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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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RigidBody
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Author
2024-08-28
Update agl, nnSdk, sead
ThePixelGamer
2024-07-26
Update libraries and adjust code to match again
ThePixelGamer
2022-12-20
lib: Update sead
Léo Lam
2022-12-18
ksys/phys: Clarify EntityCollisionMask structure and names
Léo Lam
2022-12-18
ksys/phys: Finish RagdollRigidBody and add more RagdollController functions
Léo Lam
2022-12-17
ksys/phys: Use named bools in RigidBody to improve call site readability
Léo Lam
2022-11-21
Implement TeraMeshRigidBody class (#107)
Briggs Baltzell
2022-11-20
Implement ksys::phys::CharacterPrismShape class (#106)
Briggs Baltzell
2022-10-18
Decompile some Action classes (#104)
notyourav
2022-06-22
ksys/phys: Add AlsoLockWorld to improve call site readability
Léo Lam
2022-05-01
ksys/phys: Finish ModelBoneAccessor
Léo Lam
2022-04-14
ksys/phys: Implement `SphereShape` and `SphereRigidBody` (#92)
ConorB
2022-04-02
lib: Update agl
Léo Lam
2022-03-26
ksys/phys: Add RagdollRigidBody stub
Léo Lam
2022-03-26
ksys/phys: Implement several easy RigidBodyRequestMgr functions
Léo Lam
2022-03-26
ksys/phys: Add RigidBodyRequestMgr::calc1
Léo Lam
2022-03-23
ksys/phys: Rename RigidBody flag 8 (IsAddedToWorld)
Léo Lam
2022-03-23
ksys/phys: Add more StaticCompound functions, part 2
Léo Lam
2022-03-23
ksys/phys: Simplify calls to RigidBody::makeScopedLock
Léo Lam
2022-03-22
ksys/phys: Rename some RigidBody flags (add/remove from world)
Léo Lam
2022-03-22
ksys/phys: Add more StaticCompound stuff, part 1
Léo Lam
2022-03-20
ksys/phys: Add most remaining parts of RayCast
Léo Lam
2022-03-20
ksys/phys: Add Phantom
Léo Lam
2022-03-15
ksys/phys: Add ShapeCast
Léo Lam
2022-03-13
ksys/phys: Add ContactLayerCollisionInfoGroup
Léo Lam
2022-03-13
ksys/phys: Add impulse related ContactMgr functions
Léo Lam
2022-03-10
ksys/phys: Finish EntityContactListener
Léo Lam
2022-03-05
ksys/phys: Finish ContactListener
Léo Lam
2022-03-03
ksys: Move CollisionMasks out of RigidBody so it can be forward declared
Léo Lam
2022-03-03
ksys/phys: Add more ContactListener functions and Havok prereqs
Léo Lam
2022-03-03
ksys/phys: Fix accuracy issue for storeToVec3
Léo Lam
2022-03-02
ksys/phys: ContactPointInfoEx -> ContactLayerContactPointInfo
Léo Lam
2022-03-01
ksys/phys: Add RigidBody::setCollisionInfo
Léo Lam
2022-03-01
ksys: Rename RigidContactPoints to match param files
Léo Lam
2022-03-01
ksys/phys: Add some ContactListener prerequisites
Léo Lam
2022-03-01
ksys/phys: SensorCollisionMask layer2 -> ignored_layer
Léo Lam
2022-02-28
ksys/phys: Rename collision filter info structs for more clarity
Léo Lam
2022-02-28
ksys/phys: Start implementing SensorGroupFilter
Léo Lam
2022-02-28
ksys/phys: Add more EntityGroupFilter functions
Léo Lam
2022-02-13
ksys/phys: Add CharacterControllerParam shape creation
Léo Lam
2022-02-13
ksys/phys: Move common headers (Defines, MaterialMask) out of System/
Léo Lam
2022-02-13
ksys/phys: Finish RigidBodyParam (add createEntityShapeBody)
Léo Lam
2022-02-13
ksys/phys: Finish RigidBodyFromShape (add factory functions)
Léo Lam
2022-02-13
ksys/phys: Merge RigidBodyFactory into RigidBodyFromShape
Léo Lam
2022-02-13
ksys/phys: Implement RigidBodyParam::createRigidBody
Léo Lam
2022-02-12
ksys/phys: Finish RigidBodyFromShape
Léo Lam
2022-02-12
ksys/phys: Implement ListShapeRigidBody
Léo Lam
2022-02-12
ksys/phys: Add ListShape
Léo Lam
2022-02-12
ksys/phys: Declare factory functions for SphereShape/SphereRigidBody
Léo Lam
2022-02-10
ksys/phys: Implement PolytopeRigidBody
Léo Lam
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