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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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KingSystem
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Physics
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RigidBody
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physRigidBody.h
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2022-12-18
ksys/phys: Finish RagdollRigidBody and add more RagdollController functions
Léo Lam
2022-12-17
ksys/phys: Use named bools in RigidBody to improve call site readability
Léo Lam
2022-10-18
Decompile some Action classes (#104)
notyourav
2022-06-22
ksys/phys: Add AlsoLockWorld to improve call site readability
Léo Lam
2022-03-26
ksys/phys: Add RagdollRigidBody stub
Léo Lam
2022-03-26
ksys/phys: Add RigidBodyRequestMgr::calc1
Léo Lam
2022-03-23
ksys/phys: Rename RigidBody flag 8 (IsAddedToWorld)
Léo Lam
2022-03-23
ksys/phys: Add more StaticCompound functions, part 2
Léo Lam
2022-03-23
ksys/phys: Simplify calls to RigidBody::makeScopedLock
Léo Lam
2022-03-22
ksys/phys: Rename some RigidBody flags (add/remove from world)
Léo Lam
2022-03-22
ksys/phys: Add more StaticCompound stuff, part 1
Léo Lam
2022-03-15
ksys/phys: Add ShapeCast
Léo Lam
2022-03-05
ksys/phys: Finish ContactListener
Léo Lam
2022-03-03
ksys: Move CollisionMasks out of RigidBody so it can be forward declared
Léo Lam
2022-03-03
ksys/phys: Add more ContactListener functions and Havok prereqs
Léo Lam
2022-03-01
ksys/phys: Add RigidBody::setCollisionInfo
Léo Lam
2022-03-01
ksys: Rename RigidContactPoints to match param files
Léo Lam
2022-03-01
ksys/phys: Add some ContactListener prerequisites
Léo Lam
2022-03-01
ksys/phys: SensorCollisionMask layer2 -> ignored_layer
Léo Lam
2022-02-28
ksys/phys: Rename collision filter info structs for more clarity
Léo Lam
2022-02-13
ksys/phys: Move common headers (Defines, MaterialMask) out of System/
Léo Lam
2022-02-13
ksys/phys: Implement RigidBodyParam::createRigidBody
Léo Lam
2022-02-12
ksys/phys: Finish RigidBodyFromShape
Léo Lam
2022-02-07
ksys/phys: Add RigidBodyFromResource
Léo Lam
2022-02-01
ksys/phys: Finish BoxRigidBody
Léo Lam
2022-01-30
ksys/phys: Start adding BoxRigidBody
Léo Lam
2022-01-30
ksys/phys: Start adding RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Add RigidBodySet
Léo Lam
2022-01-29
ksys/phys: Declare all remaining RigidBody functions
Léo Lam
2022-01-29
ksys/phys: Rename RigidBody/UserTag broadphase border callbacks
Léo Lam
2022-01-29
ksys/phys: Add RigidBody velocity calc and warping functions
Léo Lam
2022-01-27
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-25
ksys/phys: Add RigidBody collision filter info functions
Léo Lam
2022-01-22
ksys/phys: Add more RigidBody functions (motion, collision mask)
Léo Lam
2022-01-21
ksys/phys: Start adding ContactListener
Léo Lam
2022-01-19
ksys/phys: Update some RigidBody flag names for clarity
Léo Lam
2022-01-19
ksys/phys: Rename flag 0x80 to RigidBody::Flag::HighQualityCollidable
Léo Lam
2022-01-19
ksys/phys: Add even more RigidBody functions
Léo Lam
2022-01-18
ksys/phys: Mark RigidBody::m9 as pure virtual
Léo Lam
2022-01-18
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add more RigidBody functions and Havok utils
Léo Lam
2022-01-17
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add RigidBody::isEntity to make certain checks clearer
Léo Lam
2022-01-17
ksys/phys: Rename MotionAccessor classes to reflect entity/sensor split
Léo Lam
2022-01-17
ksys/phys: Rename RigidBody "isMassScaling" mode to "isSensor"
Léo Lam
2022-01-17
ksys/phys: Add a bunch of easy RigidBody functions
Léo Lam
2022-01-16
ksys/phys: Add two RigidBody init functions (and prerequisites)
Léo Lam
2022-01-16
ksys/phys: Add prerequisites for RigidBody (RigidBodyParam fixes)
Léo Lam
2022-01-16
ksys/phys: Finish RigidBodyMotionProxy
Léo Lam
2022-01-15
ksys/phys: Rename flags for clarity in RigidBody
Léo Lam
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