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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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Author
4 days
Merge pull request #185 from RobbyV2/phys-system-heap-accessors
HEAD
master
Michael Zhao
4 days
phys: match System contact listener and group handler functions
RobbyV2
4 days
phys: match System heap accessors
RobbyV2
5 days
Merge pull request #182 from RobbyV2/actor-get-character-controller
Michael Zhao
6 days
Match Actor::getCharacterController
RobbyV2
10 days
ksys::phys::System: implement isPaused and collision/handler helpers
mairokaizo
2024-08-28
Update agl, nnSdk, sead
ThePixelGamer
2024-07-26
Update libraries and adjust code to match again
ThePixelGamer
2022-12-21
ksys/phys: Add RagdollController (the real one, not RagdollInstance)
Léo Lam
2022-12-20
ksys/phys: Rename RagdollController to RagdollInstance
Léo Lam
2022-12-20
ksys/phys: Add RagdollController::getTransform and more
Léo Lam
2022-12-19
ksys/phys: Implement the rest of the easy RagdollController functions
Léo Lam
2022-12-19
ksys/phys: Implement more RagdollController functions
Léo Lam
2022-12-18
ksys/phys: Clarify EntityCollisionMask structure and names
Léo Lam
2022-10-18
Decompile some Action classes (#104)
notyourav
2022-07-01
ksys/phys: Start adding RagdollController
Léo Lam
2022-04-02
lib: Update agl
Léo Lam
2022-03-26
ksys/phys: Add more InstanceSet member variables
Léo Lam
2022-03-26
ksys/phys: Merge duplicate definitions of RagdollController
Léo Lam
2022-03-26
ksys/phys: Implement several easy RigidBodyRequestMgr functions
Léo Lam
2022-03-26
ksys/phys: Add RigidBodyRequestMgr::calc1
Léo Lam
2022-03-23
ksys/phys: Rename BodyGroup -> StaticCompoundRigidBodyGroup
Léo Lam
2022-03-22
ksys/phys: Rename some RigidBody flags (add/remove from world)
Léo Lam
2022-03-22
ksys/phys: Add more StaticCompound stuff, part 1
Léo Lam
2022-03-21
Remove unneeded include
Léo Lam
2022-03-21
ksys/phys: Add RayCastRequestMgr
Léo Lam
2022-03-21
ksys/phys: RayCastPlusBody -> RayCastBodyQuery for clarity
Léo Lam
2022-03-21
ksys/phys: Add RayCastPlusBody
Léo Lam
2022-03-20
ksys/phys: Add most remaining parts of RayCast
Léo Lam
2022-03-20
ksys/phys: Add Phantom
Léo Lam
2022-03-20
ksys/phys: Add ScopedWorldLock to simplify world locking/unlocking
Léo Lam
2022-03-20
ksys/phys: Change getRigidBody to take a const-ref for consistency
Léo Lam
2022-03-20
ksys/phys: Implement world/shape casting RayCast functions
Léo Lam
2022-03-19
ksys/phys: Add RayHitCollector
Léo Lam
2022-03-18
ksys/phys: Finish QueryContactPointInfo::Iterator
Léo Lam
2022-03-18
ksys/phys: Start adding RayCast
Léo Lam
2022-03-17
Change getContactLayerBaseRelativeValue to return an int to avoid casts
Léo Lam
2022-03-15
ksys/phys: Add ShapeCast
Léo Lam
2022-03-14
ksys/phys: Finish ContactMgr
Léo Lam
2022-03-13
ksys/phys: Add ContactLayerCollisionInfoGroup
Léo Lam
2022-03-13
Fix matching issue in ContactMgr::processImpulseEntries
Léo Lam
2022-03-13
ksys/phys: Add impulse related ContactMgr functions
Léo Lam
2022-03-10
ksys/phys: Add SensorContactListener
Léo Lam
2022-03-10
ksys/phys: Finish EntityContactListener
Léo Lam
2022-03-08
ksys/phys: Deduplicate hkpEntity -> RigidBody getters
Léo Lam
2022-03-08
ksys/phys: Start adding EntityContactListener
Léo Lam
2022-03-08
ksys/phys: Implement ContactMgr::registerContactPoint for queries
Léo Lam
2022-03-08
ksys/phys: Add SphereBasedClosestPointQuery
Léo Lam
2022-03-07
ksys/phys: Start adding ClosestPointQuery and iterator stuff
Léo Lam
2022-03-06
ksys/phys: Move Constraint stuff to a separate folder
Léo Lam
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