diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-13 02:25:02 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-13 03:33:27 +0200 |
| commit | d8535deac94084b0b3b651788b00aebeadc5ccc7 (patch) | |
| tree | 161b1125105d47042d74ce213b7778b8362644c2 /src/Game/Actor/Action | |
| parent | ea13bac74ad136aeb3dde81f07ccd62622be94ad (diff) | |
Action, AI, Query: sort the source lists by file name
These objects are linked in case-insensitive file name order, but the
lists kept renamed files at their old positions, so the decomp linked
them out of order.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Action')
| -rw-r--r-- | src/Game/Actor/Action/CMakeLists.txt | 422 |
1 files changed, 211 insertions, 211 deletions
diff --git a/src/Game/Actor/Action/CMakeLists.txt b/src/Game/Actor/Action/CMakeLists.txt index e88de418..ef716104 100644 --- a/src/Game/Actor/Action/CMakeLists.txt +++ b/src/Game/Actor/Action/CMakeLists.txt @@ -19,12 +19,12 @@ target_sources(uking PRIVATE actionAddRigidBody.h actionAdvanceTime.cpp actionAdvanceTime.h - actionAirOctaMoveBase.cpp - actionAirOctaMoveBase.h actionAirOctaFloat.cpp actionAirOctaFloat.h actionAirOctaMgr.cpp actionAirOctaMgr.h + actionAirOctaMoveBase.cpp + actionAirOctaMoveBase.h actionAirOctaNoticeTurn.cpp actionAirOctaNoticeTurn.h actionAirOctaReactionKorog.cpp @@ -61,10 +61,10 @@ target_sources(uking PRIVATE actionAnimalFreeze.h actionAnimalLegTurnAutoSpeed.cpp actionAnimalLegTurnAutoSpeed.h - actionAnimalMoveBase.cpp - actionAnimalMoveBase.h actionAnimalMove.cpp actionAnimalMove.h + actionAnimalMoveBase.cpp + actionAnimalMoveBase.h actionAnimalMoveStraightTimed.cpp actionAnimalMoveStraightTimed.h actionAnimalNavMeshMove.cpp @@ -87,18 +87,18 @@ target_sources(uking PRIVATE actionAnmArmorBindAction.h actionAnmBackMove.cpp actionAnmBackMove.h - actionAnmBlownOffBackward.cpp - actionAnmBlownOffBackward.h actionAnmBlownOff.cpp actionAnmBlownOff.h + actionAnmBlownOffBackward.cpp + actionAnmBlownOffBackward.h actionAnmDamage.cpp actionAnmDamage.h actionAnmDirectionMove.cpp actionAnmDirectionMove.h - actionAnmDrivenHoverBase.cpp - actionAnmDrivenHoverBase.h actionAnmDrivenHover.cpp actionAnmDrivenHover.h + actionAnmDrivenHoverBase.cpp + actionAnmDrivenHoverBase.h actionAnmDrivenHoverTurn.cpp actionAnmDrivenHoverTurn.h actionAnmDrivenMoveAttack.cpp @@ -114,13 +114,15 @@ target_sources(uking PRIVATE actionAnmUpDownMove.cpp actionAnmUpDownMove.h actionAppear.cpp + actionAppear.h actionAppearDeathCounter.cpp actionAppearDeathCounter.h + actionAppearFollowChallenge.cpp + actionAppearFollowChallenge.h actionAppearFullPouchInfo.cpp actionAppearFullPouchInfo.h actionAppearGameOver.cpp actionAppearGameOver.h - actionAppear.h actionAppearMagneForce.cpp actionAppearMagneForce.h actionAppearNumDungeonClearSeal.cpp @@ -159,22 +161,26 @@ target_sources(uking PRIVATE actionArmorBindNodeAction.h actionArmorBindWithAS.cpp actionArmorBindWithAS.h + actionArrowChargeAndShoot.cpp + actionArrowChargeAndShoot.h actionArrowShootHoming.cpp actionArrowShootHoming.h actionArrowShootMove.cpp + actionArrowShootMove.h actionArrowShootMoveForLargeObject.cpp actionArrowShootMoveForLargeObject.h - actionArrowShootMove.h actionArrowShootMoveWithStickOffset.cpp actionArrowShootMoveWithStickOffset.h actionArrowSkyShootMove.cpp actionArrowSkyShootMove.h actionAscendingCurrent.cpp + actionAscendingCurrent.h actionAscendingCurrentFixedSize.cpp actionAscendingCurrentFixedSize.h - actionAscendingCurrent.h actionAscendingCurrentShieldable.cpp actionAscendingCurrentShieldable.h + actionASPlayRotateTurnToTarget.cpp + actionASPlayRotateTurnToTarget.h actionASPlaySimpleAnmDriven.cpp actionASPlaySimpleAnmDriven.h actionAssassinBossIronBallAppear.cpp @@ -187,8 +193,6 @@ target_sources(uking PRIVATE actionAssassinBossIronMagicChargeShot.h actionAtAndBodyOnWait.cpp actionAtAndBodyOnWait.h - actionTackleAttack.cpp - actionTackleAttack.h actionAtOnWait.cpp actionAtOnWait.h actionAtOnWaitNoHitRope.cpp @@ -215,12 +219,12 @@ target_sources(uking PRIVATE actionBackseatKorokLight.h actionBackseatKorokWait.cpp actionBackseatKorokWait.h + actionBackStep.cpp + actionBackStep.h actionBackStepAttack.cpp actionBackStepAttack.h actionBackStepBase.cpp actionBackStepBase.h - actionBackStep.cpp - actionBackStep.h actionBackStepToTarget.cpp actionBackStepToTarget.h actionBackStepToTargetPos.cpp @@ -229,23 +233,25 @@ target_sources(uking PRIVATE actionBackSwim.h actionBackToRailFromLava.cpp actionBackToRailFromLava.h - actionBackWalkBase.cpp - actionBackWalkBase.h actionBackWalk.cpp actionBackWalk.h + actionBackWalkBase.cpp + actionBackWalkBase.h actionBackWalkWithAS.cpp actionBackWalkWithAS.h - actionBalloonBase.cpp - actionBalloonBase.h actionBalloon.cpp actionBalloon.h + actionBalloonBase.cpp + actionBalloonBase.h + actionBalloonRopeBase.cpp + actionBalloonRopeBase.h actionBasicSignalBossAwakeSleep.cpp actionBasicSignalBossAwakeSleep.h actionBasicSignalChangeDamping.cpp actionBasicSignalChangeDamping.h - actionBasicSignalEnemyNotice.cpp actionBasicSignalEnemyForceNotice.cpp actionBasicSignalEnemyForceNotice.h + actionBasicSignalEnemyNotice.cpp actionBasicSignalEnemyNotice.h actionBasicSignalForbidTag.cpp actionBasicSignalForbidTag.h @@ -259,18 +265,18 @@ target_sources(uking PRIVATE actionBattleCloseGuardRun.h actionBattleCloseGuardWalk.cpp actionBattleCloseGuardWalk.h - actionBattleCloseLevelFlyMoveBase.cpp - actionBattleCloseLevelFlyMoveBase.h actionBattleCloseLevelFlyMove.cpp actionBattleCloseLevelFlyMove.h + actionBattleCloseLevelFlyMoveBase.cpp + actionBattleCloseLevelFlyMoveBase.h actionBattleCloseMeanderGuardRun.cpp actionBattleCloseMeanderGuardRun.h actionBattleCloseMeanderRun.cpp actionBattleCloseMeanderRun.h - actionBattleCloseMoveAction.cpp - actionBattleCloseMoveAction.h actionBattleCloseMove.cpp actionBattleCloseMove.h + actionBattleCloseMoveAction.cpp + actionBattleCloseMoveAction.h actionBattleCloseSlippedMoveBase.cpp actionBattleCloseSlippedMoveBase.h actionBattleCloseSlippedWalk.cpp @@ -279,10 +285,10 @@ target_sources(uking PRIVATE actionBattleCloseWalk.h actionBattleHover.cpp actionBattleHover.h - actionBattleLevelFlyMoveBase.cpp - actionBattleLevelFlyMoveBase.h actionBattleLevelFlyMove.cpp actionBattleLevelFlyMove.h + actionBattleLevelFlyMoveBase.cpp + actionBattleLevelFlyMoveBase.h actionBattleWalk.cpp actionBattleWalk.h actionBeamMove.cpp @@ -308,9 +314,9 @@ target_sources(uking PRIVATE actionBikeWarpEffectValueSetter.cpp actionBikeWarpEffectValueSetter.h actionBindAction.cpp + actionBindAction.h actionBindActionForManyActor.cpp actionBindActionForManyActor.h - actionBindAction.h actionBindActionUseParentPickInfo.cpp actionBindActionUseParentPickInfo.h actionBindOff.cpp @@ -403,16 +409,14 @@ target_sources(uking PRIVATE actionChangePosture.h actionChangePostureWithAS.cpp actionChangePostureWithAS.h - actionChangeSceneBase.cpp - actionChangeSceneBase.h actionChangeScene.cpp actionChangeScene.h + actionChangeSceneBase.cpp + actionChangeSceneBase.h actionChangeScheduleAnchor.cpp actionChangeScheduleAnchor.h actionChangeWeaponEquipState.cpp actionChangeWeaponEquipState.h - actionArrowChargeAndShoot.cpp - actionArrowChargeAndShoot.h actionChargeChemicalWeaponPower.cpp actionChargeChemicalWeaponPower.h actionCheckExistenceOfParticipant.cpp @@ -421,8 +425,6 @@ target_sources(uking PRIVATE actionCheckHorseCustomizeEdit.h actionChemicalAttack.cpp actionChemicalAttack.h - actionEmitAttackBase.cpp - actionEmitAttackBase.h actionChemicalElectricWaterBall.cpp actionChemicalElectricWaterBall.h actionChemicalPhysBall.cpp @@ -487,10 +489,10 @@ target_sources(uking PRIVATE actionDamageTurnByWeakPoint.h actionDefeatedHugeEnemyCount.cpp actionDefeatedHugeEnemyCount.h - actionDeleteAllIceBlockForDemo.cpp - actionDeleteAllIceBlockForDemo.h actionDelete.cpp actionDelete.h + actionDeleteAllIceBlockForDemo.cpp + actionDeleteAllIceBlockForDemo.h actionDeleteInGround.cpp actionDeleteInGround.h actionDeletePorchItemIncludeEquip.cpp @@ -513,10 +515,10 @@ target_sources(uking PRIVATE actionDemoFindPlayer.h actionDemoForceSetPlayerSavePosAngle.cpp actionDemoForceSetPlayerSavePosAngle.h - actionDemoGetItemAnimStop.cpp - actionDemoGetItemAnimStop.h actionDemoGetItem.cpp actionDemoGetItem.h + actionDemoGetItemAnimStop.cpp + actionDemoGetItemAnimStop.h actionDemoGetWeapon.cpp actionDemoGetWeapon.h actionDemoKokkoAngry.cpp @@ -561,14 +563,14 @@ target_sources(uking PRIVATE actionDgnObjDlcGondolaCreateTag.h actionDgnObjDLCSpurGearB01.cpp actionDgnObjDLCSpurGearB01.h + actionDie.cpp + actionDie.h actionDieAnm.cpp + actionDieAnm.h actionDieAnmDropWeapon.cpp actionDieAnmDropWeapon.h - actionDieAnm.h actionDieAnmKnockBack.cpp actionDieAnmKnockBack.h - actionDie.cpp - actionDie.h actionDieHomeRun.cpp actionDieHomeRun.h actionDirectToWindDirection.cpp @@ -637,12 +639,14 @@ target_sources(uking PRIVATE actionDunegonRotateWait.h actionDungeonEntranceASPlay.cpp actionDungeonEntranceASPlay.h - actionDungeonMoveAlwaysVibrateCam.cpp - actionDungeonMoveAlwaysVibrateCam.h actionDungeonMove.cpp actionDungeonMove.h + actionDungeonMoveAlwaysVibrateCam.cpp + actionDungeonMoveAlwaysVibrateCam.h actionDungeonMoveReset.cpp actionDungeonMoveReset.h + actionDungeonRotate.cpp + actionDungeonRotate.h actionDungeonRotate2Target.cpp actionDungeonRotate2Target.h actionDungeonRotateAccel.cpp @@ -653,10 +657,8 @@ target_sources(uking PRIVATE actionDungeonRotateBase.h actionDungeonRotateCont.cpp actionDungeonRotateCont.h - actionDungeonRotate.cpp actionDungeonRotateGyro.cpp actionDungeonRotateGyro.h - actionDungeonRotate.h actionDungeonRotateInOrder.cpp actionDungeonRotateInOrder.h actionDungeonRotateShuttle.cpp @@ -667,12 +669,12 @@ target_sources(uking PRIVATE actionDynamicAttackPowerExplode.h actionDynamicFireWood.cpp actionDynamicFireWood.h + actionEat.cpp + actionEat.h actionEatAndHeal.cpp actionEatAndHeal.h - actionEat.cpp actionEatForSunazarashiSPC.cpp actionEatForSunazarashiSPC.h - actionEat.h actionEatWithAS.cpp actionEatWithAS.h actionEitherSideExplode.cpp @@ -687,6 +689,8 @@ target_sources(uking PRIVATE actionElectricDie.h actionElectricParalysis.cpp actionElectricParalysis.h + actionEmitAttackBase.cpp + actionEmitAttackBase.h actionEmitElectricWaterBall.cpp actionEmitElectricWaterBall.h actionEndChangeableASPlay.cpp @@ -707,10 +711,10 @@ target_sources(uking PRIVATE actionEnemyFortressChatTurn.h actionEnemyFortressSimpleAction.cpp actionEnemyFortressSimpleAction.h - actionEnemyRigidBodyDieBase.cpp - actionEnemyRigidBodyDieBase.h actionEnemyRigidBodyDie.cpp actionEnemyRigidBodyDie.h + actionEnemyRigidBodyDieBase.cpp + actionEnemyRigidBodyDieBase.h actionEnemyRigidBodyFreeFallDie.cpp actionEnemyRigidBodyFreeFallDie.h actionEnemyRigidBodySpinDie.cpp @@ -718,13 +722,11 @@ target_sources(uking PRIVATE actionEnemyRushAttack.cpp actionEnemyRushAttack.h actionEquipDisplay.cpp + actionEquipDisplay.h actionEquipDisplayCreate.cpp actionEquipDisplayCreate.h actionEquipDisplayGet.cpp actionEquipDisplayGet.h - actionEquipDisplay.h - actionEquipHornUseBase.cpp - actionEquipHornUseBase.h actionEquipedAction.cpp actionEquipedAction.h actionEquipedASPlay.cpp @@ -745,10 +747,12 @@ target_sources(uking PRIVATE actionEquipedWeaponChild.h actionEquipedWithScale.cpp actionEquipedWithScale.h - actionEscapeBackTurn.cpp - actionEscapeBackTurn.h + actionEquipHornUseBase.cpp + actionEquipHornUseBase.h actionEscape.cpp actionEscape.h + actionEscapeBackTurn.cpp + actionEscapeBackTurn.h actionEventAddGameDataIntAction.cpp actionEventAddGameDataIntAction.h actionEventAddGameDataToRupeeAction.cpp @@ -941,12 +945,12 @@ target_sources(uking PRIVATE actionFadeInOutWithOptions.h actionFadeoutDelete.cpp actionFadeoutDelete.h + actionFall.cpp + actionFall.h actionFallAttack.cpp actionFallAttack.h actionFallAttackWithAtAttr.cpp actionFallAttackWithAtAttr.h - actionFall.cpp - actionFall.h actionFireBurnBase.cpp actionFireBurnBase.h actionFireWood.cpp @@ -976,37 +980,35 @@ target_sources(uking PRIVATE actionFlyingBirdDie.cpp actionFlyingBirdDie.h actionFlyingCharacterBlownOff.cpp + actionFlyingCharacterBlownOff.h actionFlyingCharacterBlownOffDie.cpp actionFlyingCharacterBlownOffDie.h - actionFlyingCharacterBlownOff.h actionFlyingCharacterDamage.cpp actionFlyingCharacterDamage.h actionFlyingCharacterDie.cpp actionFlyingCharacterDie.h actionFlyingCharacterFreeFall.cpp + actionFlyingCharacterFreeFall.h + actionFlyingCharacterFreeFallBase.cpp + actionFlyingCharacterFreeFallBase.h actionFlyingCharacterFreeFallDie.cpp actionFlyingCharacterFreeFallDie.h actionFlyingCharacterFreeFallEx.cpp actionFlyingCharacterFreeFallEx.h - actionFlyingCharacterFreeFall.h actionFlyingCharacterFreeze.cpp + actionFlyingCharacterFreeze.h actionFlyingCharacterFreezeDie.cpp actionFlyingCharacterFreezeDie.h - actionFlyingCharacterFreeze.h - actionFlyingCharacterFreeFallBase.cpp - actionFlyingCharacterFreeFallBase.h - actionFlyMoveBase.cpp - actionFlyMoveBase.h actionFlyMove.cpp actionFlyMove.h + actionFlyMoveBase.cpp + actionFlyMoveBase.h actionFollowAttack.cpp actionFollowAttack.h - actionAppearFollowChallenge.cpp - actionAppearFollowChallenge.h - actionFollowDungeonRotateASPlay.cpp - actionFollowDungeonRotateASPlay.h actionFollowDungeonRotate.cpp actionFollowDungeonRotate.h + actionFollowDungeonRotateASPlay.cpp + actionFollowDungeonRotateASPlay.h actionFollowIgniteToBonePos.cpp actionFollowIgniteToBonePos.h actionFollowIgniteToSelfPos.cpp @@ -1045,6 +1047,8 @@ target_sources(uking PRIVATE actionForceSystemFadeOut.h actionForestGiantWakeUp.cpp actionForestGiantWakeUp.h + actionFork.cpp + actionFork.h actionForkAddCalcScaleMapUnit.cpp actionForkAddCalcScaleMapUnit.h actionForkAddLinearImpulse.cpp @@ -1095,26 +1099,24 @@ target_sources(uking PRIVATE actionForkASHoldLegTurn.h actionForkASHoldLinearMove.cpp actionForkASHoldLinearMove.h - actionForkASPlayBase.cpp - actionForkASPlayBase.h actionForkASPlay.cpp actionForkASPlay.h + actionForkASPlayBase.cpp + actionForkASPlayBase.h actionForkASTrgAerialTurn.cpp actionForkASTrgAerialTurn.h actionForkASTrgChargeArrow.cpp actionForkASTrgChargeArrow.h + actionForkASTrgDelete.cpp + actionForkASTrgDelete.h actionForkASTrgDeleteChild.cpp actionForkASTrgDeleteChild.h - actionForkASTrgDelete.cpp actionForkASTrgDeleteEquip.cpp actionForkASTrgDeleteEquip.h - actionForkASTrgDelete.h actionForkASTrgEmitChmFieldPos.cpp actionForkASTrgEmitChmFieldPos.h actionForkASTrgEmitShockWaveAtEnter.cpp actionForkASTrgEmitShockWaveAtEnter.h - actionForkEmitShockWave.cpp - actionForkEmitShockWave.h actionForkASTrgEmitShockWavePos.cpp actionForkASTrgEmitShockWavePos.h actionForkASTrgForceDirAerialTurn.cpp @@ -1139,6 +1141,8 @@ target_sources(uking PRIVATE actionForkASTrgWeaponDrop.h actionForkAttackWithWeaponOrWithout.cpp actionForkAttackWithWeaponOrWithout.h + actionForkBasicMessageDialogCtrl.cpp + actionForkBasicMessageDialogCtrl.h actionForkBattleNodeForAttackGround.cpp actionForkBattleNodeForAttackGround.h actionForkBeastGanonMessageDialogCtrl.cpp @@ -1155,19 +1159,18 @@ target_sources(uking PRIVATE actionForkChemicalChuchuAttack.h actionForkClothOnOffASPlay.cpp actionForkClothOnOffASPlay.h - actionFork.cpp + actionForkDisableContact.cpp + actionForkDisableContact.h actionForkDisableContactByPreAS.cpp actionForkDisableContactByPreAS.h - actionForkDisableContact.cpp actionForkDisableContactForAttack.cpp actionForkDisableContactForAttack.h - actionForkDisableContact.h actionForkDisableContactOnAtHitPlayer.cpp actionForkDisableContactOnAtHitPlayer.h - actionForkDrawWeaponAtEnter.cpp - actionForkDrawWeaponAtEnter.h actionForkDrawWeapon.cpp actionForkDrawWeapon.h + actionForkDrawWeaponAtEnter.cpp + actionForkDrawWeaponAtEnter.h actionForkDropGiantNecklace.cpp actionForkDropGiantNecklace.h actionForkDropWeapon.cpp @@ -1190,6 +1193,8 @@ target_sources(uking PRIVATE actionForkEmitExpandField.h actionForkEmitExpandFieldWithCreate.cpp actionForkEmitExpandFieldWithCreate.h + actionForkEmitShockWave.cpp + actionForkEmitShockWave.h actionForkEmitShockWaveByContact.cpp actionForkEmitShockWaveByContact.h actionForkEndByConditionBase.cpp @@ -1220,10 +1225,10 @@ target_sources(uking PRIVATE actionForkGanonBeastBeamShoot.h actionForkGanonBeastHeadBarrier.cpp actionForkGanonBeastHeadBarrier.h - actionForkGanonBeastWeakPointCheck.cpp - actionForkGanonBeastWeakPointCheck.h actionForkGanonBeastWeakPoint.cpp actionForkGanonBeastWeakPoint.h + actionForkGanonBeastWeakPointCheck.cpp + actionForkGanonBeastWeakPointCheck.h actionForkGanonBeastWeakPointOff.cpp actionForkGanonBeastWeakPointOff.h actionForkGanonBeastWeakPointOn.cpp @@ -1236,7 +1241,6 @@ target_sources(uking PRIVATE actionForkGrabBase.h actionForkGravityScaleChange.cpp actionForkGravityScaleChange.h - actionFork.h actionForkHoldWeapon.cpp actionForkHoldWeapon.h actionForkHopInAir.cpp @@ -1261,10 +1265,10 @@ target_sources(uking PRIVATE actionForkLodTimer.h actionForkLynelBreathShoot.cpp actionForkLynelBreathShoot.h - actionForkLynelDrawWeaponASPlay.cpp - actionForkLynelDrawWeaponASPlay.h actionForkLynelDrawWeapon.cpp actionForkLynelDrawWeapon.h + actionForkLynelDrawWeaponASPlay.cpp + actionForkLynelDrawWeaponASPlay.h actionForkModelFadeOut.cpp actionForkModelFadeOut.h actionForkModelVisibleOff.cpp @@ -1285,16 +1289,16 @@ target_sources(uking PRIVATE actionForkNoHitGroundCrawl.h actionForkNoSlowTimer.cpp actionForkNoSlowTimer.h + actionForkNoWeaponAttack.cpp + actionForkNoWeaponAttack.h actionForkNoWeaponAttackAllTime.cpp actionForkNoWeaponAttackAllTime.h actionForkNoWeaponAttackAllTimeMinSet.cpp actionForkNoWeaponAttackAllTimeMinSet.h actionForkNoWeaponAttackBase.cpp actionForkNoWeaponAttackBase.h - actionForkNoWeaponAttack.cpp actionForkNoWeaponAttackDirectParam.cpp actionForkNoWeaponAttackDirectParam.h - actionForkNoWeaponAttack.h actionForkNoWeaponAttackParamWeapon.cpp actionForkNoWeaponAttackParamWeapon.h actionForkOctarockEnterReloadWig.cpp @@ -1328,9 +1332,9 @@ target_sources(uking PRIVATE actionForkSetCustomWeather.cpp actionForkSetCustomWeather.h actionForkSetJustAvoid.cpp + actionForkSetJustAvoid.h actionForkSetJustAvoidFromBone.cpp actionForkSetJustAvoidFromBone.h - actionForkSetJustAvoid.h actionForkSetSwarmMaterialAnimByDist.cpp actionForkSetSwarmMaterialAnimByDist.h actionForkSimpleGrab.cpp @@ -1355,12 +1359,12 @@ target_sources(uking PRIVATE actionForkSwapPartsItemFromDropTable.h actionForkSwarmAttack.cpp actionForkSwarmAttack.h + actionForkTimer.cpp + actionForkTimer.h actionForkTimerBase.cpp actionForkTimerBase.h - actionForkTimer.cpp actionForkTimerForceResetCondition.cpp actionForkTimerForceResetCondition.h - actionForkTimer.h actionForkToggleFreeMoving.cpp actionForkToggleFreeMoving.h actionForkTogglePriestBossFreeMoving.cpp @@ -1369,30 +1373,30 @@ target_sources(uking PRIVATE actionForkToggleWeaponXLinkSleep.h actionForkTrgEmitChmFieldBase.cpp actionForkTrgEmitChmFieldBase.h - actionForkTurnASHold.cpp - actionForkTurnASHold.h actionForkTurn.cpp actionForkTurn.h + actionForkTurnASHold.cpp + actionForkTurnASHold.h actionForkVacuumShootToTarget.cpp actionForkVacuumShootToTarget.h actionForkWaitCloseGanonShoutMsgClose.cpp actionForkWaitCloseGanonShoutMsgClose.h actionForkWaitGroundHit.cpp actionForkWaitGroundHit.h - actionForkWeaponAttackBase.cpp - actionForkWeaponAttackBase.h actionForkWeaponAttack.cpp actionForkWeaponAttack.h + actionForkWeaponAttackBase.cpp + actionForkWeaponAttackBase.h actionForkWeaponAttackWithAtkBody.cpp actionForkWeaponAttackWithAtkBody.h - actionForkWeaponShockWaveCheckValue.cpp - actionForkWeaponShockWaveCheckValue.h actionForkWeaponShockWave.cpp actionForkWeaponShockWave.h - actionFreeMoveByGuideBase.cpp - actionFreeMoveByGuideBase.h + actionForkWeaponShockWaveCheckValue.cpp + actionForkWeaponShockWaveCheckValue.h actionFreeMove.cpp actionFreeMove.h + actionFreeMoveByGuideBase.cpp + actionFreeMoveByGuideBase.h actionFreeMoveRandom.cpp actionFreeMoveRandom.h actionFreeMoveToNearGround.cpp @@ -1406,11 +1410,11 @@ target_sources(uking PRIVATE actionFreeMovingAction.cpp actionFreeMovingAction.h actionFreeze.cpp + actionFreeze.h actionFreezedInIce.cpp actionFreezedInIce.h actionFreezedInIceWeapon.cpp actionFreezedInIceWeapon.h - actionFreeze.h actionFromCDungeonToMainField.cpp actionFromCDungeonToMainField.h actionGameDataAddFloat.cpp @@ -1489,22 +1493,22 @@ target_sources(uking PRIVATE actionGerudoQueenWakeBoardReady.h actionGetCapturedActor.cpp actionGetCapturedActor.h + actionGetItem.cpp + actionGetItem.h actionGetItemAnotherActor.cpp actionGetItemAnotherActor.h - actionGetItem.cpp actionGetItemGet.cpp actionGetItemGet.h - actionGetItem.h actionGetItemIntoBag.cpp actionGetItemIntoBag.h actionGetRupee.cpp actionGetRupee.h actionGetSmallKeyItemGet.cpp actionGetSmallKeyItemGet.h - actionGetUpBase.cpp - actionGetUpBase.h actionGetUp.cpp actionGetUp.h + actionGetUpBase.cpp + actionGetUpBase.h actionGetUpLinear.cpp actionGetUpLinear.h actionGetUpMoveAnmDriven.cpp @@ -1565,12 +1569,12 @@ target_sources(uking PRIVATE actionGoronHeroDescendentAppear.h actionGoronHeroDescendentJump.cpp actionGoronHeroDescendentJump.h + actionGrab.cpp + actionGrab.h actionGrabAndShoot.cpp actionGrabAndShoot.h actionGrabAttack.cpp actionGrabAttack.h - actionGrab.cpp - actionGrab.h actionGrabLeft.cpp actionGrabLeft.h actionGrabLeftTurn.cpp @@ -1585,12 +1589,12 @@ target_sources(uking PRIVATE actionGrabRightWalk.h actionGraveAttack.cpp actionGraveAttack.h + actionGuard.cpp + actionGuard.h actionGuardBackWalk.cpp actionGuardBackWalk.h actionGuardBreak.cpp actionGuardBreak.h - actionGuard.cpp - actionGuard.h actionGuardianActionBase.cpp actionGuardianActionBase.h actionGuardianAimBeam.cpp @@ -1651,10 +1655,10 @@ target_sources(uking PRIVATE actionHideShootArrow.h actionHingeMagneFixedRigid.cpp actionHingeMagneFixedRigid.h - actionHoldArrowBackWalk.cpp - actionHoldArrowBackWalk.h actionHoldArrow.cpp actionHoldArrow.h + actionHoldArrowBackWalk.cpp + actionHoldArrowBackWalk.h actionHoldArrowTurn.cpp actionHoldArrowTurn.h actionHoldArrowWalk.cpp @@ -1669,10 +1673,10 @@ target_sources(uking PRIVATE actionHorseEatCarriedItem.h actionHorseElectricParalysis.cpp actionHorseElectricParalysis.h - actionHorseFollowBase.cpp - actionHorseFollowBase.h actionHorseFollow.cpp actionHorseFollow.h + actionHorseFollowBase.cpp + actionHorseFollowBase.h actionHorseFreeze.cpp actionHorseFreeze.h actionHorseMoveToSafePos.cpp @@ -1703,8 +1707,6 @@ target_sources(uking PRIVATE actionHorseRideLookWait.h actionHorseRideLoopAttack.cpp actionHorseRideLoopAttack.h - actionHorseRideSetGearCommand.cpp - actionHorseRideSetGearCommand.h actionHorseRideMoveToCommand.cpp actionHorseRideMoveToCommand.h actionHorseRideOneTimeASPlay.cpp @@ -1715,6 +1717,8 @@ target_sources(uking PRIVATE actionHorseRideOneTimeViewASPlay.h actionHorseRideSearch.cpp actionHorseRideSearch.h + actionHorseRideSetGearCommand.cpp + actionHorseRideSetGearCommand.h actionHorseRideShoot.cpp actionHorseRideShoot.h actionHorseRideStopCommand.cpp @@ -1735,10 +1739,10 @@ target_sources(uking PRIVATE actionHorseWaitAndLookAtNPC.h actionHorseWaitEx.cpp actionHorseWaitEx.h - actionHoverBase.cpp - actionHoverBase.h actionHover.cpp actionHover.h + actionHoverBase.cpp + actionHoverBase.h actionHoverNoticeTurn.cpp actionHoverNoticeTurn.h actionHoverPredictVacuumShoot.cpp @@ -1766,9 +1770,9 @@ target_sources(uking PRIVATE actionIgniteThreeActorAttack.cpp actionIgniteThreeActorAttack.h actionIgniteToTarget.cpp + actionIgniteToTarget.h actionIgniteToTargetDir.cpp actionIgniteToTargetDir.h - actionIgniteToTarget.h actionIgniteToTargetSimple.cpp actionIgniteToTargetSimple.h actionImmediateStopOwnedHorse.cpp @@ -1814,9 +1818,9 @@ target_sources(uking PRIVATE actionJumpTo.cpp actionJumpTo.h actionJumpToTarget.cpp + actionJumpToTarget.h actionJumpToTargetFromWater.cpp actionJumpToTargetFromWater.h - actionJumpToTarget.h actionKeepPosInWater.cpp actionKeepPosInWater.h actionKeepStandingPosture.cpp @@ -1851,14 +1855,16 @@ target_sources(uking PRIVATE actionLandOnCeil.h actionLandRagdoll.cpp actionLandRagdoll.h - actionLandTeleportConsiderCameraDir.cpp - actionLandTeleportConsiderCameraDir.h actionLandTeleport.cpp actionLandTeleport.h + actionLandTeleportConsiderCameraDir.cpp + actionLandTeleportConsiderCameraDir.h actionLargeAttack.cpp actionLargeAttack.h actionLargeDamage.cpp actionLargeDamage.h + actionLastBossBlowOff.cpp + actionLastBossBlowOff.h actionLastBossChemicalPillarAttack.cpp actionLastBossChemicalPillarAttack.h actionLastBossDemoWarp.cpp @@ -1888,15 +1894,15 @@ target_sources(uking PRIVATE actionLastBossThunderSign.cpp actionLastBossThunderSign.h actionLevelFlyLook.cpp + actionLevelFlyLook.h actionLevelFlyLookDownToTgtHeight.cpp actionLevelFlyLookDownToTgtHeight.h - actionLevelFlyLook.h actionLevelFlyLookRisingToTgtHeight.cpp actionLevelFlyLookRisingToTgtHeight.h - actionLevelFlyMoveBase.cpp - actionLevelFlyMoveBase.h actionLevelFlyMove.cpp actionLevelFlyMove.h + actionLevelFlyMoveBase.cpp + actionLevelFlyMoveBase.h actionLevelFlyRise.cpp actionLevelFlyRise.h actionLevelFlyRiseLookingTarget.cpp @@ -1905,10 +1911,10 @@ target_sources(uking PRIVATE actionLiftTurn.h actionLiftWalk.cpp actionLiftWalk.h - actionLinearFlyAttackBase.cpp - actionLinearFlyAttackBase.h actionLinearFlyAttack.cpp actionLinearFlyAttack.h + actionLinearFlyAttackBase.cpp + actionLinearFlyAttackBase.h actionLoadSaveDataFromGameOver.cpp actionLoadSaveDataFromGameOver.h actionLookAtObject.cpp @@ -1944,13 +1950,13 @@ target_sources(uking PRIVATE actionMamonoShopStand.cpp actionMamonoShopStand.h actionMarkPosition.cpp + actionMarkPosition.h actionMarkPositionFromGameData.cpp actionMarkPositionFromGameData.h - actionMarkPosition.h actionMimic.cpp + actionMimic.h actionMimicFreeze.cpp actionMimicFreeze.h - actionMimic.h actionMoonMove.cpp actionMoonMove.h actionMotorcycleAppear.cpp @@ -1960,21 +1966,21 @@ target_sources(uking PRIVATE actionMotorcycleRiddenByPlayer.cpp actionMotorcycleRiddenByPlayer.h actionMotorcycleWait.cpp + actionMotorcycleWait.h actionMotorcycleWaitForEvent.cpp actionMotorcycleWaitForEvent.h - actionMotorcycleWait.h actionMotorcycleWaitUntilFellOver.cpp actionMotorcycleWaitUntilFellOver.h actionMove2HomePos.cpp actionMove2HomePos.h actionMoveBase.cpp actionMoveBase.h + actionMoveByAnimeDriven.cpp + actionMoveByAnimeDriven.h actionMoveByAnimeDrivenCheckNavMesh.cpp actionMoveByAnimeDrivenCheckNavMesh.h - actionMoveByAnimeDriven.cpp actionMoveByAnimeDrivenDynAS.cpp actionMoveByAnimeDrivenDynAS.h - actionMoveByAnimeDriven.h actionMoveByAnimeDrivenToTarget.cpp actionMoveByAnimeDrivenToTarget.h actionMoveHomePosBase.cpp @@ -1985,14 +1991,14 @@ target_sources(uking PRIVATE actionMoveMainRidigBody.h actionMoveToHomeMtx.cpp actionMoveToHomeMtx.h + actionMoveToTarget.cpp + actionMoveToTarget.h actionMoveToTargetBase.cpp actionMoveToTargetBase.h - actionMoveToTarget.cpp actionMoveToTargetCurve.cpp actionMoveToTargetCurve.h actionMoveToTargetDir.cpp actionMoveToTargetDir.h - actionMoveToTarget.h actionMoveWithAS.cpp actionMoveWithAS.h actionMoveWithDynAS.cpp @@ -2126,9 +2132,9 @@ target_sources(uking PRIVATE actionNPCNameHorse.cpp actionNPCNameHorse.h actionNPCPurchase.cpp + actionNPCPurchase.h actionNPCPurchaseEnemyMaterial.cpp actionNPCPurchaseEnemyMaterial.h - actionNPCPurchase.h actionNPCPurchaseMaterial.cpp actionNPCPurchaseMaterial.h actionNPCReceiveHorse.cpp @@ -2141,12 +2147,12 @@ target_sources(uking PRIVATE actionNPCReleaseHorse.h actionNpcRideWaitAction.cpp actionNpcRideWaitAction.h + actionNPCSale.cpp + actionNPCSale.h actionNPCSaleAppReception.cpp actionNPCSaleAppReception.h actionNPCSaleCollectedItem.cpp actionNPCSaleCollectedItem.h - actionNPCSale.cpp - actionNPCSale.h actionNPCSalePictureReception.cpp actionNPCSalePictureReception.h actionNPCSaleReception.cpp @@ -2166,9 +2172,9 @@ target_sources(uking PRIVATE actionNPCTalk.cpp actionNPCTalk.h actionNPCTargetMove.cpp + actionNPCTargetMove.h actionNPCTargetMoveDynAs.cpp actionNPCTargetMoveDynAs.h - actionNPCTargetMove.h actionNPCTebaApproachPlayer.cpp actionNPCTebaApproachPlayer.h actionNpcTebaFly.cpp @@ -2176,19 +2182,19 @@ target_sources(uking PRIVATE actionNPCTravelerRest.cpp actionNPCTravelerRest.h actionNPCTurnToObject.cpp + actionNPCTurnToObject.h actionNPCTurnToObjectGreeting.cpp actionNPCTurnToObjectGreeting.h - actionNPCTurnToObject.h actionNPCTurnToPosition.cpp actionNPCTurnToPosition.h actionNPCWait.cpp + actionNPCWait.h actionNPCWaitDynAS.cpp actionNPCWaitDynAS.h actionNPCWaitDynFrame.cpp actionNPCWaitDynFrame.h actionNPCWaitFrame.cpp actionNPCWaitFrame.h - actionNPCWait.h actionNPCWaitOneTimeAction.cpp actionNPCWaitOneTimeAction.h actionNullASPlay.cpp @@ -2197,8 +2203,6 @@ target_sources(uking PRIVATE actionObjBoardWoodTriangle01.h actionObservationPointAction.cpp actionObservationPointAction.h - actionBalloonRopeBase.cpp - actionBalloonRopeBase.h actionOctarockBalloon.cpp actionOctarockBalloon.h actionOctarockBulletLExplode.cpp @@ -2211,21 +2215,22 @@ target_sources(uking PRIVATE actionOffMiss.h actionOkAutoPlacementEnemyDeadlyQuest.cpp actionOkAutoPlacementEnemyDeadlyQuest.h + actionOn.cpp + actionOn.h actionOnCliffTurn.cpp actionOnCliffTurn.h actionOnCliffWait.cpp actionOnCliffWait.h actionOnCorrect.cpp actionOnCorrect.h - actionOn.cpp actionOneHandActionWithLegTurn.cpp actionOneHandActionWithLegTurn.h actionOnEnterSwapActorBase.cpp actionOnEnterSwapActorBase.h - actionOnEnterSwapDropTableActor.cpp - actionOnEnterSwapDropTableActor.h actionOnEnterSwapDropTable.cpp actionOnEnterSwapDropTable.h + actionOnEnterSwapDropTableActor.cpp + actionOnEnterSwapDropTableActor.h actionOnetimeChangeableASPlay.cpp actionOnetimeChangeableASPlay.h actionOnetimeHoverASPlay.cpp @@ -2233,14 +2238,13 @@ target_sources(uking PRIVATE actionOnetimeMoveASPlay.cpp actionOnetimeMoveASPlay.h actionOnetimeStopASPlay.cpp + actionOnetimeStopASPlay.h actionOneTimeStopASPlayerNoEnd.cpp actionOneTimeStopASPlayerNoEnd.h - actionOnetimeStopASPlay.h actionOnetimeStopASSyncPlay.cpp actionOnetimeStopASSyncPlay.h actionOneTimeWaterFloatStopASPlay.cpp actionOneTimeWaterFloatStopASPlay.h - actionOn.h actionOnLeaveAttackInterval.cpp actionOnLeaveAttackInterval.h actionOnMUAssignSaveForUsed.cpp @@ -2260,9 +2264,9 @@ target_sources(uking PRIVATE actionOpenEnduranceFloorNumber.cpp actionOpenEnduranceFloorNumber.h actionOpenGetDemoDialog.cpp + actionOpenGetDemoDialog.h actionOpenGetDemoDialogDressFairy.cpp actionOpenGetDemoDialogDressFairy.h - actionOpenGetDemoDialog.h actionOpenItemCategory.cpp actionOpenItemCategory.h actionOpenItemDownloadDemo.cpp @@ -2271,10 +2275,10 @@ target_sources(uking PRIVATE actionOpenItemMenu.h actionOpenMap.cpp actionOpenMap.h - actionOpenMessageDialogBase.cpp - actionOpenMessageDialogBase.h actionOpenMessageDialog.cpp actionOpenMessageDialog.h + actionOpenMessageDialogBase.cpp + actionOpenMessageDialogBase.h actionOpenMessageDialogTrig.cpp actionOpenMessageDialogTrig.h actionOpenMessageDialogWithSkelAnm.cpp @@ -2341,10 +2345,12 @@ target_sources(uking PRIVATE actionPriestBossBeamMove.h actionPriestBossBlownOff.cpp actionPriestBossBlownOff.h + actionPriestBossCloneFastWarp.cpp + actionPriestBossCloneFastWarp.h actionPriestBossClonesSpawn.cpp + actionPriestBossClonesSpawn.h actionPriestBossClonesSpawnForDemo.cpp actionPriestBossClonesSpawnForDemo.h - actionPriestBossClonesSpawn.h actionPriestBossFastWarpMove.cpp actionPriestBossFastWarpMove.h actionPriestBossMove.cpp @@ -2355,8 +2361,6 @@ target_sources(uking PRIVATE actionPriestBossSideMove.h actionPriestBossSlowWarpMove.cpp actionPriestBossSlowWarpMove.h - actionPriestBossCloneFastWarp.cpp - actionPriestBossCloneFastWarp.h actionPuddle.cpp actionPuddle.h actionPulleyChainASControl.cpp @@ -2368,9 +2372,9 @@ target_sources(uking PRIVATE actionPutFromParent.cpp actionPutFromParent.h actionRagdoll.cpp + actionRagdoll.h actionRagdollFreeze.cpp actionRagdollFreeze.h - actionRagdoll.h actionRailMove.cpp actionRailMove.h actionRandomJump.cpp @@ -2440,9 +2444,9 @@ target_sources(uking PRIVATE actionRequestCreateHCIModel.cpp actionRequestCreateHCIModel.h actionRequestEvent.cpp + actionRequestEvent.h actionRequestEventFromMapUnit.cpp actionRequestEventFromMapUnit.h - actionRequestEvent.h actionRequestOpenPopUpHelp.cpp actionRequestOpenPopUpHelp.h actionReserveParashawlStart.cpp @@ -2472,17 +2476,15 @@ target_sources(uking PRIVATE actionRisingAirOneTime.cpp actionRisingAirOneTime.h actionRodMagicPhysBall.cpp + actionRodMagicPhysBall.h actionRodMagicPhysBallDivision.cpp actionRodMagicPhysBallDivision.h - actionRodMagicPhysBall.h actionRopeNormal.cpp actionRopeNormal.h actionRotate.cpp + actionRotate.h actionRotatedWait.cpp actionRotatedWait.h - actionRotate.h - actionASPlayRotateTurnToTarget.cpp - actionASPlayRotateTurnToTarget.h actionRun.cpp actionRun.h actionSandwichDetectionAreaTag.cpp @@ -2509,12 +2511,12 @@ target_sources(uking PRIVATE actionSearch.h actionSellPictureBookUIDemo.cpp actionSellPictureBookUIDemo.h + actionSendMessage.cpp + actionSendMessage.h actionSendMessage4YunBoCannon.cpp actionSendMessage4YunBoCannon.h actionSendMessageBroadCast.cpp actionSendMessageBroadCast.h - actionSendMessage.cpp - actionSendMessage.h actionSendNoticeMessageBase.cpp actionSendNoticeMessageBase.h actionSendPlayerNoticeMessage.cpp @@ -2557,14 +2559,14 @@ target_sources(uking PRIVATE actionSetExtraEnergyOfPlayer.h actionSetExtraLifeOfPlayer.cpp actionSetExtraLifeOfPlayer.h - actionSetFrameASPlay.cpp - actionSetFrameASPlay.h actionSetFlag.cpp actionSetFlag.h - actionSetGetFlagByActorName.cpp - actionSetGetFlagByActorName.h + actionSetFrameASPlay.cpp + actionSetFrameASPlay.h actionSetGetFlag.cpp actionSetGetFlag.h + actionSetGetFlagByActorName.cpp + actionSetGetFlagByActorName.h actionSetGravityFactor.cpp actionSetGravityFactor.h actionSetHorseFamiliarityPassedFlag.cpp @@ -2595,10 +2597,10 @@ target_sources(uking PRIVATE actionSetTargetFrameMtx.h actionSetTgIgnoreObstacle.cpp actionSetTgIgnoreObstacle.h - actionSetTreasureBoxOpenAndClose.cpp - actionSetTreasureBoxOpenAndClose.h actionSetTreasure.cpp actionSetTreasure.h + actionSetTreasureBoxOpenAndClose.cpp + actionSetTreasureBoxOpenAndClose.h actionSetupGetDemoModeNumUi.cpp actionSetupGetDemoModeNumUi.h actionSetWanderPathIndex.cpp @@ -2610,9 +2612,9 @@ target_sources(uking PRIVATE actionShiekSensorPlusDownloadDemo.cpp actionShiekSensorPlusDownloadDemo.h actionShock.cpp + actionShock.h actionShockDynamicWeapon.cpp actionShockDynamicWeapon.h - actionShock.h actionShockWave.cpp actionShockWave.h actionShootArrow.cpp @@ -2649,20 +2651,16 @@ target_sources(uking PRIVATE actionSimpleGrabBase.h actionSimpleGrabWithAS.cpp actionSimpleGrabWithAS.h + actionSimpleKnockBackShock.cpp + actionSimpleKnockBackShock.h actionSimpleLineBeam.cpp actionSimpleLineBeam.h - actionForkBasicMessageDialogCtrl.cpp - actionForkBasicMessageDialogCtrl.h actionSimpleOpenMessageDialogAction.cpp actionSimpleOpenMessageDialogAction.h actionSimpleUniqueTalk.cpp actionSimpleUniqueTalk.h actionSiteBossAvoid.cpp actionSiteBossAvoid.h - actionLastBossBlowOff.cpp - actionLastBossBlowOff.h - actionSimpleKnockBackShock.cpp - actionSimpleKnockBackShock.h actionSiteBossBowBlowOff.cpp actionSiteBossBowBlowOff.h actionSiteBossBowChildDeviceBreak.cpp @@ -2683,10 +2681,10 @@ target_sources(uking PRIVATE actionSiteBossFlyWaitTurnToTarget.h actionSiteBossGetUpLinear.cpp actionSiteBossGetUpLinear.h - actionSiteBossLswordAttack.cpp - actionSiteBossLswordAttack.h actionSiteBossLswordAtkWithChemical.cpp actionSiteBossLswordAtkWithChemical.h + actionSiteBossLswordAttack.cpp + actionSiteBossLswordAttack.h actionSiteBossLswordFireBall.cpp actionSiteBossLswordFireBall.h actionSiteBossLswordFirstCreateFBall.cpp @@ -2703,10 +2701,10 @@ target_sources(uking PRIVATE actionSiteBossLswordTornadoEnd.h actionSiteBossLswordWhirlSlash.cpp actionSiteBossLswordWhirlSlash.h - actionSiteBossMoveAndAttack.cpp - actionSiteBossMoveAndAttack.h actionSiteBossMove.cpp actionSiteBossMove.h + actionSiteBossMoveAndAttack.cpp + actionSiteBossMoveAndAttack.h actionSiteBossShieldBashAttack.cpp actionSiteBossShieldBashAttack.h actionSiteBossShootArrowRain.cpp @@ -2735,10 +2733,10 @@ target_sources(uking PRIVATE actionSiteBossSwordChemicalPlus.h actionSiteBossSwordCreateIronPile.cpp actionSiteBossSwordCreateIronPile.h - actionSiteBossSwordGuardBreak.cpp - actionSiteBossSwordGuardBreak.h actionSiteBossSwordGuard.cpp actionSiteBossSwordGuard.h + actionSiteBossSwordGuardBreak.cpp + actionSiteBossSwordGuardBreak.h actionSiteBossSwordMove.cpp actionSiteBossSwordMove.h actionSiteBossSwordShieldRepair.cpp @@ -2747,20 +2745,20 @@ target_sources(uking PRIVATE actionSiteBossSwordSlowMove.h actionSiteBossSwordThrowElectricBall.cpp actionSiteBossSwordThrowElectricBall.h - actionSiteBossSwordWhirlSlashCharge.cpp - actionSiteBossSwordWhirlSlashCharge.h actionSiteBossSwordWhirlSlash.cpp actionSiteBossSwordWhirlSlash.h + actionSiteBossSwordWhirlSlashCharge.cpp + actionSiteBossSwordWhirlSlashCharge.h actionSiteBossThrowParts.cpp actionSiteBossThrowParts.h actionSleep.cpp actionSleep.h actionSlideMoveViewTarget.cpp actionSlideMoveViewTarget.h - actionSlippedBackWalkBase.cpp - actionSlippedBackWalkBase.h actionSlippedBackWalk.cpp actionSlippedBackWalk.h + actionSlippedBackWalkBase.cpp + actionSlippedBackWalkBase.h actionSlippedCircleMoveBase.cpp actionSlippedCircleMoveBase.h actionSlippedCircleWalk.cpp @@ -2769,24 +2767,24 @@ target_sources(uking PRIVATE actionSlippedMoveBase.h actionSlippedWalk.cpp actionSlippedWalk.h - actionSmallDamageBackwardBase.cpp - actionSmallDamageBackwardBase.h + actionSmallDamage.cpp + actionSmallDamage.h actionSmallDamageBackward.cpp actionSmallDamageBackward.h + actionSmallDamageBackwardBase.cpp + actionSmallDamageBackwardBase.h actionSmallDamageBase.cpp actionSmallDamageBase.h - actionSmallDamage.cpp actionSmallDamageDirectPreTargetBack.cpp actionSmallDamageDirectPreTargetBack.h actionSmallDamageDirectPreTargetBone.cpp actionSmallDamageDirectPreTargetBone.h - actionSmallDamage.h actionSoundOcclusionTagRemainsWater.cpp actionSoundOcclusionTagRemainsWater.h actionSoundTrigger.cpp + actionSoundTrigger.h actionSoundTriggerFadeAction.cpp actionSoundTriggerFadeAction.h - actionSoundTrigger.h actionSpinFlyAttack.cpp actionSpinFlyAttack.h actionSpreadToEnemy.cpp @@ -2839,6 +2837,8 @@ target_sources(uking PRIVATE actionStopForLimitedTime.h actionStopJump.cpp actionStopJump.h + actionStopOnObj.cpp + actionStopOnObj.h actionStoppingAttackBase.cpp actionStoppingAttackBase.h actionStorePlayerPosAndRotate.cpp @@ -2859,10 +2859,10 @@ target_sources(uking PRIVATE actionSwarmAreaDamaged.h actionSwarmChemicalDamaged.cpp actionSwarmChemicalDamaged.h - actionSwarmDamagedBase.cpp - actionSwarmDamagedBase.h actionSwarmDamaged.cpp actionSwarmDamaged.h + actionSwarmDamagedBase.cpp + actionSwarmDamagedBase.h actionSwarmFlyAttack.cpp actionSwarmFlyAttack.h actionSwarmFlyMove.cpp @@ -2874,21 +2874,21 @@ target_sources(uking PRIVATE actionSweepCollision.cpp actionSweepCollision.h actionSwimEnemyAnmBackBlownOff.cpp + actionSwimEnemyAnmBackBlownOff.h actionSwimEnemyAnmBackBlownOffFromPL.cpp actionSwimEnemyAnmBackBlownOffFromPL.h - actionSwimEnemyAnmBackBlownOff.h actionSwimEnemyAnmBackBlownOffToPL.cpp actionSwimEnemyAnmBackBlownOffToPL.h actionSwimEnemyBlownOffBase.cpp actionSwimEnemyBlownOffBase.h actionSwimGetUp.cpp actionSwimGetUp.h + actionSwimMove.cpp + actionSwimMove.h actionSwimMoveASHoldEvent.cpp actionSwimMoveASHoldEvent.h actionSwimMoveBase.cpp actionSwimMoveBase.h - actionSwimMove.cpp - actionSwimMove.h actionSwimMoveOneTimeAS.cpp actionSwimMoveOneTimeAS.h actionSwimNoticeTurn.cpp @@ -2897,10 +2897,10 @@ target_sources(uking PRIVATE actionSwimRotateBase.h actionSwimSmallDamage.cpp actionSwimSmallDamage.h - actionSwimTurnBase.cpp - actionSwimTurnBase.h actionSwimTurn.cpp actionSwimTurn.h + actionSwimTurnBase.cpp + actionSwimTurnBase.h actionSwitchElectricOff.cpp actionSwitchElectricOff.h actionSwitchElectricOn.cpp @@ -2917,14 +2917,16 @@ target_sources(uking PRIVATE actionSystemDelete.h actionSystemFadeOutSleep.cpp actionSystemFadeOutSleep.h - actionSystemHideChase.cpp - actionSystemHideChase.h actionSystemHide.cpp actionSystemHide.h + actionSystemHideChase.cpp + actionSystemHideChase.h actionSystemSleep.cpp actionSystemSleep.h actionSystemWarp.cpp actionSystemWarp.h + actionTackleAttack.cpp + actionTackleAttack.h actionTackleMove.cpp actionTackleMove.h actionTakeoffFromCeilLook.cpp @@ -2932,9 +2934,9 @@ target_sources(uking PRIVATE actionTakeoffFromCeilLookTarget.cpp actionTakeoffFromCeilLookTarget.h actionTargetCircle.cpp + actionTargetCircle.h actionTargetCircleGuardWalk.cpp actionTargetCircleGuardWalk.h - actionTargetCircle.h actionTargetCircleMoveKeepDist.cpp actionTargetCircleMoveKeepDist.h actionTargetCircleSwim.cpp @@ -2943,12 +2945,12 @@ target_sources(uking PRIVATE actionTargetCircleWalk.h actionTeachPlayerInAreaForRefActor.cpp actionTeachPlayerInAreaForRefActor.h + actionTeleport.cpp + actionTeleport.h actionTeleportBase.cpp actionTeleportBase.h - actionTeleport.cpp actionTeleportForceApperPosition.cpp actionTeleportForceApperPosition.h - actionTeleport.h actionTeleportTargetFrontInAir.cpp actionTeleportTargetFrontInAir.h actionTerrainCalcCenter.cpp @@ -2961,20 +2963,20 @@ target_sources(uking PRIVATE actionThrow.h actionThrowLeft.cpp actionThrowLeft.h + actionThrown.cpp + actionThrown.h actionThrownAndBreak.cpp actionThrownAndBreak.h - actionThrown.cpp actionThrownDown.cpp actionThrownDown.h - actionThrown.h actionThrownSpear.cpp actionThrownSpear.h actionThrowRight.cpp actionThrowRight.h - actionThrowWeaponByBodyCenter.cpp - actionThrowWeaponByBodyCenter.h actionThrowWeapon.cpp actionThrowWeapon.h + actionThrowWeaponByBodyCenter.cpp + actionThrowWeaponByBodyCenter.h actionThrowWeaponRight.cpp actionThrowWeaponRight.h actionTimeredASPlay.cpp @@ -3001,6 +3003,8 @@ target_sources(uking PRIVATE actionTriggerAllPartsSleep.h actionTumble.cpp actionTumble.h + actionTurn.cpp + actionTurn.h actionTurnAndChargeAndShoot.cpp actionTurnAndChargeAndShoot.h actionTurnAndLookAtToObjectNow.cpp @@ -3013,16 +3017,14 @@ target_sources(uking PRIVATE actionTurnAndLookToObjNotAnimDriven.h actionTurnBase.cpp actionTurnBase.h - actionTurn.cpp - actionTurn.h actionTurnGiantAttack.cpp actionTurnGiantAttack.h actionTurnIgnite.cpp actionTurnIgnite.h - actionTurnToActorBase.cpp - actionTurnToActorBase.h actionTurnToActor.cpp actionTurnToActor.h + actionTurnToActorBase.cpp + actionTurnToActorBase.h actionTurnToEmptySpace.cpp actionTurnToEmptySpace.h actionTurnWithAS.cpp @@ -3043,11 +3045,12 @@ target_sources(uking PRIVATE actionVanish.h actionViewLevelFlyMove.cpp actionViewLevelFlyMove.h + actionWait.cpp + actionWait.h actionWaitBase.cpp actionWaitBase.h actionWaitCloseItemDownloadDemo.cpp actionWaitCloseItemDownloadDemo.h - actionWait.cpp actionWaitForASTriggerEvent.cpp actionWaitForASTriggerEvent.h actionWaitForCloseFade.cpp @@ -3058,15 +3061,12 @@ target_sources(uking PRIVATE actionWaitForKeyInput.h actionWaitForStaminaUpDemoEnd.cpp actionWaitForStaminaUpDemoEnd.h - actionWait.h actionWaitHeartDemo.cpp actionWaitHeartDemo.h actionWaitMagneGear.cpp actionWaitMagneGear.h actionWaitMessageDialogEnd.cpp actionWaitMessageDialogEnd.h - actionStopOnObj.cpp - actionStopOnObj.h actionWaitOnObj.cpp actionWaitOnObj.h actionWaitTimer.cpp @@ -3094,9 +3094,9 @@ target_sources(uking PRIVATE actionWarpPlayerToActor.cpp actionWarpPlayerToActor.h actionWarpPlayerToAnchor.cpp + actionWarpPlayerToAnchor.h actionWarpPlayerToAnchorGimmickReset.cpp actionWarpPlayerToAnchorGimmickReset.h - actionWarpPlayerToAnchor.h actionWarpPlayerToDestination.cpp actionWarpPlayerToDestination.h actionWarpPlayerToReferenceAnchor.cpp @@ -3117,6 +3117,8 @@ target_sources(uking PRIVATE actionWarpToScheduleAnchor.h actionWarpToStaticAnchor.cpp actionWarpToStaticAnchor.h + actionWaterDepthMoveBase.cpp + actionWaterDepthMoveBase.h actionWaterEmitter.cpp actionWaterEmitter.h actionWaterExplode.cpp @@ -3132,9 +3134,9 @@ target_sources(uking PRIVATE actionWaterFloatImmobile.cpp actionWaterFloatImmobile.h actionWaterFloatWait.cpp + actionWaterFloatWait.h actionWaterFloatWaitEx.cpp actionWaterFloatWaitEx.h - actionWaterFloatWait.h actionWaterSurfaceModelOnly.cpp actionWaterSurfaceModelOnly.h actionWaterSurfaceMove.cpp @@ -3143,8 +3145,6 @@ target_sources(uking PRIVATE actionWaterUpDownAnmDrivenMove.h actionWaterUpDownDrivenPreAttack.cpp actionWaterUpDownDrivenPreAttack.h - actionWaterDepthMoveBase.cpp - actionWaterDepthMoveBase.h actionWaterUpDownMove.cpp actionWaterUpDownMove.h actionWeaponDrawn.cpp |
