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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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KingSystem
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actAiActionBase.h
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Author
2026-05-31
fix new viking and update mismatches
Pistonight
2022-12-22
Improve rebuild times by removing unnecessary includes in AI headers
Léo Lam
2022-12-22
ksys/act: Clean up RootAiFlag/RootAiFlag2 definitions and usage
Léo Lam
2022-10-18
Decompile some Action classes (#104)
notyourav
2021-10-16
ksys/act/AI: Take const ref for messages
Léo Lam
2021-10-16
ksys/act/AI: Rename AI handleMessage2_ and fix parameter type
Léo Lam
2021-03-23
ksys: Split actAiParam.h to reduce compile times
Léo Lam
2021-01-29
Move members in ksys::mes:: to ksys::
Léo Lam
2021-01-01
ksys: Forward declare BaseProc in actAiParam to improve build times
Léo Lam
2020-12-31
ksys/act: Implement most other base Ai functions
Léo Lam
2020-12-26
ksys/act: Add copies of getDynamicParam that are sometimes used
Léo Lam
2020-12-25
ksys/act: Add more ActionBase functions
Léo Lam
2020-12-23
ksys/act: Give more meaningful names to ai::ActionBase functions
Léo Lam
2020-12-21
ksys/act: Give better names to ActionBase/Actions functions
Léo Lam
2020-12-20
ksys/act: Implement Actions, Ais
Léo Lam
2020-12-19
ksys/act: Add more ActionBase, Ai and RootAi functions
Léo Lam
2020-12-11
ksys/act: Add more ActionBase functions
Léo Lam
2020-12-09
ksys/act: Start adding Ai
Léo Lam
2020-12-06
ksys/act: Start adding ai::ActionBase
Léo Lam
2020-12-06
ksys/act: Rename ai::ClassArg for consistency with Query::InitArg
Léo Lam