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Match phys::System heap accessors
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Match Actor::getCharacterController
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RagdollController is a different thing!
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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https://discord.com/channels/688807550715560050/745633101157498880/1054479382892249119
[20:24]TheGreatB3: The Wii U version sets the fields to zero if the value is less than zero, so I think it's really using clamp.
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* various action classes
* rename instanceset fns
* rename isFork -> isChangeable
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Needs gsys::Model stuff before I can continue
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Needed for RagdollController.
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Also contains readability/accuracy fixes to LockFreeQueue.
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Forgot to do this in a previous commit.
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Add another overload which automatically determines whether the rigid
body world should also be locked.
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