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| author | Scott Mansell <phiren@gmail.com> | 2026-07-15 17:01:46 +1200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-15 17:01:46 +1200 |
| commit | 552126a0e6524ac7e0e8f5ec40ca9dbd06291071 (patch) | |
| tree | 6eba31e42ac93e1666969ed655b80c37a514ca65 /Data/Sys | |
| parent | 1ab4403c236fa34ce8807c4895f705913217372d (diff) | |
| parent | 896ecddb7751e0b1efee8d0ddb45d8a2c95aa0d4 (diff) | |
Merge pull request #14675 from JosJuice/game-ini-gbihf-texcache
GameSettings: Remove SafeTextureCacheColorSamples from gbihf
Diffstat (limited to 'Data/Sys')
| -rw-r--r-- | Data/Sys/GameSettings/ID-gbihf.ini | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Data/Sys/GameSettings/ID-gbihf.ini b/Data/Sys/GameSettings/ID-gbihf.ini index 968108e29e..cd829d0837 100644 --- a/Data/Sys/GameSettings/ID-gbihf.ini +++ b/Data/Sys/GameSettings/ID-gbihf.ini @@ -6,6 +6,3 @@ DSPHLE = False [DSP] # Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance. EnableJIT = True -[Video_Settings] -# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon. -SafeTextureCacheColorSamples = 0 |
