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#include "Game/Actor/Query/queryHasPorchArrow.h"
#include <evfl/Query.h>
#include "KingSystem/System/UIGlue.h"
namespace uking::query {
HasPorchArrow::HasPorchArrow(const InitArg& arg) : ksys::act::ai::Query(arg) {}
HasPorchArrow::~HasPorchArrow() = default;
int HasPorchArrow::doQuery() {
s32 arrow_cnt = ksys::ui::getItemValue("NormalArrow") + ksys::ui::getItemValue("FireArrow") +
ksys::ui::getItemValue("IceArrow") + ksys::ui::getItemValue("ElectricArrow") +
ksys::ui::getItemValue("BombArrow_A") + ksys::ui::getItemValue("AncientArrow");
return arrow_cnt < *mCheckNum;
}
void HasPorchArrow::loadParams(const evfl::QueryArg& arg) {
loadInt(arg.param_accessor, "CheckNum");
}
void HasPorchArrow::loadParams() {
getDynamicParam(&mCheckNum, "CheckNum");
}
} // namespace uking::query
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