForkTimerBase.h
- actionForkTimer.cpp
actionForkTimerForceResetCondition.cpp
actionForkTimerForceResetCondition.h
- actionForkTimer.h
actionForkToggleFreeMoving.cpp
actionForkToggleFreeMoving.h
actionForkTogglePriestBossFreeMoving.cpp
@@ -1369,30 +1373,30 @@ target_sources(uking PRIVATE
actionForkToggleWeaponXLinkSleep.h
actionForkTrgEmitChmFieldBase.cpp
actionForkTrgEmitChmFieldBase.h
- actionForkTurnASHold.cpp
- actionForkTurnASHold.h
actionForkTurn.cpp
actionForkTurn.h
+ actionForkTurnASHold.cpp
+ actionForkTurnASHold.h
actionForkVacuumShootToTarget.cpp
actionForkVacuumShootToTarget.h
actionForkWaitCloseGanonShoutMsgClose.cpp
actionForkWaitCloseGanonShoutMsgClose.h
actionForkWaitGroundHit.cpp
actionForkWaitGroundHit.h
- actionForkWeaponAttackBase.cpp
- actionForkWeaponAttackBase.h
actionForkWeaponAttack.cpp
actionForkWeaponAttack.h
+ actionForkWeaponAttackBase.cpp
+ actionForkWeaponAttackBase.h
actionForkWeaponAttackWithAtkBody.cpp
actionForkWeaponAttackWithAtkBody.h
- actionForkWeaponShockWaveCheckValue.cpp
- actionForkWeaponShockWaveCheckValue.h
actionForkWeaponShockWave.cpp
actionForkWeaponShockWave.h
- actionFreeMoveByGuideBase.cpp
- actionFreeMoveByGuideBase.h
+ actionForkWeaponShockWaveCheckValue.cpp
+ actionForkWeaponShockWaveCheckValue.h
actionFreeMove.cpp
actionFreeMove.h
+ actionFreeMoveByGuideBase.cpp
+ actionFreeMoveByGuideBase.h
actionFreeMoveRandom.cpp
actionFreeMoveRandom.h
actionFreeMoveToNearGround.cpp
@@ -1406,11 +1410,11 @@ target_sources(uking PRIVATE
actionFreeMovingAction.cpp
actionFreeMovingAction.h
actionFreeze.cpp
+ actionFreeze.h
actionFreezedInIce.cpp
actionFreezedInIce.h
actionFreezedInIceWeapon.cpp
actionFreezedInIceWeapon.h
- actionFreeze.h
actionFromCDungeonToMainField.cpp
actionFromCDungeonToMainField.h
actionGameDataAddFloat.cpp
@@ -1489,22 +1493,22 @@ target_sources(uking PRIVATE
actionGerudoQueenWakeBoardReady.h
actionGetCapturedActor.cpp
actionGetCapturedActor.h
+ actionGetItem.cpp
+ actionGetItem.h
actionGetItemAnotherActor.cpp
actionGetItemAnotherActor.h
- actionGetItem.cpp
actionGetItemGet.cpp
actionGetItemGet.h
- actionGetItem.h
actionGetItemIntoBag.cpp
actionGetItemIntoBag.h
actionGetRupee.cpp
actionGetRupee.h
actionGetSmallKeyItemGet.cpp
actionGetSmallKeyItemGet.h
- actionGetUpBase.cpp
- actionGetUpBase.h
actionGetUp.cpp
actionGetUp.h
+ actionGetUpBase.cpp
+ actionGetUpBase.h
actionGetUpLinear.cpp
actionGetUpLinear.h
actionGetUpMoveAnmDriven.cpp
@@ -1565,12 +1569,12 @@ target_sources(uking PRIVATE
actionGoronHeroDescendentAppear.h
actionGoronHeroDescendentJump.cpp
actionGoronHeroDescendentJump.h
+ actionGrab.cpp
+ actionGrab.h
actionGrabAndShoot.cpp
actionGrabAndShoot.h
actionGrabAttack.cpp
actionGrabAttack.h
- actionGrab.cpp
- actionGrab.h
actionGrabLeft.cpp
actionGrabLeft.h
actionGrabLeftTurn.cpp
@@ -1585,12 +1589,12 @@ target_sources(uking PRIVATE
actionGrabRightWalk.h
actionGraveAttack.cpp
actionGraveAttack.h
+ actionGuard.cpp
+ actionGuard.h
actionGuardBackWalk.cpp
actionGuardBackWalk.h
actionGuardBreak.cpp
actionGuardBreak.h
- actionGuard.cpp
- actionGuard.h
actionGuardianActionBase.cpp
actionGuardianActionBase.h
actionGuardianAimBeam.cpp
@@ -1651,10 +1655,10 @@ target_sources(uking PRIVATE
actionHideShootArrow.h
actionHingeMagneFixedRigid.cpp
actionHingeMagneFixedRigid.h
- actionHoldArrowBackWalk.cpp
- actionHoldArrowBackWalk.h
actionHoldArrow.cpp
actionHoldArrow.h
+ actionHoldArrowBackWalk.cpp
+ actionHoldArrowBackWalk.h
actionHoldArrowTurn.cpp
actionHoldArrowTurn.h
actionHoldArrowWalk.cpp
@@ -1669,10 +1673,10 @@ target_sources(uking PRIVATE
actionHorseEatCarriedItem.h
actionHorseElectricParalysis.cpp
actionHorseElectricParalysis.h
- actionHorseFollowBase.cpp
- actionHorseFollowBase.h
actionHorseFollow.cpp
actionHorseFollow.h
+ actionHorseFollowBase.cpp
+ actionHorseFollowBase.h
actionHorseFreeze.cpp
actionHorseFreeze.h
actionHorseMoveToSafePos.cpp
@@ -1703,8 +1707,6 @@ target_sources(uking PRIVATE
actionHorseRideLookWait.h
actionHorseRideLoopAttack.cpp
actionHorseRideLoopAttack.h
- actionHorseRideSetGearCommand.cpp
- actionHorseRideSetGearCommand.h
actionHorseRideMoveToCommand.cpp
actionHorseRideMoveToCommand.h
actionHorseRideOneTimeASPlay.cpp
@@ -1715,6 +1717,8 @@ target_sources(uking PRIVATE
actionHorseRideOneTimeViewASPlay.h
actionHorseRideSearch.cpp
actionHorseRideSearch.h
+ actionHorseRideSetGearCommand.cpp
+ actionHorseRideSetGearCommand.h
actionHorseRideShoot.cpp
actionHorseRideShoot.h
actionHorseRideStopCommand.cpp
@@ -1735,10 +1739,10 @@ target_sources(uking PRIVATE
actionHorseWaitAndLookAtNPC.h
actionHorseWaitEx.cpp
actionHorseWaitEx.h
- actionHoverBase.cpp
- actionHoverBase.h
actionHover.cpp
actionHover.h
+ actionHoverBase.cpp
+ actionHoverBase.h
actionHoverNoticeTurn.cpp
actionHoverNoticeTurn.h
actionHoverPredictVacuumShoot.cpp
@@ -1766,9 +1770,9 @@ target_sources(uking PRIVATE
actionIgniteThreeActorAttack.cpp
actionIgniteThreeActorAttack.h
actionIgniteToTarget.cpp
+ actionIgniteToTarget.h
actionIgniteToTargetDir.cpp
actionIgniteToTargetDir.h
- actionIgniteToTarget.h
actionIgniteToTargetSimple.cpp
actionIgniteToTargetSimple.h
actionImmediateStopOwnedHorse.cpp
@@ -1814,9 +1818,9 @@ target_sources(uking PRIVATE
actionJumpTo.cpp
actionJumpTo.h
actionJumpToTarget.cpp
+ actionJumpToTarget.h
actionJumpToTargetFromWater.cpp
actionJumpToTargetFromWater.h
- actionJumpToTarget.h
actionKeepPosInWater.cpp
actionKeepPosInWater.h
actionKeepStandingPosture.cpp
@@ -1851,14 +1855,16 @@ target_sources(uking PRIVATE
actionLandOnCeil.h
actionLandRagdoll.cpp
actionLandRagdoll.h
- actionLandTeleportConsiderCameraDir.cpp
- actionLandTeleportConsiderCameraDir.h
actionLandTeleport.cpp
actionLandTeleport.h
+ actionLandTeleportConsiderCameraDir.cpp
+ actionLandTeleportConsiderCameraDir.h
actionLargeAttack.cpp
actionLargeAttack.h
actionLargeDamage.cpp
actionLargeDamage.h
+ actionLastBossBlowOff.cpp
+ actionLastBossBlowOff.h
actionLastBossChemicalPillarAttack.cpp
actionLastBossChemicalPillarAttack.h
actionLastBossDemoWarp.cpp
@@ -1888,15 +1894,15 @@ target_sources(uking PRIVATE
actionLastBossThunderSign.cpp
actionLastBossThunderSign.h
actionLevelFlyLook.cpp
+ actionLevelFlyLook.h
actionLevelFlyLookDownToTgtHeight.cpp
actionLevelFlyLookDownToTgtHeight.h
- actionLevelFlyLook.h
actionLevelFlyLookRisingToTgtHeight.cpp
actionLevelFlyLookRisingToTgtHeight.h
- actionLevelFlyMoveBase.cpp
- actionLevelFlyMoveBase.h
actionLevelFlyMove.cpp
actionLevelFlyMove.h
+ actionLevelFlyMoveBase.cpp
+ actionLevelFlyMoveBase.h
actionLevelFlyRise.cpp
actionLevelFlyRise.h
actionLevelFlyRiseLookingTarget.cpp
@@ -1905,10 +1911,10 @@ target_sources(uking PRIVATE
actionLiftTurn.h
actionLiftWalk.cpp
actionLiftWalk.h
- actionLinearFlyAttackBase.cpp
- actionLinearFlyAttackBase.h
actionLinearFlyAttack.cpp
actionLinearFlyAttack.h
+ actionLinearFlyAttackBase.cpp
+ actionLinearFlyAttackBase.h
actionLoadSaveDataFromGameOver.cpp
actionLoadSaveDataFromGameOver.h
actionLookAtObject.cpp
@@ -1944,13 +1950,13 @@ target_sources(uking PRIVATE
actionMamonoShopStand.cpp
actionMamonoShopStand.h
actionMarkPosition.cpp
+ actionMarkPosition.h
actionMarkPositionFromGameData.cpp
actionMarkPositionFromGameData.h
- actionMarkPosition.h
actionMimic.cpp
+ actionMimic.h
actionMimicFreeze.cpp
actionMimicFreeze.h
- actionMimic.h
actionMoonMove.cpp
actionMoonMove.h
actionMotorcycleAppear.cpp
@@ -1960,21 +1966,21 @@ target_sources(uking PRIVATE
actionMotorcycleRiddenByPlayer.cpp
actionMotorcycleRiddenByPlayer.h
actionMotorcycleWait.cpp
+ actionMotorcycleWait.h
actionMotorcycleWaitForEvent.cpp
actionMotorcycleWaitForEvent.h
- actionMotorcycleWait.h
actionMotorcycleWaitUntilFellOver.cpp
actionMotorcycleWaitUntilFellOver.h
actionMove2HomePos.cpp
actionMove2HomePos.h
actionMoveBase.cpp
actionMoveBase.h
+ actionMoveByAnimeDriven.cpp
+ actionMoveByAnimeDriven.h
actionMoveByAnimeDrivenCheckNavMesh.cpp
actionMoveByAnimeDrivenCheckNavMesh.h
- actionMoveByAnimeDriven.cpp
actionMoveByAnimeDrivenDynAS.cpp
actionMoveByAnimeDrivenDynAS.h
- actionMoveByAnimeDriven.h
actionMoveByAnimeDrivenToTarget.cpp
actionMoveByAnimeDrivenToTarget.h
actionMoveHomePosBase.cpp
@@ -1985,14 +1991,14 @@ target_sources(uking PRIVATE
actionMoveMainRidigBody.h
actionMoveToHomeMtx.cpp
actionMoveToHomeMtx.h
+ actionMoveToTarget.cpp
+ actionMoveToTarget.h
actionMoveToTargetBase.cpp
actionMoveToTargetBase.h
- actionMoveToTarget.cpp
actionMoveToTargetCurve.cpp
actionMoveToTargetCurve.h
actionMoveToTargetDir.cpp
actionMoveToTargetDir.h
- actionMoveToTarget.h
actionMoveWithAS.cpp
actionMoveWithAS.h
actionMoveWithDynAS.cpp
@@ -2126,9 +2132,9 @@ target_sources(uking PRIVATE
actionNPCNameHorse.cpp
actionNPCNameHorse.h
actionNPCPurchase.cpp
+ actionNPCPurchase.h
actionNPCPurchaseEnemyMaterial.cpp
actionNPCPurchaseEnemyMaterial.h
- actionNPCPurchase.h
actionNPCPurchaseMaterial.cpp
actionNPCPurchaseMaterial.h
actionNPCReceiveHorse.cpp
@@ -2141,12 +2147,12 @@ target_sources(uking PRIVATE
actionNPCReleaseHorse.h
actionNpcRideWaitAction.cpp
actionNpcRideWaitAction.h
+ actionNPCSale.cpp
+ actionNPCSale.h
actionNPCSaleAppReception.cpp
actionNPCSaleAppReception.h
actionNPCSaleCollectedItem.cpp
actionNPCSaleCollectedItem.h
- actionNPCSale.cpp
- actionNPCSale.h
actionNPCSalePictureReception.cpp
actionNPCSalePictureReception.h
actionNPCSaleReception.cpp
@@ -2166,9 +2172,9 @@ target_sources(uking PRIVATE
actionNPCTalk.cpp
actionNPCTalk.h
actionNPCTargetMove.cpp
+ actionNPCTargetMove.h
actionNPCTargetMoveDynAs.cpp
actionNPCTargetMoveDynAs.h
- actionNPCTargetMove.h
actionNPCTebaApproachPlayer.cpp
actionNPCTebaApproachPlayer.h
actionNpcTebaFly.cpp
@@ -2176,19 +2182,19 @@ target_sources(uking PRIVATE
actionNPCTravelerRest.cpp
actionNPCTravelerRest.h
actionNPCTurnToObject.cpp
+ actionNPCTurnToObject.h
actionNPCTurnToObjectGreeting.cpp
actionNPCTurnToObjectGreeting.h
- actionNPCTurnToObject.h
actionNPCTurnToPosition.cpp
actionNPCTurnToPosition.h
actionNPCWait.cpp
+ actionNPCWait.h
actionNPCWaitDynAS.cpp
actionNPCWaitDynAS.h
actionNPCWaitDynFrame.cpp
actionNPCWaitDynFrame.h
actionNPCWaitFrame.cpp
actionNPCWaitFrame.h
- actionNPCWait.h
actionNPCWaitOneTimeAction.cpp
actionNPCWaitOneTimeAction.h
actionNullASPlay.cpp
@@ -2197,8 +2203,6 @@ target_sources(uking PRIVATE
actionObjBoardWoodTriangle01.h
actionObservationPointAction.cpp
actionObservationPointAction.h
- actionBalloonRopeBase.cpp
- actionBalloonRopeBase.h
actionOctarockBalloon.cpp
actionOctarockBalloon.h
actionOctarockBulletLExplode.cpp
@@ -2211,21 +2215,22 @@ target_sources(uking PRIVATE
actionOffMiss.h
actionOkAutoPlacementEnemyDeadlyQuest.cpp
actionOkAutoPlacementEnemyDeadlyQuest.h
+ actionOn.cpp
+ actionOn.h
actionOnCliffTurn.cpp
actionOnCliffTurn.h
actionOnCliffWait.cpp
actionOnCliffWait.h
actionOnCorrect.cpp
actionOnCorrect.h
- actionOn.cpp
actionOneHandActionWithLegTurn.cpp
actionOneHandActionWithLegTurn.h
actionOnEnterSwapActorBase.cpp
actionOnEnterSwapActorBase.h
- actionOnEnterSwapDropTableActor.cpp
- actionOnEnterSwapDropTableActor.h
actionOnEnterSwapDropTable.cpp
actionOnEnterSwapDropTable.h
+ actionOnEnterSwapDropTableActor.cpp
+ actionOnEnterSwapDropTableActor.h
actionOnetimeChangeableASPlay.cpp
actionOnetimeChangeableASPlay.h
actionOnetimeHoverASPlay.cpp
@@ -2233,14 +2238,13 @@ target_sources(uking PRIVATE
actionOnetimeMoveASPlay.cpp
actionOnetimeMoveASPlay.h
actionOnetimeStopASPlay.cpp
+ actionOnetimeStopASPlay.h
actionOneTimeStopASPlayerNoEnd.cpp
actionOneTimeStopASPlayerNoEnd.h
- actionOnetimeStopASPlay.h
actionOnetimeStopASSyncPlay.cpp
actionOnetimeStopASSyncPlay.h
actionOneTimeWaterFloatStopASPlay.cpp
actionOneTimeWaterFloatStopASPlay.h
- actionOn.h
actionOnLeaveAttackInterval.cpp
actionOnLeaveAttackInterval.h
actionOnMUAssignSaveForUsed.cpp
@@ -2260,9 +2264,9 @@ target_sources(uking PRIVATE
actionOpenEnduranceFloorNumber.cpp
actionOpenEnduranceFloorNumber.h
actionOpenGetDemoDialog.cpp
+ actionOpenGetDemoDialog.h
actionOpenGetDemoDialogDressFairy.cpp
actionOpenGetDemoDialogDressFairy.h
- actionOpenGetDemoDialog.h
actionOpenItemCategory.cpp
actionOpenItemCategory.h
actionOpenItemDownloadDemo.cpp
@@ -2271,10 +2275,10 @@ target_sources(uking PRIVATE
actionOpenItemMenu.h
actionOpenMap.cpp
actionOpenMap.h
- actionOpenMessageDialogBase.cpp
- actionOpenMessageDialogBase.h
actionOpenMessageDialog.cpp
actionOpenMessageDialog.h
+ actionOpenMessageDialogBase.cpp
+ actionOpenMessageDialogBase.h
actionOpenMessageDialogTrig.cpp
actionOpenMessageDialogTrig.h
actionOpenMessageDialogWithSkelAnm.cpp
@@ -2341,10 +2345,12 @@ target_sources(uking PRIVATE
actionPriestBossBeamMove.h
actionPriestBossBlownOff.cpp
actionPriestBossBlownOff.h
+ actionPriestBossCloneFastWarp.cpp
+ actionPriestBossCloneFastWarp.h
actionPriestBossClonesSpawn.cpp
+ actionPriestBossClonesSpawn.h
actionPriestBossClonesSpawnForDemo.cpp
actionPriestBossClonesSpawnForDemo.h
- actionPriestBossClonesSpawn.h
actionPriestBossFastWarpMove.cpp
actionPriestBossFastWarpMove.h
actionPriestBossMove.cpp
@@ -2355,8 +2361,6 @@ target_sources(uking PRIVATE
actionPriestBossSideMove.h
actionPriestBossSlowWarpMove.cpp
actionPriestBossSlowWarpMove.h
- actionPriestBossCloneFastWarp.cpp
- actionPriestBossCloneFastWarp.h
actionPuddle.cpp
actionPuddle.h
actionPulleyChainASControl.cpp
@@ -2368,9 +2372,9 @@ target_sources(uking PRIVATE
actionPutFromParent.cpp
actionPutFromParent.h
actionRagdoll.cpp
+ actionRagdoll.h
actionRagdollFreeze.cpp
actionRagdollFreeze.h
- actionRagdoll.h
actionRailMove.cpp
actionRailMove.h
actionRandomJump.cpp
@@ -2440,9 +2444,9 @@ target_sources(uking PRIVATE
actionRequestCreateHCIModel.cpp
actionRequestCreateHCIModel.h
actionRequestEvent.cpp
+ actionRequestEvent.h
actionRequestEventFromMapUnit.cpp
actionRequestEventFromMapUnit.h
- actionRequestEvent.h
actionRequestOpenPopUpHelp.cpp
actionRequestOpenPopUpHelp.h
actionReserveParashawlStart.cpp
@@ -2472,17 +2476,15 @@ target_sources(uking PRIVATE
actionRisingAirOneTime.cpp
actionRisingAirOneTime.h
actionRodMagicPhysBall.cpp
+ actionRodMagicPhysBall.h
actionRodMagicPhysBallDivision.cpp
actionRodMagicPhysBallDivision.h
- actionRodMagicPhysBall.h
actionRopeNormal.cpp
actionRopeNormal.h
actionRotate.cpp
+ actionRotate.h
actionRotatedWait.cpp
actionRotatedWait.h
- actionRotate.h
- actionASPlayRotateTurnToTarget.cpp
- actionASPlayRotateTurnToTarget.h
actionRun.cpp
actionRun.h
actionSandwichDetectionAreaTag.cpp
@@ -2509,12 +2511,12 @@ target_sources(uking PRIVATE
actionSearch.h
actionSellPictureBookUIDemo.cpp
actionSellPictureBookUIDemo.h
+ actionSendMessage.cpp
+ actionSendMessage.h
actionSendMessage4YunBoCannon.cpp
actionSendMessage4YunBoCannon.h
actionSendMessageBroadCast.cpp
actionSendMessageBroadCast.h
- actionSendMessage.cpp
- actionSendMessage.h
actionSendNoticeMessageBase.cpp
actionSendNoticeMessageBase.h
actionSendPlayerNoticeMessage.cpp
@@ -2557,14 +2559,14 @@ target_sources(uking PRIVATE
actionSetExtraEnergyOfPlayer.h
actionSetExtraLifeOfPlayer.cpp
actionSetExtraLifeOfPlayer.h
- actionSetFrameASPlay.cpp
- actionSetFrameASPlay.h
actionSetFlag.cpp
actionSetFlag.h
- actionSetGetFlagByActorName.cpp
- actionSetGetFlagByActorName.h
+ actionSetFrameASPlay.cpp
+ actionSetFrameASPlay.h
actionSetGetFlag.cpp
actionSetGetFlag.h
+ actionSetGetFlagByActorName.cpp
+ actionSetGetFlagByActorName.h
actionSetGravityFactor.cpp
actionSetGravityFactor.h
actionSetHorseFamiliarityPassedFlag.cpp
@@ -2595,10 +2597,10 @@ target_sources(uking PRIVATE
actionSetTargetFrameMtx.h
actionSetTgIgnoreObstacle.cpp
actionSetTgIgnoreObstacle.h
- actionSetTreasureBoxOpenAndClose.cpp
- actionSetTreasureBoxOpenAndClose.h
actionSetTreasure.cpp
actionSetTreasure.h
+ actionSetTreasureBoxOpenAndClose.cpp
+ actionSetTreasureBoxOpenAndClose.h
actionSetupGetDemoModeNumUi.cpp
actionSetupGetDemoModeNumUi.h
actionSetWanderPathIndex.cpp
@@ -2610,9 +2612,9 @@ target_sources(uking PRIVATE
actionShiekSensorPlusDownloadDemo.cpp
actionShiekSensorPlusDownloadDemo.h
actionShock.cpp
+ actionShock.h
actionShockDynamicWeapon.cpp
actionShockDynamicWeapon.h
- actionShock.h
actionShockWave.cpp
actionShockWave.h
actionShootArrow.cpp
@@ -2649,20 +2651,16 @@ target_sources(uking PRIVATE
actionSimpleGrabBase.h
actionSimpleGrabWithAS.cpp
actionSimpleGrabWithAS.h
+ actionSimpleKnockBackShock.cpp
+ actionSimpleKnockBackShock.h
actionSimpleLineBeam.cpp
actionSimpleLineBeam.h
- actionForkBasicMessageDialogCtrl.cpp
- actionForkBasicMessageDialogCtrl.h
actionSimpleOpenMessageDialogAction.cpp
actionSimpleOpenMessageDialogAction.h
actionSimpleUniqueTalk.cpp
actionSimpleUniqueTalk.h
actionSiteBossAvoid.cpp
actionSiteBossAvoid.h
- actionLastBossBlowOff.cpp
- actionLastBossBlowOff.h
- actionSimpleKnockBackShock.cpp
- actionSimpleKnockBackShock.h
actionSiteBossBowBlowOff.cpp
actionSiteBossBowBlowOff.h
actionSiteBossBowChildDeviceBreak.cpp
@@ -2683,10 +2681,10 @@ target_sources(uking PRIVATE
actionSiteBossFlyWaitTurnToTarget.h
actionSiteBossGetUpLinear.cpp
actionSiteBossGetUpLinear.h
- actionSiteBossLswordAttack.cpp
- actionSiteBossLswordAttack.h
actionSiteBossLswordAtkWithChemical.cpp
actionSiteBossLswordAtkWithChemical.h
+ actionSiteBossLswordAttack.cpp
+ actionSiteBossLswordAttack.h
actionSiteBossLswordFireBall.cpp
actionSiteBossLswordFireBall.h
actionSiteBossLswordFirstCreateFBall.cpp
@@ -2703,10 +2701,10 @@ target_sources(uking PRIVATE
actionSiteBossLswordTornadoEnd.h
actionSiteBossLswordWhirlSlash.cpp
actionSiteBossLswordWhirlSlash.h
- actionSiteBossMoveAndAttack.cpp
- actionSiteBossMoveAndAttack.h
actionSiteBossMove.cpp
actionSiteBossMove.h
+ actionSiteBossMoveAndAttack.cpp
+ actionSiteBossMoveAndAttack.h
actionSiteBossShieldBashAttack.cpp
actionSiteBossShieldBashAttack.h
actionSiteBossShootArrowRain.cpp
@@ -2735,10 +2733,10 @@ target_sources(uking PRIVATE
actionSiteBossSwordChemicalPlus.h
actionSiteBossSwordCreateIronPile.cpp
actionSiteBossSwordCreateIronPile.h
- actionSiteBossSwordGuardBreak.cpp
- actionSiteBossSwordGuardBreak.h
actionSiteBossSwordGuard.cpp
actionSiteBossSwordGuard.h
+ actionSiteBossSwordGuardBreak.cpp
+ actionSiteBossSwordGuardBreak.h
actionSiteBossSwordMove.cpp
actionSiteBossSwordMove.h
actionSiteBossSwordShieldRepair.cpp
@@ -2747,20 +2745,20 @@ target_sources(uking PRIVATE
actionSiteBossSwordSlowMove.h
actionSiteBossSwordThrowElectricBall.cpp
actionSiteBossSwordThrowElectricBall.h
- actionSiteBossSwordWhirlSlashCharge.cpp
- actionSiteBossSwordWhirlSlashCharge.h
actionSiteBossSwordWhirlSlash.cpp
actionSiteBossSwordWhirlSlash.h
+ actionSiteBossSwordWhirlSlashCharge.cpp
+ actionSiteBossSwordWhirlSlashCharge.h
actionSiteBossThrowParts.cpp
actionSiteBossThrowParts.h
actionSleep.cpp
actionSleep.h
actionSlideMoveViewTarget.cpp
actionSlideMoveViewTarget.h
- actionSlippedBackWalkBase.cpp
- actionSlippedBackWalkBase.h
actionSlippedBackWalk.cpp
actionSlippedBackWalk.h
+ actionSlippedBackWalkBase.cpp
+ actionSlippedBackWalkBase.h
actionSlippedCircleMoveBase.cpp
actionSlippedCircleMoveBase.h
actionSlippedCircleWalk.cpp
@@ -2769,24 +2767,24 @@ target_sources(uking PRIVATE
actionSlippedMoveBase.h
actionSlippedWalk.cpp
actionSlippedWalk.h
- actionSmallDamageBackwardBase.cpp
- actionSmallDamageBackwardBase.h
+ actionSmallDamage.cpp
+ actionSmallDamage.h
actionSmallDamageBackward.cpp
actionSmallDamageBackward.h
+ actionSmallDamageBackwardBase.cpp
+ actionSmallDamageBackwardBase.h
actionSmallDamageBase.cpp
actionSmallDamageBase.h
- actionSmallDamage.cpp
actionSmallDamageDirectPreTargetBack.cpp
actionSmallDamageDirectPreTargetBack.h
actionSmallDamageDirectPreTargetBone.cpp
actionSmallDamageDirectPreTargetBone.h
- actionSmallDamage.h
actionSoundOcclusionTagRemainsWater.cpp
actionSoundOcclusionTagRemainsWater.h
actionSoundTrigger.cpp
+ actionSoundTrigger.h
actionSoundTriggerFadeAction.cpp
actionSoundTriggerFadeAction.h
- actionSoundTrigger.h
actionSpinFlyAttack.cpp
actionSpinFlyAttack.h
actionSpreadToEnemy.cpp
@@ -2839,6 +2837,8 @@ target_sources(uking PRIVATE
actionStopForLimitedTime.h
actionStopJump.cpp
actionStopJump.h
+ actionStopOnObj.cpp
+ actionStopOnObj.h
actionStoppingAttackBase.cpp
actionStoppingAttackBase.h
actionStorePlayerPosAndRotate.cpp
@@ -2859,10 +2859,10 @@ target_sources(uking PRIVATE
actionSwarmAreaDamaged.h
actionSwarmChemicalDamaged.cpp
actionSwarmChemicalDamaged.h
- actionSwarmDamagedBase.cpp
- actionSwarmDamagedBase.h
actionSwarmDamaged.cpp
actionSwarmDamaged.h
+ actionSwarmDamagedBase.cpp
+ actionSwarmDamagedBase.h
actionSwarmFlyAttack.cpp
actionSwarmFlyAttack.h
actionSwarmFlyMove.cpp
@@ -2874,21 +2874,21 @@ target_sources(uking PRIVATE
actionSweepCollision.cpp
actionSweepCollision.h
actionSwimEnemyAnmBackBlownOff.cpp
+ actionSwimEnemyAnmBackBlownOff.h
actionSwimEnemyAnmBackBlownOffFromPL.cpp
actionSwimEnemyAnmBackBlownOffFromPL.h
- actionSwimEnemyAnmBackBlownOff.h
actionSwimEnemyAnmBackBlownOffToPL.cpp
actionSwimEnemyAnmBackBlownOffToPL.h
actionSwimEnemyBlownOffBase.cpp
actionSwimEnemyBlownOffBase.h
actionSwimGetUp.cpp
actionSwimGetUp.h
+ actionSwimMove.cpp
+ actionSwimMove.h
actionSwimMoveASHoldEvent.cpp
actionSwimMoveASHoldEvent.h
actionSwimMoveBase.cpp
actionSwimMoveBase.h
- actionSwimMove.cpp
- actionSwimMove.h
actionSwimMoveOneTimeAS.cpp
actionSwimMoveOneTimeAS.h
actionSwimNoticeTurn.cpp
@@ -2897,10 +2897,10 @@ target_sources(uking PRIVATE
actionSwimRotateBase.h
actionSwimSmallDamage.cpp
actionSwimSmallDamage.h
- actionSwimTurnBase.cpp
- actionSwimTurnBase.h
actionSwimTurn.cpp
actionSwimTurn.h
+ actionSwimTurnBase.cpp
+ actionSwimTurnBase.h
actionSwitchElectricOff.cpp
actionSwitchElectricOff.h
actionSwitchElectricOn.cpp
@@ -2917,14 +2917,16 @@ target_sources(uking PRIVATE
actionSystemDelete.h
actionSystemFadeOutSleep.cpp
actionSystemFadeOutSleep.h
- actionSystemHideChase.cpp
- actionSystemHideChase.h
actionSystemHide.cpp
actionSystemHide.h
+ actionSystemHideChase.cpp
+ actionSystemHideChase.h
actionSystemSleep.cpp
actionSystemSleep.h
actionSystemWarp.cpp
actionSystemWarp.h
+ actionTackleAttack.cpp
+ actionTackleAttack.h
actionTackleMove.cpp
actionTackleMove.h
actionTakeoffFromCeilLook.cpp
@@ -2932,9 +2934,9 @@ target_sources(uking PRIVATE
actionTakeoffFromCeilLookTarget.cpp
actionTakeoffFromCeilLookTarget.h
actionTargetCircle.cpp
+ actionTargetCircle.h
actionTargetCircleGuardWalk.cpp
actionTargetCircleGuardWalk.h
- actionTargetCircle.h
actionTargetCircleMoveKeepDist.cpp
actionTargetCircleMoveKeepDist.h
actionTargetCircleSwim.cpp
@@ -2943,12 +2945,12 @@ target_sources(uking PRIVATE
actionTargetCircleWalk.h
actionTeachPlayerInAreaForRefActor.cpp
actionTeachPlayerInAreaForRefActor.h
+ actionTeleport.cpp
+ actionTeleport.h
actionTeleportBase.cpp
actionTeleportBase.h
- actionTeleport.cpp
actionTeleportForceApperPosition.cpp
actionTeleportForceApperPosition.h
- actionTeleport.h
actionTeleportTargetFrontInAir.cpp
actionTeleportTargetFrontInAir.h
actionTerrainCalcCenter.cpp
@@ -2961,20 +2963,20 @@ target_sources(uking PRIVATE
actionThrow.h
actionThrowLeft.cpp
actionThrowLeft.h
+ actionThrown.cpp
+ actionThrown.h
actionThrownAndBreak.cpp
actionThrownAndBreak.h
- actionThrown.cpp
actionThrownDown.cpp
actionThrownDown.h
- actionThrown.h
actionThrownSpear.cpp
actionThrownSpear.h
actionThrowRight.cpp
actionThrowRight.h
- actionThrowWeaponByBodyCenter.cpp
- actionThrowWeaponByBodyCenter.h
actionThrowWeapon.cpp
actionThrowWeapon.h
+ actionThrowWeaponByBodyCenter.cpp
+ actionThrowWeaponByBodyCenter.h
actionThrowWeaponRight.cpp
actionThrowWeaponRight.h
actionTimeredASPlay.cpp
@@ -3001,6 +3003,8 @@ target_sources(uking PRIVATE
actionTriggerAllPartsSleep.h
actionTumble.cpp
actionTumble.h
+ actionTurn.cpp
+ actionTurn.h
actionTurnAndChargeAndShoot.cpp
actionTurnAndChargeAndShoot.h
actionTurnAndLookAtToObjectNow.cpp
@@ -3013,16 +3017,14 @@ target_sources(uking PRIVATE
actionTurnAndLookToObjNotAnimDriven.h
actionTurnBase.cpp
actionTurnBase.h
- actionTurn.cpp
- actionTurn.h
actionTurnGiantAttack.cpp
actionTurnGiantAttack.h
actionTurnIgnite.cpp
actionTurnIgnite.h
- actionTurnToActorBase.cpp
- actionTurnToActorBase.h
actionTurnToActor.cpp
actionTurnToActor.h
+ actionTurnToActorBase.cpp
+ actionTurnToActorBase.h
actionTurnToEmptySpace.cpp
actionTurnToEmptySpace.h
actionTurnWithAS.cpp
@@ -3043,11 +3045,12 @@ target_sources(uking PRIVATE
actionVanish.h
actionViewLevelFlyMove.cpp
actionViewLevelFlyMove.h
+ actionWait.cpp
+ actionWait.h
actionWaitBase.cpp
actionWaitBase.h
actionWaitCloseItemDownloadDemo.cpp
actionWaitCloseItemDownloadDemo.h
- actionWait.cpp
actionWaitForASTriggerEvent.cpp
actionWaitForASTriggerEvent.h
actionWaitForCloseFade.cpp
@@ -3058,15 +3061,12 @@ target_sources(uking PRIVATE
actionWaitForKeyInput.h
actionWaitForStaminaUpDemoEnd.cpp
actionWaitForStaminaUpDemoEnd.h
- actionWait.h
actionWaitHeartDemo.cpp
actionWaitHeartDemo.h
actionWaitMagneGear.cpp
actionWaitMagneGear.h
actionWaitMessageDialogEnd.cpp
actionWaitMessageDialogEnd.h
- actionStopOnObj.cpp
- actionStopOnObj.h
actionWaitOnObj.cpp
actionWaitOnObj.h
actionWaitTimer.cpp
@@ -3094,9 +3094,9 @@ target_sources(uking PRIVATE
actionWarpPlayerToActor.cpp
actionWarpPlayerToActor.h
actionWarpPlayerToAnchor.cpp
+ actionWarpPlayerToAnchor.h
actionWarpPlayerToAnchorGimmickReset.cpp
actionWarpPlayerToAnchorGimmickReset.h
- actionWarpPlayerToAnchor.h
actionWarpPlayerToDestination.cpp
actionWarpPlayerToDestination.h
actionWarpPlayerToReferenceAnchor.cpp
@@ -3117,6 +3117,8 @@ target_sources(uking PRIVATE
actionWarpToScheduleAnchor.h
actionWarpToStaticAnchor.cpp
actionWarpToStaticAnchor.h
+ actionWaterDepthMoveBase.cpp
+ actionWaterDepthMoveBase.h
actionWaterEmitter.cpp
actionWaterEmitter.h
actionWaterExplode.cpp
@@ -3132,9 +3134,9 @@ target_sources(uking PRIVATE
actionWaterFloatImmobile.cpp
actionWaterFloatImmobile.h
actionWaterFloatWait.cpp
+ actionWaterFloatWait.h
actionWaterFloatWaitEx.cpp
actionWaterFloatWaitEx.h
- actionWaterFloatWait.h
actionWaterSurfaceModelOnly.cpp
actionWaterSurfaceModelOnly.h
actionWaterSurfaceMove.cpp
@@ -3143,8 +3145,6 @@ target_sources(uking PRIVATE
actionWaterUpDownAnmDrivenMove.h
actionWaterUpDownDrivenPreAttack.cpp
actionWaterUpDownDrivenPreAttack.h
- actionWaterDepthMoveBase.cpp
- actionWaterDepthMoveBase.h
actionWaterUpDownMove.cpp
actionWaterUpDownMove.h
actionWeaponDrawn.cpp