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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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KingSystem
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Physics
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System
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physEntityGroupFilter.cpp
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2022-12-19
ksys/phys: Implement more RagdollController functions
Léo Lam
2022-12-18
ksys/phys: Clarify EntityCollisionMask structure and names
Léo Lam
2022-03-10
ksys/phys: Finish EntityContactListener
Léo Lam
2022-03-08
ksys/phys: Deduplicate hkpEntity -> RigidBody getters
Léo Lam
2022-03-01
ksys/phys: Finish SensorGroupFilter
Léo Lam
2022-02-28
ksys/phys: Rename collision filter info structs for more clarity
Léo Lam
2022-02-28
ksys/phys: Add more EntityGroupFilter functions
Léo Lam
2022-01-25
ksys/phys: Add RigidBody collision filter info functions
Léo Lam
2022-01-24
ksys/phys: Rename SystemGroupHandler mFilterIndex -> mLayerType
Léo Lam
2022-01-22
ksys/phys: Add more RigidBody functions (motion, collision mask)
Léo Lam
2022-01-21
ksys/phys: Rename MemSystem to System
Léo Lam
2021-12-27
ksys/phys: Start adding ContactMgr
Léo Lam
2021-12-26
ksys/phys: Implement the easier parts of EntityGroupFilter
Léo Lam
2021-12-24
ksys/phys: Move orGroundHitTypeMask to the correct TU
Léo Lam
2021-12-24
ksys/phys: Finish SystemData and start implementing GroupFilter
Léo Lam