| Age | Commit message (Collapse) | Author |
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Match phys::System heap accessors
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Match Actor::getCharacterController
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RagdollController is a different thing!
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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* various action classes
* rename instanceset fns
* rename isFork -> isChangeable
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Makes it obvious that it is related to StaticCompound stuff
Also fixes the relative ordering (BodyGroup is located after Mgr code).
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One last function remaining (0x0000007100fc4844) but it looks obnoxious
so I'll leave it for later.
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