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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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KingSystem
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Physics
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RigidBody
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physRigidBodyParam.h
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Author
2024-08-28
Update agl, nnSdk, sead
ThePixelGamer
2022-04-02
lib: Update agl
Léo Lam
2022-02-28
ksys/phys: Rename collision filter info structs for more clarity
Léo Lam
2022-02-28
ksys/phys: Start implementing SensorGroupFilter
Léo Lam
2022-02-13
ksys/phys: Move common headers (Defines, MaterialMask) out of System/
Léo Lam
2022-02-13
ksys/phys: Finish RigidBodyParam (add createEntityShapeBody)
Léo Lam
2022-02-13
ksys/phys: Implement RigidBodyParam::createRigidBody
Léo Lam
2022-02-12
ksys/phys: Finish RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Start merging physShapeParam with RigidBody/Shape
Léo Lam
2022-01-16
ksys/phys: Add prerequisites for RigidBody (RigidBodyParam fixes)
Léo Lam
2022-01-13
ksys/phys: Start adding RigidBodyMotionProxy
Léo Lam
2022-01-13
ksys/phys: Rename RigidBodyParamView to RigidBodyInstanceParam for clarity
Léo Lam
2021-12-26
ksys/phys: Implement the easier parts of EntityGroupFilter
Léo Lam
2021-12-15
ksys: Change isSensorLayer to getContactLayerType
Léo Lam
2021-12-14
havok stubs and ksys::phys work
theo3
2021-04-22
ksys/phys: Add RigidBodyParam
Léo Lam