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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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Author
2025-07-10
fix clang-tidy warnings in PMDM
Pistonight
2025-06-19
CreatePlayerEquipActorMgr
Pistonight
2025-06-18
rename _c to lane_id
Pistonight
2025-05-24
Reformat gdtSpecialFlags.cpp as well
Léo Lam
2025-05-24
Reformat with clang-format 19.1
Léo Lam
2025-05-22
PlayReport: use UDLs to improve readability
Léo Lam
2025-05-17
add at param helpers
Pistonight
2025-05-15
merge BaseProcHandle and BaseProcUnit TU
Pistonight
2025-05-04
matched (thanks to TheGreatB3 :)
Pistonight
2025-05-02
PauseMenuDataMgr createPlayerEquipment
Pistonight
2025-05-02
match PMDM autoEquip and unequipAll
Pistonight
2025-05-02
add gdt flag name constant getters
Pistonight
2024-12-30
PlayerInfo stuff that doesn't require PlayerBase
Pistonight
2024-12-25
Rename PouchItem::CookData::getStaminaRecoverValue -> getEffectDurationFrames
Pistonight
2024-10-14
LayoutResourceMgr functions + update NintendoSDK.
Pistonight
2024-08-28
Update agl, nnSdk, sead
ThePixelGamer
2024-07-26
Update libraries and adjust code to match again
ThePixelGamer
2024-04-25
ksys/ProductReporter: add PanicReason
Léo Lam
2024-04-23
ksys/qst: match Manager::setQuestStep
Léo Lam
2024-04-23
Add reportGetitem (#128)
Braylon Mooney
2024-04-22
PlayReport: implement getQuestId()
Léo Lam
2024-04-22
reportQuestStep (#126)
Braylon Mooney
2024-03-18
most of AirOctaFlyUp is done, some of AirOctaDataMgr is done (#121)
bomba1749
2024-03-09
rename CookData and WeaponData fields
Pistonight
2023-09-03
PauseMenuDataMgr: use better variable names (#123)
Kinak338
2023-07-01
Added VFR::getDeltaFrame (#122)
Briggs Baltzell
2023-06-11
resPlacement (#120)
Esras
2023-05-27
mapRail.cpp ok (#118)
notyourav
2023-05-14
Add uking::ai::ActorWaterDepthSelect functions (#117)
Martin Aguayo
2023-01-27
Implement CookingMgr class (#113)
Briggs Baltzell
2023-01-25
Match ShootingStarMgr::initSchedule (#114)
Briggs Baltzell
2023-01-22
Add uking::PlayReport (#112)
Tonycons-dev
2023-01-08
Implement FadeProgress class (#110)
oxixes
2022-12-22
Improve rebuild times by removing unnecessary includes in AI headers
Léo Lam
2022-12-22
ksys/act: Clean up RootAiFlag/RootAiFlag2 definitions and usage
Léo Lam
2022-12-21
ksys/phys: Add RagdollController (the real one, not RagdollInstance)
Léo Lam
2022-12-20
ksys/phys: Rename RagdollController to RagdollInstance
Léo Lam
2022-12-20
ksys/phys: Add RagdollController::getTransform and more
Léo Lam
2022-12-20
clang-tidy: Relax member name check (for AI parameter variables)
Léo Lam
2022-12-20
lib: Update sead
Léo Lam
2022-12-19
ksys/phys: Improve RagdollController::setUnk1 match
Léo Lam
2022-12-19
ksys/phys: Match RagdollController::setUnk1
Léo Lam
2022-12-19
Handle nn::gfx merge (#108)
ThePixelCoder
2022-12-19
ksys/phys: Implement the rest of the easy RagdollController functions
Léo Lam
2022-12-19
ksys/phys: Implement more RagdollController functions
Léo Lam
2022-12-18
ksys/phys: Clarify EntityCollisionMask structure and names
Léo Lam
2022-12-18
ksys/phys: Finish RagdollRigidBody and add more RagdollController functions
Léo Lam
2022-12-17
ksys/phys: Use named bools in RigidBody to improve call site readability
Léo Lam
2022-11-21
Implement TeraMeshRigidBody class (#107)
Briggs Baltzell
2022-11-20
Implement ksys::phys::CharacterPrismShape class (#106)
Briggs Baltzell
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