| Age | Commit message (Collapse) | Author |
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* various action classes
* rename instanceset fns
* rename isFork -> isChangeable
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Needed for RagdollController.
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Forgot to do this in a previous commit.
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Add another overload which automatically determines whether the rigid
body world should also be locked.
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One last function remaining (0x0000007100fc4844) but it looks obnoxious
so I'll leave it for later.
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Allows us to get rid of a bunch of local variables that only existed
to force the entire vector to be loaded.
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Turns out it's the equivalent to ContactLayerCollisionInfo.
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And consistency.
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RigidBodyFactory is right between RigidBodyFromResource and
RigidBodyFromShape functions, and some Factory functions are known
to be in the same TU as RigidBodyFromShape functions.
Some factory functions also use FromShape non-static member functions.
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Also includes a bunch of fixes to the shape and param classes.
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