diff options
| author | Techjar <tecknojar@gmail.com> | 2019-04-28 04:23:13 -0400 |
|---|---|---|
| committer | Techjar <tecknojar@gmail.com> | 2019-04-28 06:22:27 -0400 |
| commit | 0c02e77eee0a12b178b11676ca548aeb1cbb7116 (patch) | |
| tree | 2c905b33f4448a385da1af65594412cfc857290f /Source/Core/Common/FileUtil.cpp | |
| parent | 664cfb2ca5e55f0c8969966a98bfedeeed268213 (diff) | |
Core: Remove MemoryWatcher
MemoryWatcher only works on Linux and affects emulation determinism due
to scheduling additional events, which causes NetPlay to desync.
Considering that this interface is a rather specialized use case, the
communication with it is kinda crappy *and* it's affecting emulation, I
think it's best to just axe it and come up with a better implementation
of the functionality.
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
| -rw-r--r-- | Source/Core/Common/FileUtil.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp index a5d5072929..53f242ecf0 100644 --- a/Source/Core/Common/FileUtil.cpp +++ b/Source/Core/Common/FileUtil.cpp @@ -800,12 +800,6 @@ static void RebuildUserDirectories(unsigned int dir_index) s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; s_user_paths[F_WIISDCARD_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP WII_SDCARD; - s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP; - s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] = - s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS; - s_user_paths[F_MEMORYWATCHERSOCKET_IDX] = - s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET; - // The shader cache has moved to the cache directory, so remove the old one. // TODO: remove that someday. File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP); |
