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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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KingSystem
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physSystem.h
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Author
3 days
Merge pull request #185 from RobbyV2/phys-system-heap-accessors
HEAD
master
Michael Zhao
3 days
phys: match System contact listener and group handler functions
RobbyV2
3 days
phys: match System heap accessors
RobbyV2
9 days
ksys::phys::System: implement isPaused and collision/handler helpers
mairokaizo
2022-12-21
ksys/phys: Add RagdollController (the real one, not RagdollInstance)
Léo Lam
2022-12-20
ksys/phys: Rename RagdollController to RagdollInstance
Léo Lam
2022-12-19
ksys/phys: Implement the rest of the easy RagdollController functions
Léo Lam
2022-07-01
ksys/phys: Start adding RagdollController
Léo Lam
2022-03-26
ksys/phys: Implement several easy RigidBodyRequestMgr functions
Léo Lam
2022-03-22
ksys/phys: Add more StaticCompound stuff, part 1
Léo Lam
2022-03-21
ksys/phys: Add RayCastRequestMgr
Léo Lam
2022-03-20
ksys/phys: Add ScopedWorldLock to simplify world locking/unlocking
Léo Lam
2022-03-20
ksys/phys: Implement world/shape casting RayCast functions
Léo Lam
2022-03-15
ksys/phys: Add ShapeCast
Léo Lam
2022-03-13
ksys/phys: Add ContactLayerCollisionInfoGroup
Léo Lam
2022-03-10
ksys/phys: Finish EntityContactListener
Léo Lam
2022-03-07
ksys/phys: Start adding ClosestPointQuery and iterator stuff
Léo Lam
2022-03-02
ksys/phys: ContactPointInfoEx -> ContactLayerContactPointInfo
Léo Lam
2022-03-01
ksys/phys: Add RigidBody::setCollisionInfo
Léo Lam
2022-03-01
ksys/phys: Add CollisionInfo
Léo Lam
2022-03-01
ksys: Rename RigidContactPoints to match param files
Léo Lam
2022-02-13
ksys/phys: Move common headers (Defines, MaterialMask) out of System/
Léo Lam
2022-01-27
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-25
ksys/phys: Add RigidBody collision filter info functions
Léo Lam
2022-01-21
ksys/phys: Rename MemSystem to System
Léo Lam