| Age | Commit message (Collapse) | Author |
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RagdollController is a different thing!
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* various action classes
* rename instanceset fns
* rename isFork -> isChangeable
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Including a bunch of BitFields additions so we can get the desired
codegen without sacrificing readability or flexibility.
(The alternative would be building masks and masking manually.)
getCollisionFilterInfo was changed to return a u32 instead of
EntityCollisionFilterInfo because a collision filter info mask
can be either an EntityCollisionFilterInfo or a ReceiverMask.
(Also at some point we'll probably want to rename
EntityCollisionFilterInfo because that is also used for sensor
rigid bodies and not just for entities.)
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It's right after EntityGroupFilter and before MaterialTable
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