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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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KingSystem
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Physics
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RigidBody
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physRigidBody.cpp
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2024-07-26
Update libraries and adjust code to match again
ThePixelGamer
2022-12-18
ksys/phys: Clarify EntityCollisionMask structure and names
Léo Lam
2022-12-18
ksys/phys: Finish RagdollRigidBody and add more RagdollController functions
Léo Lam
2022-12-17
ksys/phys: Use named bools in RigidBody to improve call site readability
Léo Lam
2022-06-22
ksys/phys: Add AlsoLockWorld to improve call site readability
Léo Lam
2022-05-01
ksys/phys: Finish ModelBoneAccessor
Léo Lam
2022-03-26
ksys/phys: Add RigidBodyRequestMgr::calc1
Léo Lam
2022-03-23
ksys/phys: Rename RigidBody flag 8 (IsAddedToWorld)
Léo Lam
2022-03-23
ksys/phys: Add more StaticCompound functions, part 2
Léo Lam
2022-03-23
ksys/phys: Simplify calls to RigidBody::makeScopedLock
Léo Lam
2022-03-22
ksys/phys: Rename some RigidBody flags (add/remove from world)
Léo Lam
2022-03-13
ksys/phys: Add ContactLayerCollisionInfoGroup
Léo Lam
2022-03-03
ksys/phys: Fix accuracy issue for storeToVec3
Léo Lam
2022-03-01
ksys/phys: Add RigidBody::setCollisionInfo
Léo Lam
2022-03-01
ksys: Rename RigidContactPoints to match param files
Léo Lam
2022-03-01
ksys/phys: SensorCollisionMask layer2 -> ignored_layer
Léo Lam
2022-02-28
ksys/phys: Rename collision filter info structs for more clarity
Léo Lam
2022-02-28
ksys/phys: Start implementing SensorGroupFilter
Léo Lam
2022-02-28
ksys/phys: Add more EntityGroupFilter functions
Léo Lam
2022-01-30
ksys/phys: Start adding BoxRigidBody
Léo Lam
2022-01-30
ksys/phys: Start adding RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Add RigidBodySet
Léo Lam
2022-01-29
ksys/phys: Rename RigidBody/UserTag broadphase border callbacks
Léo Lam
2022-01-29
ksys/phys: Add RigidBody velocity calc and warping functions
Léo Lam
2022-01-27
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-25
ksys/phys: Add RigidBody collision filter info functions
Léo Lam
2022-01-23
ksys/phys: Introduce {First,Last}{Entity,Sensor} constants to improve clarity
Léo Lam
2022-01-22
ksys/phys: Add more RigidBody functions (motion, collision mask)
Léo Lam
2022-01-21
ksys/phys: Rename MemSystem to System
Léo Lam
2022-01-21
ksys/phys: Add one more RigidBody function
Léo Lam
2022-01-20
Havok: Move hkpConstraintInstance to the correct folder
Léo Lam
2022-01-19
ksys/phys: Update some RigidBody flag names for clarity
Léo Lam
2022-01-19
ksys/phys: Rename flag 0x80 to RigidBody::Flag::HighQualityCollidable
Léo Lam
2022-01-19
ksys/phys: Add even more RigidBody functions
Léo Lam
2022-01-18
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add more RigidBody functions and Havok utils
Léo Lam
2022-01-17
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add RigidBody::isEntity to make certain checks clearer
Léo Lam
2022-01-17
ksys/phys: Rename MotionAccessor classes to reflect entity/sensor split
Léo Lam
2022-01-17
ksys/phys: Rename RigidBody "isMassScaling" mode to "isSensor"
Léo Lam
2022-01-17
ksys/phys: Add a bunch of easy RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add easy RigidBodyRequestMgr functions
Léo Lam
2022-01-16
ksys/phys: Move RigidBodyRequestMgr to its own header
Léo Lam
2022-01-16
ksys/phys: Add two RigidBody init functions (and prerequisites)
Léo Lam
2022-01-16
ksys/phys: Add prerequisites for RigidBody (RigidBodyParam fixes)
Léo Lam
2022-01-14
ksys/phys: Start adding RigidBodyMotion
Léo Lam
2022-01-13
ksys/phys: Rename getMotionInfo to getMotionType for clarity
Léo Lam
2022-01-13
ksys/phys: Start adding RigidBodyMotionProxy
Léo Lam
2022-01-11
ksys/phys: Add 3 easy RigidBody functions and fix some types
Léo Lam
2022-01-11
ksys/phys: Rename RigidBody::Flag1 to RigidBody::Flag
Léo Lam
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